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Rjex
08-18-2023, 02:43 AM
I take bs or silvers at 1m = 1.2k bs

[item: #1 thick mithglin greathelm] - 35k bs
You carefully inspect a thick mithglin greathelm.

Your careful inspection of a thick mithglin greathelm allows you to conclude that it is miscellaneous armor that covers the head and neck.

You determine that you could wear the greathelm on your head. The greathelm appears to serve some purpose.

It looks like this item has been mainly crafted out of mithglin.

It is an enhancive item:
It provides a boost of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is temporarily and moderately resistant (14%) to slashing attacks, provided by a temporary enhancement and will degrade when the wearer is struck in combat. It has an incredible amount of uses left before the enhancement degrades away completely, which will cause the item to simply return to normal.
It appears to weigh about 4 pounds.
It is estimated to be worth about 250,000 silvers.
It is predominantly crafted of mithglin.
It is a simple project (6 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong for 17 days, 20 hours and 43 minutes.


[item: #2 polished peridot bracelet] - 45k bs
You carefully inspect a polished peridot bracelet.

You determine that you could wear the bracelet around your wrist. The bracelet appears to serve some purpose.

It is an enhancive item:
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong for 16 days, 11 hours and 43 minutes.


[item: #3 glittering mithril pin] - 50k bs
You carefully inspect a glittering mithril pin.

You determine that you could wear the pin anywhere on your body. The pin appears to serve some purpose.

It is an enhancive item:
It provides a boost of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 400,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong for 15 days, 16 minutes.


[item: #4 some cotton socks] - 50k bs
You carefully inspect some cotton socks.

You determine that you could wear the socks on your feet, beneath shoes or boots. The socks appear to serve some purpose.

It looks like this item has been mainly crafted out of cloth.

It is an enhancive item:
It provides a boost of 6 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 300,000 silvers.
It is magic resistant.
It is predominantly crafted of cloth.
It has a temporarily unlocked loresong for 14 days, 1 hour and 48 minutes.


[item: #5 fine blue sapphire pin] - 30k bs
You carefully inspect a fine blue sapphire pin.

You determine that you could wear the pin anywhere on your body. The pin appears to serve some purpose.

It looks like this item has been mainly crafted out of gemstone.

It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 10 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 8 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 500,000 silvers.
It is magic resistant.
It is predominantly crafted of gemstone.
It has a temporarily unlocked loresong for 11 days, 21 hours and 52 minutes.


[item: #6 some dwarven pants] - 50k bs
You carefully inspect some dwarven pants.

You determine that you could wear the pants on your legs. The pants appear to serve some purpose.

It looks like this item has been mainly crafted out of cloth.

It is currently imbedded with the Mindward spell.
It has 9 charges.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 7 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
It is magic resistant.
It is predominantly crafted of cloth.
It has a temporarily unlocked loresong for 11 days, 21 hours and 51 minutes.


[item: #7 garnet-set golden sash] - 40k bs
You carefully inspect a garnet-set golden sash.

You estimate that a garnet-set golden sash can store a significant amount with enough space for any number of items.

You determine that you could wear the sash, slinging it across your shoulders and back. The sash appears to serve some purpose.

It looks like this item has been mainly crafted out of cloth.

It is an enhancive item:
It provides a boost of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 600,000 silvers.
It is a container with a maximum interior capacity of 100 pounds with room for any number of items.
It is magic resistant.
It is predominantly crafted of cloth.
It has a temporarily unlocked loresong for 11 days, 21 hours and 45 minutes.


[item: #8 etched pewter earring] - 50k bs
You carefully inspect an etched pewter earring.

You determine that you could wear the earring, hanging it from your ear. The earring appears to serve some purpose.

It is an enhancive item:
It provides a boost of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong for 11 days, 21 hours and 30 minutes.


[item: #9 faceted amethyst torc] - 89k bs
You carefully inspect a faceted amethyst torc.

You determine that you could wear the torc around your neck. The torc appears to serve some purpose.

It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 400,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong for 7 days, 17 hours and 15 minutes.


