Slark
08-23-2023, 02:40 PM
Boosts: 48 EMC, 48 SMC, 30 wisdom, 30 intuition (use a BOOST ENH STATS to get the last 10 wisdom and intuition)
Slots: 8 pin, 3 neck, 2 ring, 2 wrist, ear, head, armor, legs, arms, weapon
Will provide an ensorcell skill bonus of 66 above baseline (76 if paired with BOOST ENH STATS)
If your sorc is on a premium account and you want to supplement this set using the additional premium-only enhancive slots to get 50/50 in the mana controls, PM me after the auction and I'll throw it in for free. Similarly, if you're on a premium account and want to free up a pin spot to use your badge, I can do that too.
There are quite a few nice wisdom pieces in here that can be used outside of the service, namely a pin with 5 wisdom; a ring with 4 wisdom and 8 logic; a wrist with 5 wisdom and 2 agility; and leg greaves with 6 wisdom.
I'll take BS at a rate of 1.2k BS per 1m silver, or 833k silver per 1k BS if you prefer to think of it that way. If you intend on paying in BS, please bid in silvers and we'll work it out afterward.
10m flat - Sold!
------------------------------
1 - some long brown woolen robes
It is an enhancive item:
It provides a boost of 10 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 400,000 silvers.
------------------------------
2 - an oval-cut diamond barrette
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a huge number of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 300,000 silvers.
------------------------------
3 - a pearl and blue sapphire stickpin
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
4 - a well-balanced ora morning star
It is an enhancive item:
It provides a boost of 5 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 54 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 11 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 8 pounds.
It is estimated to be worth about 550,000 silvers.
------------------------------
5 - a coral inset mithril barrette
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 7 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 38 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 300,000 silvers.
------------------------------
6 - a round-cut peridot tiara
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 9 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 350,000 silvers.
------------------------------
7 - an etched platinum band
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 40,000 silvers.
------------------------------
8 - an opal and blue tourmaline pin
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 6 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
9 - an elegant silver earring
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
10 - a jade-inlaid golden topaz necklace
It is an enhancive item:
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a huge number of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
------------------------------
11 - a jade-inlaid platinum medallion
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
12 - a radiant-cut peridot barrette
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
------------------------------
13 - a rune-etched white starstone barrette
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 8 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 8 to Max Health.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
------------------------------
14 - a garnet-set mithril bracelet
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
------------------------------
15 - a peridot studded ora band
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 8 to Logic Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
------------------------------
16 - a snake-etched gold armband
It has 17 charges. It is empowered and can be charged for an additional 364.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 2 to Agility Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
------------------------------
17 - a pearl inset copper torc
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
18 - a glyph-etched sterling silver stickpin
It is an enhancive item:
It provides a boost of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
19 - an elegant gold clasp
It has 8 charges.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 9 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 400,000 silvers.
------------------------------
20 - some scratched spiked ora arm greaves
It is an enhancive item:
It provides a boost of 6 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 200,000 silvers.
------------------------------
21 - some scratched vultite leg greaves
It is an enhancive item:
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 1 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 300,000 silvers.
Slots: 8 pin, 3 neck, 2 ring, 2 wrist, ear, head, armor, legs, arms, weapon
Will provide an ensorcell skill bonus of 66 above baseline (76 if paired with BOOST ENH STATS)
If your sorc is on a premium account and you want to supplement this set using the additional premium-only enhancive slots to get 50/50 in the mana controls, PM me after the auction and I'll throw it in for free. Similarly, if you're on a premium account and want to free up a pin spot to use your badge, I can do that too.
There are quite a few nice wisdom pieces in here that can be used outside of the service, namely a pin with 5 wisdom; a ring with 4 wisdom and 8 logic; a wrist with 5 wisdom and 2 agility; and leg greaves with 6 wisdom.
I'll take BS at a rate of 1.2k BS per 1m silver, or 833k silver per 1k BS if you prefer to think of it that way. If you intend on paying in BS, please bid in silvers and we'll work it out afterward.
10m flat - Sold!
------------------------------
1 - some long brown woolen robes
It is an enhancive item:
It provides a boost of 10 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 400,000 silvers.
------------------------------
2 - an oval-cut diamond barrette
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a huge number of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 300,000 silvers.
------------------------------
3 - a pearl and blue sapphire stickpin
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
4 - a well-balanced ora morning star
It is an enhancive item:
It provides a boost of 5 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 54 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 11 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 8 pounds.
It is estimated to be worth about 550,000 silvers.
------------------------------
5 - a coral inset mithril barrette
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 7 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 38 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 300,000 silvers.
------------------------------
6 - a round-cut peridot tiara
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 9 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 350,000 silvers.
------------------------------
7 - an etched platinum band
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 40,000 silvers.
------------------------------
8 - an opal and blue tourmaline pin
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 6 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
9 - an elegant silver earring
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
10 - a jade-inlaid golden topaz necklace
It is an enhancive item:
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a huge number of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
------------------------------
11 - a jade-inlaid platinum medallion
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
12 - a radiant-cut peridot barrette
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
------------------------------
13 - a rune-etched white starstone barrette
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 8 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 8 to Max Health.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
------------------------------
14 - a garnet-set mithril bracelet
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
------------------------------
15 - a peridot studded ora band
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 8 to Logic Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
------------------------------
16 - a snake-etched gold armband
It has 17 charges. It is empowered and can be charged for an additional 364.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 2 to Agility Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
------------------------------
17 - a pearl inset copper torc
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
18 - a glyph-etched sterling silver stickpin
It is an enhancive item:
It provides a boost of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
------------------------------
19 - an elegant gold clasp
It has 8 charges.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 9 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 400,000 silvers.
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20 - some scratched spiked ora arm greaves
It is an enhancive item:
It provides a boost of 6 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 200,000 silvers.
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21 - some scratched vultite leg greaves
It is an enhancive item:
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 1 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 300,000 silvers.