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Raincail
08-31-2023, 02:51 PM
See below, will try and wrap this all up over the holiday weekend.
Please bid using the numbers to save my confusion, increments of 1K please.
Happy Bidding, and thanks for having a look!



1 - A coral studded mithril bracer

It is an enhancive item:
It provides a boost of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

2 - a gleaming mossbark runestaff

It imparts a bonus of +15 more than usual.
It has been infused with the power of a flaming substance.
It is an enhancive item:
It provides a boost of 10 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.

MB 1K BS

3 - an engraved pewter circlet

It is an enhancive item:
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

4 - a long-cut white starstone crown

It is an enhancive item:
It provides a boost of 2 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

5 - a garnet-set gold crown

It is an enhancive item:
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have several enhancive charges remaining.
It will persist after its last enhancive charge has been expended.

MB 1K BS

6 - an aquamarine inset mithril crown

It is an enhancive item:
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.

MB 1K BS

7 - a pearl inset pewter clasp

It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.

MB 1K BS

8 - You grab an elegant platinum clasp

It is an enhancive item:
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have one enhancive charge remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

9 - a glittering alexandrite earcuff

It is an enhancive item:
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

10 - a topaz-inset sterling silver earcuff

It is an enhancive item:
It provides a boost of 3 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

11 - an engraved alexandrite earcuff

It is an enhancive item:
It provides a boost of 2 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

12 - a turquoise-set copper headband

It is an enhancive item:
It provides a boost of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

13 - a burnished platinum headband

It is a holy item.
It is currently imbedded with the Mantle of Faith spell.
It has 10 charges. It is empowered and can be charged for an additional 928.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 1 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 7 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.

MB 1K BS

14 - an etched gold tiara

It is an enhancive item:
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

15 - an enruned gold necklace

It is an enhancive item:
It provides a boost of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

16 - a simple red sunstone torc

It is currently imbedded with the Purify Air spell.
It has 18 charges. It is rechargeable.
It could be activated by rubbing it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

17 - a rune-etched gold pin

It is an enhancive item:
It provides a boost of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 2 to Agility Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS

18 - an engraved amethyst stickpin

It is an enhancive item:
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

MB 1K BS