[item: #10 etched gold armband] - 12k bs
You carefully inspect an etched gold armband.

You determine that you could wear the armband around your wrist. The armband appears to serve some purpose.

It is an enhancive item:
It provides a boost of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #11 topaz-inset platinum crown] - 12k bs
You carefully inspect a topaz-inset platinum crown.

You determine that you could wear the crown on your head. The crown appears to serve some purpose.

It is currently imbedded with the Elemental Wave spell.
It has 18 charges. It is empowered and can be charged for an additional 231.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 8 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 1 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 9 to Influence Base.
This enhancement may not be used by adventurers who have not trained 30 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 300,000 silvers.
It has a temporarily unlocked loresong.


[item: #12 thick imflass aegis] - 13k bs
You carefully inspect a thick imflass aegis.

Your careful inspection of a thick imflass aegis allows you to conclude that it is a large shield that protects the bearer if carried in the left hand.

You determine that you could wear the aegis, slinging it across your shoulders and back. The aegis appears to serve some purpose.

It looks like this item has been mainly crafted out of imflass.


It imparts a bonus of +12 more than usual.
It is an enhancive item:
It provides a boost of 9 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 8 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 7 pounds.
It is estimated to be worth about 800,000 silvers.
It is predominantly crafted of imflass.
It is a simple project (63 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong.


[item: #13 malachite inset copper necklace] - 7k bs SOLD

You carefully inspect a malachite inset copper necklace.

You determine that you could wear the necklace around your neck. The necklace appears to serve some purpose.


It is currently imbedded with the Minor Elemental Edge spell.
It has 15 charges. It is empowered and can be charged for an additional 1099.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It has a temporarily unlocked loresong.


[item: #14 engraved copper torc] - 89k bs
You carefully inspect an engraved copper torc.

You determine that you could wear the torc around your neck. The torc appears to serve some purpose.

It is currently imbedded with the Elemental Deflection spell.
It has 16 charges. It is empowered and can be charged for an additional 331.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 7 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 400,000 silvers.
It has a temporarily unlocked loresong by Mostro.


[item: #15 blackened ora aventail] - 40k bs
You carefully inspect a blackened ora aventail.

Your careful inspection of a blackened ora aventail allows you to conclude that it is miscellaneous armor that covers the neck.

You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.

It looks like this item has been mainly crafted out of ora.

It is an enhancive item:
It provides a boost of 11 to Logic Base.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 4 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 1 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 950,000 silvers.
It is predominantly crafted of ora.
It is a simple project (30 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong.


[item: #16 elegant sterling silver ring] - 16k bs
You carefully inspect an elegant sterling silver ring.

You determine that you could wear the ring around your finger. The ring appears to serve some purpose.

It is currently imbedded with the Elemental Blade spell.
It has 9 charges. It is empowered and can be charged for an additional 243.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 7 to Logic Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 7 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
It has a temporarily unlocked loresong.


[item: #17 gold and aquamarine crown] - 7k bs
You carefully inspect a gold and aquamarine crown.

You determine that you could wear the crown on your head. The crown appears to serve some purpose.

It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 3 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 100,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong by a bard.


[item: #18 some ora arm greaves] - 11k bs
You carefully inspect some ora arm greaves.

Your careful inspection of some ora arm greaves allows you to conclude that it is miscellaneous armor that covers the arms.

You determine that you could wear the greaves around your arms. The greaves appear to serve some purpose.

It looks like this item has been mainly crafted out of ora.

It is an enhancive item:
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 3 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 200,000 silvers.
It is predominantly crafted of ora.
It is a simple project (9 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by a bard.


[item: #19 etched imflass helm] - 31k bs
You carefully inspect an etched imflass helm.

Your careful inspection of an etched imflass helm allows you to conclude that it is miscellaneous armor that covers the head.

You determine that you could wear the helm on your head. The helm appears to serve some purpose.

It looks like this item has been mainly crafted out of imflass.

It is an enhancive item:
It provides a boost of 10 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 9 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 8 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.


[item: #20 invar ring] - 13k bs SOLD
You carefully inspect an invar ring.

