TheSpook
05-17-2005, 04:21 PM
So, I'm resting in hiding in the park as usual, when a certain rogue decides to search and try to point me out. I unhide and tell him it's rude to point, and slip back into hiding.
At which point, said rogue *gasp* removes his shield and takes out his axe, and tells me he'll do much worse...I should of course come out of hiding, and go outside the gates with him.
Take 1: I grab his hand, run out the gates and he hides...i point him out, and he runs away.
Take 2:
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Morphios disk, a Wayside Inn and a massive wheeled tower.
Also here: Vitruvian
Obvious paths: north, east, southwest, northwest
>search
>
You notice Vitruvian who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.
>
Lord Culghuun just arrived.
>point vit
...wait 1 seconds.
>
point vit
You point at Vitruvian, ruining his hiding place.
Roundtime: 2 sec.
>
Vitruvian looks around for a moment before sighing disappointedly.
>stanc off
You are now in an offensive stance.
>sweep vit
[Roll result: 101 (open d100: 80) Penalties: 0]
You crouch, sweep a leg at Vitruvian and connect!
Vitruvian falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
>
A kobold just arrived!
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a Wayside Inn and a massive wheeled tower.
Also here: Lord Culghuun, Vitruvian who is lying down
Obvious paths: north, east, southwest, northwest
>
You hear the subdued thoughts of Wadsworth echo in your mind:
"selling a 7x enchanted heavy crit weighted sanc't bastard sword"
>hid
* Runiner just bit the dust!
>
...wait 2 seconds.
>hid
...wait 1 seconds.
>
You feel at full magical power again.
>hid
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb vit r leg
Your body relaxes as your thoughts stray from the shadows.
>
You notice Bwomp try to tiptoe silently through the wooden gates.
>
You hear the subdued thoughts of Piren echo in your mind:
"Am sellings everything I has on, and some things I donts! If you wanna sees, I am restings in the park!"
>
What were you referring to?
>
amb vit r leg
What were you referring to?
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a Wayside Inn and a massive wheeled tower.
Also here: Bwomp who is hiding, Lord Culghuun
Obvious paths: north, east, southwest, northwest
>
Zorgond just strode purposefully through the wooden gates.
>laugh
You laugh out loud!
>
You hear someone chuckling.
>sign of shields
sign of defending
Repeating the sign has no effect!
>sign of warding
Repeating the sign has no effect!
>
Repeating the sign has no effect!
>
Vitruvian comes out of hiding.
Vitruvian stands up.
>sign of swords
sign of smiting
Repeating the sign has no effect!
>sign of striking
Repeating the sign has no effect!
>
Repeating the sign has no effect!
>
Zorgond strides away moving southwest.
>amb vit r leg
You leap from hiding to attack!
You swing a feras dagger at Vitruvian!
AS: +298 vs DS: +256 with AvD: +9 + d100 roll: +20 = +71
A clean miss.
You swing a feras dagger at Vitruvian!
AS: +298 vs DS: +256 with AvD: +9 + d100 roll: +63 = +114
... and hit for 1 point of damage!
Quick feint to Vitruvian's right foot.
Little extra damage.
*** As the blow lands, the feras dagger unleashes a small shock of lightning!
... 5 points of damage!
Light shock to right leg. That stings!
Roundtime: 4 sec.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a Wayside Inn and a massive wheeled tower.
Also here: Bwomp who is hiding, Lord Culghuun
Obvious paths: north, east, southwest, northwest
>snap
The powerful look leaves you.
>
...wait 1 seconds.
>
A kobold hurries southwest.
>
You hear the subdued thoughts of Wadsworth echo in your mind:
"I'm looking for any bow or crossbow that makes it's own ammo."
>snap
You snap your fingers.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stanc def
You are now in a defensive stance.
>
You hear someone chuckling.
>'very well
You say, "Very well."
>put dagger in my cloak
You come out of hiding.
You put a feras dagger in your stalking cloak.
>
put dagger in my cloak
You put a feras dagger in your stalking cloak.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>get my hand
You remove a short-hafted dark vultite handaxe from in your black leather back-sheaths.
>get my khop
You remove a jagged black vultite khopesh from in your black leather back-sheaths.
>cman smas
You focus your mind on the shadows and gird your body for stealth.
>cman surg
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>
The voice of Vitruvian says, "Come out."
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn and a massive wheeled tower.
Also here: Bwomp who is hiding, Lord Culghuun
Obvious paths: north, east, southwest, northwest
>yawn
You yawn.
>
You hear the subdued thoughts of Crazyfeather echo in your mind:
"any x4 aug chain out there tobe had?"
