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View Full Version : Sigil Staff Users: what are your favorite spells?



nocturnix
07-12-2022, 05:00 AM
Just wondering what other wizards are putting in their Sigil Staves?

What are your favorites/most useful?

gsplayer413
07-12-2022, 06:34 AM
I have Bravery, Heroism, Self Control, Cloak of Shadows, Spirit Warding 1 and 2.

Maerit
07-12-2022, 10:13 AM
I'd recommend like 40 casts of 1711 as an option because it's easier than carrying around quartz orbs. Also, for a wizard, 117 would be a great option for those hard to finish targets (think hinterwilds).

yesicj
07-12-2022, 10:13 AM
Right now mine has Bravery, Adrenal Surge, Cloak of Shadows, Benediction and Spell Shield, though I'll probably swap Benediction out for something else once I burn off all the charges

Methais
07-12-2022, 10:22 AM
I'd recommend like 40 casts of 1711 as an option because it's easier than carrying around quartz orbs. Also, for a wizard, 117 would be a great option for those hard to finish targets (think hinterwilds).

117 would be kind of a wasted slot, since blue crystals are super common and can be charged pretty easily.

You focus on your fireleaf staff and notice brightly burning sigils corresponding to these spells:
(211) Bravery
(308) Well of Life
(101) Spirit Warding I
(307) Benediction
(215) Heroism
(107) Spirit Warding II


308 is filler for now for when my retard alts die, until I find something better to put in that slot.

azim17
07-12-2022, 11:27 AM
i like the 1711 idea as well, but one thing I wasn't sure of...if you have say 1711 on there and transfer another 1711 scroll to the staff does it take a new slot or add on to the casts of the existing 1711?

Methais
07-12-2022, 11:41 AM
i like the 1711 idea as well, but one thing I wasn't sure of...if you have say 1711 on there and transfer another 1711 scroll to the staff does it take a new slot or add on to the casts of the existing 1711?

If that slot isn't full, it'll add the charges to that same slot. If it's full, it'll move it to a new slot.

onurb
07-12-2022, 02:53 PM
102 - air wall
101 - spirit warding I
107 - spirit warding II
613 - self control
712 - cloak of shadows
1711 - quartz orb

I play am immolation wizard so, air wall works great with 519

rolfard
07-12-2022, 03:04 PM
Air wall works great for all magical bolts now, it only debuffs melee and archery (and thrown haha) I think

nocturnix
07-17-2022, 08:54 AM
Air wall works great for all magical bolts now, it only debuffs melee and archery (and thrown haha) I think

Whaaaaat? Thats a huge change. I might have to get a few x/days for my bag o trixx.

Methais
07-17-2022, 01:05 PM
Whaaaaat? Thats a huge change. I might have to get a few x/days for my bag o trixx.

It's been this way for several years now.

Realk
07-17-2022, 04:35 PM
It's been this way for several years now.

relevant to the topic, i just learned yesterday clerics can do rods so instead of 3 charges of 211 in a gem you can put 8 and get the duration of raise.. pretty life changing

nocturnix
07-18-2022, 09:38 AM
relevant to the topic, i just learned yesterday clerics can do rods so instead of 3 charges of 211 in a gem you can put 8 and get the duration of raise.. pretty life changing

How can clerics embed a rod? don't you need 420 for that?

Realk
07-18-2022, 10:10 AM
How can clerics embed a rod? don't you need 420 for that?

325 Holy Receptacle does it for clerics, i thought it was limited to gems, but they can do rods too now which either changed recently or i'm just slow..

on that same note wasting money on xday items for 102 would be silly because you can find a sorcerer to imbed 102 rods for you all day also, or as recently learned a cleric to do that too

Methais
07-18-2022, 10:30 AM
relevant to the topic, i just learned yesterday clerics can do rods so instead of 3 charges of 211 in a gem you can put 8 and get the duration of raise.. pretty life changing

I learned about this just now.

https://c.tenor.com/Yjx_r38x1aYAAAAd/mind-blown-explosion.gif

nocturnix
07-19-2022, 03:36 AM
325 Holy Receptacle does it for clerics, i thought it was limited to gems, but they can do rods too now which either changed recently or i'm just slow..

on that same note wasting money on xday items for 102 would be silly because you can find a sorcerer to imbed 102 rods for you all day also, or as recently learned a cleric to do that too

Can you transfer player embed rods to sigil staff?

Thought it was only scrolls.

Realk
07-19-2022, 04:28 AM
Can you transfer player embed rods to sigil staff?

Thought it was only scrolls.
the idea was the decision making on how you choose them

Viekn
08-13-2022, 11:55 PM
Question regarding the spell add functionality of sigil staffs: When it comes to the main benefit of this function, is it just the fact that each spell slot can hold up to 40 charges of a spell, which is obviously a lot more than any one scroll with that spell on it, OR saves you the trouble of having a sorc unlock and charge a scroll for you? Most people listed spells like: 102, bravery, spirit warding 1, spirit warding 2, etc, but all of those spells stack anyway, so it's not like you couldn't just use scrolls to spell yourself up with them for a couple hours of coverage before you go hunt. It doesn't seem like you'd gain much by putting them on your sigil staff other than to act as a scroll consolidation tool, like a codex.

It seems like putting spells on the staff would help you more if it was 1711 (which was mentioned), so you're not dealing with heavy quartz orbs, assuming your hunt lasts longer than the 5 minutes the quartz orb lasts, or maybe something like grasp of the grave, where you could activate that off the staff and knock mobs to the ground before attacking them. But in the case of grasp of the grave, that wouldn't matter if you're a CS caster, just if you were bolting. Or maybe also something like 609 Sunburst, so you can blind creatures in the room. Or am I thinking about this wrong?

gilchristr
08-29-2022, 09:59 PM
I got 2 of the staffs unlocked to hold spells, and I consolidated a shit load of scrolls onto them.

I do not hunt with them, they are just for convenient spell up

I got all the best spells from the scroll collection article on gswiki

Methais
08-30-2022, 08:58 AM
Question regarding the spell add functionality of sigil staffs: When it comes to the main benefit of this function, is it just the fact that each spell slot can hold up to 40 charges of a spell, which is obviously a lot more than any one scroll with that spell on it, OR saves you the trouble of having a sorc unlock and charge a scroll for you? Most people listed spells like: 102, bravery, spirit warding 1, spirit warding 2, etc, but all of those spells stack anyway, so it's not like you couldn't just use scrolls to spell yourself up with them for a couple hours of coverage before you go hunt. It doesn't seem like you'd gain much by putting them on your sigil staff other than to act as a scroll consolidation tool, like a codex.

It seems like putting spells on the staff would help you more if it was 1711 (which was mentioned), so you're not dealing with heavy quartz orbs, assuming your hunt lasts longer than the 5 minutes the quartz orb lasts, or maybe something like grasp of the grave, where you could activate that off the staff and knock mobs to the ground before attacking them. But in the case of grasp of the grave, that wouldn't matter if you're a CS caster, just if you were bolting. Or maybe also something like 609 Sunburst, so you can blind creatures in the room. Or am I thinking about this wrong?

For me it's mostly convenience/laziness. I don't bother getting scrolls charged, I mostly just check the pawnshop and scrolls that I find. If I find something decent in the pawnshop, I'll buy it, transfer the spell to my staff, then sell the scroll back to the pawnshop, which usually comes out to maybe a few hundred silvers spent.