Palcron
02-07-2022, 06:51 PM
Like the title says, selling the following. Once... Twice... Sold. Daily updates. Delivery wherever. If you have questions, feel free to ask.
Accepting silver or bloodscrip offers at 1m:1k
a gleaming imflass greathelm - +12 Dex Base, +9 Disarm Bonus, +10 Survival Bonus, +5 Health Recovery
MB: 1m
CB: 20m Nordred TWICE
BO: 50m in case anyone simply has to have it
The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 10 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The greathelm looks to have quite a few charges remaining.
Also willing to accept cash offers at $3 per.
Accepting silver or bloodscrip offers at 1m:1k
a gleaming imflass greathelm - +12 Dex Base, +9 Disarm Bonus, +10 Survival Bonus, +5 Health Recovery
MB: 1m
CB: 20m Nordred TWICE
BO: 50m in case anyone simply has to have it
The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 10 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The greathelm looks to have quite a few charges remaining.
Also willing to accept cash offers at $3 per.