>
The voice of Vitruvian says, "What I thought."
>unhid
You do not believe anyone noticed you slip out of hiding.
>
The voice of Vitruvian says, "Woos."
>search
You see signs that someone is about, but fail to discover their location in the room.
You see signs that someone is about, but fail to discover their location in the room.
Roundtime: 3 sec.
>
Vitruvian leaps from hiding to attack!
Vitruvian swings a wicked sylvan-crafted axe at you!
AS: +374 vs DS: +290 with AvD: +32 + d100 roll: +7 = +123
... and hits for 5 points of damage!
Love tap upside your head!
>hid
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Culghuun leans against the wooden gates.
>stanc off
Hither just came through the wooden gates.
>
You are now in an offensive stance.
>amb vit
You leap from hiding to attack!
You swing a short-hafted dark vultite handaxe at Vitruvian!
AS: +332 vs DS: +203 with AvD: +32 + d100 roll: +69 = +230
... and hit for 65 points of damage!
Mighty swing separates head from shoulders.
* Vitruvian drops dead at your feet!
Vitruvian returns to normal color.
Vitruvian seems a bit less imposing.
The bright luminescence fades from around Vitruvian.
The silvery luminescence fades from around Vitruvian.
The glowing specks of energy surrounding Vitruvian suddenly shoot off in all directions, then quickly fade away.
Vitruvian becomes solid again.
The brilliant luminescence fades from around Vitruvian.
Roundtime: 6 sec.
>
Hither just went southwest.
>
* Vitruvian just bit the dust!
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn and a massive wheeled tower.
Also here: Lord Culghuun, the body of Vitruvian who is lying down
Obvious paths: north, east, southwest, northwest
>shake head vit
...wait 4 seconds.
>shake head vit
...wait 1 seconds.
>shake head vit
You look at Vitruvian and shake your head.
>
The ghostly voice of Vitruvian says, "Damn."
>
* Ciggy just bit the dust!
>tone mocking
Your tone is now mocking.
>' ::vit that's what I thought.
Speaking mockingly to Vitruvian, you say, "That's what I thought."
>sneer
You sneer.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>cover vit
You kick some dirt on the dead body of Vitruvian.
>
The ghostly voice of Vitruvian says, "Well, lok at my roll."
>'your what?
The ghostly voice of Vitruvian says, "Ypu got lucky."
>
You mockingly ask, "Your what?"
>
Culghuun rolls his eyes.
>
Romily just arrived.
>'your fat roll?
You mockingly ask, "Your fat roll?"
>
You hear the subdued thoughts of Gahlin echo in your mind:
"doing wizard spellups at my thrak table 10k"
>roll vit
You need a free hand to do that.
>
The ghostly voice of Vitruvian says, "Yeah."
>
Romily removes a gold-capped orase runestaff from in her climbing pack.
>
The ghostly voice of Vitruvian says, "Now drag me back to tsc, good duel."
>snort
You make a horrendous warthog-like noise.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn and a massive wheeled tower.
Also here: Romily, Lord Culghuun, the body of Vitruvian who is lying down
Obvious paths: north, east, southwest, northwest
>tone none
Your tone is now normal speech.
>
Romily removes a twisted rod from in her cerulean silk jacket.
>
Romily just went southwest.
>
Lillinia just arrived.
>
Lillinia just went through the wooden gates.
>
You hear the subdued thoughts of Quixilver echo in your mind:
"selling plasma flaring white ora weapons - bastard sword or falchion.... 300k each.... a furry black goat pin and one of the legendary morphing Snake-staves (casts spells, eats diamonds, very actioned, hold as a staff, wear as an adder..."
>' ::vitruv you're in no position to tell me what to do.
Speaking to Vitruvian, you say, "You're in no position to tell me what to do."
>nod vit
You nod to Vitruvian.
>
You hear the subdued thoughts of Quixilver echo in your mind:
"selling a krodera-edged war scythe etched with twisting runes... 4x, swings like a Scimitar and a thin-bladed vultite longsword.. 4x... an attuning cobweb spidersilk cloak... blue one with silver trim 800k"
>
Crazyfeather just arrived.
>stow right
You put a short-hafted dark vultite handaxe in your black leather back-sheaths.
>stow left
You put a jagged black vultite khopesh in your black leather back-sheaths.
>
Crazyfeather just went through the wooden gates.
>
Aurias just arrived.
>
The ghostly voice of Vitruvian asks, "Well, can you?"
>
You begin to lose touch with your internal sources of strength.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You hear the subdued thoughts of Phelony echo in your mind:
"what you need chain for Crazy?"
