Altheren
07-31-2023, 03:54 PM
I am gonna go ahead and open these up to Silver as well. Probably at an exchange rate of 2.75 per for now. Feel free to make offers. I am not unreasonable.
1. Ranger - This guy comes with a 5x Lumnis Brooch. PRICE - $1,500.00
Level: 100
Experience: 14,603,190 Field Exp: 0/1,047
Ascension Exp: 0 Recent Deaths: 0
Total Exp: 14,603,190 Death's Sting: None
Long-Term Exp: 0 Deeds: 10
Exp to next TP: 1,810
PTPs/MTPs: 0/6
Race: Dwarf Profession: Ranger (not shown)
Gender: Male Age: 30 Expr: 14,603,190 Level: 100
Ascended (Bonus) ... Enhanced (Bonus)
Strength (STR): 105 (37) ... 118 (44)
Constitution (CON): 100 (40) ... 102 (41)
Dexterity (DEX): 101 (25) ... 121 (35)
Agility (AGI): 100 (20) ... 103 (21)
Discipline (DIS): 100 (35) ... 107 (38)
Aura (AUR): 100 (15) ... 103 (16)
Logic (LOG): 100 (30) ... 140 (50)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 69 (-1) ... 69 (-1)
Dex 1 and Str 5 in Ascension
2. Warrior - PRICE - $2,000.00
This guy comes with an attuned weapon and attuned plate. Here they are.
you feel a faint resonating vibration from the vultite sledgehammer in your hand, and you learn something about it...
It imparts a bonus of +40 more than usual.
It is a holy item.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
It appears to weigh about 4 pounds.
It is estimated to be worth about 1,000,000,000 silvers.
It is somewhat weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of vultite.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares. It provides an additional +10 AS bonus against the undead.
It has been bound to via Weapon Bonding.
This vultite sledgehammer provides an additional offensive bonus of +10 when employed against all undead creatures that can be affected by it.
It may be enchanted up to a bonus of 40 by a wizard and was last enchanted by
It is a daunting project (996 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by.
It has the following restrictions:
This item is restricted to use by your account.
* Animalistic Fury Flares (Tier 4 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Unlocked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the sledgehammer.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following: GET, DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward you is tame (Level 12 of 12).
NOTE: To fully tame this weapon, you must damage like-level creatures with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
rolaren field plate in your hand, and you learn something about it...
It imparts a bonus of +35 more than usual.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
It appears to weigh about 39 pounds.
It is estimated to be worth about 66,550,000 silvers.
It is decently padded against critical blows.
It is spiked.
It is predominantly crafted of rolaren.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by .
It is a complex project (683 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by.
It has the following restrictions:
This item is restricted to use by your account.
=Features=
* Animalistic Instinct Flares (Tier 4 of 4)
The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.
If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful evade, there is a chance to unleash Animalistic Instinct flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.
* Bestial Barrier = Unlocked
When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.
NOTE: Power of this ability is tied to the Flare tier.
* Feral Whirlwind = Locked
Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the plate.
NOTE: Power of this ability is tied to the Flare tier.
* Untamed Vitality = Locked
Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the plate.
* Flavor Actions (Tier 1 of 3)
At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this armor's spirit at a time.
The feeling of this spirit toward you is tame (Level 12 of 12).
NOTE: To fully tame this armor, you must damage like-level creatures or evade like-level foe's incoming attacks while in combat.
