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Tgo01
08-28-2022, 08:49 AM
620 is quickly becoming the least valuable service, and why wouldn't it? The GMs tried something new with creating a new item in which the 620 service would be cast at instead of adding more and more services being put onto weapons and armor, and that's where the problem is.

620 is a one and done service for every character. Each character only ever needs 1 resistance item and for most people they are only going to bother getting one resistance on it, some people get all resistances on it just for the completionist aspect. But even the people who max out their 620 item only ever need to do it once then never look at 620 again.

Here are some ways the GMs could make 620 valuable again:

Allow a 620 item to either have 5x in each resistance OR 10x in one resistance. Once an item becomes 6x it becomes character bound, the resource cost would be 160k for 6x, 170k for 7x, 180k for 8x, 190 for 9x, and 200k for 10x. The difficulty would scale up dramatically for the 6x cast and up to 10x cast compared to the 5x cast.

Allow armor to get 1x in each resistance and each cast would cost 100k, the difficulty would also be much higher than casting at the 620 anklets. Sure it's only 5% resistance, but a lot of people would go for it to squeeze every bit of resistance out they can.

Allow 620 to work on weapons, it can add like a permanent flare to weapons and would be its own slot so it wouldn't interfere with anything else on the weapon. Again increased difficulty compared to casting at 620 anklets.

I dunno. Just some ideas. I don't think GMs thought far enough ahead to realize that 620 would have a limited lifespan with the way it works. Heck even the bard unlock service has more of a lifespan because people are always getting new items they want to permanently unlock.

Or maybe they did consider 620's limited lifespan and just didn't care.

SonoftheNorth
08-28-2022, 09:09 AM
Tattoos are worse

Tgo01
08-28-2022, 09:16 AM
Tattoos are worse

True. At least tattoos have charges that people need monks to recharge every once in a while. Finish up your one resistance that you actually need for the area you hunt in, or all resistances if you're feeling it, and you never need a Ranger for 620 again.

They really should allow people to have 10 monk tattoos, one for each stat, with the difficulty exponentially getting more and more difficult with each tier of each tattoo.

Like why not? It is all capped by the enhancive limit anyways.

Winter
08-28-2022, 09:21 AM
Allow 620 to work on weapons, it can add like a permanent flare to weapons

Nature based flares might be a good idea, or some sort of enhancement that helps with beasts/animals.

Tgo01
08-28-2022, 09:25 AM
Nature based flares might be a good idea, or some sort of enhancement that helps with beasts/animals.

Darn right. I think nature flares would be awesome.

Archigeek
08-28-2022, 10:22 AM
Warrior WPS is almost as bad. You can sell it, but it has the opposite problem. Because of the way WPS works, a service is worth less and less the more WPS you have. So unlike 330 where people are willing to spend a fortune on their high end gear, it's almost pointless, and not valuable to try to add more to high end gear. At least for WPS there's an easy solution: allow the addition of CERs instead of WPS, but cap it at 5 warrior added CER per item. Right now I think the hierarchy is pretty clear:

Sanctification way up top, then ensorcelling and enchanting are maybe a tie for second, and then everything else brings up the rear.

I guess it could be worse, you could be part of a profession that has nothing.

onurb
08-28-2022, 10:39 AM
I liked when ranger resistance was something that was on armor, I don't like how it has to be put on anklets and stuff now.

I think they should have given ensorcell to empaths, call it something different if you will. But a flare that returns health, spirit, stamina is more of an empath thing to me. Could have solved the lack of services for an empath problem also.

I think sorcerers should have been given the ability to add regular flares to gear (the 4 basic elements + disruption)

I think rangers should continue to add resistances to gear (the 4 basic elements + nature)

and I think difficulting ratings should be down tweaked to accomodate the new services.

Tgo01
08-28-2022, 11:03 AM
Warrior WPS is almost as bad. You can sell it, but it has the opposite problem. Because of the way WPS works, a service is worth less and less the more WPS you have. So unlike 330 where people are willing to spend a fortune on their high end gear, it's almost pointless, and not valuable to try to add more to high end gear. At least for WPS there's an easy solution: allow the addition of CERs instead of WPS, but cap it at 5 warrior added CER per item. Right now I think the hierarchy is pretty clear:

Sanctification way up top, then ensorcelling and enchanting are maybe a tie for second, and then everything else brings up the rear.

