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View Full Version : 6x Animalistic UAC Gloves/Boots + lightning + revenge + T4 animal flares on gloves



Viekn
04-30-2023, 10:19 PM
SOLD



Wiki Info: https://gswiki.play.net/Animalistic_Spirit_Weapon

some fingerless tattered suede gloves: +30, script flare damage type changed to lightning, Cat B lightning flares added, T4 animalistic fury flares, unlocked revenge flares
Bloodscrip Cost: 10k OTS + 30k revenge flares + 45k T4 animalistic flare unlock + 20k script flare damage type change


a pair of weathered hiking boots: +28, script flare damage type changed to lightning, Cat B lightning flares added, T1 OTS animalistic fury flares, unlocked revenge flares
Bloodscrip Cost: 10k OTS + 30k revenge flares + 20k script flare damage type change

Animal Spirit Settings for both...
=Current Settings=
* Spirit: phoenix (Type: Avian (Magical))
Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet, valravn.
* Spirit Descriptor: fiery
* Spirit Color: misty green
* Spirit Call: shriek
* Spirit Group: band

Full Analyze and Loresong Details

Gloves
You analyze your tattered suede gloves and sense that the creator has provided the following information:
---- Animalistic Spirit Weapons ----
=General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Fury Flares (Tier 4 of 4)
The spirit within lashes out with a stampede. (Damage Type: Lightning)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the gloves.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward someone else is tame (Level 12 of 12).
NOTE: To switch this weapon's allegiance to you, you must drop the weapon's tameness to the previous owner by damaging like-level creatures with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
=Current Settings=
* Spirit: phoenix (Type: Avian (Magical))
Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet, valravn.
* Spirit Descriptor: fiery
* Spirit Color: misty green
* Spirit Call: shriek
* Spirit Group: band

As you recall your song, you feel a faint resonating vibration from the tattered suede gloves in your hand, and you learn something about it...

It imparts a bonus of +30 more than usual.
It has been infused with the power of a lightning bolt.
It is a small item, under a pound.
It is estimated to be worth about 250,000 silvers.
It is predominantly crafted of leather.
It may be enchanted up to a bonus of 30 by a wizard and was last enchanted by Qed.
It is a complicated project (397 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.

Boots
You analyze your hiking boots and sense that the creator has provided the following information:
---- Animalistic Spirit Weapons ----
=General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Lightning)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the boots.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward someone else is angry (Level 4 of 12).
NOTE: To switch this weapon's allegiance to you, you must drop the weapon's tameness to the previous owner by damaging like-level creatures with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
=Current Settings=
* Spirit: phoenix (Type: Avian (Magical))
Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet, valravn.
* Spirit Descriptor: fiery
* Spirit Color: misty green
* Spirit Call: shriek
* Spirit Group: band

You might be able to have a talented merchant lighten the hiking boots for you.

As you recall your song, you feel a faint resonating vibration from the hiking boots in your hand, and you learn something about it...

It imparts a bonus of +28 more than usual.
It has been infused with the power of a lightning bolt.
It appears to weigh about 2 pounds.
It is estimated to be worth about 450,000 silvers.
It is predominantly crafted of leather.
It is temporarily blessed against the undead with holy water flares.
It may be enchanted up to a bonus of 30 by a wizard and was last enchanted by Magrel.
It is a complicated project (385 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.