Level: 100
Experience: 23,839,849 Field Exp: 0/1,015
Ascension Exp: 400,718 Recent Deaths: 0
Total Exp: 24,240,567 Death's Sting: None
Long-Term Exp: 0 Deeds: 25
Exp to next TP: 151 Exp to next ATP: 49,282
PTPs/MTPs: 0/13 ATPs: 0
Race: Half-Krolvin Profession: Warrior (not shown)
Gender: Male Age: 0 Expr: 23,839,849 Level: 100
Ascended (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 107 (38)
Constitution (CON): 100 (35) ... 103 (36)
Dexterity (DEX): 100 (25) ... 110 (30)
Agility (AGI): 100 (30) ... 126 (43)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 105 (17) ... 115 (22)
Intuition (INT): 90 (20) ... 90 (20)
Wisdom (WIS): 100 (20) ... 100 (20)
Influence (INF): 95 (17) ... 95 (17)
ASC is 5 to logic, 5 to stamina regen, and 5 to THW
3. Wizard - PRICE - SOLD and GONE
1. Ranger - This guy comes with a 5x Lumnis Brooch. PRICE - $1,500.00
Level: 100
Experience: 14,603,190 Field Exp: 0/1,047
Ascension Exp: 0 Recent Deaths: 0
Total Exp: 14,603,190 Death's Sting: None
Long-Term Exp: 0 Deeds: 10
Exp to next TP: 1,810
PTPs/MTPs: 0/6
Race: Dwarf Profession: Ranger (not shown)
Gender: Male Age: 30 Expr: 14,603,190 Level: 100
Ascended (Bonus) ... Enhanced (Bonus)
Strength (STR): 105 (37) ... 118 (44)
Constitution (CON): 100 (40) ... 102 (41)
Dexterity (DEX): 101 (25) ... 121 (35)
Agility (AGI): 100 (20) ... 103 (21)
Discipline (DIS): 100 (35) ... 107 (38)
Aura (AUR): 100 (15) ... 103 (16)
Logic (LOG): 100 (30) ... 140 (50)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 69 (-1) ... 69 (-1)
Dex 1 and Str 5 in Ascension
2. Warrior - PRICE - $2,000.00
This guy comes with an attuned weapon and attuned plate. Here they are.
you feel a faint resonating vibration from the vultite sledgehammer in your hand, and you learn something about it...
It imparts a bonus of +40 more than usual.
It is a holy item.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
It appears to weigh about 4 pounds.
It is estimated to be worth about 1,000,000,000 silvers.
It is somewhat weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of vultite.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares. It provides an additional +10 AS bonus against the undead.
It has been bound to via Weapon Bonding.
This vultite sledgehammer provides an additional offensive bonus of +10 when employed against all undead creatures that can be affected by it.
It may be enchanted up to a bonus of 40 by a wizard and was last enchanted by
It is a daunting project (996 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by.
It has the following restrictions:
This item is restricted to use by your account.
* Animalistic Fury Flares (Tier 4 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Unlocked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the sledgehammer.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following: GET, DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward you is tame (Level 12 of 12).
NOTE: To fully tame this weapon, you must damage like-level creatures with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
rolaren field plate in your hand, and you learn something about it...
It imparts a bonus of +35 more than usual.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
It appears to weigh about 39 pounds.
It is estimated to be worth about 66,550,000 silvers.
It is decently padded against critical blows.
It is spiked.
It is predominantly crafted of rolaren.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by .
It is a complex project (683 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by.
It has the following restrictions:
This item is restricted to use by your account.
=Features=
* Animalistic Instinct Flares (Tier 4 of 4)
The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.
If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful evade, there is a chance to unleash Animalistic Instinct flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.
* Bestial Barrier = Unlocked
When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.
NOTE: Power of this ability is tied to the Flare tier.
* Feral Whirlwind = Locked
Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the plate.
NOTE: Power of this ability is tied to the Flare tier.
* Untamed Vitality = Locked
Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the plate.
* Flavor Actions (Tier 1 of 3)
At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this armor's spirit at a time.
The feeling of this spirit toward you is tame (Level 12 of 12).
NOTE: To fully tame this armor, you must damage like-level creatures or evade like-level foe's incoming attacks while in combat.
Level: 100
Experience: 23,839,849 Field Exp: 0/1,015
Ascension Exp: 400,718 Recent Deaths: 0
Total Exp: 24,240,567 Death's Sting: None
Long-Term Exp: 0 Deeds: 25
Exp to next TP: 151 Exp to next ATP: 49,282
PTPs/MTPs: 0/13 ATPs: 0
Race: Half-Krolvin Profession: Warrior (not shown)
Gender: Male Age: 0 Expr: 23,839,849 Level: 100
Ascended (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (35) ... 107 (38)
Constitution (CON): 100 (35) ... 103 (36)
Dexterity (DEX): 100 (25) ... 110 (30)
Agility (AGI): 100 (30) ... 126 (43)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 105 (17) ... 115 (22)
Intuition (INT): 90 (20) ... 90 (20)
Wisdom (WIS): 100 (20) ... 100 (20)
Influence (INF): 95 (17) ... 95 (17)
ASC is 5 to logic, 5 to stamina regen, and 5 to THW
3. Wizard - PRICE - SOLD and GONE