Rinualdo
04-03-2022, 06:12 PM
***PSA***
The Elanthia-Online team would like to announce the addition of two scripts available now for everyone to use
1) Eloot: A looting script forked from ;sloot. Eloot should be a bit faster using loot room, selling containers to gem/furrier, handles the locksmith and pool, and much more. It also writes config to a char based file in /data/eloot/<instance>.char.yaml for backup and reuse to other chars. It supports overflow containers, SuperSecureGemPouch closing and much more.
Since ;eloot is based on STOW logic and not VARS, ensure your `stow` settings are correct in game, and as always `MARK YOUR ITEMS`. As this is a fork and we know some people still prefer the ;sloot script and its methods, ;sloot will continue to live as a separate, but less supported script.
To install ;eloot, ;jinx data install eloot.ui and ;repo download eloot. ;eloot setup to get you started.
2) We are also happy to announce ;eherbs, an updated version of ;useherbs. ;eherbs will work in every city- yes, even in KF! It supports normal healing but also fully supports ;eherbs fill to grab one of ever herb and ;eherbs stock to fill up on each herb when your town's herbs support. ;eherbs also can handle cuttthroat silence, taking you to the town healer to remove if you find yourself without the appropriate herb. To install, just ;repo download eherbs
As always, please reach out in the #scripting channel with any issues. These two scripts are a long time in the work, special thanks for Naijin/Doug/Athias/Deysh/Tysong for all their assistance and our beta testers who have some of the strangest use cases but ultimately help make a better product (note, any previous eloot testers will need to move their char.yaml as the path has changed to support instancing)
Hope folks enjoy!
*note- both scripts require Lich 5.5
The Elanthia-Online team would like to announce the addition of two scripts available now for everyone to use
1) Eloot: A looting script forked from ;sloot. Eloot should be a bit faster using loot room, selling containers to gem/furrier, handles the locksmith and pool, and much more. It also writes config to a char based file in /data/eloot/<instance>.char.yaml for backup and reuse to other chars. It supports overflow containers, SuperSecureGemPouch closing and much more.
Since ;eloot is based on STOW logic and not VARS, ensure your `stow` settings are correct in game, and as always `MARK YOUR ITEMS`. As this is a fork and we know some people still prefer the ;sloot script and its methods, ;sloot will continue to live as a separate, but less supported script.
To install ;eloot, ;jinx data install eloot.ui and ;repo download eloot. ;eloot setup to get you started.
2) We are also happy to announce ;eherbs, an updated version of ;useherbs. ;eherbs will work in every city- yes, even in KF! It supports normal healing but also fully supports ;eherbs fill to grab one of ever herb and ;eherbs stock to fill up on each herb when your town's herbs support. ;eherbs also can handle cuttthroat silence, taking you to the town healer to remove if you find yourself without the appropriate herb. To install, just ;repo download eherbs
As always, please reach out in the #scripting channel with any issues. These two scripts are a long time in the work, special thanks for Naijin/Doug/Athias/Deysh/Tysong for all their assistance and our beta testers who have some of the strangest use cases but ultimately help make a better product (note, any previous eloot testers will need to move their char.yaml as the path has changed to support instancing)
Hope folks enjoy!
*note- both scripts require Lich 5.5