somethief2
03-06-2022, 01:02 PM
Gloves and asaya were found digging at DR (the gloves are a jackpot).
A bark-covered witchwood asaya - MB: 1m
>l asaya
Preserved beneath a clear lacquer, the irregular ridges of the witchwood asaya are dark grey with undertones of ebon that peaks through many folds. Faces locked in a scream appear throughout the spindled length, their twisted visages enhanced by the addition of cat's-eye marble and zorchar orbs. You also notice a small enchanter's glyph.
>recall asaya
As you recall Dreighen's song, you feel a faint resonating vibration from the witchwood asaya in your hand, and you learn something about it...
It imparts a bonus of +22 more than usual.
It has been infused with the power of a lightning bolt.
It appears to weigh about 2 pounds.
It is an involved project (219 difficulty) for an adventurer to modify.
---------------------------
A pair of fingerless suede gloves with exposed stitching - SOLD on buyout
>l glov
Branded into the reinforced palm is the image of a black shield. You also notice a small enchanter's glyph. A strong aura of holy light radiates from the gloves.
>recall glov
As you recall Dreighen's song, you feel a faint resonating vibration from the suede gloves in your hand, and you learn something about it...
It imparts a bonus of +30 more than usual.
It is a holy item.
It is a small item, under a pound.
It has been sanctified 5 times. It provides an additional +5 AS bonus against the undead.
It is a basic project (197 difficulty) for an adventurer to modify.
>analyze glov
You analyze your suede gloves and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The Bare Aggression Unarmed Combat Equipment gloves may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
You can tell that the gloves is as light as it can get.
>
>inspect glov
You carefully inspect your suede gloves.
After a careful inspection you determine that a pair of fingerless suede gloves with exposed stitching are suitable for use in unarmed combat.
You determine that you could wear the gloves on your hands. The gloves appear to serve some purpose.
It looks like this item has been mainly crafted out of leather.
—--------------
a star sapphire talisman - CB: 250k to Ralk once
>recall talis
As you recall Dreighen's song, you feel a faint resonating vibration from the star sapphire talisman in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 2 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The talisman looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
—-------------------
a platinum clasp - SOLD on buyout
>recall clasp
As you recall Dreighen's song, you feel a faint resonating vibration from the platinum clasp in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 10 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The clasp looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
A bark-covered witchwood asaya - MB: 1m
>l asaya
Preserved beneath a clear lacquer, the irregular ridges of the witchwood asaya are dark grey with undertones of ebon that peaks through many folds. Faces locked in a scream appear throughout the spindled length, their twisted visages enhanced by the addition of cat's-eye marble and zorchar orbs. You also notice a small enchanter's glyph.
>recall asaya
As you recall Dreighen's song, you feel a faint resonating vibration from the witchwood asaya in your hand, and you learn something about it...
It imparts a bonus of +22 more than usual.
It has been infused with the power of a lightning bolt.
It appears to weigh about 2 pounds.
It is an involved project (219 difficulty) for an adventurer to modify.
---------------------------
A pair of fingerless suede gloves with exposed stitching - SOLD on buyout
>l glov
Branded into the reinforced palm is the image of a black shield. You also notice a small enchanter's glyph. A strong aura of holy light radiates from the gloves.
>recall glov
As you recall Dreighen's song, you feel a faint resonating vibration from the suede gloves in your hand, and you learn something about it...
It imparts a bonus of +30 more than usual.
It is a holy item.
It is a small item, under a pound.
It has been sanctified 5 times. It provides an additional +5 AS bonus against the undead.
It is a basic project (197 difficulty) for an adventurer to modify.
>analyze glov
You analyze your suede gloves and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The Bare Aggression Unarmed Combat Equipment gloves may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
You can tell that the gloves is as light as it can get.
>
>inspect glov
You carefully inspect your suede gloves.
After a careful inspection you determine that a pair of fingerless suede gloves with exposed stitching are suitable for use in unarmed combat.
You determine that you could wear the gloves on your hands. The gloves appear to serve some purpose.
It looks like this item has been mainly crafted out of leather.
—--------------
a star sapphire talisman - CB: 250k to Ralk once
>recall talis
As you recall Dreighen's song, you feel a faint resonating vibration from the star sapphire talisman in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 2 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The talisman looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
—-------------------
a platinum clasp - SOLD on buyout
>recall clasp
As you recall Dreighen's song, you feel a faint resonating vibration from the platinum clasp in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 10 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The clasp looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.