View Full Version : How has the loot cap mechanics panned out?
Schoolin'
07-14-2022, 05:45 PM
Curious what details have been gleaned now that this has been in the game for a while. My style of play was to hunt without scripting or being afk, then sell the silvers. Didn't even try to optimize, just hunt hunt hunt. A few million a day... I doubt that I had much influence on the economy, unlike the huge multi-account hunters.
Any details to share?
Tgo01
07-14-2022, 05:49 PM
Somehow the value of silvers dropped after they implemented the loot cap. They have bounced back slightly with Wyrom doing event boxes and the premium fest at the end of the month.
Suppressed Poet
07-14-2022, 09:11 PM
Somehow the value of silvers dropped after they implemented the loot cap. They have bounced back slightly with Wyrom doing event boxes and the premium fest at the end of the month.
Off-subject but I was thinking… Gemstone needs another separate instance of prime that is a ladder season like Diablo 2. Maybe an annual reset? Last time I tried to play a few months back, I couldn’t really get into it. Everyone has established characters and it’s all about the capped end game hunting areas these days. Nothing wrong with that of course, but there isn’t much incentive or social interaction starting fresh.
Is there a market for such a thing as an annual ladder season with perhaps a leader board?
Tgo01
07-14-2022, 09:13 PM
Off-subject but I was thinking… Gemstone needs another separate instance of prime that is a ladder season like Diablo 2. Maybe an annual reset? Last time I tried to play a few months back, I couldn’t really get into it. Everyone has established characters and it’s all about the capped in game these days. Nothing wrong with that of course, but there isn’t much incentive or social interaction starting fresh.
Is there a market for such a thing as an annual ladder season with perhaps a leader board?
Sounds like an interesting idea. I doubt the GMs would go for it though.
SonoftheNorth
07-14-2022, 09:19 PM
Splitting the player base even more than it already is = terrible idea
Suppressed Poet
07-14-2022, 09:33 PM
Splitting the player base even more than it already is = terrible idea
Yeah maybe so. Honestly I doubt it would do much to attract new or returning players. It just doesn’t feel the same for me. Perhaps I have changed. Every 6 months or so I get the itch to play again, but after 1-2 days I come to the conclusion that I don’t get enough out of it to justify the time investment.
/end rant. Sorry to derail thread topic and please continue.
Rolis
07-14-2022, 10:08 PM
The new player experience team has been working on a new area and a bunch of quest lines. I think 0 to 20 or 25 with introduction quest type stuff for for new players. I haven't heard much about the status of this lately. Heard about it over 2 years ago. I have plans to try to get some friends to play when that area opens up - there might be a small surge of new characters at that time.
Sent from my IN2015 using Tapatalk
Neveragain
07-14-2022, 10:38 PM
Off-subject but I was thinking… Gemstone needs another separate instance of prime that is a ladder season like Diablo 2. Maybe an annual reset? Last time I tried to play a few months back, I couldn’t really get into it. Everyone has established characters and it’s all about the capped end game hunting areas these days. Nothing wrong with that of course, but there isn’t much incentive or social interaction starting fresh.
Is there a market for such a thing as an annual ladder season with perhaps a leader board?
When they re-released Classic WoW it was a blast. Having everyone starting fresh, though not as amazing as when WoW was first released, was one of Blizzards best ideas in a long while.
Dendum
07-14-2022, 11:21 PM
Off-subject but I was thinking… Gemstone needs another separate instance of prime that is a ladder season like Diablo 2. Maybe an annual reset? Last time I tried to play a few months back, I couldn’t really get into it. Everyone has established characters and it’s all about the capped end game hunting areas these days. Nothing wrong with that of course, but there isn’t much incentive or social interaction starting fresh.
Is there a market for such a thing as an annual ladder season with perhaps a leader board?
BDO has "season servers" where everyone starts at level 1, you can only have one character per account (and they have enough anti-cheat software it is actually hard to MA) but on the other end of it they give out great gear as part of the quest and you get a nice little EXP boost up to a certain level (pretty much max level though that game has no real max level)
GSIV could use newbie island like this if they a) really leaned into it with GM support on the stories b) found a way to stop everyone from just loading it up with their alts for the benefits.
I don't know if they have it in them to do a or b though.