You determine that you could wear the ring around your finger. The ring appears to serve some purpose.

It is an enhancive item:
It provides a boost of 9 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 6 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.


[item: #21 lapis-inlaid platinum pendant] - 10k bs
You carefully inspect a lapis-inlaid platinum pendant.

You determine that you could wear the pendant around your neck. The pendant appears to serve some purpose.

It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 7 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.


[item: #22 some vultite leg greaves] - 27k bs
You carefully inspect some vultite leg greaves.

Your careful inspection of some vultite leg greaves allows you to conclude that it is miscellaneous armor that covers the legs.

You determine that you could wear the greaves around your legs. The greaves appear to serve some purpose.

It looks like this item has been mainly crafted out of vultite.

It is an enhancive item:
It provides a boost of 10 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 450,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (15 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you.


[item: #23 some embossed mithril leg greaves] - 13k bs
You carefully inspect some embossed mithril leg greaves.

Your careful inspection of some embossed mithril leg greaves allows you to conclude that it is miscellaneous armor that covers the legs.

You determine that you could wear the greaves around your legs. The greaves appear to serve some purpose.

It looks like this item has been mainly crafted out of mithril.

It is an enhancive item:
It provides a boost of 9 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 8 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It seems to have several enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 250,000 silvers.
It is predominantly crafted of mithril.
It is a simple project (-4 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by a bard.


[item: #24 pair of mithril studs] - 45k bs
You carefully inspect a pair of mithril studs.

You determine that you could wear the studs, hanging it from your ears. The studs appear to serve some purpose.

It looks like this item has been mainly crafted out of mithril.

It is an enhancive item:
It provides a boost of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It is predominantly crafted of mithril.
It has a permanently unlocked loresong by Gokudo.


[item: #25 black leather gloves] - 62k bs
You carefully inspect some black leather gloves with reinforced knuckles.

After a careful inspection you determine that some black leather gloves with reinforced knuckles are suitable for use in unarmed combat.

You determine that you could wear the gloves on your hands. The gloves appear to serve some purpose.

It looks like this item has been mainly crafted out of cloth.

It imparts a bonus of +30 more than usual.
It is an enhancive item:
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 300,000 silvers.
It is predominantly crafted of cloth.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Brav.
It is a simple project (99 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong.


[item: #26 some vaalorn arm greaves] - 35k bs SOLD
You carefully inspect some vaalorn arm greaves.

Your careful inspection of some vaalorn arm greaves allows you to conclude that it is miscellaneous armor that covers the arms.

You determine that you could wear the greaves around your arms. The greaves appear to serve some purpose.

It looks like this item has been mainly crafted out of vaalorn.

It is an enhancive item:
It provides a boost of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a boost of 3 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 19 to Influence Base.
This enhancement may not be used by adventurers who have not trained 76 times.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 900,000 silvers.
It is predominantly crafted of vaalorn.
It is a simple project (23 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong for 16 days, 19 hours and 16 minutes.


[item: #27 turquoise-set platinum earring] - 35k bs
You carefully inspect a turquoise-set platinum earring.

You determine that you could wear the earring, hanging it from your ear. The earring appears to serve some purpose.

It is a holy item.
It is currently imbedded with the Mantle of Faith spell.
It has 4 charges. It is empowered and can be charged for an additional 1111.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 8 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 8 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
It has a temporarily unlocked loresong for 15 days, 8 hours and 23 minutes.


[item: #28 fine mithril bracer] - 50k bs
You carefully inspect a fine mithril bracer.

You determine that you could wear the bracer around your wrist. The bracer appears to serve some purpose.

It is an enhancive item:
It provides a boost of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong for 15 days, 18 minutes.


[item: #29 bone-inlaid silver clasp] - 40k bs
You carefully inspect a bone-inlaid silver clasp.

You determine that you could wear the clasp anywhere on your body. The clasp appears to serve some purpose.


It is currently imbedded with the Thurfel's Ward spell.
It has 13 charges.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have one enhancive charge remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #30 garnet-set pewter anklet] - 45k bs
You carefully inspect a garnet-set pewter anklet.

