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View Full Version : GMs planning on limiting group sizes to 5



Tgo01
10-13-2021, 03:23 PM
I shit you not. Estild said he's in favor of limiting group sizes to 5 people for hunting grounds. It seems like this limit is just for the new hunting area but it sure sounds like he would love to make this the standard.

Seriously what the fuck is even going on anymore? I'm sure bots are to blame!

Maybe soon enough Estild will finally achieve his goal of turning this into a single player game. Bots will finally have been defeated!

Estild:


Yeah, we've discussed a hard cap on the group size. I think it was mostly a matter of what number, if we did. I was also partial to 5.

I just don't even have words anymore. It's like they are going out of their way to destroy this game as fast as possible. I'm sure if this change were implemented game wide there would be an exception for whatever that place is that you have to pay to get into with all those large groups that caused untold amounts of lag. Reim or something?

Gelston
10-13-2021, 03:28 PM
If it was only for specific hunting grounds, I could see it and be fine with it. Outside of that, dumbest fucking idea ever. It would destroy alot of MHO/CHE events and woulds be terrible for RP and all that.

Orthin
10-13-2021, 03:30 PM
If it was only for specific hunting grounds, I could see it and be fine with it. Outside of that, dumbest fucking idea ever. It would destroy alot of MHO/CHE events and woulds be terrible for RP and all that.

I like to tag along for Drakes Vanguard's events and depending on the night they easily go above 5 folks. This would be a pretty heart breaking change.

Gelston
10-13-2021, 03:33 PM
I like to tag along for Drakes Vanguard's events and depending on the night they easily go above 5 folks. This would be a pretty heart breaking change.

Oh, I mean like, brand new hunting grounds with features that make it clear that 5 is what you need. Not changing up old ones.

Tgo01
10-13-2021, 04:43 PM
If it was only for specific hunting grounds, I could see it and be fine with it. Outside of that, dumbest fucking idea ever. It would destroy alot of MHO/CHE events and woulds be terrible for RP and all that.

Yeah if it's just for this specific hunting ground then I don't really care. Well I kind of do because it's just a dumb idea all around, but at least if the cancer is contained it's not so bad.

Funny part is this discussion was prompted by someone who specifically said it would only affect me. Those people on Discord need to get over me already, I know I'm a big deal but come on.

gilchristr
10-13-2021, 06:07 PM
The ole nonmasastic cancer, not as bad

Neovik1
10-13-2021, 08:01 PM
I think you are taking this way out of context. This was all talks about hinterwilds and not any other current areas. It was just a conversation and no commitment to doing this for hinterwilds. The conversation was also about dungeon type areas too in the future which it could have mostly applied to. But it was just an open discussion about ideas where things were being thrown out to talk about. Is that not allowed?

Merzbow
10-13-2021, 08:06 PM
I fully support limiting giant MA groups in such new areas to prevent them from steamrolling content, farming new ascension rewards, and roiling up huge swarms.

Tgo01
10-13-2021, 08:10 PM
I think you are taking this way out of context. This was all talks about hinterwilds and not any other current areas. It was just a conversation and no commitment to doing this for hinterwilds. The conversation was also about dungeon type areas too in the future which it could have mostly applied to. But it was just an open discussion about ideas where things were being thrown out to talk about. Is that not allowed?

I said it was in relation to the new hunting area, I just said it sounded like Estild was on board with expanding this. Let's face it plenty of things in GS have started out as "Just this one area...." and quickly expanded to more areas.

I also just think it's a dumb idea in general. A group limit? Sure, why not? 5 is way too small. I think the current crop of GMs are treating GS like WoW.

Tgo01
10-13-2021, 08:11 PM
I fully support limiting giant MA groups in such new areas to prevent them from steamrolling content, farming new ascension rewards, and roiling up huge swarms.

I mean I could just as easily run 3 groups of 5 as I can one group of 15. What problem would this solve exactly?