>
Aurias put a polished mithril falchion in her spidersilk backpack.
>'better.
You say, "Better."
>
At which point, said rogue *gasp* removes his shield and takes out his axe, and tells me he'll do much worse...I should of course come out of hiding, and go outside the gates with him.
Take 1: I grab his hand, run out the gates and he hides...i point him out, and he runs away.
Take 2:
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Morphios disk, a Wayside Inn and a massive wheeled tower.
Also here: Vitruvian
Obvious paths: north, east, southwest, northwest
>search
>
You notice Vitruvian who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.
>
Lord Culghuun just arrived.
>point vit
...wait 1 seconds.
>
point vit
You point at Vitruvian, ruining his hiding place.
Roundtime: 2 sec.
>
Vitruvian looks around for a moment before sighing disappointedly.
>stanc off
You are now in an offensive stance.
>sweep vit
[Roll result: 101 (open d100: 80) Penalties: 0]
You crouch, sweep a leg at Vitruvian and connect!
Vitruvian falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
>
A kobold just arrived!
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a Wayside Inn and a massive wheeled tower.
Also here: Lord Culghuun, Vitruvian who is lying down
Obvious paths: north, east, southwest, northwest
>
You hear the subdued thoughts of Wadsworth echo in your mind:
"selling a 7x enchanted heavy crit weighted sanc't bastard sword"
>hid
* Runiner just bit the dust!
>
...wait 2 seconds.
>hid
...wait 1 seconds.
>
You feel at full magical power again.
>hid
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb vit r leg
Your body relaxes as your thoughts stray from the shadows.
>
You notice Bwomp try to tiptoe silently through the wooden gates.
>
You hear the subdued thoughts of Piren echo in your mind:
"Am sellings everything I has on, and some things I donts! If you wanna sees, I am restings in the park!"
>
What were you referring to?
>
amb vit r leg
What were you referring to?
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a Wayside Inn and a massive wheeled tower.
Also here: Bwomp who is hiding, Lord Culghuun
Obvious paths: north, east, southwest, northwest
>
Zorgond just strode purposefully through the wooden gates.
>laugh
You laugh out loud!
>
You hear someone chuckling.
>sign of shields
sign of defending
Repeating the sign has no effect!
>sign of warding
Repeating the sign has no effect!
>
Repeating the sign has no effect!
>
Vitruvian comes out of hiding.
Vitruvian stands up.
>sign of swords
sign of smiting
Repeating the sign has no effect!
>sign of striking
Repeating the sign has no effect!
>
Repeating the sign has no effect!
>
Zorgond strides away moving southwest.
>amb vit r leg
You leap from hiding to attack!
You swing a feras dagger at Vitruvian!
AS: +298 vs DS: +256 with AvD: +9 + d100 roll: +20 = +71
A clean miss.
You swing a feras dagger at Vitruvian!
AS: +298 vs DS: +256 with AvD: +9 + d100 roll: +63 = +114
... and hit for 1 point of damage!
Quick feint to Vitruvian's right foot.
Little extra damage.
*** As the blow lands, the feras dagger unleashes a small shock of lightning!
... 5 points of damage!
Light shock to right leg. That stings!
Roundtime: 4 sec.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a Wayside Inn and a massive wheeled tower.
Also here: Bwomp who is hiding, Lord Culghuun
Obvious paths: north, east, southwest, northwest
>snap
The powerful look leaves you.
>
...wait 1 seconds.
>
A kobold hurries southwest.
>
You hear the subdued thoughts of Wadsworth echo in your mind:
"I'm looking for any bow or crossbow that makes it's own ammo."
>snap
You snap your fingers.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stanc def
You are now in a defensive stance.
>
You hear someone chuckling.
>'very well
You say, "Very well."
>put dagger in my cloak
You come out of hiding.
You put a feras dagger in your stalking cloak.
>
put dagger in my cloak
You put a feras dagger in your stalking cloak.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>get my hand
You remove a short-hafted dark vultite handaxe from in your black leather back-sheaths.
>get my khop
You remove a jagged black vultite khopesh from in your black leather back-sheaths.
>cman smas
You focus your mind on the shadows and gird your body for stealth.
>cman surg
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>
The voice of Vitruvian says, "Come out."
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn and a massive wheeled tower.
Also here: Bwomp who is hiding, Lord Culghuun
Obvious paths: north, east, southwest, northwest
>yawn
You yawn.
>
You hear the subdued thoughts of Crazyfeather echo in your mind:
"any x4 aug chain out there tobe had?"
>
The voice of Vitruvian says, "What I thought."
>unhid
You do not believe anyone noticed you slip out of hiding.