You determine that you could wear the anklet on your ankle. The anklet appears to serve some purpose.

It looks like this item has been mainly crafted out of pewter.

It is an enhancive item:
It provides a boost of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 3 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It is predominantly crafted of pewter.
It has a temporarily unlocked loresong for 14 days, 1 hour and 42 minutes.


[item: #31 opal-inset imflass ring] - 50k bs
You carefully inspect an opal-inset imflass ring.

You determine that you could wear the ring around your finger. The ring appears to serve some purpose.

It is an enhancive item:
It provides a boost of 6 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 9 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong for 11 days, 23 hours and 32 minutes.


[item: #32 some thick vultite leg greaves] - 45k bs SOLD
You carefully inspect some thick vultite leg greaves.

Your careful inspection of some thick vultite leg greaves allows you to conclude that it is miscellaneous armor that covers the legs.

You determine that you could wear the greaves around your legs. The greaves appear to serve some purpose.

It looks like this item has been mainly crafted out of vultite.

It is an enhancive item:
It provides a boost of 8 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 29 times.
It provides a boost of 18 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 69 times.
It provides a boost of 13 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 1,000,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (40 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong.


[item: #33 stylish black hat] - 22k bs
You carefully inspect a stylish black hat.

You determine that you could wear the hat on your head.

It looks like this item has been mainly crafted out of cloth.


It is an enhancive item:
It provides a boost of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
It is magic resistant.
It is predominantly crafted of cloth.
It has a temporarily unlocked loresong.


[item: #34 scratched imflass aventail] - 31k bs
You carefully inspect a scratched imflass aventail.

Your careful inspection of a scratched imflass aventail allows you to conclude that it is miscellaneous armor that covers the neck.

You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.

It looks like this item has been mainly crafted out of imflass.


It is an enhancive item:
It provides a boost of 5 to Logic Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 8 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 6 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 1,450,000 silvers.
It is padded to lessen the damage the wearer takes, but exactly how much requires assessment.
It is padded against critical blows, but exactly how much requires assessment.
It is predominantly crafted of imflass.
It is a simple project (68 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong.


[item: #35 snake-etched gold band] - 31k bs
You carefully inspect a snake-etched gold band.

You determine that you could wear the band around your finger. The band appears to serve some purpose.


It is an enhancive item:
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 11 to Logic Base.
This enhancement may not be used by adventurers who have not trained 44 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 350,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #36 fine platinum clasp] - 22k bs
You carefully inspect a fine platinum clasp.

You determine that you could wear the clasp anywhere on your body.


It is an enhancive item:
It provides a boost of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 52 times.
It provides a boost of 7 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 1 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 1 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 450,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #37 malachite studded silver bracer] - 27k bs
You carefully inspect a malachite studded silver bracer.

You determine that you could wear the bracer around your wrist. The bracer appears to serve some purpose.


It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 19 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong by a bard.


[item: #38 square-cut ruby necklace] - 13k bs
You carefully inspect a square-cut ruby necklace.

You determine that you could wear the necklace around your neck. The necklace appears to serve some purpose.


It is an enhancive item:
It provides a boost of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #39 shadowy black hoarbeam aegis] - 13k bs
You carefully inspect a shadowy black hoarbeam aegis.

Your careful inspection of a shadowy black hoarbeam aegis allows you to conclude that it is a large shield that protects the bearer if carried in the left hand. You also notice that it is spiked.

You determine that you could wear the aegis, slinging it across your shoulders and back. The aegis appears to serve some purpose.

It looks like this item has been mainly crafted out of hoarbeam.


It imparts a bonus of +22 more than usual.
It protects against magical attacks with a bonus of 11.
It appears to weigh about 5 pounds.
It is estimated to be worth about 700,000 silvers.
It is spiked.
It is predominantly crafted of hoarbeam.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Tabak.
It is a basic project (160 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong.


[item: #40 thick vultite aventail] - 13k bs
You carefully inspect a thick vultite aventail.

Your careful inspection of a thick vultite aventail allows you to conclude that it is miscellaneous armor that covers the neck.

You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.