Neovik1
10-13-2021, 08:18 PM
I said it was in relation to the new hunting area, I just said it sounded like Estild was on board with expanding this. Let's face it plenty of things in GS have started out as "Just this one area...." and quickly expanded to more areas.

I also just think it's a dumb idea in general. A group limit? Sure, why not? 5 is way too small. I think the current crop of GMs are treating GS like WoW.

I don't think it would be too bad for a future dungeon maybe? I'd hate to just be able to steam roll it with a large group and just become a spam fest where you have no idea what actually happened.

Tgo01
10-13-2021, 08:21 PM
I don't think it would be too bad for a future dungeon maybe? I'd hate to just be able to steam roll it with a large group and just become a spam fest where you have no idea what actually happened.

I don't think it would solve anything. 3 groups of 5 are just as effective a 1 group of 15.

I guess if they limited the total number of people in the hunting area altogether I guess, but that's even dumber.

This really seems like one of those "if it ain't broke don't fix it" situations.

Some people like to push the envelope of hunting in this game, I don't think that's such a bad thing. If they are worried about large MA groups causing swarms then allow people to enter instanced versions of the hunting area if it's that much of a problem. Or anyone in a group of 5 or fewer have their own instance and all other group sizes have another instance so the large groups would only cause swarms for themselves.

Things like that are a real solution, putting a hard cap on group sizes is just backwards and doesn't solve a single problem being pointed out.

Neovik1
10-13-2021, 08:28 PM
I mean there is a reason WoW limits group sizes. If the 40 man raids allowed 100 people then they would easily plow through the content. If you don't limit sizes of groups then you can't offer challenging rewarding content.

Tgo01
10-13-2021, 08:41 PM
Just like their "solution" to people gaining "too much" power and being able to keep 240 up all the time, their solution is to nerf 240 to have a 60 second cooldown between casts. How does that make any sense at all?

The GMs keep looking for the lazy way out. "We don't like that people have too much mana or mana regen and they can keep 240 up all the time, let's slap a 60 second cooldown on it!"

They could create an empowered version of 240 that people could use via evoke or something that costs 10 mana every time the spirit casts a spell but the spirit has like another +25 CS/bolt AS or something.

Or it could cost 4x the mana (160 mana) but during the entire 30 second duration the spirit does double damage or something.

Or they could just buff other spells to make them more useful so people are using more of their mana on other spells.

Lots of solutions to the "too much mana" "problem." Putting a 60 second cooldown on 240 doesn't even SOLVE the "too much mana" "problem", it just simply nerfs the spells so it is used less often thus resulting in people still having too much mana while hunting.

Tgo01
10-13-2021, 08:43 PM
I mean there is a reason WoW limits group sizes.

And like I said that's fine if they want to create an instanced version of the hunting area for everyone, but if they aren't doing that then it would be no different than if WoW allowed 3 groups of 5 people into the same instance.

But maybe I misunderstood this new hunting area and it is in fact instanced. But again punishing people for hunting in large groups is just dumb, allow them their own instance, then why does it matter if they are causing swarms?

gilchristr
10-13-2021, 08:48 PM
Reminds me of the 1 unit per tile rule they added to the Civilization series with civ5 (instead of allowing unlimited stacks). A very binary solution to a percieved problem (is it a problem really though???), much like a limit of "5" to a group.

Neovik1
10-13-2021, 08:50 PM
And like I said that's fine if they want to create an instanced version of the hunting area for everyone, but if they aren't doing that then it would be no different than if WoW allowed 3 groups of 5 people into the same instance.

But maybe I misunderstood this new hunting area and it is in fact instanced. But again punishing people for hunting in large groups is just dumb, allow them their own instance, then why does it matter if they are causing swarms?

Oh I gotcha. I misunderstood that part. Yeah I think it would have to be instanced or else what you said would happen. But I don't think they are limiting the hinterwilds. Probably new dungeon type areas in the future maybe.