Donquix
07-15-2022, 11:24 AM
Off-subject but I was thinking… Gemstone needs another separate instance of prime that is a ladder season like Diablo 2. Maybe an annual reset? Last time I tried to play a few months back, I couldn’t really get into it. Everyone has established characters and it’s all about the capped end game hunting areas these days. Nothing wrong with that of course, but there isn’t much incentive or social interaction starting fresh.
Is there a market for such a thing as an annual ladder season with perhaps a leader board?
If your play time allows and you like the big GM led group rp thing there's town storylines going in various places several days a week. The big meat market RP events aren't my thing but participation isn't strictly level gated or anything (though barrier of entry so you aren't just background noise people ignore can be an issue.)
There's also the OSA (open seas adventures, ship combat) stuff if you didn't try that you should give it a go your next time around. It can be a bit more conducive to playing with people outside your level range than other content and a lot of people are generally pretty eager to take new people out to show them the ropes.
Methais
07-15-2022, 11:31 AM
Off-subject but I was thinking… Gemstone needs another separate instance of prime that is a ladder season like Diablo 2. Maybe an annual reset? Last time I tried to play a few months back, I couldn’t really get into it. Everyone has established characters and it’s all about the capped end game hunting areas these days. Nothing wrong with that of course, but there isn’t much incentive or social interaction starting fresh.
Is there a market for such a thing as an annual ladder season with perhaps a leader board?
The fame list is the closest thing to a leaderboard.
Methais
07-15-2022, 02:16 PM
Off-subject but I was thinking… Gemstone needs another separate instance of prime that is a ladder season like Diablo 2. Maybe an annual reset? Last time I tried to play a few months back, I couldn’t really get into it. Everyone has established characters and it’s all about the capped end game hunting areas these days. Nothing wrong with that of course, but there isn’t much incentive or social interaction starting fresh.
Is there a market for such a thing as an annual ladder season with perhaps a leader board?
The fame list is the closest thing to a leaderboard.
IorakeWarhammer
07-17-2022, 05:27 PM
Off-subject but I was thinking… Gemstone needs another separate instance of prime that is a ladder season like Diablo 2. Maybe an annual reset? Last time I tried to play a few months back, I couldn’t really get into it. Everyone has established characters and it’s all about the capped end game hunting areas these days. Nothing wrong with that of course, but there isn’t much incentive or social interaction starting fresh.
Is there a market for such a thing as an annual ladder season with perhaps a leader board?
Fantastic idea, I believe it would revive the game. Proposed this 11 years ago. http://forum.gsplayers.com/showthread.php?58807-rolling-server-idea-to-revive-that-1990s-feel&highlight=
Methais
07-18-2022, 09:56 AM
Fantastic idea, I believe it would revive the game. Proposed this 11 years ago. http://forum.gsplayers.com/showthread.php?58807-rolling-server-idea-to-revive-that-1990s-feel&highlight=
I don't see this working for a game like GS in any sort of meaningful way without drastically increasing the rate of leveling.
Schoolin'
07-29-2022, 08:25 AM
I always just hunted and then sold the silver because nifty things were quite expensive in the aftermarket. I didn't min./max my earnings. Just hunt then sell every now and then. At one time silvers sold for 45 bucks a million on eBay but were not as easy to earn. Then we got a few big multi-accounters who went from area to area and it was amazing to see. Destroyed the silvers economy, well that and Simu milking the whales with Duskruin.
I miss playing GS, but sitting in a chair for long periods causes my feet and legs to swell. I sold out my characters so I wouldn't be tempted to return. I check in to see what's going on now and then... COVID caused a lot of people to return so the game is going to continue for some time to come.
Leafiara
08-01-2022, 07:55 PM
Curious what details have been gleaned now that this has been in the game for a while. My style of play was to hunt without scripting or being afk, then sell the silvers. Didn't even try to optimize, just hunt hunt hunt. A few million a day... I doubt that I had much influence on the economy, unlike the huge multi-account hunters.
Any details to share?Silvers ironically dropped in value because, even though staff shut off the valve, they didn't do anything to drain the excess until starting this past February with the event boxes. Thankfully, they've kept event boxes going and really pushed the April and June ones to basically mirror player market pricing while also offering resale value (which is where the Duskruin arena box whiffed since its RPA orb was attuned).
