Slark
09-29-2022, 07:17 PM
Or maybe not, that's up to you!
MB 500k on each item
1.vultite war hammer
It imparts a bonus of +20 more than usual.
It has been infused with the power of a dark substance.
It is an enhancive item:
It provides a boost of 10 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Influence Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.
It is estimated to be worth about 450,000 silvers.
It is predominantly crafted of vultite.
It is a basic project (147 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 11 days, 23 hours and 51 minutes.
2. imflass pilum
It imparts a bonus of +12 more than usual.
It has been infused with the power of a lightning bolt.
It is an enhancive item:
It provides a boost of 10 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 500,000 silvers.
It is predominantly crafted of imflass.
It is a basic project (150 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 11 days, 23 hours and 56 minutes.
4.imflass mace
It imparts a bonus of +12 more than usual.
It has been infused with the power of a disintegrating substance.
It is an enhancive item:
It provides a boost of 4 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 450,000 silvers.
It is predominantly crafted of imflass.
It is a basic project (151 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 11 days, 23 hours and 52 minutes.
6. vultite backsword
It imparts a bonus of +20 more than usual.
It is an enhancive item:
It provides a boost of 8 to Influence Base.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 12 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 6 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 1,250,000 silvers.
It is temporarily weighted to inflict more critical wounds, but exactly how much requires assessment. Its temporary enhancement will degrade when it scores a successful strike. It has quite a few uses left before the enhancement degrades away completely, which will cause the item to lose its ability to inflict greater damage.
It is predominantly crafted of vultite.
It is an involved project (234 difficulty) for an adventurer to modify.
7. faenor-studded maul
It imparts a bonus of +8 more than usual.
It is an enhancive item:
It provides a boost of 8 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 7 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 7 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 7 pounds.
It is estimated to be worth about 650,000 silvers.
It is predominantly crafted of faenor.
It is a simple project (6 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 8 days, 17 hours and 18 minutes.
8. imflass trident
It imparts a bonus of +12 more than usual.
It has been infused with the power of a dark substance.
It is an enhancive item:
It provides a boost of 8 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 8 pounds.
It is estimated to be worth about 300,000 silvers.
It is predominantly crafted of imflass.
It is a basic project (147 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 11 days, 23 hours and 56 minutes.
10. steel claidhmore
It imparts no bonus more than usual.
It is an enhancive item:
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 2 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.
It is estimated to be worth about 200,000 silvers.
It is weighted to inflict more critical wounds, but exactly how much requires assessment.
It is predominantly crafted of steel.
It is an overwhelming project (1,622 difficulty) for an adventurer to modify.
MB 500k on each item
1.vultite war hammer
It imparts a bonus of +20 more than usual.
It has been infused with the power of a dark substance.
It is an enhancive item:
It provides a boost of 10 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Influence Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.
It is estimated to be worth about 450,000 silvers.
It is predominantly crafted of vultite.
It is a basic project (147 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 11 days, 23 hours and 51 minutes.
2. imflass pilum
It imparts a bonus of +12 more than usual.
It has been infused with the power of a lightning bolt.
It is an enhancive item:
It provides a boost of 10 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 500,000 silvers.
It is predominantly crafted of imflass.
It is a basic project (150 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 11 days, 23 hours and 56 minutes.
4.imflass mace
It imparts a bonus of +12 more than usual.
It has been infused with the power of a disintegrating substance.
It is an enhancive item:
It provides a boost of 4 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 450,000 silvers.
It is predominantly crafted of imflass.
It is a basic project (151 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 11 days, 23 hours and 52 minutes.
6. vultite backsword
It imparts a bonus of +20 more than usual.
It is an enhancive item:
It provides a boost of 8 to Influence Base.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 12 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 6 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 1,250,000 silvers.
It is temporarily weighted to inflict more critical wounds, but exactly how much requires assessment. Its temporary enhancement will degrade when it scores a successful strike. It has quite a few uses left before the enhancement degrades away completely, which will cause the item to lose its ability to inflict greater damage.
It is predominantly crafted of vultite.
It is an involved project (234 difficulty) for an adventurer to modify.
7. faenor-studded maul
It imparts a bonus of +8 more than usual.
It is an enhancive item:
It provides a boost of 8 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 7 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 7 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 7 pounds.
It is estimated to be worth about 650,000 silvers.
It is predominantly crafted of faenor.
It is a simple project (6 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 8 days, 17 hours and 18 minutes.
8. imflass trident
It imparts a bonus of +12 more than usual.
It has been infused with the power of a dark substance.
It is an enhancive item:
It provides a boost of 8 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to have a lot of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 8 pounds.
It is estimated to be worth about 300,000 silvers.
It is predominantly crafted of imflass.
It is a basic project (147 difficulty) for an adventurer to modify.
It has a temporarily unlocked loresong by you for 11 days, 23 hours and 56 minutes.
10. steel claidhmore
It imparts no bonus more than usual.
It is an enhancive item:
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 2 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.
It is estimated to be worth about 200,000 silvers.
It is weighted to inflict more critical wounds, but exactly how much requires assessment.
It is predominantly crafted of steel.
It is an overwhelming project (1,622 difficulty) for an adventurer to modify.