Ketsimney
04-30-2022, 03:17 AM
Primary means of delivery will be In Game mail, unless you happen to be on when I am about to send!
MB is 50K on each item.
4) a copper and aquamarine necklace
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 9 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The necklace looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB:
9) an onyx and firestone earcuff
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
CB:
10) a coral and pink dreamstone necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The necklace looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose.
CB:
11) an etched spiked mithril helm
It provides a boost of 5 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The helm looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (-15 difficulty) for an adventurer to modify.
CB:
12) a tear-cut bloodjewel bracer.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
The bracer looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB:
14) an etched silver medallion
It provides a boost of 3 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have several charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB:
SOLD ITEMS
1) a trilliant-cut blue starstone barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The barrette looks to have several charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The barrette can be worn anywhere on the body. The barrette appears to serve some purpose.
CB: 1.5 mil - SlvrNBlu - SOLD
2) a rune-etched mithril necklace
It is currently imbedded with the Head Scar Repair spell.
It has 8 charges remaining.
It could be activated by rubbing it.
It provides a boost of 8 to Logic Base.
This enhancement may not be used by adventurers who have not trained 24 times.
The necklace looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose.
CB:750K - Zhagen - SOLD/MAILED
3) some vultite arm greaves
It imparts a bonus of +20 more than usual.
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
The greaves looks to have a lot of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 4 pounds.
It looks like this item has been mainly crafted out of vultite.
The greaves is miscellaneous armor that covers the arms.
The greaves can be worn around the arms. The greaves appear to serve some purpose.
CB: 400K - rushblitz- SOLD\MAILED
5) an elegant platinum earring
It is currently imbedded with the Elemental Bias spell.
It has a few charges remaining.
It is empowered and can be charged for an additional 289.
It could be activated by rubbing it.
It provides a boost of 3 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
The earring looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB:100K - Zhagen - SOLD/MAILED
6) a green garnet inset ora armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The armband looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The armband can be worn around the wrist. The armband appears to serve some purpose.
CB: 500K - Izzy - SOLD/MAILED
7) a silver and pink dreamstone torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The torc can be worn around the neck. The torc appears to serve some purpose.
CB: 100K - Tsalin - SOLD/MAILED
8) a chiseled blue tourmaline band
It provides a boost of 3 to Aura Base.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a few charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB: 50K - Tsalin - SOLD
13) a star ruby studded pewter necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The necklace looks to have quite a few charges remaining.
You sense that the studded pewter necklace will crumble into dust after its last enhancive charge has been expended.
CB: 100K - Gershon - SOLD
MB is 50K on each item.
4) a copper and aquamarine necklace
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 9 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The necklace looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB:
9) an onyx and firestone earcuff
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
CB:
10) a coral and pink dreamstone necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The necklace looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose.
CB:
11) an etched spiked mithril helm
It provides a boost of 5 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The helm looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (-15 difficulty) for an adventurer to modify.
CB:
12) a tear-cut bloodjewel bracer.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
The bracer looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB:
14) an etched silver medallion
It provides a boost of 3 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have several charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB:
SOLD ITEMS
1) a trilliant-cut blue starstone barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The barrette looks to have several charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The barrette can be worn anywhere on the body. The barrette appears to serve some purpose.
CB: 1.5 mil - SlvrNBlu - SOLD
2) a rune-etched mithril necklace
It is currently imbedded with the Head Scar Repair spell.
It has 8 charges remaining.
It could be activated by rubbing it.
It provides a boost of 8 to Logic Base.
This enhancement may not be used by adventurers who have not trained 24 times.
The necklace looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose.
CB:750K - Zhagen - SOLD/MAILED
3) some vultite arm greaves
It imparts a bonus of +20 more than usual.
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
The greaves looks to have a lot of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 4 pounds.
It looks like this item has been mainly crafted out of vultite.
The greaves is miscellaneous armor that covers the arms.
The greaves can be worn around the arms. The greaves appear to serve some purpose.
CB: 400K - rushblitz- SOLD\MAILED
5) an elegant platinum earring
It is currently imbedded with the Elemental Bias spell.
It has a few charges remaining.
It is empowered and can be charged for an additional 289.
It could be activated by rubbing it.
It provides a boost of 3 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 6 to Logic Base.
This enhancement may not be used by adventurers who have not trained 14 times.
The earring looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB:100K - Zhagen - SOLD/MAILED
6) a green garnet inset ora armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The armband looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The armband can be worn around the wrist. The armband appears to serve some purpose.
CB: 500K - Izzy - SOLD/MAILED
7) a silver and pink dreamstone torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The torc can be worn around the neck. The torc appears to serve some purpose.
CB: 100K - Tsalin - SOLD/MAILED
8) a chiseled blue tourmaline band
It provides a boost of 3 to Aura Base.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a few charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB: 50K - Tsalin - SOLD
13) a star ruby studded pewter necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The necklace looks to have quite a few charges remaining.
You sense that the studded pewter necklace will crumble into dust after its last enhancive charge has been expended.
CB: 100K - Gershon - SOLD