Tgo01
10-13-2021, 08:55 PM
Reminds me of the 1 unit per tile rule they added to the series (instead of allowing unlimited stacks). A very binary solution to a percieved problem (is it a problem really though???), much like a limit of "5" to a group.

Which game is that?


Oh I gotcha. I misunderstood that part. Yeah I think it would have to be instanced or else what you said would happen. But I don't think they are limiting the hinterwilds. Probably new dungeon type areas in the future maybe.

Oh I thought this was The Hinterlands. If they created an area that was specifically meant to be done in a group of only 5 then that's fine. But it sounds like they want to do this for all future hunting areas and possibly even expand to older ones. But maybe I'm just reading too much into that.

dzulthu
10-13-2021, 08:59 PM
Would it help with lag at all? The KF lag from people using 709 and building up mobs in one room can be super frustrating

Neovik1
10-13-2021, 09:47 PM
Which game is that?



Oh I thought this was The Hinterlands. If they created an area that was specifically meant to be done in a group of only 5 then that's fine. But it sounds like they want to do this for all future hunting areas and possibly even expand to older ones. But maybe I'm just reading too much into that.

I think it was really just an open ended discussion. That could still happen where a new hunting area has a group size that's limited. But I think if it's not instanced like you said it kind of circumvents it all. But who knows what the future holds. Hinterwilds could completely change before it's released.

gilchristr
10-13-2021, 09:55 PM
Opps, looks like I missed the word "civ" before series. Haha, that makes me just seem ?!?crazy?!?

Post edited...

Tgo01
10-13-2021, 10:06 PM
Would it help with lag at all?

I highly doubt it.

Tgo01
10-13-2021, 10:06 PM
Opps, looks like I missed the word "civ" before series. Haha, that makes me just seem ?!?crazy?!?

Post edited...

Ah yeah, Civ. Speaking of which I should play that some more :O

Parkbandit
10-14-2021, 09:25 AM
Outside of that, dumbest fucking idea ever.

Dumber than all the history/spell changes because they sounded like they were racially motivated?

drumpel
10-14-2021, 09:26 AM
Future group and movement update...I can see it now!

GMs let us know that rooms will no longer accommodate more than 5 people per room, which means you're limited to 5 people per group - unless the room is unlocked (merchant events, gatherings of such things and so on).

Then there would be me one day, out for a hunt on my own and as I'm walking through the hunting grounds....



[Random Area, Hunting grounds]
This is a random looking area, but nothing special stands out. There are some trees and maybe some rocks and a small puddle of muddy water that probably isn't safe to drink from.
Obvious paths: southeast, northwest


>se

You cannot move that way, there are too many people in your path.

>peer se



You peer se and see...

[Random Area, More Hunting grounds]
More stuff here. Like, trees and stuff. A dirt path is there.
Also here: Wizard, Warrior, Bard, Sorcerer and Empath


'Okay, I'll just go back the way I came from and continue hunting that direction

You say, "Okay, I'll just go back the way I came from and continue hunting that direction."

>nw

You cannot move that way, there are too many people in your path.

>peer nw



You peer nw and see...

[Random Area, Hunting grounds you just came from]
You see a rock. Just a rock. Nothing else here except for a rock. The rest of the area is completely void of anything else, except that one lone, little rock.
Also here: Monk, Empath, Wizard, Bard, Paladin



'This is stupid....I'm stuck.

You say, "This is stupid....I'm stuck."

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.

'Seriously! What the fuck! I can't move from this spot.....this is fucking stupid!

You yell, "Seriously! What the fuck! I can't move from this spot.....this is fucking stupid!"

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.
>nw

You cannot move that way, there are too many people in your path.
>se

You cannot move that way, there are too many people in your path.