The Rings of Lumnis box, in particular, drained more silver than the Duskruin box and Rumor Woods box combined by a long shot (7.76b vs. 3b and 2.5b). There are multiple reasons why, but among them is that it offered so much value that players (including me) were throwing silvers at others to buy the box on their behalf and keep all the items in it other than the event entries.
In short, it seems like things have stabilized because of event boxes, the premium auction, and vague hints about another auction, but I'd say the jury's still out on what the loot cap accomplished because the drains haven't been in effect long enough.
We'll see what happens with their second shot at a Duskruin box and first shot at an Ebon Gate box. If they really nail it down on solid value the way they did with the RoL box, but now on more broadly popular events, that could be the silver drains we were looking for. Then we could see the real impact of the loot cap next year.
Last thing, funny enough... If you were making a few million a day and played often, then you actually would have been affected by the loot cap and considered a top 1% player. :P Diminishing returns kick in after 16 million made in a month, gradual at first but getting progressively harsher until loot stops dropping entirely at 35 million. (The latter amount is what was determined to be the top 1% of players.)
Methais
08-02-2022, 09:03 AM
Not worth making a thread over, but since this is a silvers thread, is there a list of items from the auction posted anywhere?
Sherlock
08-02-2022, 09:13 AM
Not worth making a thread over, but since this is a silvers thread, is there a list of items from the auction posted anywhere?
https://docs.google.com/spreadsheets/d/1SO7iDXQbcaptpCtXS92fzEhGMzNO-sYw9dc1Rz9KC_4/edit#gid=364956017
Tgo01
08-02-2022, 09:38 AM
https://docs.google.com/spreadsheets/d/1SO7iDXQbcaptpCtXS92fzEhGMzNO-sYw9dc1Rz9KC_4/edit#gid=364956017
Nice. It didn't drain as much silvers as I thought it would, but 10 billion isn't bad.
Orthin
08-02-2022, 10:11 AM
some cool things too. That CM knowledge headbutt helm is legit
Fortybox
08-03-2022, 01:38 PM
Nice. It didn't drain as much silvers as I thought it would, but 10 billion isn't bad.
How much total silver is out there though? 10B here or there isn’t going to cut it at all.
Tgo01
08-03-2022, 01:44 PM
How much total silver is out there though? 10B here or there isn’t going to cut it at all.
Not sure. Wyrom said February is one of the highest silver generating months of the year (probably because of DR) and this year 5.6 billion silvers was generated during February.
So let's assume the average is 4 billion silvers generated per month for the whole year, we're looking at 48 billion a year. Prior to this year there hasn't been any serious silver draining events since I think 2020 (and even then I think it was a similar amount to this silver auction), so there is probably 200-300 billion silvers in the economy at the moment.
Leafiara
08-03-2022, 07:10 PM
Here are the drains this year so far, from what I can tell, and a couple other interesting quotes:
Duskruin Arena and Duskruin Dig:
Wyrom — 03/01/2022
The first EVENT BOX got over 3 bil.
[now talking about the second box...]
Wyrom — 03/02/2022
EVENT BOX is over 1.5 billion silver so far.
Wyrom — 03/05/2022
Between EVENT BOX 1 & 2 and the prize pile, we're approaching 12 billion. I don't see the EVENT BOX doing much more though.
Rings of Lumnis:
Wyrom — 04/29/2022
EVENT BOX closed out at 621 redeemed, or 7,762,500,000 silver.
How much is being generated?"
Akio — 04/24/2022
Ya but how much silver is in circulation?
Wyrom — 04/24/2022
More than 6bil, but we're draining more than is being generated. For 2022, we've drained a little north of 20bil in just these extras. With the opt-in for more bloodscrip/exp in February, silver generation was roughly 4.7bil, but we drained double that in February in just the two EVENT BOXes and prize pile alone. The game does an okay job at taking out the everyday silver generation at the low end. I use February as an example just because it's typically one of the higher months of the year.
