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View Full Version : WIS/AUR/LOG Enhancives



Katissa
04-03-2023, 12:34 PM
Bids will be updated when I go to bed each night. Once > Twice > Last chance > SOLD
With last chance having much shorter timeframe (probably only 1-3 hours)
People may offer buyouts on any of the items.


1) an embossed vultite aventail .
MB: 250k, CB: 2m Silvanostar
It is an enhancive item:
It provides a boost of 7 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



2) some embossed imflass leg greaves .
MB: 250k, CB: 8m Soleren TWICE

It is an enhancive item:
It provides a boost of 5 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a boost of 2 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



3) an engraved pewter buckle .
MB: 250k, CB: 6m Soleren TWICE

It is an enhancive item:
It provides a boost of 9 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 7 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



4) a fire opal studded mithril pin .
MB: 250k, CB: 6m Ufian ONCE

It is currently imbedded with the Elemental Defense II spell.
It has 5 charges.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 8 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



5) a deathstone studded bronze necklace .
MB: 250k, CB: 250k Maikoya

It is currently imbedded with the Sneaking spell.
It has 9 charges. It is empowered and can be charged for an additional 115.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.




6) a gold filigree white sunstone band .
MB: 250k CB: 4m Ufian ONCE

It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 6 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



7) a turquoise inset copper pin .
MB: 250k CB: 6m Soleren TWICE

It is a holy item.
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 9 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Aura Base.
This enhancement may not be used by adventurers who have not trained 42 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



8) a ruby-inset silver buckle .
MB: 250k CB: 500k ZhagenM ONCE

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a boost of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



9) a pink pearl studded gold crown .
MB: 250k CB:
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 9 to Logic Base.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 2 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



10) a soulstone inset mithril barrette .
MB: 250k CB: 750k Idalias ONCE

It is an enhancive item:
It provides a boost of 4 to Aura Base.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



11) a glittering sterling silver necklace .
MB: 250k CB: SOLD on nice buyout

It is an enhancive item:
It provides a boost of 3 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Influence Base.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 1 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 10 to Logic Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
[The necklace will be charged until 9/26/2023 21:23:57 CDT.]



12) a delicate gold pin .
MB: 250k CB: 500k Gershon ONCE

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



13) an engraved peridot torc .
MB: 250k CB: 250k Zhagen ONCE

It is an enhancive item:
It provides a boost of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



14) a chased gold earring .
MB: 250k CB: 250k Tsalinx ONCE

It is an enhancive item:
It provides a boost of 8 to Logic Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



15) a smoky topaz inset gold neckchain .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Aura Base.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



16) an opal-inset mithril earcuff .
MB: 250k CB:

It is currently imbedded with the Thurfel's Ward spell.
It has 19 charges. It is empowered and can be charged for an additional 384.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



17) a chased platinum stickpin .
MB: 250k CB: 500k Gershon

It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



18) an onyx-inlaid pewter necklace .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a boost of 8 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



19) a fine mithril necklace .
MB: 250k CB: 250k Tsalinx ONCE

It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



20) a tear-cut pink dreamstone armband .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have a huge number of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



21) some gleaming vultite arm greaves .
MB: 250k CB:

It is an enhancive item:
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



22) an ivory-inlaid pewter crown .
MB: 250k CB:

It is an enhancive item:
It provides a boost of 11 to Logic Base.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



23) an onyx-inlaid fire opal circlet .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



24) a gem-encrusted copper bracer .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 1 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



25) an onyx-inlaid gold earring .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 2 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



26) a garnet-set platinum earcuff .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 1 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.



27) a tear-cut white sunstone stickpin .
MB: 250k CB:

It is an enhancive item:
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



28) a mithril and peridot armband .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Logic Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 4 to Aura Base.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



29) a sparkling amber neckchain .
MB: 250k CB: 250k Tsalinx ONCE

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



30) a chiseled green garnet torc .
MB: 250k CB: 3m Soleren ONCE

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Aura Base.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers
who have not trained 10 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



31) a tear-cut blue dreamstone stickpin .
MB: 250k CB: 750k Tsalinx

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



32) a glyph-etched imflass ring .
MB: 250k CB:

It is an enhancive item:
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



33) a carved pink dreamstone crown .
MB: 250k CB:

It is an enhancive item:
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Logic Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It seems to have several enhancive charges remaining.



34) an engraved platinum headband .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



35) an engraved green garnet ring .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.



36) a star sapphire inset gold necklace .
MB: 250k CB:

It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

Silvanostar
04-03-2023, 02:11 PM
are they all crumbly?

Katissa
04-03-2023, 05:23 PM
Not all, infact some I thought were crumbly, actually arent.

Silvanostar
04-03-2023, 07:35 PM
1. 1 mil
6. 2mil

Grymli
04-03-2023, 10:42 PM
1.1m on #1

gershon
04-04-2023, 12:32 PM
500k on each of the following: 12,17,31

Katissa
04-04-2023, 03:15 PM
Bids updated.

Silvanostar
04-04-2023, 07:00 PM
1. 1.5m
6. 3.5m

Silvanostar
04-04-2023, 07:01 PM
1. 1.5m
6. 3.5m

Silvanostar
04-04-2023, 11:41 PM
1. 2m

Mr. Dallas
04-05-2023, 09:38 PM
MB on 22 and 32

SoulSeer
04-05-2023, 09:52 PM
MB 15, 20

600k 12

neimanz1
04-06-2023, 05:10 AM
1m on 10
1m on 8
500k on 5
500k on 28
500k on 32

Silvanostar
04-06-2023, 01:24 PM
6. 4.5m

Altheren
04-12-2023, 11:49 AM
7 on 7!

Alastir
04-12-2023, 01:10 PM
7m on 4

ksb223
04-12-2023, 01:19 PM
3m on #1
7m on #3
8m on #7

Mr. Dallas
04-12-2023, 10:23 PM
750k on 32

Ralk
04-19-2023, 07:36 AM
750k on 17 please

Maerit
04-20-2023, 12:03 PM
Can you clarify this one:

5) a deathstone studded bronze necklace .
MB: 250k, CB: 250k Maikoya

It is currently imbedded with the Sneaking spell.
It has 9 charges. It is empowered and can be charged for an additional 115.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.

Does it actually have Mental Lore - Transformation Bonus on there twice?

Slark
04-20-2023, 01:06 PM
I remember most of these items being called as sold on discord a few weeks ago, so it's unlikely OP is checking this thread anymore.