chrenraf
12-05-2022, 03:21 PM
I have a proposal that seems easy and feasible. Hear me out.
Ascension was put into place to be the be all, end all, right? Let's use that system.
Every time you gain an additional 7572500 experience after cap (whether gained my regular XP or ascension XP) you gain a level. Each level you gain in this manner unlocks an immediate 50-75 Ascension points. In order to use those ascension points you must have unlocked that many points yourself already. This would also apply to skills. So, if you have put 10 regular ascension points into DEX you could then add up to 10 more with the ascension points gained from leveling.
This creates the following effects:
1) as more hunting areas are created with creatures at very high levels, the level increase itself would offset some of the disadvantages (slowly)
2) It would force more people into needing to hunt the newer areas as hunting the old capped areas would no longer be beneficial (folks at 3X cap, etc)
3) It would make putting at least 33% of your exp towards ascension after cap very worth while as you can't use the level ascension points if you don't have enough organically to match them
4) 50-75 Ascension points in the grand scheme of things is not a lot. It can really help speed up the number of players willing to hunt the new areas because they could get up to speed quicker. 75 Ascension points will let you give one stat/skill up to 25. It takes 180 to max a stat and 275 to max a single skill. However, with 50 you can still get 20 in something and I believe those extra points per cap would make a difference especially at the 2x and 3x cap level (level 101 and 102)
5) Since it uses a system already in place, no balancing has to be done. It's easy.
Anyway, just a thought. You could also spread it out over the course of playing and award 1 asc point per 150K points of experience gained (between regular exp and ascension exp). These awards would be in its' own column so you aren't confused if it is a baseline ascension point or an awarded one (that you need to match to use).
Ascension was put into place to be the be all, end all, right? Let's use that system.
Every time you gain an additional 7572500 experience after cap (whether gained my regular XP or ascension XP) you gain a level. Each level you gain in this manner unlocks an immediate 50-75 Ascension points. In order to use those ascension points you must have unlocked that many points yourself already. This would also apply to skills. So, if you have put 10 regular ascension points into DEX you could then add up to 10 more with the ascension points gained from leveling.
This creates the following effects:
1) as more hunting areas are created with creatures at very high levels, the level increase itself would offset some of the disadvantages (slowly)
2) It would force more people into needing to hunt the newer areas as hunting the old capped areas would no longer be beneficial (folks at 3X cap, etc)
3) It would make putting at least 33% of your exp towards ascension after cap very worth while as you can't use the level ascension points if you don't have enough organically to match them
4) 50-75 Ascension points in the grand scheme of things is not a lot. It can really help speed up the number of players willing to hunt the new areas because they could get up to speed quicker. 75 Ascension points will let you give one stat/skill up to 25. It takes 180 to max a stat and 275 to max a single skill. However, with 50 you can still get 20 in something and I believe those extra points per cap would make a difference especially at the 2x and 3x cap level (level 101 and 102)
5) Since it uses a system already in place, no balancing has to be done. It's easy.
Anyway, just a thought. You could also spread it out over the course of playing and award 1 asc point per 150K points of experience gained (between regular exp and ascension exp). These awards would be in its' own column so you aren't confused if it is a baseline ascension point or an awarded one (that you need to match to use).