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View Full Version : Official: Force on Force Updates on 12/15/2021



bluecenterlight
12-16-2021, 08:34 AM
So CM, TD, etc

"Force on Force has been updated to apply to all combat systems. Prior to this update, Force on Force only applied to melee attacks. In addition, Companions and Animates should count properly against creatures for Force on Force. Please see the wiki at https://gswiki.play.net/Multi_Opponent_Combat#Force_on_Force for detailed information on how Force on Force applies.

- Naijin

This message was originally posted in Combat, Magic, and Character Mechanics, Developer's Corner. To discuss the above, follow the link below.

http://forums.play.net/forums/19/327/2255/view/3895
"

Tgo01
12-16-2021, 08:41 AM
They seem determined to make pures suffer.

Gelston
12-16-2021, 08:43 AM
They seem determined to make pures suffer.

They should adjust MOC for this... Or create a magical version.

Orthin
12-16-2021, 08:47 AM
so if someone is MA a group of 5 they are really going to blitzkrieg solo mobs

Orthin
12-16-2021, 09:00 AM
I hope they adjust the TP costs for pures, that would be nice

dzulthu
12-16-2021, 09:15 AM
explains why I've been getting absolutely rekt by bandits this morning..

drumpel
12-16-2021, 09:26 AM
Oh what a fucking lovely addition! Why not make the tanked PSM3 SMR defense even more painful for pures? what could go wrong?

My level 60 reduxmage was already having issues with bandits having upwards of 50% chance to hit him with CMANs, this is going to be a lot worse for him so I might as well go back to avoiding bandits until he's post cap and can sink a crap ton of TPs into MOC.

Otherwise pures just need to keep doing what pures do, CC the shit out of rooms to keep this penalty from getting the best of us.

Donquix
12-16-2021, 10:53 AM
This already applied to PSM3 stuff. Nothing was changed for bandits. lol.

Orthin
12-16-2021, 11:09 AM
This already applied to PSM3 stuff. Nothing was changed for bandits. lol.

The annoucement above said previously FOF only applied to melee attacks. It now applying to all combat systems which makes it sound like now CMANs have an additional FOF penalty applied on top of whatever PSM3 already offered.

Donquix
12-16-2021, 11:30 AM
It was a lazy way to phrase the announcement. Nothing changed with SMR attacks, fof has applied to them since the psm review.

"Technically it already applied to SMR, so that doesn't change much." --Naijin yesterday

https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit
"Force on Force has been added to SMRv2 rolls. This applies the same as it does to other systems."

Orthin
12-16-2021, 11:40 AM
It was a lazy way to phrase the announcement. Nothing changed with SMR attacks, fof has applied to them since the psm review.

"Technically it already applied to SMR, so that doesn't change much." --Naijin yesterday

https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit
"Force on Force has been added to SMRv2 rolls. This applies the same as it does to other systems."

oh okay cool, thanks =)

gilchristr
12-16-2021, 09:49 PM
Wait lazy ambigous writing in documentation??? Thats inconceivable!