>
The voice of Vitruvian says, "Woos."
>search
You see signs that someone is about, but fail to discover their location in the room.
You see signs that someone is about, but fail to discover their location in the room.
Roundtime: 3 sec.
>
Vitruvian leaps from hiding to attack!
Vitruvian swings a wicked sylvan-crafted axe at you!
AS: +374 vs DS: +290 with AvD: +32 + d100 roll: +7 = +123
... and hits for 5 points of damage!
Love tap upside your head!
>hid
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Culghuun leans against the wooden gates.
>stanc off
Hither just came through the wooden gates.
>
You are now in an offensive stance.
>amb vit
You leap from hiding to attack!
You swing a short-hafted dark vultite handaxe at Vitruvian!
AS: +332 vs DS: +203 with AvD: +32 + d100 roll: +69 = +230
... and hit for 65 points of damage!
Mighty swing separates head from shoulders.
* Vitruvian drops dead at your feet!
Vitruvian returns to normal color.
Vitruvian seems a bit less imposing.
The bright luminescence fades from around Vitruvian.
The silvery luminescence fades from around Vitruvian.
The glowing specks of energy surrounding Vitruvian suddenly shoot off in all directions, then quickly fade away.
Vitruvian becomes solid again.
The brilliant luminescence fades from around Vitruvian.
Roundtime: 6 sec.
>
Hither just went southwest.
>
* Vitruvian just bit the dust!
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn and a massive wheeled tower.
Also here: Lord Culghuun, the body of Vitruvian who is lying down
Obvious paths: north, east, southwest, northwest
>shake head vit
...wait 4 seconds.
>shake head vit
...wait 1 seconds.
>shake head vit
You look at Vitruvian and shake your head.
>
The ghostly voice of Vitruvian says, "Damn."
>
* Ciggy just bit the dust!
>tone mocking
Your tone is now mocking.
>' ::vit that's what I thought.
Speaking mockingly to Vitruvian, you say, "That's what I thought."
>sneer
You sneer.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>cover vit
You kick some dirt on the dead body of Vitruvian.
>
The ghostly voice of Vitruvian says, "Well, lok at my roll."
>'your what?
The ghostly voice of Vitruvian says, "Ypu got lucky."
>
You mockingly ask, "Your what?"
>
Culghuun rolls his eyes.
>
Romily just arrived.
>'your fat roll?
You mockingly ask, "Your fat roll?"
>
You hear the subdued thoughts of Gahlin echo in your mind:
"doing wizard spellups at my thrak table 10k"
>roll vit
You need a free hand to do that.
>
The ghostly voice of Vitruvian says, "Yeah."
>
Romily removes a gold-capped orase runestaff from in her climbing pack.
>
The ghostly voice of Vitruvian says, "Now drag me back to tsc, good duel."
>snort
You make a horrendous warthog-like noise.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn and a massive wheeled tower.
Also here: Romily, Lord Culghuun, the body of Vitruvian who is lying down
Obvious paths: north, east, southwest, northwest
>tone none
Your tone is now normal speech.
>
Romily removes a twisted rod from in her cerulean silk jacket.
>
Romily just went southwest.
>
Lillinia just arrived.
>
Lillinia just went through the wooden gates.
>
You hear the subdued thoughts of Quixilver echo in your mind:
"selling plasma flaring white ora weapons - bastard sword or falchion.... 300k each.... a furry black goat pin and one of the legendary morphing Snake-staves (casts spells, eats diamonds, very actioned, hold as a staff, wear as an adder..."
>' ::vitruv you're in no position to tell me what to do.
Speaking to Vitruvian, you say, "You're in no position to tell me what to do."
>nod vit
You nod to Vitruvian.
>
You hear the subdued thoughts of Quixilver echo in your mind:
"selling a krodera-edged war scythe etched with twisting runes... 4x, swings like a Scimitar and a thin-bladed vultite longsword.. 4x... an attuning cobweb spidersilk cloak... blue one with silver trim 800k"
>
Crazyfeather just arrived.
>stow right
You put a short-hafted dark vultite handaxe in your black leather back-sheaths.
>stow left
You put a jagged black vultite khopesh in your black leather back-sheaths.
>
Crazyfeather just went through the wooden gates.
>
Aurias just arrived.
>
The ghostly voice of Vitruvian asks, "Well, can you?"
>
You begin to lose touch with your internal sources of strength.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You hear the subdued thoughts of Phelony echo in your mind:
"what you need chain for Crazy?"
>
Aurias put a polished mithril falchion in her spidersilk backpack.
>'better.
You say, "Better."
>