gsplayer413
02-26-2022, 07:42 AM
Just looking for estimates on a few items that seemed worth keeping.
a spiked mithril shield
It imparts a bonus of +5 more than usual.
It protects against magical attacks with a bonus of 8.
It appears to weigh about 5 pounds.
It is a simple project (45 difficulty) for an adventurer to modify.
Your careful inspection of a spiked mithril shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand. You also notice that it is spiked.
a garnet-set silver bracelet
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
The bracelet looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
a heart-cut aquamarine stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have a huge number of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
a faceted ruby barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
a spiked mithril shield
It imparts a bonus of +5 more than usual.
It protects against magical attacks with a bonus of 8.
It appears to weigh about 5 pounds.
It is a simple project (45 difficulty) for an adventurer to modify.
Your careful inspection of a spiked mithril shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand. You also notice that it is spiked.
a garnet-set silver bracelet
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
The bracelet looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
a heart-cut aquamarine stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have a huge number of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
a faceted ruby barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.