It looks like this item has been mainly crafted out of vultite.


It is an enhancive item:
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 4 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 4 to Aura Base.
This enhancement may not be used by adventurers who have not trained 12 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 500,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (8 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by Nitos.


[item: #41 ruby-inset platinum crown] - 7k bs
You carefully inspect a ruby-inset platinum crown.

You determine that you could wear the crown on your head. The crown appears to serve some purpose.


It is an enhancive item:
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 8 to Influence Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 7 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 150,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong by a bard.


[item: #42 engraved chrysoberyl torc] - 7k bs
You carefully inspect an engraved chrysoberyl torc.

You determine that you could wear the torc around your neck. The torc appears to serve some purpose.


It is an enhancive item:
It provides a boost of 4 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 89,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong by Stupes.


[item: #43 ivory-inlaid imflass headband] - 1.5k bs
You carefully inspect an ivory-inlaid imflass headband.

You determine that you could wear the headband on your head. The headband appears to serve some purpose.


It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.


[item: #44 polished vultite helm] - 7k bs SOLD
You carefully inspect a polished vultite helm.

Your careful inspection of a polished vultite helm allows you to conclude that it is miscellaneous armor that covers the head.

You determine that you could wear the helm on your head. The helm appears to serve some purpose.

It looks like this item has been mainly crafted out of vultite.


It is an enhancive item:
It provides a boost of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 150,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (8 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you.


[item: #45 opal studded copper necklace] - 10k bs
You carefully inspect an opal studded copper necklace.

You determine that you could wear the necklace around your neck. The necklace appears to serve some purpose.


It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.


[item: #46 some ornate vultite leg greaves] - 18k bs
You carefully inspect some ornate vultite leg greaves.

Your careful inspection of some ornate vultite leg greaves allows you to conclude that it is miscellaneous armor that covers the legs.

You determine that you could wear the greaves around your legs. The greaves appear to serve some purpose.

It looks like this item has been mainly crafted out of vultite.


It is an enhancive item:
It provides a boost of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 6 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 1,750,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (55 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Vasarias.


[item: #47 thick vultite aventail] - 7k bs SOLD
You carefully inspect a thick vultite aventail.

Your careful inspection of a thick vultite aventail allows you to conclude that it is miscellaneous armor that covers the neck.

You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.

It looks like this item has been mainly crafted out of vultite.


It is an enhancive item:
It provides a boost of 7 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 200,000 silvers.
It is predominantly crafted of vultite.
It is a simple project (11 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by a bard.


[item: #48 some filigreed platinum earrings] - 50k bs
You carefully inspect some filigreed platinum earrings.

You determine that you could wear the earrings, hanging it from your ears. The earrings appear to serve some purpose.

It looks like this item has been mainly crafted out of platinum.


It is an enhancive item:
It provides a boost of 9 to Agility Base.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 300,000 silvers.
It is magic resistant.
It is predominantly crafted of platinum.
It has a temporarily unlocked loresong for 17 days, 11 hours and 15 minutes.


[item: #49 blackened mithril greathelm] - 20k bs
You carefully inspect a blackened mithril greathelm.

Your careful inspection of a blackened mithril greathelm allows you to conclude that it is miscellaneous armor that covers the head and neck.

You determine that you could wear the greathelm on your head. The greathelm appears to serve some purpose.

It looks like this item has been mainly crafted out of mithril.


It is an enhancive item:
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a boost of 4 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 300,000 silvers.
It is predominantly crafted of mithril.
It is a simple project (-3 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong for 16 days, 19 hours and 11 minutes.


[item: #50 embossed glaes aventail] - 40k bs
You carefully inspect an embossed glaes aventail.

Your careful inspection of an embossed glaes aventail allows you to conclude that it is miscellaneous armor that covers the neck.

You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.

It looks like this item has been mainly crafted out of glaes.

It is an enhancive item:
It provides a boost of 4 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 8 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 9 to Max Health.
This enhancement may not be used by adventurers who have not trained 18 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 700,000 silvers.
It is padded to lessen the damage the wearer takes, but exactly how much requires assessment.
It is padded against critical blows, but exactly how much requires assessment.
It is predominantly crafted of glaes.
It is a simple project (23 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong for 13 days, 20 hours and 54 minutes.


