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neimanz1
07-18-2023, 10:40 PM
got the following for sale/trade

1-GONE

2-

3-

4-brown paper bag=https://gswiki.play.net/Lint_bag 150m
It appears to weigh about 3 pounds.
It is estimated to be worth about 200,000 silvers.
It is a container with a maximum interior capacity of 50 pounds with room for any number of items.
It is predominantly crafted of cloth.

5-black alloy-sighted left-hand crossbow=Blink flares(currently only works with melee) DOESN'T WORK FOR RANGE 500m
It imparts a bonus of +35 more than usual.
It is an enhancive item:
It provides a boost of 11 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 9 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 4 to Agility Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 31,550,000 silvers.
It is predominantly crafted of mesille.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Jolea.
It is a sophisticated project (746 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by you.

6-black alloy-sighted right-hand crossbow=tier 3 briar 300m
It imparts a bonus of +36 more than usual.
It is an enhancive item:
It provides a boost of 5 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a boost of 9 to Max Health.
This enhancement may not be used by adventurers who have not trained 18 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 154,050,000 silvers.
It is weighted to inflict more critical wounds, but exactly how much requires assessment.
It is predominantly crafted of ruic.
It has been ensorcelled 5 times.
It is temporarily blessed against the undead with holy water flares.
It has been sanctified 2 times.
It may be enchanted up to a bonus of 36 by a wizard and was last enchanted by Loki.
It is a sophisticated project (715 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by you.

7-

8-perfect black ora battle hammer= blink maul 600m
It imparts a bonus of +40 more than usual.
It is forged by Kaasori and has increased (+3) effectiveness in combat.
It is a holy item.
It appears to weigh about 4 pounds.
It is estimated to be worth about 1,000,000,000 silvers.
It is weighted to inflict more critical wounds, but exactly how much requires assessment.
It is predominantly crafted of black ora.
It has been ensorcelled 5 times.
It has been sanctified 4 times.
It may be enchanted up to a bonus of 40 by a wizard and was last enchanted by Telare.
It is a formidable project (886 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by Avignon.

9-perfect razern spear= chain spear 488m
It imparts a bonus of +40 more than usual.
It is forged by Nihrvanah and has increased (+3) effectiveness in combat.
It is a holy item.
It appears to weigh about 3 pounds.
It is estimated to be worth about 384,100,000 silvers.
It is weighted to inflict more critical wounds, but exactly how much requires assessment.
It is predominantly crafted of razern.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares. It provides an additional +5 AS bonus against the undead.
It may be enchanted up to a bonus of 40 by a wizard and was last enchanted by Benyark.
It is a sophisticated project (798 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.

10-

11-GONE

12-

13-GONE

14-lightning rod
You gesture at a lightning rod-99m
You sense that the lightning rod is a magic item that contains the "Spirit Dispel" and "Elemental Dispel" spells with 25 charges out of total of 25 when fully charged. It recharges a single use roughly every 57 minutes.

15-tiny halfling head carved rattle-99m
You gesture at a tiny halfling head carved rattle.
You sense that the carved rattle is a magic item that contains the Mystic Impedance spell with 20 charges out of total of 20 when fully charged. It recharges a single use roughly every 72 minutes.

16-

17-ankh=(same as #16) 300m
It is an enhancive item:
Imparts knowledge of spell 1212.
It seems to have almost innumerable enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 1,000,000 silvers.
It is a container with a maximum interior capacity of 1 pound with room for one item.

18-exotic longbow= 3 slot fusion 200m
It imparts a bonus of +40 more than usual.
The item doesn't seem to do anything!
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 47,750,000 silvers.
It is sighted to assist in aiming, but exactly how much requires assessment.
It is predominantly crafted of sephwir.
It has been ensorcelled 5 times.
It may be enchanted up to a bonus of 40 by a wizard and was last enchanted by Aesica.
It is a complex project (663 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by Yakushi.

19-elemental ensigiled casting gauntlet=notrot flares(water) 2b
It imparts a bonus of +50 more than usual.
It has been infused with mind-shattering psychic energy.
It is a small item, under a pound.
It is estimated to be worth about 710,200,000 silvers.
It is a container with a maximum interior capacity of 1 pound with room for up to 2 items.
It is predominantly crafted of leather.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Erolur.
It is an overwhelming project (1,166 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It contains the Stalwart Resilience flare that provides phenomenally damage padded protection.
It has a permanently unlocked loresong by Sunstar.

20-fluffy fur half-boots-250m
It imparts a bonus of +50 more than usual.
It is an enhancive item:
It provides a boost of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 1,000,000,000 silvers.
It is weighted to inflict more critical wounds, but exactly how much requires assessment.
It is predominantly crafted of leather.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Profit.
It is a sophisticated project (714 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Brute.

21-



enhancive

A-The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 10 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 11 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The earring looks to have quite a few charges remaining.

B-The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 7 to Aura Base.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a boost of 9 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 7 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earring looks to have quite a few charges remaining.

C-

D-The pectoral resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 10 to Agility Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 8 to Aura Base.
This enhancement may not be used by adventurers who have not trained 29 times.
It provides a boost of 4 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The pectoral looks to have a fair amount of charges remaining.

E-

F-

G-The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 14 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a boost of 8 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The pin looks to have a lot of charges remaining.

H-The plaid resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 8 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 7 to Aura Base.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a boost of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The plaid looks to have a fair amount of charges remaining.

I-The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 8 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 8 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The pin looks to have a lot of charges remaining.

J-The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 13 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The pin looks to have a lot of charges remaining.

K-

L-The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have a lot of charges remaining.

M-The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 11 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pin looks to have several charges remaining.

N-The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
The buckle looks to have a lot of charges remaining.

15-The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 10 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 1 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The buckle looks to have a lot of charges remaining.

O-The anklet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 4 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The anklet seems to be out of charges.

P-The hairpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 9 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 45 times.
The hairpin seems to be out of charges.


The earrings resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Max Spirit.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The earrings looks to have a lot of charges remaining.

poison_Owns
07-19-2023, 01:30 AM
Hoy cracking open his 9th mule's locker. Nice to see

Fleur-de-me
07-19-2023, 07:55 AM
To the well with this junk. Sell us the good stuff.

ElevenElven
07-20-2023, 02:57 PM
I read through every item and didn't see a single coffer for sale (empty or otherwise). This is false advertisement.

Methais
07-20-2023, 04:55 PM
I read through every item and didn't see a single coffer for sale (empty or otherwise). This is false advertisement.

+1 came here to say this too.

Reported to the merchant police.

lazzater
07-22-2023, 03:53 AM
cost for 16?

Methais
07-22-2023, 08:27 AM
16-eerie urglaes-backed apatite crucifix with a pulsating core=(pocketed pin worn to store your cocaine)


https://www.youtube.com/watch?v=sdU9ZQXvMPA

therottedzombie
07-24-2023, 10:40 PM
How much for 17?

neimanz1
08-14-2023, 08:24 AM
great projects for dr

Lavastene
08-16-2023, 08:58 PM
What are you asking on A and C?

neimanz1
08-16-2023, 09:49 PM
not for sale yet. i just put it there so i remember what i got done at dr sorry

neimanz1
08-25-2023, 04:33 PM
taking bloodscrip now