Gelston
10-14-2021, 09:33 AM
Eh, I think it'll be more of an instanced thing limited at 5 to get in per instance. Other ways might include only counting the first 5 people in a group for hunting pressure/shared XP or just saying "You need to remove # from your group!!" and then giving the group nothing for hunting until they do. I doubt they are ever planning on limiting the number of people in rooms.

Methais
10-14-2021, 03:02 PM
I fully support limiting giant MA groups in such new areas to prevent them from steamrolling content, farming new ascension rewards, and roiling up huge swarms.

Swarms are fun though. :(

Methais
10-14-2021, 03:49 PM
Just like their "solution" to people gaining "too much" power and being able to keep 240 up all the time, their solution is to nerf 240 to have a 60 second cooldown between casts. How does that make any sense at all?

The GMs keep looking for the lazy way out. "We don't like that people have too much mana or mana regen and they can keep 240 up all the time, let's slap a 60 second cooldown on it!"

They could create an empowered version of 240 that people could use via evoke or something that costs 10 mana every time the spirit casts a spell but the spirit has like another +25 CS/bolt AS or something.

Or it could cost 4x the mana (160 mana) but during the entire 30 second duration the spirit does double damage or something.

Or they could just buff other spells to make them more useful so people are using more of their mana on other spells.

Lots of solutions to the "too much mana" "problem." Putting a 60 second cooldown on 240 doesn't even SOLVE the "too much mana" "problem", it just simply nerfs the spells so it is used less often thus resulting in people still having too much mana while hunting.

https://i.imgur.com/RYzeuoo.png

Realk
10-14-2021, 04:19 PM
the tv commercials never made me wonder if that tape works... now i'm curious though... thanks.

Methais
10-14-2021, 04:39 PM
the tv commercials never made me wonder if that tape works... now i'm curious though... thanks.

It works remarkably well, though I haven't used it to plug up any giant leaks like that, so I can't really say for sure.

Stanley Burrell
10-14-2021, 06:45 PM
There can't possibly been any way, for you worrywarts, that this will have a trickle down effect for other hunting areas aside from the less-than-5 specific area. Think about guys like Svardin and other folks/MHOs/CHEs/etc. doing big hunts for a good cause...It's definitely not going to happen other than a very finite area methinks.

Gaius2745ml49
10-15-2021, 12:07 AM
Reim groups are still causing too much lag I guess. They've stated in the past when Reim was opened the game code would have to be rewritten to handle large size Reim groups. Whoever the product manager at the time was said that probably wasn't in the works.

gilchristr
10-19-2021, 11:09 PM
"the tv commercials never made me wonder if that tape works... now i'm curious though... thanks. "

Works good for brazilian waxing your woman. They just couldnt show that due to FCC restrictions...

Tgo01
10-21-2021, 10:04 PM
Now that the race/profession potions have been released I think it's pretty hilarious people were giving me shit on Discord for creating this thread because the GMs said this change would ONLY affect Hinterwilds.

Haven't the GMs also been saying for decades that we would never be able to change our character's race, class, name, or gender? And yet here we are.

Just a reminder that what the GMs say today means exactly shit in terms of what they might do tomorrow.

drumpel
10-22-2021, 09:50 AM
Now that the race/profession potions have been released I think it's pretty hilarious people were giving me shit on Discord for creating this thread because the GMs said this change would ONLY affect Hinterwilds.

Haven't the GMs also been saying for decades that we would never be able to change our character's race, class, name, or gender? And yet here we are.

Just a reminder that what the GMs say today means exactly shit in terms of what they might do tomorrow.

This is nothing like how ensorcell would never be available as a merchant offering, it would only be done by players.

Methais
10-22-2021, 10:46 AM
Now that the race/profession potions have been released I think it's pretty hilarious people were giving me shit on Discord for creating this thread because the GMs said this change would ONLY affect Hinterwilds.

Haven't the GMs also been saying for decades that we would never be able to change our character's race, class, name, or gender? And yet here we are.

Just a reminder that what the GMs say today means exactly shit in terms of what they might do tomorrow.