[item: #51 onyx-studded pewter-hued tabard] - 40k bs
You carefully inspect an onyx-studded pewter-hued tabard.

You determine that you could wear the tabard over your front. The tabard appears to serve some purpose.

It looks like this item has been mainly crafted out of cloth.

It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 10 to Influence Base.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 7 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 350,000 silvers.
It is magic resistant.
It is predominantly crafted of cloth.
It has a temporarily unlocked loresong for 15 days, 8 hours and 41 minutes.


[item: #52 etched pewter buckle] - 40k bs
You carefully inspect an etched pewter buckle.

You determine that you could wear the buckle anywhere on your body. The buckle appears to serve some purpose.


It is an enhancive item:
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 500,000 silvers.
It is magic resistant.
It has a permanently unlocked loresong by Bep.


[item: #53 opal and star ruby necklace] - 20k bs
You carefully inspect an opal and star ruby necklace.

You determine that you could wear the necklace around your neck. The necklace appears to serve some purpose.


It is an enhancive item:
It provides a boost of 13 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 350,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #54 engraved amber neckchain] - 7k bs
You carefully inspect an engraved amber neckchain.

You determine that you could wear the neckchain around your neck. The neckchain appears to serve some purpose.


It is a holy item.
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 9 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #55 faceted emerald bracelet] - 6k bs
You carefully inspect a faceted emerald bracelet.

You determine that you could wear the bracelet around your wrist. The bracelet appears to serve some purpose.


It is an enhancive item:
It provides a boost of 7 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 9 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #56 burnished gold necklace] - 31k bs
You carefully inspect a burnished gold necklace.

You determine that you could wear the necklace around your neck. The necklace appears to serve some purpose.


It is an enhancive item:
It provides a boost of 11 to Logic Base.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a boost of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 350,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #57 engraved pink sapphire circlet] - 31k bs
You carefully inspect an engraved pink sapphire circlet.

You determine that you could wear the circlet on your head. The circlet appears to serve some purpose.


It is an enhancive item:
It provides a boost of 9 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 10 to Logic Base.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 350,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #58 topaz-inset gold necklace] - 6k bs
You carefully inspect a topaz-inset gold necklace.

You determine that you could wear the necklace around your neck. The necklace appears to serve some purpose.


It is an enhancive item:
It provides a boost of 7 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 6 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #59 round-cut green garnet anklet] - 75k bs
You carefully inspect a round-cut green garnet anklet.

You determine that you could wear the anklet on your ankle. The anklet appears to serve some purpose.

It looks like this item has been mainly crafted out of gemstone.


It is an enhancive item:
It provides a boost of 9 to Max Health.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 10 to Logic Base.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 450,000 silvers.
It is magic resistant.
It is predominantly crafted of gemstone.
It has a temporarily unlocked loresong.


[item: #60 fine silver tiara] - 22k bs
You carefully inspect a fine silver tiara.

You determine that you could wear the tiara on your head. The tiara appears to serve some purpose.


It is an enhancive item:
It provides a boost of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 4 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #61 sunstone studded copper crown] - 8k bs
You carefully inspect a sunstone studded copper crown.

You determine that you could wear the crown on your head. The crown appears to serve some purpose.


It is an enhancive item:
It provides a boost of 9 to Influence Base.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 8 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 150,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #62 bone-inlaid sterling silver bracelet] - 9k bs
You carefully inspect a bone-inlaid sterling silver bracelet.

You determine that you could wear the bracelet around your wrist. The bracelet appears to serve some purpose.


It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 9 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 200,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong.


[item: #63 gleaming ora aventail] - 15k bs
You carefully inspect a gleaming ora aventail.

Your careful inspection of a gleaming ora aventail allows you to conclude that it is miscellaneous armor that covers the neck.

You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.

It looks like this item has been mainly crafted out of ora.


It is an enhancive item:
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 250,000 silvers.
It is predominantly crafted of ora.
It is a simple project (9 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by a bard.


