Tgo01
05-03-2022, 01:03 AM
This script uses the map found at the following link for all room numbers and such: https://docs.google.com/spreadsheets/d/1Ia_IDE0MAaf_uqgO7FRKJslaUZ4PIGJI7_KQfu-qF2Q
While the script is running just do: ;ocean to get a list of available commands.
The perfect companion for all of your ocean traveling/OSA needs!
This script can move you FROM any ocean room TO any ocean room!
Simply start the script up and leave it running in the background. Whenever you LOOK MAP while in the Captain's Quarters on a ship the script will tell you which ocean room number you are in. Once the script has your current ocean room number, it will automatically tell you which ocean room number you are in whenever the ship moves to a new room.
You can travel to these ports:
landing: Wehnimer's Landing
sol: Solhaven
teras: Teras Isle
kraken: Kraken's Fall
rest: River's Rest
;ocean go2 <option> to travel to a port. For example:
;ocean go2 landing
Would sail your ship to Wehnimer's Landing.
To go to the nearest port do: ;ocean go2 port
To move around randomly do: ;ocean go2 random
This will move to a random room every time you enter a new room.
Script will try not to enter a room you've already been to whenever possible.
;ocean go2 <ocean room number> to travel to a particular ocean room. For example:
;ocean go2 156
Would sail your ship to ocean room number 156.
;ocean set <room number> - for example: ;ocean set 500
Tells the script this is your current room number, in case you can't get the room number from the map
;ocean room - to see your current ocean room number.
;ocean stop - to stop your current course.
Q&A for ;ocean-go2:
Q: Why did you create this script?
A: Why not?
Q: Almost 1MB?! Are you insane?!
A: Probably.
Q: Would running a script this large slow down my computer?
A: Nope. 97% of that is room data such as each room's map, which room each direction in each room takes you to, etc. The data is only accessed when you enter a new room and that won't affect your CPU at all.
Q: Can this script really get my current ocean room number, no matter which ocean room I'm in?
A: It sure can! While the script is running simply go to the Captain's Quarters and LOOK MAP to get your current ocean room number. Script will automatically update your current room whenever you move to a new room, no more looking at the map required!
While the script is running just do: ;ocean to get a list of available commands.
The perfect companion for all of your ocean traveling/OSA needs!
This script can move you FROM any ocean room TO any ocean room!
Simply start the script up and leave it running in the background. Whenever you LOOK MAP while in the Captain's Quarters on a ship the script will tell you which ocean room number you are in. Once the script has your current ocean room number, it will automatically tell you which ocean room number you are in whenever the ship moves to a new room.
You can travel to these ports:
landing: Wehnimer's Landing
sol: Solhaven
teras: Teras Isle
kraken: Kraken's Fall
rest: River's Rest
;ocean go2 <option> to travel to a port. For example:
;ocean go2 landing
Would sail your ship to Wehnimer's Landing.
To go to the nearest port do: ;ocean go2 port
To move around randomly do: ;ocean go2 random
This will move to a random room every time you enter a new room.
Script will try not to enter a room you've already been to whenever possible.
;ocean go2 <ocean room number> to travel to a particular ocean room. For example:
;ocean go2 156
Would sail your ship to ocean room number 156.
;ocean set <room number> - for example: ;ocean set 500
Tells the script this is your current room number, in case you can't get the room number from the map
;ocean room - to see your current ocean room number.
;ocean stop - to stop your current course.
Q&A for ;ocean-go2:
Q: Why did you create this script?
A: Why not?
Q: Almost 1MB?! Are you insane?!
A: Probably.
Q: Would running a script this large slow down my computer?
A: Nope. 97% of that is room data such as each room's map, which room each direction in each room takes you to, etc. The data is only accessed when you enter a new room and that won't affect your CPU at all.
Q: Can this script really get my current ocean room number, no matter which ocean room I'm in?
A: It sure can! While the script is running simply go to the Captain's Quarters and LOOK MAP to get your current ocean room number. Script will automatically update your current room whenever you move to a new room, no more looking at the map required!