Slark
03-03-2023, 01:10 PM
Sanctification set! Should increase your bonus by 60, assuming you're starting from scratch. Uses 7 pins, ear, 3 neck, 2 wrist, 2 ring, 1 helm, 1 weapon, 1 armor (chest). Use a BOOST ENH STATS (you probably have lots!) or your badge to increase the bonus up to 65.
Total enhancives: 30 wisdom base, 40 influence base, 50 SMC bonus.
CB 23m to Altheren, sold
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a star-cut pink sapphire pin
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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some long grey linen robes
It imparts a bonus of +25 more than usual.
It is an enhancive item:
It provides a boost of 3 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It seems to have several enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
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a gleaming mossbark runestaff
It imparts a bonus of +15 more than usual.
It is an enhancive item:
It provides a boost of 7 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 11 to Influence Base.
This enhancement may not be used by adventurers who have not trained 27 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
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an onyx-inlaid platinum crown
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 8 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a black opal studded bronze ring
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a brilliant green garnet band
It is an enhancive item:
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a malachite studded pewter armband
It is a holy item.
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a simple red sunstone bracer
It is a holy item.
It is currently imbedded with the Soul Ward spell.
It has 10 charges. It is empowered and can be charged for an additional 97.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
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a malachite-set copper torc
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a turquoise-set silver talisman
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a pear-cut blue dreamstone necklace
It is an enhancive item:
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 4 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 2 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
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a fine platinum earring
It is an enhancive item:
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a topaz-inset gold barrette
It is an enhancive item:
It provides a boost of 5 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
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a bone-inlaid gold buckle
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a lapis lazuli studded pewter buckle
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a star-cut pink dreamstone buckle
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a smoky topaz inset mithril stickpin
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a gleaming amethyst buckle
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
Total enhancives: 30 wisdom base, 40 influence base, 50 SMC bonus.
CB 23m to Altheren, sold
------------------------------------------------------------------------------------------------
a star-cut pink sapphire pin
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
some long grey linen robes
It imparts a bonus of +25 more than usual.
It is an enhancive item:
It provides a boost of 3 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It seems to have several enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a gleaming mossbark runestaff
It imparts a bonus of +15 more than usual.
It is an enhancive item:
It provides a boost of 7 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 11 to Influence Base.
This enhancement may not be used by adventurers who have not trained 27 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
an onyx-inlaid platinum crown
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 8 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a black opal studded bronze ring
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a brilliant green garnet band
It is an enhancive item:
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a malachite studded pewter armband
It is a holy item.
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a simple red sunstone bracer
It is a holy item.
It is currently imbedded with the Soul Ward spell.
It has 10 charges. It is empowered and can be charged for an additional 97.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a malachite-set copper torc
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a turquoise-set silver talisman
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a pear-cut blue dreamstone necklace
It is an enhancive item:
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 4 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 2 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
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a fine platinum earring
It is an enhancive item:
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
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a topaz-inset gold barrette
It is an enhancive item:
It provides a boost of 5 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
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a bone-inlaid gold buckle
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a lapis lazuli studded pewter buckle
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a star-cut pink dreamstone buckle
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a smoky topaz inset mithril stickpin
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
------------------------------------------------------------------------------------------------
a gleaming amethyst buckle
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.