Viekn
05-01-2023, 10:27 PM
SOLD for 15 mil
a fitted dark leather gambeson suffused with verdant undertones
7x, 16 lbs, can be lightened. No other enhancements other than the enchant.
As you recall your song, you feel a faint resonating vibration from the dark leather gambeson in your hand, and you learn something about it...
It imparts a bonus of +35 more than usual.
It appears to weigh about 16 pounds.
It is estimated to be worth about 1,200,000 silvers.
It is predominantly crafted of leather.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Prize.
It is a complicated project (331 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
You analyze your dark leather gambeson and sense that the creator has provided the following information:
---- Animalistic Spirit Armor ----
=General Script Information=
This is armor with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing attacks against like-level foes, or successfully evading them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When the wearer is hit, the armor has a chance to unleash Animalistic Instinct, which can knockdown the attacker and disorient them momentarily.
If used with an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and also add the weapon/shield's Animalistic Fury flares to the response.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this armor are fine.
* Any merchant can change the associated Armor Accents to match the alteration.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Instinct Flares (Tier 1 of 4)
The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.
If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful evade, there is a chance to unleash Animalistic Instinct flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.
* Bestial Barrier = Locked
When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.
NOTE: Power of this ability is tied to the Flare tier.
* Feral Whirlwind = Locked
Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the gambeson.
NOTE: Power of this ability is tied to the Flare tier.
* Untamed Vitality = Locked
Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the gambeson.
* Flavor Actions (Tier 1 of 3)
At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this armor's spirit at a time.
The feeling of this spirit toward someone else is tame (Level 12 of 12).
NOTE: To switch this armor's allegiance to you, you must drop its tameness to the previous owner by damaging like-level creatures or evading attacks from like-level foes while in combat.
=Current Settings=
* Spirit: raccoon (Type: Semi-Arboreal)
Available nouns for this type are: raccoon, opossum, possum, red panda, bearcat, binturong, civet.
* Spirit Descriptor: plump
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band
* Head Coverage: leather helm
* Neck Coverage: leather gorget
* Arm Coverage: leather sleeves
* Leg Coverage: leather leg guards
You might be able to have a talented merchant lighten the dark leather gambeson for you.
a fitted dark leather gambeson suffused with verdant undertones
7x, 16 lbs, can be lightened. No other enhancements other than the enchant.
As you recall your song, you feel a faint resonating vibration from the dark leather gambeson in your hand, and you learn something about it...
It imparts a bonus of +35 more than usual.
It appears to weigh about 16 pounds.
It is estimated to be worth about 1,200,000 silvers.
It is predominantly crafted of leather.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Prize.
It is a complicated project (331 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
You analyze your dark leather gambeson and sense that the creator has provided the following information:
---- Animalistic Spirit Armor ----
=General Script Information=
This is armor with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing attacks against like-level foes, or successfully evading them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When the wearer is hit, the armor has a chance to unleash Animalistic Instinct, which can knockdown the attacker and disorient them momentarily.
If used with an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and also add the weapon/shield's Animalistic Fury flares to the response.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this armor are fine.
* Any merchant can change the associated Armor Accents to match the alteration.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Instinct Flares (Tier 1 of 4)
The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.
If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful evade, there is a chance to unleash Animalistic Instinct flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.
* Bestial Barrier = Locked
When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.
NOTE: Power of this ability is tied to the Flare tier.
* Feral Whirlwind = Locked
Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the gambeson.
NOTE: Power of this ability is tied to the Flare tier.
* Untamed Vitality = Locked
Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the gambeson.
* Flavor Actions (Tier 1 of 3)
At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this armor's spirit at a time.
The feeling of this spirit toward someone else is tame (Level 12 of 12).
NOTE: To switch this armor's allegiance to you, you must drop its tameness to the previous owner by damaging like-level creatures or evading attacks from like-level foes while in combat.
=Current Settings=
* Spirit: raccoon (Type: Semi-Arboreal)
Available nouns for this type are: raccoon, opossum, possum, red panda, bearcat, binturong, civet.
* Spirit Descriptor: plump
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band
* Head Coverage: leather helm
* Neck Coverage: leather gorget
* Arm Coverage: leather sleeves
* Leg Coverage: leather leg guards
You might be able to have a talented merchant lighten the dark leather gambeson for you.