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View Full Version : Upgraded Animal Spirit UAC set +robes and Fully Unlocked Joshan Hand XBOWS for sale



Doomsday
07-03-2022, 10:34 PM
Taking offers on some stuff im thinking about switching out of. Would use as trades/partial trades on Death dagger or Dramatic Drapery


~Animal UAC Gloves~

It imparts a bonus of +35 more than usual.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
It is a small item, under a pound.
It is estimated to be worth about 1,050,000 silvers.
It is weighted to inflict more critical wounds, but exactly how much requires assessment.
It is predominantly crafted of leather.
It has been ensorcelled 1 time.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Sorcia.
It is a tricky project (497 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by Musix.
>anal gloves
You analyze your tawny leather gloves and sense that the creator has provided the following information:
---- Animalistic Spirit Weapons ----
=General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Fury Flares (Tier 4 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Unlocked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the gloves.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward you is tame (Level 12 of 12).
NOTE: To fully tame this weapon, you must damage like-level creatures with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
=Current Settings=
* Spirit: lion (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, tigress, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green
* Spirit Call: roar
* Spirit Group: pride


~Animal Spirit UAC Boots~

As you recall Musix's song, you feel a faint resonating vibration from the rugged leather boots in your hand, and you learn something about it...

It imparts a bonus of +20 more than usual.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
It appears to weigh about 2 pounds.
It is estimated to be worth about 150,000 silvers.
It is predominantly crafted of leather.
It has been ensorcelled 1 time.
It is a complicated project (396 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a temporarily unlocked loresong by Musix for 27 days, 23 hours and 59 minutes.

You analyze your rugged leather boots and sense that the creator has provided the following information:
---- Animalistic Spirit Weapons ----
=General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Fury Flares (Tier 4 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Unlocked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the boots.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward you is tame (Level 12 of 12).
NOTE: To fully tame this weapon, you must damage like-level creatures with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
=Current Settings=
* Spirit: stallion (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green
* Spirit Call: whinny
* Spirit Group: herd

~Animal Spirit Robes~

As you recall your song, you feel a faint resonating vibration from the dark silk robes in your hand, and you learn something about it...

It imparts a bonus of +35 more than usual.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
It appears to weigh about 8 pounds.
It is estimated to be worth about 950,000 silvers.
It is fairly padded against critical blows.
It is predominantly crafted of cloth.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Sydren.
It is a tricky project (437 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by you.
>anal robes
You analyze your dark silk robes and sense that the creator has provided the following information:
---- Animalistic Spirit Armor ----
=General Script Information=
This is armor with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing attacks against like-level foes, or successfully evading them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When the wearer is hit, the armor has a chance to unleash Animalistic Instinct, which can knockdown the attacker and disorient them momentarily.
If used with an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and also add the weapon/shield's Animalistic Fury flares to the response.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this armor are fine.
* Any merchant can change the associated Armor Accents to match the alteration.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Instinct Flares (Tier 4 of 4)
The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.
If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful evade, there is a chance to unleash Animalistic Instinct flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.
* Bestial Barrier = Unlocked
When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.
NOTE: Power of this ability is tied to the Flare tier.
* Feral Whirlwind = Unlocked
Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the robes.
NOTE: Power of this ability is tied to the Flare tier.
* Untamed Vitality = Locked
Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the robes.
* Flavor Actions (Tier 1 of 3)
At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this armor's spirit at a time.
The feeling of this spirit toward someone else is tame (Level 12 of 12).
NOTE: To switch this armor's allegiance to you, you must drop its tameness to the previous owner by damaging like-level creatures or evading attacks from like-level foes while in combat.
=Current Settings=
* Spirit: raven (Type: Corvid)
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: caw
* Spirit Group: mob
* Hood: voluminous cowl
* Sleeves: wide trailing sleeves
* Material: dark silk


~Joshan Twin Weapon Hand Xbows~

1) sleek hand crossbow, 2 pounds, worth 10,300,000 silvers, +46 enchant, T4 ensorcellment]
OTS Verbs
RUB
PULL
PUSH
TURN
Tier 1
GRIP Twin Grip.
WAVE Twin Lunge
POINT
COVER
Tier 2
RAISE Twin Strikes
HUG
PRAY

Abilities
Twin Lunge: Applies Max Stacks of Twin Rising Counters.
Cooldown: 15 minutes.
Verb: WAVE crossbow AT TARGET

Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out.
Verb: GRIP
NOTE: This requires both weapons to be unlocked to tier 1.

Twin Strikes: When active, all strikes will apply double the counters for the duration.
Cooldown: 30 minutes.
Duration: 2 Minutes.
Verb: RAISE

Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Krush

Twin Detonation
When you reach the maximum number of counters on a target creature a detonation will occur.
This will essentially be a forced flare at the target at maximum counter strength and will
remove the counters on the target.

Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies.

Twin Master
Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking.

Twin Grip Allows the ability to flip your offhand into your mainhand and pull it back out.
NOTE: This requires both weapons to be unlocked to tier 1.

Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP.
In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you
to be holding the main weapon in your primary (right) hand.
NOTE: This requires both weapons to be unlocked to tier 2.

General Information
Tier: 2
Twin Strikes: Ready
Twin Lunge: Ready

Customization
Custom Color: blue Custom Color 2: black

2) sleek hand crossbow, 2 pounds, worth 5,950,000 silvers, +44 enchant, T1 ensorcellment]

OTS Verbs
RUB
PULL
PUSH
TURN
Tier 1
GRIP Twin Grip.
WAVE Twin Lunge
POINT
COVER
Tier 2
RAISE Twin Strikes
HUG
PRAY

Abilities
Twin Lunge: Applies Max Stacks of Twin Rising Counters.
Cooldown: 15 minutes.
Verb: WAVE crossbow AT TARGET

Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out.
Verb: GRIP
NOTE: This requires both weapons to be unlocked to tier 1.

Twin Strikes: When active, all strikes will apply double the counters for the duration.
Cooldown: 30 minutes.
Duration: 2 Minutes.
Verb: RAISE

Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Krush

Twin Detonation
When you reach the maximum number of counters on a target creature a detonation will occur.
This will essentially be a forced flare at the target at maximum counter strength and will
remove the counters on the target.

Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies.

Twin Master
Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking.

Twin Grip Allows the ability to flip your offhand into your mainhand and pull it back out.
NOTE: This requires both weapons to be unlocked to tier 1.

Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP.
In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you
to be holding the main weapon in your primary (right) hand.
NOTE: This requires both weapons to be unlocked to tier 2.

General Information
Tier: 2
Twin Strikes: Ready
Twin Lunge: Ready

Customization
Custom Color: red Custom Color 2: black

Nordred
07-09-2022, 09:06 PM
Jorshan’s can unlock to tier 3 now with higher percent on passives and reduced recovery time on active uses aspects.

Doomsday
07-30-2022, 03:59 AM
boots sold. Open to offers on Robes and Gloves