Rjex
03-04-2022, 01:23 AM
Looking closely at the carmiln runestaff, you see that it will cost 3,000,000 coins.
It imparts a bonus of +6 more than usual.
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (9 difficulty) for an adventurer to modify.
Looking closely at the faewood runestaff, you see that it will cost 1,000,000 coins.
It imparts a bonus of +20 more than usual.
It is a holy item.
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 6 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The runestaff looks to have one charge remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (54 difficulty) for an adventurer to modify.
Looking closely at the mesille runestaff, you see that it will cost 500,000 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 12 to Agility Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 11 times.
The runestaff looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (35 difficulty) for an adventurer to modify.
Looking closely at the rowan runestaff, you see that it will cost 750,000 coins.
It imparts a bonus of +5 more than usual.
It provides a boost of 6 to Agility Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (-4 difficulty) for an adventurer to modify.
Looking closely at the mesille runestaff, you see that it will cost 999,999 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 3 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (33 difficulty) for an adventurer to modify.
Looking closely at the orase runestaff, you see that it will cost 3,000,000 coins.
It imparts a bonus of +20 more than usual.
It has been infused with the power of an earth elemental.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a basic project (159 difficulty) for an adventurer to modify.
Looking closely at the carmiln runestaff, you see that it will cost 2,000,000 coins.
It imparts a bonus of +6 more than usual.
It provides a boost of 10 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 8 to Influence Base.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Agility Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (6 difficulty) for an adventurer to modify.
Looking closely at the glowbark runestaff, you see that it will cost 500,000 coins.
It imparts a bonus of +22 more than usual.
It provides a boost of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (68 difficulty) for an adventurer to modify.
Looking closely at the orase runestaff, you see that it will cost 1,000,000 coins.
It imparts a bonus of +20 more than usual.
It provides a boost of 4 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 9 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 18 times.
The runestaff looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (49 difficulty) for an adventurer to modify.
Looking closely at the mossbark runestaff, you see that it will cost 1,000,000 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 6 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (31 difficulty) for an adventurer to modify.
Looking closely at the rowan runestaff, you see that it will cost 5,000,000 coins.
It imparts a bonus of +5 more than usual.
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 9 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (-3 difficulty) for an adventurer to modify.
Looking closely at the faewood runestaff, you see that it will cost 500,000 coins.
It imparts a bonus of +20 more than usual.
It is a holy item.
It provides a boost of 8 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The runestaff looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (48 difficulty) for an adventurer to modify.
Looking closely at the kakore runestaff, you see that it will cost 1,000,000 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (30 difficulty) for an adventurer to modify.
Looking closely at the carmiln runestaff, you see that it will cost 500,000 coins.
It imparts a bonus of +6 more than usual.
It provides a boost of 8 to Max Health.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 3 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (17 difficulty) for an adventurer to modify.
It imparts a bonus of +6 more than usual.
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (9 difficulty) for an adventurer to modify.
Looking closely at the faewood runestaff, you see that it will cost 1,000,000 coins.
It imparts a bonus of +20 more than usual.
It is a holy item.
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 6 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The runestaff looks to have one charge remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (54 difficulty) for an adventurer to modify.
Looking closely at the mesille runestaff, you see that it will cost 500,000 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 12 to Agility Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 11 times.
The runestaff looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (35 difficulty) for an adventurer to modify.
Looking closely at the rowan runestaff, you see that it will cost 750,000 coins.
It imparts a bonus of +5 more than usual.
It provides a boost of 6 to Agility Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (-4 difficulty) for an adventurer to modify.
Looking closely at the mesille runestaff, you see that it will cost 999,999 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 3 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (33 difficulty) for an adventurer to modify.
Looking closely at the orase runestaff, you see that it will cost 3,000,000 coins.
It imparts a bonus of +20 more than usual.
It has been infused with the power of an earth elemental.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a basic project (159 difficulty) for an adventurer to modify.
Looking closely at the carmiln runestaff, you see that it will cost 2,000,000 coins.
It imparts a bonus of +6 more than usual.
It provides a boost of 10 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 8 to Influence Base.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Agility Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (6 difficulty) for an adventurer to modify.
Looking closely at the glowbark runestaff, you see that it will cost 500,000 coins.
It imparts a bonus of +22 more than usual.
It provides a boost of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (68 difficulty) for an adventurer to modify.
Looking closely at the orase runestaff, you see that it will cost 1,000,000 coins.
It imparts a bonus of +20 more than usual.
It provides a boost of 4 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 9 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 18 times.
The runestaff looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (49 difficulty) for an adventurer to modify.
Looking closely at the mossbark runestaff, you see that it will cost 1,000,000 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 6 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (31 difficulty) for an adventurer to modify.
Looking closely at the rowan runestaff, you see that it will cost 5,000,000 coins.
It imparts a bonus of +5 more than usual.
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 9 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (-3 difficulty) for an adventurer to modify.
Looking closely at the faewood runestaff, you see that it will cost 500,000 coins.
It imparts a bonus of +20 more than usual.
It is a holy item.
It provides a boost of 8 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 6 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The runestaff looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (48 difficulty) for an adventurer to modify.
Looking closely at the kakore runestaff, you see that it will cost 1,000,000 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (30 difficulty) for an adventurer to modify.
Looking closely at the carmiln runestaff, you see that it will cost 500,000 coins.
It imparts a bonus of +6 more than usual.
It provides a boost of 8 to Max Health.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 3 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (17 difficulty) for an adventurer to modify.