Archigeek
12-12-2022, 09:30 PM
a glyph-etched platinum neckchain.
It is a holy item.
It is currently imbedded with the Mantle of Faith spell.
It has 13 charges. It is rechargeable.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 9 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
MB: 3m, sold for 3m to Silver Moon
a dull kakore runestaff
It imparts a bonus of +10 more than usual.
It is an enhancive item:
It provides a boost of 9 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
MB: 100k
a star sapphire inset silver medallion
It is a holy item.
It is currently imbedded with the Rejuvenation spell.
It has 4 charges.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 9 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
MB: 500k sold to Drazaan
A glittering gold headband:
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
MB: 100k, Sold for 500k
a fine aquamarine earring
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
MB: 100k
Once twice thrice sold.
Kerl
It is a holy item.
It is currently imbedded with the Mantle of Faith spell.
It has 13 charges. It is rechargeable.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 9 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
MB: 3m, sold for 3m to Silver Moon
a dull kakore runestaff
It imparts a bonus of +10 more than usual.
It is an enhancive item:
It provides a boost of 9 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
MB: 100k
a star sapphire inset silver medallion
It is a holy item.
It is currently imbedded with the Rejuvenation spell.
It has 4 charges.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 9 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
MB: 500k sold to Drazaan
A glittering gold headband:
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
MB: 100k, Sold for 500k
a fine aquamarine earring
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will disintegrate after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
MB: 100k
Once twice thrice sold.
Kerl