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03-06-2022, 07:41 AM
GS4-NAIJIN
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Attack Verbs: QoL Update on 03/03/2022 07:04 PM EST
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Hey all,
There are a few AIM and TARGET QoL updates going out soon. These updates apply to the ATTACK, AMBUSH, FIRE, and WAYLAY verbs. The following is a list of the changes:
* Attack verbs have been updated to support {VERB} [target] [location] options, similar to how UCS works, e.g., JAB THIRD KOBOLD HEAD or JAB HEAD to attack your existing target. Verbs follow the TARGET and AIM settings accordingly.
* AMBUSH now requires being hidden or invisible to use.
* ATTACK is now used for open aiming and should reduce confusion around AMBUSH and ATTACK and how they work.
* You no longer have to specify left or right when targeting limbs or eyes, and omitting left/right defaults to right. You may override this behavior by specifying left/right if you wish.
* Unaimed AMBUSHes and WAYLAYs will no longer add to roundtime or reduce the Damage Severity Weighting (DSW) of the attack. Note: missing an aimed location continues to halve the DSW bonus.
* Attacking a location that is already missing acts as an unaimed attack and does not increase your roundtime.
* Messaging has been updated to indicate aiming if you're making an aimed attack, e.g.: You take aim and fire a wooden arrow at a super buff rat!.
Thanks to Mestys for QC and Gyres for messaging.
- Naijin
This message was originally posted in Combat, Magic, and Character Mechanics, Developer's Corner. To discuss the above, follow the link below.
http://forums.play.net/forums/19/327/2255/view/3949
Ignoreuser Ignore Author
Attack Verbs: QoL Update on 03/03/2022 07:04 PM EST
Links-arrows 1
Reply Reply
Hey all,
There are a few AIM and TARGET QoL updates going out soon. These updates apply to the ATTACK, AMBUSH, FIRE, and WAYLAY verbs. The following is a list of the changes:
* Attack verbs have been updated to support {VERB} [target] [location] options, similar to how UCS works, e.g., JAB THIRD KOBOLD HEAD or JAB HEAD to attack your existing target. Verbs follow the TARGET and AIM settings accordingly.
* AMBUSH now requires being hidden or invisible to use.
* ATTACK is now used for open aiming and should reduce confusion around AMBUSH and ATTACK and how they work.
* You no longer have to specify left or right when targeting limbs or eyes, and omitting left/right defaults to right. You may override this behavior by specifying left/right if you wish.
* Unaimed AMBUSHes and WAYLAYs will no longer add to roundtime or reduce the Damage Severity Weighting (DSW) of the attack. Note: missing an aimed location continues to halve the DSW bonus.
* Attacking a location that is already missing acts as an unaimed attack and does not increase your roundtime.
* Messaging has been updated to indicate aiming if you're making an aimed attack, e.g.: You take aim and fire a wooden arrow at a super buff rat!.
Thanks to Mestys for QC and Gyres for messaging.
- Naijin
This message was originally posted in Combat, Magic, and Character Mechanics, Developer's Corner. To discuss the above, follow the link below.
http://forums.play.net/forums/19/327/2255/view/3949