Roblar
01-19-2022, 07:28 PM
some scarred double leather
52 services, crit padding - enchant it up!
It imparts a bonus of +10 more than usual.
It provides a boost of 2 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 6 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The leather looks to have one charge remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 16 pounds.
It is somewhat padded against critical blows.
It is a simple project (52 difficulty) for an adventurer to modify.
[Some scarred double leather has a combat effectiveness rating of 5 points of Critical padding and a 10.0% chance to have a combat effectiveness rating of 6. It has 2 of 20 services towards the next full rank of combat effectiveness.]
Sold in game
52 services, crit padding - enchant it up!
It imparts a bonus of +10 more than usual.
It provides a boost of 2 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 6 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The leather looks to have one charge remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 16 pounds.
It is somewhat padded against critical blows.
It is a simple project (52 difficulty) for an adventurer to modify.
[Some scarred double leather has a combat effectiveness rating of 5 points of Critical padding and a 10.0% chance to have a combat effectiveness rating of 6. It has 2 of 20 services towards the next full rank of combat effectiveness.]
Sold in game