PDA

View Full Version : Phang and Mel's shop inventory! (logic, str, cman and thw enhancives inside)



Giantphang
11-12-2022, 05:34 PM
Here's what's currently in my shop. ;go2 phang will take you there. Think something is unreasonably priced? Make an offer, maybe I'll take it.

a beryl-inset silver pendant: 2,500,000 (1)
It provides a boost of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

a golden topaz inset mithril buckle: 1,000,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

an ivory-inlaid gold barrette: 2,000,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

a filigreed platinum stickpin: 2,000,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 6 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 150,000 silvers.
It has a permanently unlocked loresong by Maliku.

a potent yellow-green potion: 500,000
This potion will temporarily charge an enhancive item for 30 days.
It is able to charge Spell Knowledge enhancive items.
It has 1 dose remaining.
POUR it on a valid enhancive item to temporarily charge it.
POUR it into other potions like it to combine doses.

an opal-inset platinum circlet: 2,000,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

an elegant mithril neckchain: 1,500,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a turquoise-set silver earcuff: 1,500,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a boost of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a rune-etched copper ring: 2,000,000 (1)
It is an enhancive item:
It provides a boost of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a huge number of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a rune-etched silver band: 1,000,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have one enhancive charge remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a lapis-inlaid copper talisman: 2,500,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a blue diamond inset pewter necklace: 1,500,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a white opal studded ora band: 1,500,000 (1)
Looking closely at the studded ora band, you see that it will cost 1,500,000 coins.
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a hammered gold tiara: 1,000,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.


an elegant pewter earring: 1,000,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a sapphire-set copper bracer: 1,000,000 (1)
It is an enhancive item:
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 1 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have quite a few enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.

a pink topaz inset copper ring: 500,000 (1)
It is a magical item which could be imbedded with a spell.
It has 0 charges. It is rechargeable.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.

a ruby-inset mithril alloy buckle: 1,000,000 (1)
It is an enhancive item:
It provides a boost of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.


a mangled steel spoon: 150,000 (1)
Fresh Heroism spoon

a light yellow note: 50,000 (8)
a vivid pink note: 2,000,000 (2)
a light pink note: 50,000 (29)
a pale pink note: 20,000 (41)
a bright blue note: 490,000 (16)
a light blue note: 88,000 (30)

a sturdy lor runestaff: 1,000,000 (1)
It imparts a bonus of +25 more than usual.
It has been infused with the power of an ice elemental.
It is an enhancive item:
It provides a boost of 4 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It seems to have one enhancive charge remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.

a chipped orase runestaff: 500,000 (1)
It imparts a bonus of +20 more than usual.
It allows a caster to occasionally focus their magical prowess (+10 AS/+6 CS) for a single cast.
It is an enhancive item:
It provides a boost of 5 to Logic Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It seems to have more than your average dwarf could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.

a scratched vultite chain hauberk: 1,000,000 (1)
6x

a blackened vultite shield: 7,500,000 (1)
It imparts a bonus of +20 more than usual.
It protects against magical attacks with a bonus of 10.
It is an enhancive item:
It provides a boost of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.

a blackened ora aegis: 1,000,000 (1)
It imparts a bonus of +10 more than usual.
It is an enhancive item:
It provides a boost of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 9 to Logic Base.
This enhancement may not be used by adventurers who have not trained 18 times.
It seems to have more than your average dwarf could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 10 pounds.

an ancient orase runestaff: 1,000,000 (1)
It imparts a bonus of +20 more than usual.
It has been infused with mana (+2).
It is an enhancive item:
It provides a boost of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It seems to have a fair amount of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.

some blackened spiked vultite full plate: 5,000,000 (1)
It imparts a bonus of +20 more than usual.
It appears to weigh about 54 pounds.
It is estimated to be worth about 2,150,000 silvers.
It is somewhat padded against critical blows. (4.7CER)
It is spiked.
It is predominantly crafted of vultite.
It is a simple project (67 difficulty) for an adventurer to modify.

an elegant faewood runestaff: 3,000,000 (1)
It imparts a bonus of +20 more than usual.
It is a holy item.
It is an enhancive item:
It provides a boost of 12 to Influence Base.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a boost of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have quite a few enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.

a steel-capped orase runestaff: 1,000,000 (1)
6x

a blackened vultite shield: 1,000,000 (1)
4x, +8 TD

a cracked illthorn runestaff: 500,000 (1)
5x, 1x acuity

a tooled leather breastplate: 1,000,000 (1)
6x

a slender wooden rod: 200,000 (1)
bag of holding
a sephwir light crossbow: 2,000,000 (1)
5x heavily sighted

an elegant lor runestaff: 1,000,000 (1)
6x

a stout sephwir light crossbow: 2,000,000 (1)
5x heavily sighted

a perfect bronze-shafted vultite lance: 10,000,000 (1)
4x t3 ensorcel

an acid-stained sephwir short bow: 1,000,000 (1)
5x heavily sighted

a flame-darkened kakore staff cradling an incarnadine orb: 20,000,000 (1)
fully unlocked 4x void flaring globus elanthus


Perfect Weapons:
a flawless massive mithril sledgehammer with an ebon-swept cherry red blazestar set in its haft: 4,000,000 (1)
a perfect mithril katar inset with a frost-glazed stormy black pearl: 4,000,000 (1)
a flawless mithril hatchet etched with an angry skull: 4,000,000 (1)
a flawless mithril hatchet with a spike-capped pommel: 4,000,000 (1)
a flawless mithril hatchet with a black leather-bound grip: 4,000,000 (1)
a flawless dark mithril hatchet with a black-cored shadowy purple pearl set in its haft: 4,000,000 (1)
a flawless mithril hatchet with an ebonwood handle: 4,000,000 (1)
a flawless massive mithril sledgehammer etched with an angry skull: 4,000,000 (1)
a flawless massive mithril sledgehammer etched with an angry skull: 4,000,000 (1)
a flawless massive mithril sledgehammer etched with an angry skull: 4,000,000 (1)

I'll take 7.5m for the set. 5x heavily sighted hand crossbows with a warrior made sheath (weighs less than a pound, holds 5 weapons and reduces the weight of each weapon inside it by 2lbs when worn)
a sephwir hand crossbow inset with a rune-etched grey deathstone: 4,000,000 (1)
a sephwir hand crossbow inset with a blood-hued griseous mournstone: 4,000,000 (1)
a silver bound leather bow sling inlaid with scarlet-shot lustrous black bloodstones: 1,000,000 (1)

Asha
11-13-2022, 12:17 PM
A: I'm sorry for the probably dumbest question ever, but are these typical mithril enchant or more?


a flawless mithril hatchet with an ebonwood handle: 4,000,000 (1)
a flawless mithril hatchet with a black leather-bound grip: 4,000,000 (1)

B: Thank you for alerting me to 'mournstone' I had no idea that existed but i love it!

Giantphang
11-15-2022, 02:22 PM
A: I'm sorry for the probably dumbest question ever, but are these typical mithril enchant or more?


B: Thank you for alerting me to 'mournstone' I had no idea that existed but i love it!

A: Yes, Typical mithril enchant, with perfect forging. These are meant to be the start of long term weapon projects.

B: Hinterwilds! Some cool gems!

Giantphang
11-27-2022, 11:31 PM
Updated inventory! You buy now!