Wyrom — 05/01/2022
While I have no doubt that the announcement would have changed the dynamics of silver value, I do think it would have put the EVENT BOX out of reach for more people. I've been trying to balance the pricing of the EVENT BOX at roughly the player market values, and then offer additional value on top of that so that it should be a no brainer to buy in if you have the means to do so. I know there was a slam toward the Reim orb being included, but Reim orbs sell out of the SC Store monthly. It's definitely a top seller. So I was surprised in the lack of desire for it. Last EVENT BOX I was slammed for the attuned exp orb, but then some feedback came through that if the Reim orb was an exp orb, it would have been a better deal. It's definitely a pendulum no mater which way to go. But between all three EVENT BOXes so far this year, the prize piles, and RoL having silver shops, we're north of 20billion out of the game. That's far more than what's been generated in 2022 before that counterargument gets brought up. My 2022 roadmap for GS is to keep this up and measure the impacts on the game.
June WPS Wagon and Rumor Woods:
Wyrom — 06/24/2022
The Mobile Smithy hit 1bil silver already. EVENT BOX is quickly approaching 2.5bil. Guessing the wagon takes the lead real quick.
February WPS Wagon (for bloodscrip; I'm bringing this up for a reason, bear with me)
Wyrom — 03/06/2022
WPS February:
Weighting: 7,520,385
Padding: 8,435,834
WPS March:
Weighting: 3,141,285
Padding: 3,335,232
So ~12 billion for February Duskruin, ~7.7 billion for Rings of Lumnis (event box only, not referring to the silver shops), ~10.1 billion for July auction. That's 29.8 billion, then 1 more from the June WPS wagon and 2.5 from Rumor Woods. I don't know of any further updates Wyrom shared, but I'm betting the June WPS wagon made significantly more than 1 billion since the February bloodscrip wagon took 22.3 million. Even if I estimate that at only 25% the silver equivalent, that would put the June wagon at 5.575b.
So 37.875 billion drained.
Meanwhile, he's saying that February Duskruin generated 4.7 billion silver and it's one of the higher months of the year, where 20 billion would be "far more" than the first four months of 2022. That's sort of vague, but let's say those four months generated 15 billion, just to pick a number. (Personally, I wouldn't call 33% more "far more," but I want to use conservative numbers.)
If February did 4.7, the other three would be 3.43 billion each. Let's say that keeps up the whole year, where Duskruin months are 4.7 billion and other months are 3.43. (I assume silver generation goes way down during Ebon Gate, but, again, I'm just throwing out sample numbers to get a feel for it.)
That would be 43.73 billion generated each year, but so far they've drained 37.875 billion this year and more is coming with Duskruin and Ebon Gate, even if not also a second auction. Low estimate would put those two boxes (DR/EG) at 3b each like the first DR box. High estimate would put them at 7.7b like the RoL box. We'll split the difference and call it an average of 5.35b each, getting us to 48.575b drained per year.
Then there's whatever the EG shops, digging, and games drain. I'll just call that 3 billion, with no idea of whether it's a high or low estimate. And then there could be a second auction, which I'll put at 10 billion like the first one.
Even if do they make it to 61.575 billion drained and 43.73 billion generated this year (I still think that's a high estimate on generation), that would cut back into about a year of surplus... so the real question is how many years of surplus are floating around out there and how poor the drains were before event boxes existed. At least they had WPS wagons, so there's that.
Tgo01
08-04-2022, 01:40 AM
so the real question is how many years of surplus are floating around out there and how poor the drains were before event boxes existed.
Wyrom said "The game does an okay job at taking out the everyday silver generation at the low end."
I wonder what he means by this? Like some people log on for maybe 30 minutes a day, get a hunt or two in, generate a few thousand silvers and then the person buys herbs to heal his wounds and drains most of that?
Other than the EVENT boxes (which are brand new this year), the silver auctions (which only happen every couple of years, this year might be an exception), and the WPS wagons (which are still relatively new), what silver drains exist?
I wouldn't really call people buying herbs and repairing their lockpicks to be a serious silver drain. I guess events have silver shops, but are those a serious silver drain? I don't know the prices of stuff at those silver shops but aren't items typically like 50k-200k silvers? Unless people are buying those items by the thousands I just can't imagine those were draining too many silvers.
In any event I do appreciate the effort Wyrom and the GMs are putting into draining some silvers from the game. I just wish they would expand upon this and incorporate some ideas players have suggested. Instead it seems like they feel they have a winner with event boxes and auctions so they are going to quit there. Those are great for big silver drain events, but small silver drains on a daily basis would be great too.