"We can't do that" really means "We don't feel like doing that."

Tgo01
12-21-2021, 09:53 PM
Estild on Discord just a few minutes ago:


Pretty much every RPG has a group limit. GS's implementation just proved why it's needed for multiple reasons (mainly balance and performance).

Sure sounds like they want to take this group limit size game wide someday. And people gave me shit on Discord for being worried that the GMs weren't going to just limit group sizes to the new hunting area The Hinterwilds. They already said the nerfs they introduced in Hinterwilds are going game wide someday so why would people think the group limit thing was just going to stay in the new hunting area as well?

drumpel
12-21-2021, 10:32 PM
Estild on Discord just a few minutes ago:



Sure sounds like they want to take this group limit size game wide someday. And people gave me shit on Discord for being worried that the GMs weren't going to just limit group sizes to the new hunting area The Hinterwilds. They already said the nerfs they introduced in Hinterwilds are going game wide someday so why would people think the group limit thing was just going to stay in the new hunting area as well?


I guess the whole point of casting mass spells for groups of people is going out the window. If that's the case, they better make the invoker 24/7 for people.


yell 'Casting mass guards and blurs in TSC!

You belt out, "Casting mass guards and blurs in TSC!"

Person 1 joins you.
Person 2 joins you.
Person 3 joins you.
Person 4 joins you.
Person 5 joins you.
Person 6 is too fucking stupid to know how to join your group.
Person 7 is also too fucking stupid.
Person 8, ha! What a fucking loser. Too slow!
Person 6 tried to join you a second time, they must be fucking retarded or something.

Person 6 asks, "Can you cast another set when you're done with that one because I'm too fucking stupid to know how to join your group?"

Person 9 tries to join you and fails, just like they do with everything else in their lives.
Person 10 tries to join you....another moron.
Person 11 tries to join you. Yeah, no. Go away!

You cast a bunch of mass spells.

You disband your group.
You open your group.

yell 'Casting mass guards and blurs in TSC!

You belt out, "Casting mass guards and blurs in TSC!"

Person 7 joins you.
Person 8 joins you.
Person 9 joins you.
Person 10 joins you.
Person 11 joins you.
Person 6...look at this fucking slow bastard. Too dumb and too fucking slow to join your group again. HAHAHAHA!

Person 6 says, "This sucks. I just wanted some mass spells. The group changes suck."

bluecenterlight
12-22-2021, 06:30 AM
This impacts me almost zero, but it's not like they could make group size be different on nodes or in town for everyone to get mass spells... TBH though I haven't seen any large groups post the loot cap change.

What am I missing?

Orthin
12-22-2021, 07:25 AM
This impacts me almost zero, but it's not like they could make group size be different on nodes or in town for everyone to get mass spells... TBH though I haven't seen any large groups post the loot cap change.

What am I missing?

Well this would impact groups like Drakes Vanguard. Depending on the event they will most certainly have more than 5 people. Other events too, I know the monthly TV warcamp grouping can have more than 5 people. So if this did go game wide versus just a specific hunting area it would impact people for sure.

rolfard
12-22-2021, 07:37 AM
What about those legendary dwarven swords and legendary shields that require groups greater than 5 for the max benefit? Obviously designed with groups larger than 5 in mind

Tuxedo Gin
12-22-2021, 07:49 AM
Don't worry. There will be a "group size expansion permit" in the Simucoin store.

Methais
12-22-2021, 03:20 PM
Estild is a fucking retard and probably has no idea how to play GS without GM god mode enabled 24/7.

Stanley Burrell
12-22-2021, 03:27 PM
Estild on Discord just a few minutes ago:



Sure sounds like they want to take this group limit size game wide someday. And people gave me shit on Discord for being worried that the GMs weren't going to just limit group sizes to the new hunting area The Hinterwilds. They already said the nerfs they introduced in Hinterwilds are going game wide someday so why would people think the group limit thing was just going to stay in the new hunting area as well?

