CaptContagious
02-24-2022, 04:42 PM
Spent 67k bs on this bad boy. Sold the ranger i made it for. Now trying to sell the bow. Ill take a loss and accept 50k bs!
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull composite bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 10% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store light within the composite bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
General Information
Tier: 2
Status: Inactive
Daylight stored: 140/150
Customization
Fire Color 1: white Fire Color 2: crimson
Gem: a golden topaz
Inactive Weapon Customization
Article: a dull
Adjective: composite
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: composite
Long (Post Noun):
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t imparts a bonus of +30 more than usual.
It has been infused with the power of a lightning bolt.
It appears to weigh about 3 pounds.
It is sighted to assist in aiming.
It is a complicated project (393 difficulty) for an adventurer to modify.
Can double plasma flare on the undead!
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull composite bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 10% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store light within the composite bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
General Information
Tier: 2
Status: Inactive
Daylight stored: 140/150
Customization
Fire Color 1: white Fire Color 2: crimson
Gem: a golden topaz
Inactive Weapon Customization
Article: a dull
Adjective: composite
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: composite
Long (Post Noun):
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t imparts a bonus of +30 more than usual.
It has been infused with the power of a lightning bolt.
It appears to weigh about 3 pounds.
It is sighted to assist in aiming.
It is a complicated project (393 difficulty) for an adventurer to modify.
Can double plasma flare on the undead!