I guess it could be worse, you could be part of a profession that has nothing.

Warrior grit service is bad as well, but I actually sell warrior services for about double what I have been getting for my ranger service lately. Ranger service has just been completely saturated because all most people need is 5 casts, the first 2 of which can be done by a low level ranger, and the last 2 only really need a mid level ranger.

At least with the way the monk service works it requires about 20 levels for every tattoo rank you want, so it's impossible for a low to mid level monk to do a T5 tattoo, unless they use a lot of suffuse. Also doesn't help that there are probably twice as many rangers in the land than there are monks.

I think they could also help warrior grit service by making the grit cost be 5k or 10k grit per service instead of 25k.

Based on the prices I'm getting lately it is:

Sanctify/330
Enchant/925
Ensorcel/735
Monk mystic tattoo
Warrior grit service
Resist Nature/620
Bard unlock service

And resist nature/620 is just barely edging out bard unlock service.

Bard unlock service has a similar problem that 620 has, that is it doesn't really require much to unlock just about any item in the game. Sure a level 20 bard isn't gonna unlock some ultra difficult item, but it also doesn't require some outrageous skill either.

I have noticed that bard unlocks don't use the same item difficulty that other items get, that is if you RECALL an item and it says difficulty of like 700, it doesn't really require 700 bard skill to permanently unlock the loresong, it's more like half that amount, so many more bards have the skill to permanently unlock it.

Tgo01
08-28-2022, 11:05 AM
I liked when ranger resistance was something that was on armor, I don't like how it has to be put on anklets and stuff now.

I agree. I get why they wanted to move away from adding it to armor, player services on armor was getting a bit bloated, but they kind of made 620 pointless in the process.

It would be nice if you could both have a 620 anklet and add a rank or two of 620 to armor and they could both stack, that way at least players have the choice of still getting a 620 anklet and skipping it on armor if they want.

Battlerager
08-28-2022, 02:20 PM
Yeah WPS is junk .. I always felt it should be done in bigger chunks: tier one 2 cer, tier two 4 cer, tier three 6 cer, tier four 8 cer and tier five 10 cer. Anything you want above that have at the wps merchant.

Archigeek
08-28-2022, 04:08 PM
Yeah WPS is junk .. I always felt it should be done in bigger chunks: tier one 2 cer, tier two 4 cer, tier three 6 cer, tier four 8 cer and tier five 10 cer. Anything you want above that have at the wps merchant.

I would be happy with 1 CER per rank and scaling difficulty. 1 CER if I'm working on something that already has 27 CER is a pretty big deal.

Rjex
08-28-2022, 06:45 PM
Sorry I couldn't hear over the sound of all the coins I'm making doing loresong unlocks.

Battlerager
08-28-2022, 06:55 PM
Yeah it's funny that Simu puts caps on hunting treasure while allowing 3 classes to basically print money.

Tgo01
08-28-2022, 06:56 PM
Sorry I couldn't hear over the sound of all the coins I'm making doing loresong unlocks.

A few more unlocks and you'll be able to afford a vultite broadsword!

drumpel
08-28-2022, 08:51 PM
Yeah it's funny that Simu puts caps on hunting treasure while allowing 3 classes to basically print money.

No one is making money. It's just transfer of silvers between players. No extra silvers/treasure is being introduced into the game.

The lootcap and transfer of money are two different things. I understand what you're saying, but they're not the same.

Battlerager
08-28-2022, 09:59 PM
No one is making money. It's just transfer of silvers between players. No extra silvers/treasure is being introduced into the game.

The lootcap and transfer of money are two different things. I understand what you're saying, but they're not the same.

Yeah I phrased it poorly. What I mean is you hunt your ass off to make some coins and they restrict how much you can make while there is a class that can hunt make coins and charge 30m for a S6. And yes if they decide to sell those coins they can make money.

