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CaptContagious
11-20-2023, 10:02 PM
>info
Name: xxxxxxxxxxx Race: Dwarf Profession: Ranger (shown as: Swampwrestler)
Gender: Male Age: 0 Expr: 8,907,100 Level: 100
Ascended (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 106 (38)
Constitution (CON): 100 (40) ... 100 (40)
Dexterity (DEX): 100 (25) ... 110 (30)
Agility (AGI): 100 (20) ... 104 (22)
Discipline (DIS): 100 (35) ... 100 (35)
Aura (AUR): 100 (15) ... 100 (15)
Logic (LOG): 100 (30) ... 100 (30)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 69 (-1) ... 69 (-1)
Mana: 148 Silver: 0

at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 5 1
Armor Use..........................| 129 34
Edged Weapons......................| 23 4
Ranged Weapons.....................| 322 222
Brawling...........................| 5 1
Ambush.............................| 313 213
Multi Opponent Combat..............| 102 24
Physical Fitness...................| 201 101
Dodging............................| 201 101
Arcane Symbols.....................| 90 20
Magic Item Use.....................| 165 65
Harness Power......................| 201 101
Spirit Mana Control................| 105 25
Spiritual Lore - Blessings.........| 50 10
Spiritual Lore - Summoning.........| 160 60
Survival...........................| 302 202
Perception.........................| 302 202
Climbing...........................| 150 50
Swimming...........................| 150 50
Pickpocketing......................| 5 1

Spell Lists
Minor Spiritual....................| 30

Spell Lists
Ranger.............................| 71

Training Points: 278 Phy 0 Mnt (1446 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)


>recall bow
>
As you recall Jaskier's song, you feel a faint resonating vibration from the yew long bow in your hand, and you learn something about it...

It imparts a bonus of +30 more than usual.
It is an enhancive item:
It provides a boost of 11 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 9 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 30,700,000 silvers.
It is decently sighted to assist in aiming than a normal weapon of its type.
It is predominantly crafted of yew.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Fermium.
It is a complicated project (323 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Jaskier.

>recall leathers
As you recall Masuda's song, you feel a faint resonating vibration from the grey wolfhide leathers in your hand, and you learn something about it...

It imparts a bonus of +40 more than usual.
It appears to weigh about 8 pounds.
It is estimated to be worth about 18,550,000 silvers.
It is very heavily padded against critical blows.
It is predominantly crafted of leather.
It has been sanctified 5 times.
It may be enchanted up to a bonus of 40 by a wizard and was last enchanted by Erolur.
It is a complex project (606 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by Masuda.

>anal leath
You analyze your grey wolfhide leathers and sense that the creator has provided the following information:
---- Animalistic Spirit Armor ----
=General Script Information=
This is armor with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing attacks against like-level foes, or successfully evading them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When the wearer is hit, the armor has a chance to unleash Animalistic Instinct, which can knockdown the attacker and disorient them momentarily.
If used with an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and also add the weapon/shield's Animalistic Fury flares to the response.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this armor are fine.
* Any merchant can change the associated Armor Accents to match the alteration.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Instinct Flares (Tier 4 of 4)
The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.
If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful evade, there is a chance to unleash Animalistic Instinct flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.
* Bestial Barrier = Locked
When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.
NOTE: Power of this ability is tied to the Flare tier.
* Feral Whirlwind = Locked
Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the leathers.
NOTE: Power of this ability is tied to the Flare tier.
* Untamed Vitality = Unlocked (Stamina Recovery)
Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the leathers.
* Flavor Actions (Tier 3 of 3)
At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE, LAUGH (targeted/untargeted), SHRUG (targeted/untargeted), SIT, STAND, POUND (targeted/untargeted), BOW (targeted/untargeted), EXHALE, STRIDE (targeted/untargeted).
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this armor's spirit at a time.
The feeling of this spirit toward you is barely tame (Level 11 of 12).
NOTE: To fully tame this armor, you must damage like-level creatures or evade like-level foe's incoming attacks while in combat.
=Current Settings=
* Spirit: panther (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, tigress, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah, saber-toothed tiger.
* Spirit Descriptor: lithe
* Spirit Color: misty green
* Spirit Call: roar
* Spirit Group: band
* Head Coverage: leather helm
* Neck Coverage: leather gorget
* Arm Coverage: leather sleeves
* Leg Coverage: leather leg guards

You can tell that the leathers is as light as it can get.

fully unlocked survivalist kit

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