Oookay, so still hoping this is for a finite hunting area and not going to do stuff like mess with MHO/CHE-sponsored group hunts??

I dunno.

Stanley Burrell
12-22-2021, 03:28 PM
Actually hold up, Mr. Dreaven, could this infringe on Dreavening groups? Er?

Gelston
12-22-2021, 03:40 PM
Actually hold up, Mr. Dreaven, could this infringe on Dreavening groups? Er?

That is probably his main gripe. It would totally destroy Dreavenings.

Tgo01
12-22-2021, 03:47 PM
It wouldn’t really affect Dreavenings too much, unless they limit how many people can be in the same room as well. I just wouldn’t be able to hand out mass spells as easily.

I just think group limits are unneeded in GS. The game has been fine without group limits for decades now, why do we suddenly need them?

AnOrdim
12-22-2021, 04:04 PM
I just think group limits are unneeded in GS. The game has been fine without group limits for decades now, why do we suddenly need them?

The game engine takes a huge shit when large groups do combat in the same room. Limiting groups is a dog shit way of addressing the problem for sure, but its been proven over and over again that if you cram a shitload of people in a room and do ANYTHING the game crashes or lags. The two most recent examples being the Ravager storyline whenever combat was focused on a single room and then at EG during the finale when they tried to have stuff happen to every character in the room. It's also not a joke about "hope we don't crash the game" when RPAs are given out at mania events.

They invested zero money into the back end of the game and use volunteer labor to mess around with the front end side.

Tgo01
12-22-2021, 04:11 PM
The game engine takes a huge shit when large groups do combat in the same room. Limiting groups is a dog shit way of addressing the problem for sure, but its been proven over and over again that if you cram a shitload of people in a room and do ANYTHING the game crashes or lags. The two most recent examples being the Ravager storyline whenever combat was focused on a single room and then at EG during the finale when they tried to have stuff happen to every character in the room. It's also not a joke about "hope we don't crash the game" when RPAs are given out at mania events.

They invested zero money into the back end of the game and use volunteer labor to mess around with the front end side.

Yes but limiting group sizes doesn’t fix any of that, limiting the number of people in the same room would.

But I should stop before I give the GMs the idea to limit the number of people in the same room to 5.

Also 5 is way too small for group sizes if they are doing this for game stability issues.

AnOrdim
12-22-2021, 05:22 PM
Yes but limiting group sizes doesn’t fix any of that, limiting the number of people in the same room would.

But I should stop before I give the GMs the idea to limit the number of people in the same room to 5.

Also 5 is way too small for group sizes if they are doing this for game stability issues.

The real fix is to invest in the backend and pay someone who knows how to code to update the engine and optimize it to support large groups and activity. But they can't even change the character mangler or the simucoin shop so welp.

Tgo01
12-22-2021, 05:45 PM
The real fix is to invest in the backend and pay someone who knows how to code to update the engine and optimize it to support large groups and activity. But they can't even change the character mangler or the simucoin shop so welp.

Yeah they ain't gonna pay to fix shit.

Gelston
12-22-2021, 05:47 PM
One of my first tasks after winning the lottery and acquiring Simu is to have a full rewrite and creation of a superior, modern engine with paid coders doing it.

Tgo01
12-22-2021, 05:59 PM
One of my first tasks after winning the lottery and acquiring Simu is to have a full rewrite and creation of a superior, modern engine with paid coders doing it.

Do it!

Gelston
12-22-2021, 06:04 PM
Do it!

I need to win the lottery first.

Also, I need to buy tickets for the lottery, which I never do.

Tuxedo Gin
12-23-2021, 04:49 AM
One of my first tasks after winning the lottery and acquiring Simu is to have a full rewrite and creation of a superior, modern engine with paid coders doing it.

I always told myself I'd do this, too. The world and IP are wasted on the fools that run the show.