For example my awesome suggestion: allow people to pay a fee (like maybe 250k or 1 mil silvers) to turn any 10-20 boosts into any other boost you want. Fiddle with the numbers some. Point is people can pay to turn boosts they rarely use into useful boosts. Might not be a huge 10+ billion silver draining event, but depending on how they go about it I could see it draining 10-50+ million silvers a day.
Hyaltie406
08-04-2022, 01:53 AM
OSA seems to be one of the bigger drains, no?
Tgo01
08-04-2022, 01:57 AM
OSA seems to be one of the bigger drains, no?
It can be, but I'm not sure how much impact it has overall. For the most part people probably just get the cheapest or maybe second cheapest ship and fully max it out, that's what like 15-30 million? After that it's like 5k silvers to retrieve your ship (which you only really have to do once a day if you're consistently playing) and like another 5k silvers to stock it right?
Leafiara
08-04-2022, 03:09 AM
OSA's probably taken several billion at least because there are a good number of man o' war ships floating out there that cost something like 600m to fully upgrade, but it's not an ongoing drain other than the minor docking fees.
Naijin's next project after he finishes the rogue service is apparently going to be something like character-attuned charms in the Hinterwilds that give mechanical improvements and are upgraded with silvers. Hard to say how much it will help until we have real details, though!
Wyrom said "The game does an okay job at taking out the everyday silver generation at the low end."
I wonder what he means by this?It's hard to picture, right?
Like, sure, there's deeds, recurring costs for monk/ranger/warrior/wizard services, sometimes costs for cleric/sorcerer services if they need alchemy stuff, the cost to master alchemy in the first place, mastering cobbling or forging, lockpick repairs, NPC locksmiths for whoever's still using those, docking fees for OSA, playershop taxes and rent, and other random things I'm forgetting, but it's all so minor.
Maybe he means something like... if a high end player spends 3.75m on ranger potions to pay a bunch of rangers to hit R5T5 real fast, but a casual player hunts once a day and gets 50k, then the ranger service just wiped out 75 days of generation from a casual player?
I don't know. Maybe if he's counting raffles or something, but if he talks about "the game" doing something, I would think he means automated stuff.
Tgo01
08-04-2022, 03:35 AM
It's hard to picture, right?
Like, sure, there's deeds, recurring costs for monk/ranger/warrior/wizard services, sometimes costs for cleric/sorcerer services if they need alchemy stuff, the cost to master alchemy in the first place, mastering cobbling or forging, lockpick repairs, NPC locksmiths for whoever's still using those, docking fees for OSA, playershop taxes and rent, and other random things I'm forgetting, but it's all so minor.
Maybe he means something like... if a high end player spends 3.75m on ranger potions to pay a bunch of rangers to hit R5T5 real fast, but a casual player hunts once a day and gets 50k, then the ranger service just wiped out 75 days of generation from a casual player?
I don't know. Maybe if he's counting raffles or something, but if he talks about "the game" doing something, I would think he means automated stuff.
I forgot about a lot of the stuff you mentioned, but yeah it can't possibly drain much silvers. The highest store bought wizard pot is 75k silvers and that's good for 5 casts, I think each tier of a ranger service is 50k silvers, warrior service packs are 25k, and I think monk ink is 50k per tier as well.
So let's just say the average is 35k per service being performed, there's what maybe 350 services performed on a weekly basis, we're looking at around 650m silvers drained in a year from these service pots/packs/ink/etc. Which I guess isn't too shabby if only 40-50 billion silvers is being generated in a year, that's around 1.5% of the yearly total generated. Even if we tripled this number to account for all of the other stuff you mentioned, that's not quite 5% being drained on a regular basis. I guess that could be what he meant by "at the low end."
Winter
08-04-2022, 03:41 AM
Other than the EVENT boxes (which are brand new this year), the silver auctions (which only happen every couple of years, this year might be an exception), and the WPS wagons (which are still relatively new), what silver drains exist?
The player shops drain 3% on all sales, not including events the majority of silvers I spend are in other people's shops the last portion in guild and alchemist shops. The town weapon and armour shops all need a complete revamp really they've had the same tired old inventory for decades and they don't sell consumables. They could introduce a line of weapons and armour sold in the town shops that actually uses the breakage system or something similar to enhancives. Since there is now a cap on silvers I think the weapon, armour, and jewelry shops should also offer to recharge their respective enhancives for silver.
