Viekn
07-03-2022, 10:14 AM
A ghostly white tunic with long flowing sleeves
cb: 500k GSnoob SOLD
Front worn, weighs 3 lbs, holds 60 lbs. Max light and deep.
Has the ClimateWear script - https://gswiki.play.net/ClimateWear
You analyze your ghostly white tunic and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The ghostly white tunic is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).
The tunic isn't unlocked. It has 4 verbs.
This is currently set to be a coat of some sort.
The tunic currently has a default fastener, but it could have custom ones added by a skilled merchant.
The tunic currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.
cb: 500k GSnoob SOLD
Front worn, weighs 3 lbs, holds 60 lbs. Max light and deep.
Has the ClimateWear script - https://gswiki.play.net/ClimateWear
You analyze your ghostly white tunic and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The ghostly white tunic is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).
The tunic isn't unlocked. It has 4 verbs.
This is currently set to be a coat of some sort.
The tunic currently has a default fastener, but it could have custom ones added by a skilled merchant.
The tunic currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.