[item: #64 glittering white sunstone medallion] - 9k bs
You carefully inspect a glittering white sunstone medallion.

You determine that you could wear the medallion around your neck. The medallion appears to serve some purpose.


It is an enhancive item:
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong by a bard.


[item: #65 etched vaalorn greathelm] - 19k bs SOLD
You carefully inspect an etched vaalorn greathelm.

Your careful inspection of an etched vaalorn greathelm allows you to conclude that it is miscellaneous armor that covers the head and neck.

You determine that you could wear the greathelm on your head. The greathelm appears to serve some purpose.

It looks like this item has been mainly crafted out of vaalorn.


It is an enhancive item:
It provides a boost of 4 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 900,000 silvers.
It is predominantly crafted of vaalorn.
It is a simple project (20 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you.


[item: #66 some scratched vultite leg greaves] - 7k bs
You carefully inspect some scratched vultite leg greaves.

Your careful inspection of some scratched vultite leg greaves allows you to conclude that it is miscellaneous armor that covers the legs.

You determine that you could wear the greaves around your legs. The greaves appear to serve some purpose.

It looks like this item has been mainly crafted out of vultite.


It is an enhancive item:
It provides a boost of 13 to Max Health.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 6 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 9 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.


[item: #67 gleaming vultite helm] - 10k bs
You carefully inspect a gleaming vultite helm.

Your careful inspection of a gleaming vultite helm allows you to conclude that it is miscellaneous armor that covers the head.

You determine that you could wear the helm on your head. The helm appears to serve some purpose.

It looks like this item has been mainly crafted out of vultite.


It is an enhancive item:
It provides a boost of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 1 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.


[item: #68 blackened imflass aventail] - 60k bs
You carefully inspect a blackened imflass aventail.

Your careful inspection of a blackened imflass aventail allows you to conclude that it is miscellaneous armor that covers the neck.

You determine that you could wear the aventail around your neck. The aventail appears to serve some purpose.

It looks like this item has been mainly crafted out of imflass.


It is an enhancive item:
It provides a boost of 9 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a boost of 8 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have several enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is padded to lessen the damage the wearer takes, but exactly how much requires assessment.
It is padded against critical blows, but exactly how much requires assessment.


[item: #69 star ruby inset silver neckchain] - 36k bs
You carefully inspect a star ruby inset silver neckchain.

You determine that you could wear the neckchain around your neck. The neckchain appears to serve some purpose.


It is an enhancive item:
It provides a boost of 7 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 5 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong by a bard.


[item: #70 moss agate inset gold pendant] - 15k bs
You carefully inspect a moss agate inset gold pendant.

You determine that you could wear the pendant around your neck. The pendant appears to serve some purpose.


It is an enhancive item:
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 9 to Influence Base.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 350,000 silvers.
It is magic resistant.
It has a temporarily unlocked loresong for 3 days, 23 hours and 27 minutes.


[item: #71 inset mithril stickpin] - 75k bs
You carefully inspect a moss agate inset gold pendant.

Looking closely at the inset mithril stickpin, you see that it will cost 50,000,000 coins.
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 7 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 6 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 400,000 silvers.
It has a temporarily unlocked loresong by Belrog for 18 days, 23 hours and 59 minutes.
You can PULL the inset mithril stickpin to remove it from the inventory.

[item: #72 a polished ora greathelm] - 30k bs
Looking closely at the ora greathelm, you see that it will cost 30,000,000 coins.
It is an enhancive item:
It provides a boost of 4 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 9 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 350,000 silvers.
It is predominantly crafted of ora.
It is a simple project (13 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by Thaxius for 13 days, 54 minutes.
You can PULL the ora greathelm to remove it from the inventory.


[item: #73 a jade-inlaid star sapphire earring] - 80k bs
You carefully inspect a jade-inlaid star sapphire earring.

You determine that you could wear the earring, hanging it from your ear. The earring appears to serve some purpose.