Look at the adventure guild, there's a cap on bounty points and has some fantastic drains available all the time but it's inventory could also do with a revamp.
Methais
08-04-2022, 09:59 AM
If silvers could be used for fire extinguisher inspections, the economy would be balanced by tomorrow.
Fortybox
08-04-2022, 09:06 PM
Here are the drains this year so far, from what I can tell, and a couple other interesting quotes:
Duskruin Arena and Duskruin Dig:
Rings of Lumnis:
How much is being generated?"
June WPS Wagon and Rumor Woods:
February WPS Wagon (for bloodscrip; I'm bringing this up for a reason, bear with me)
So ~12 billion for February Duskruin, ~7.7 billion for Rings of Lumnis (event box only, not referring to the silver shops), ~10.1 billion for July auction. That's 29.8 billion, then 1 more from the June WPS wagon and 2.5 from Rumor Woods. I don't know of any further updates Wyrom shared, but I'm betting the June WPS wagon made significantly more than 1 billion since the February bloodscrip wagon took 22.3 million. Even if I estimate that at only 25% the silver equivalent, that would put the June wagon at 5.575b.
So 37.875 billion drained.
Meanwhile, he's saying that February Duskruin generated 4.7 billion silver and it's one of the higher months of the year, where 20 billion would be "far more" than the first four months of 2022. That's sort of vague, but let's say those four months generated 15 billion, just to pick a number. (Personally, I wouldn't call 33% more "far more," but I want to use conservative numbers.)
If February did 4.7, the other three would be 3.43 billion each. Let's say that keeps up the whole year, where Duskruin months are 4.7 billion and other months are 3.43. (I assume silver generation goes way down during Ebon Gate, but, again, I'm just throwing out sample numbers to get a feel for it.)
That would be 43.73 billion generated each year, but so far they've drained 37.875 billion this year and more is coming with Duskruin and Ebon Gate, even if not also a second auction. Low estimate would put those two boxes (DR/EG) at 3b each like the first DR box. High estimate would put them at 7.7b like the RoL box. We'll split the difference and call it an average of 5.35b each, getting us to 48.575b drained per year.
Then there's whatever the EG shops, digging, and games drain. I'll just call that 3 billion, with no idea of whether it's a high or low estimate. And then there could be a second auction, which I'll put at 10 billion like the first one.
Even if do they make it to 61.575 billion drained and 43.73 billion generated this year (I still think that's a high estimate on generation), that would cut back into about a year of surplus... so the real question is how many years of surplus are floating around out there and how poor the drains were before event boxes existed. At least they had WPS wagons, so there's that.
None of this matters if there are trillions of silver.
Methais
08-05-2022, 09:34 AM
None of this matters if there are trillions of silver.
There isn't trillions of silver.
Lavastene
08-05-2022, 08:10 PM
Someone was posting on lnet earlier about one of the SimuCon panels and that Estild said there was somewhere in the range of tens of billions of silvers in circulation. That being said, if they have drained 50b thus far this year, I feel like that amount has to be in the hundreds of billions not tens of billions. I don't see how they could have drained half the supply in 8 months.
drumpel
08-05-2022, 10:33 PM
Someone was posting on lnet earlier about one of the SimuCon panels and that Estild said there was somewhere in the range of tens of billions of silvers in circulation. That being said, if they have drained 50b thus far this year, I feel like that amount has to be in the hundreds of billions not tens of billions. I don't see how they could have drained half the supply in 8 months.
I'd agree there are probably billions more out there, more than we're told. For the longest time silvers have been phased out as the currency of choice and just recently (the past year) started making a come back with ways to use them in game.
What did you pay with at events before BS? You used silver. You may have spent real money on buying an entry/ticket to an event - such as the Dhu Gillywack - but you used silvers once you got on the ship. Silvers paid for it all. Eventually these events kind of slowly started to vanish and we were left with EG being the big event every year we could stock pile silvers for, but that even changed. It's been 7 years now since DR has been out and silvers haven't been worth a shit in game since. In that past decade or so that silvers haven't played much of a role in having any kind of buying power outside of the odd silver auction, we've had countless people leave and not come back....people that had big impacts on the game (RP-wise and/or merchant-wise) and it wouldn't be hard to believe that some of them may have left with millions or billions of silvers in their bank account.