Archigeek
08-28-2022, 10:07 PM
It's definitely true that 3 and really only 3 classes can make a lot of silvers with their class based skill. Three other classes can make a little, and the remaining classes get nothing. There's no question that right now the disparity is huge. It was already that way before the introduction of 330, but now clerics are top of the heap for value of player services by a mile. That will probably level off a little once the novelty wears off, but it's probably going to be a long time.

Tgo01
08-28-2022, 11:03 PM
It's definitely true that 3 and really only 3 classes can make a lot of silvers with their class based skill. Three other classes can make a little, and the remaining classes get nothing. There's no question that right now the disparity is huge. It was already that way before the introduction of 330, but now clerics are top of the heap for value of player services by a mile. That will probably level off a little once the novelty wears off, but it's probably going to be a long time.

It's not just the novelty of 330, it's the fact that there are fewer clerics than there are wizards and sorcs, and also that the service can be applied to weapons, armor, and shields, and there is tier 6 service which requires 200k devotion, the only player service in the game with this feature.

The GMs did a good job of making this a valuable and highly sought after service, whether or not that was on purpose is hard to say, considering they really screwed over bards, rangers, warriors, and monks compared to wizards and sorcs and especially compared to clerics.

Winter
08-29-2022, 12:47 AM
What I mean is you hunt your ass off to make some coins and they restrict how much you can make while there is a class that can hunt make coins and charge 30m for a S6.

Sanct prices are down to supply and demand basically, there aren't many Clerics around that have both the skill and blessing lore that are capable of charging a high fees, the ones that do have been playing for literally thousands of hours it's also a relatively new service. Enchanting is arguably the best all round player service but because this incarnation of the spell has been out for a while also coupled with the fact that the Wizard is a much more popular class with players, enchanting doesn't command anywhere near the same premium of Sanct.

I don't play a warrior but their service has also been out for a while and I think most people can agree that it definitely needs fine tuning.

If it were up to me none of the services would be tied to a class, everyone could choose one service of their choice from lvl 1 and they'd all be levelled similar to artizan skills.

Battlerager
08-29-2022, 10:04 AM
I would be happy with 1 CER per rank and scaling difficulty. 1 CER if I'm working on something that already has 27 CER is a pretty big deal.

I get what you're saying but the problem is when you start looking at 27+ work the difficulty gets very very high. And while there will be a few people who can train, get enhancives etc to tackle this; most won't: And adding 5 cer on lower level gear is a waste. Allowing Warriors to put 10cer of damage and crit weighting on weapons and armor would keep them busy and productive. Hell DR drops 5cer stuff all day so it's not likely to mess up the balance of the game. 10 cer is one crit rank which is randomized also. You could also allow for a W6 type addition. Maybe a common or uncommon flare. If you specialize in kroderine soul maybe a dispel flare. Simu still has a fantastic way to control the amount of work that they will allow on items by adjusting the difficulty if they think things are getting out of control. Honestly they need to just look at DR services and move some of them to the classes. As much as they make during that event it can't replace the money that they would make by getting more accounts.

Archigeek
08-29-2022, 10:58 AM
You could also just cap warrior work at 20 CER, but do it 1 CER at a time. Adjust the required WPS based on CER, just like ensorcel and sanctify.

Idalias
08-29-2022, 09:20 PM
IMO ranger resist has 2 problems: 1) the cap at 25% is kinda meh, vs. being able to go to 40% via hess or 50% via ascension; and 2) the more valuable resists are physical (slash/puncture/crush) and impact. Not enough stuff does damage of the rangerly types to make it a must have.

Tgo01
08-29-2022, 09:34 PM
IMO ranger resist has 2 problems: 1) the cap at 25% is kinda meh, vs. being able to go to 40% via hess or 50% via ascension; and 2) the more valuable resists are physical (slash/puncture/crush) and impact. Not enough stuff does damage of the rangerly types to make it a must have.

Yeah 25% is kind of a let down. I get the GMs thought it would be cool to be able to get all 5 resistances on the same item, but really you mostly only need 1 resist at a time based on the area you are hunting in, so it's kind of a novelty to have all resists on the same item. And since you can have all the resists on the same item they probably thought they had to cap each resist at 25% or else it would be considered overpowered.