It looks like this item has been mainly crafted out of gemstone.
>get earring
Looking closely at the star sapphire earring, you see that it will cost 80,000,000 coins.
It is an enhancive item:
It provides a boost of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 5 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 650,000 silvers.
It is magic resistant.
It is predominantly crafted of gemstone.
It has a temporarily unlocked loresong for 18 days, 23 hours and 59 minutes.
You can PULL the star sapphire earring to remove it from the inventory.

[item: #74 a chased mithril-linked belt] - 100k bs
You carefully inspect a chased mithril-linked belt.

You determine that you could wear the belt around your waist. The belt appears to serve some purpose.

It looks like this item has been mainly crafted out of mithril.

Looking closely at the mithril-linked belt, you see that it will cost 99,000,000 coins.
It is an enhancive item:
It provides a boost of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 900,000 silvers.
It is predominantly crafted of mithril.
It has a permanently unlocked loresong by you.

Lupine1732
08-18-2023, 02:09 PM
you don't really have a price listed for each item. so 50k each for 35,56,59,70.

Slark
08-18-2023, 02:11 PM
There are prices on every item.

Sthrockmorton
08-18-2023, 02:12 PM
I'm not seeing them either, unless you're saying the loresong value is the price.

Slark
08-18-2023, 02:15 PM
item: #1 thick mithglin greathelm]
You carefully inspect a thick mithglin greathelm.

Your careful inspection of a thick mithglin greathelm allows you to conclude that it is miscellaneous armor that covers the head and neck.

You determine that you could wear the greathelm on your head. The greathelm appears to serve some purpose.

It looks like this item has been mainly crafted out of mithglin.
>
Looking closely at the mithglin greathelm, you see that it will cost 35,000,000 coins.
It is an enhancive item:
It provides a boost of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is temporarily and moderately resistant (14%) to slashing attacks, provided by a temporary enhancement and will degrade when the wearer is struck in combat. It has an incredible amount of uses left before the enhancement degrades away completely, which will cause the item to simply return to normal.
It appears to weigh about 4 pounds.
It is estimated to be worth about 250,000 silvers.
It is predominantly crafted of mithglin.
It is a simple project (6 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong for 17 days, 20 hours and 43 minutes.

Vishnell
08-18-2023, 02:29 PM
Good luck with the prices listed.

Sent from my SM-G781U using Tapatalk

Idalias
08-18-2023, 02:48 PM
DROOL. Amazing stuff.

Sthrockmorton
08-18-2023, 02:50 PM
item: #1 thick mithglin greathelm]
You carefully inspect a thick mithglin greathelm.

Your careful inspection of a thick mithglin greathelm allows you to conclude that it is miscellaneous armor that covers the head and neck.

You determine that you could wear the greathelm on your head. The greathelm appears to serve some purpose.

It looks like this item has been mainly crafted out of mithglin.
>
Looking closely at the mithglin greathelm, you see that it will cost 35,000,000 coins.
It is an enhancive item:
It provides a boost of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is temporarily and moderately resistant (14%) to slashing attacks, provided by a temporary enhancement and will degrade when the wearer is struck in combat. It has an incredible amount of uses left before the enhancement degrades away completely, which will cause the item to simply return to normal.
It appears to weigh about 4 pounds.
It is estimated to be worth about 250,000 silvers.
It is predominantly crafted of mithglin.
It is a simple project (6 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong for 17 days, 20 hours and 43 minutes.


Didn't realize the shop prices were actually what he was going for... being... how they're priced.

Rjex
08-18-2023, 05:08 PM
Sorry for any confusion, yeah the shop prices are the asking prices. I've updated the listing to make the pricing more prominent. I listed them on here for people who don't use playershops and also as a way to take bloodscrip if anyone wants to pay with that, also open to bundle deals.

Rjex
08-21-2023, 01:30 AM
A few things sold, a few added, all prices changed to bs for the duration of DR, which should be about 20% below the original silver prices.

Rjex
09-30-2023, 04:09 PM
now taking shards at 1:1 with bs

Btw, all of these are also available through my shop in fwi and some things may have already sold through there. I can't keep up with updating this list, so if you copy & paste the item name into here and nothing comes up, then it already sold: https://ps.lichproject.org/items