With that in mind, does Wyrom count inactive accounts in the total silvers in circulation? I'd guess he doesn't because an inactive account can't spend silvers they have and I'd honestly be surprised if he did because with all the people that have come and gone I wouldn't believe for a second that there aren't billions of silvers sitting on all the inactive accounts.
Rinualdo
08-06-2022, 12:26 AM
From Wyrom
Yeah, so that is active accounts. People holding onto billions are the outliers for the most part, though as we get closer to auctions or big silver events we start seeing the wealth gap really happen.The 50 billion wiped out this year is strictly talking about all the additional efforts. That's not touching on town systems, playershop fees, OSA, or any of the ways to use silvers every single day in game.
I know the people who talk about silvers are very mindful about how to spend it, but just like there are people who will overspend at an auction, there are people who will spend everything on mundane stuff every day.
Tgo01
08-06-2022, 01:08 AM
Someone was posting on lnet earlier about one of the SimuCon panels and that Estild said there was somewhere in the range of tens of billions of silvers in circulation.
Yeah there is no way it's only in the tens of billions, he either meant hundreds of billions or he misinformed.
Unless by "in circulation" he meant silver that was actually being traded back and forth between players on a regular basis and he wasn't including silvers people have been hoarding for weeks/months/years.
There's just no way otherwise. Now with loot caps in place, February is one of the highest silver generating months and it's still at 4.7 billion. I just don't see how, other than these recent silver draining events, that the game drains all that much silver otherwise. Unless those silver shops/digging at events drain a hell of a lot more silver than we realize.
Rinualdo
08-06-2022, 08:37 AM
from Wyrom
When Estild mentioned tens of billions, he mostly was meaning eleven digit numbers. We might see twelve digits, but it was mostly to answer the question of, "50 bil is nothing if there are trillions out there."
Tgo01
08-06-2022, 09:08 AM
from Wyrom
Wyrom's explanation didn't really clear much up.
11 digits is between 10 billion and 99 billion, 12 digit numbers would be between 100 billion and 999 billion.
It sounds like he is saying ~90 billion in the economy is normal, and sometimes it goes above 100 billion?
The game must drain a hell of a lot more silvers than we all realize.
Rinualdo
08-06-2022, 09:13 AM
You can read through the thread, but the takeaway here is that among active accounts, there are not trillions of silvers in circulation.
The WPS wagon does work with regards to silver drain.
Tgo01
08-06-2022, 09:17 AM
You can read through the thread, but the takeaway here is that among active accounts, there are not trillions of silvers in circulation.
The WPS wagon does work with regards to silver drain.
I figured it wasn't trillions of silvers, pretty sure that was just an exaggerated comment to make a point.
How much silvers are people tossing at the WPS wagon I wonder. I read the prices once and I figured people only do like 25 services or whatever it was during each window before the prices started to get really high.
Methais
08-06-2022, 09:42 AM
I figured it wasn't trillions of silvers, pretty sure that was just an exaggerated comment to make a point.
How much silvers are people tossing at the WPS wagon I wonder. I read the prices once and I figured people only do like 25 services or whatever it was during each window before the prices started to get really high.
Considering the fact that there are people who will pay thousands of dollars for like +1 to something, I'd imagine there are people who just go ham on the WPS wagon too with zero fucks given about the 25 services per month.
It's because mental illness.
Tgo01
08-06-2022, 09:51 AM
I'd imagine there are people who just go ham on the WPS wagon too with zero fucks given about the 25 services per month.
True. I just figured there would be a lot of weapons and armor out there with 50 points of crit and damage weighting/padding by now. And maybe there is.
Lavastene
08-06-2022, 05:43 PM
True. I just figured there would be a lot of weapons and armor out there with 50 points of crit and damage weighting/padding by now. And maybe there is.
I feel like every few days there is some sort of ridiculous weapon or armor that someone posts for sale. And it feels like a lot of the same people keep buying them.
Fortybox
08-09-2022, 01:39 PM
Wyrom's explanation didn't really clear much up.
11 digits is between 10 billion and 99 billion, 12 digit numbers would be between 100 billion and 999 billion.
It sounds like he is saying ~90 billion in the economy is normal, and sometimes it goes above 100 billion?
The game must drain a hell of a lot more silvers than we all realize.
If it’s on the high end of the 10-99 billion then this draining isn’t doing jack shit.
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