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View Full Version : Taking characters to beyond level 100



chrenraf
12-05-2022, 03:21 PM
I have a proposal that seems easy and feasible. Hear me out.

Ascension was put into place to be the be all, end all, right? Let's use that system.

Every time you gain an additional 7572500 experience after cap (whether gained my regular XP or ascension XP) you gain a level. Each level you gain in this manner unlocks an immediate 50-75 Ascension points. In order to use those ascension points you must have unlocked that many points yourself already. This would also apply to skills. So, if you have put 10 regular ascension points into DEX you could then add up to 10 more with the ascension points gained from leveling.

This creates the following effects:

1) as more hunting areas are created with creatures at very high levels, the level increase itself would offset some of the disadvantages (slowly)

2) It would force more people into needing to hunt the newer areas as hunting the old capped areas would no longer be beneficial (folks at 3X cap, etc)

3) It would make putting at least 33% of your exp towards ascension after cap very worth while as you can't use the level ascension points if you don't have enough organically to match them

4) 50-75 Ascension points in the grand scheme of things is not a lot. It can really help speed up the number of players willing to hunt the new areas because they could get up to speed quicker. 75 Ascension points will let you give one stat/skill up to 25. It takes 180 to max a stat and 275 to max a single skill. However, with 50 you can still get 20 in something and I believe those extra points per cap would make a difference especially at the 2x and 3x cap level (level 101 and 102)

5) Since it uses a system already in place, no balancing has to be done. It's easy.


Anyway, just a thought. You could also spread it out over the course of playing and award 1 asc point per 150K points of experience gained (between regular exp and ascension exp). These awards would be in its' own column so you aren't confused if it is a baseline ascension point or an awarded one (that you need to match to use).

MotleyCrew
12-05-2022, 04:30 PM
I highly doubt they will ever go back to having training levels over 100.

WRoss
12-05-2022, 06:27 PM
Highest exp person would be level 114, currently.

Realk
12-05-2022, 06:30 PM
What I don't understand in the idea process, is that you run out of things to train in naturally at around 55m exp... so are we increasing that also?

chrenraf
12-06-2022, 05:54 AM
They could limit the level cap to 5 to start off (105)

As for the EXP, it would all be about dumping fully into Ascension when you get where you want, which is no different than now. You just end up getting ascension points quicker with this idea and that could help boost more players into those newer grounds without really nerfing the new hunting areas.

If they wanted to, they could already increase the amount of things you could train in naturally, but they do not want to. This would allow that system to stay where it is and just boost the number of ascension points avaialble to people without defeating the purpose of completing ascension being an unachievable goal.

If you received 75 points at level 101 and had enough to match them, that is 150 points, or getting a +25 to two different stats. At 50 points of course it is +20 with the extra 50 points to match. It also makes choosing to do ascension earlier a more feasible path depending on what you want to tailor. At 50K exp per point, There's no real incentive to participate in ascension for quite some time anyhow. This would change that IMO. At 101, being able to match 50-75 points of ascension training with another 50-75, opens up more feasible training routes. People would have to make more choices on getting into ascension earlier and be rewarded decently upon completion of that extra 7.5M experience.

This is by no means a brilliant plan right now, but I think it is a good start as long as GS4 does not want to increase the levels the old way. The beauty of this is if they ever decide to increase it the old way, they can revert it easily. You allow people to gain the ascension skill bonus the same way we are talking about above and just take away the level increases.

When many poeple have multi-capped it would be hard to go back to the old type of system anyways without implementing a new exp currency. For example, while still gaining EXP for the old ascension sytem, one can now earn Light and Dark experience and after x experience in those areas you can gain a level. It would stop many players from auto leveling. Nobody would have the new experience currency and would thus start on equal grounds (experience wise, not mechanically of course). I mean that is a whole different rabbit hole though.

ThatOtherGuy
12-08-2022, 06:59 AM
So, the jest of the idea is you want 50-75 bonus ASC every 7.5mil exp so you can get stuff quicker? I'm not sure driving people into ASC is even a desired outcome, much less a priority.

Edit: Not saying I'm against the idea. I mean, give me moar ATPs! But, from the perspective of game design, I don't really think that's the intent with ascension to begin with.

chrenraf
12-08-2022, 03:14 PM
I mean, as long as we aren't going to get levels the old way, it seems like at least a compromise and would help push more people into the newer hunting grounds which seems to be what simu is looking for.