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View Full Version : Officials: Suffusion Released



Risen
10-13-2021, 09:43 AM
A new verb suffuse has been released. This verb will allow any classes with a service offering (925, 735, tattoos, grit, etc.) to convert profession resource points (essence, necro, grit, motes) into an alternative energy that can be used to offset skill deficiencies. The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year.http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3739

Tgo01
10-13-2021, 02:55 PM
Looks good. We need more of these types of changes and fewer nerfs.

Orthin
10-13-2021, 03:12 PM
Looks good. We need more of these types of changes and fewer nerfs.

Everytime you Suffuse you add 1 sec to 515

Tgo01
10-13-2021, 03:16 PM
Everytime you Suffuse you add 1 sec to 515

!!!!!!!!!!!!

Vindicate
10-13-2021, 06:40 PM
!!!!!!!!!!!!

Suffuce it to say

Tgo01
10-13-2021, 07:52 PM
Suffuce it to say

Oh no you didn't!

hamsquatch
10-13-2021, 07:59 PM
I’ve heard if you don’t suffuse it you lose it

Vindicate
10-14-2021, 04:47 PM
I admit i'm paying very little attention to this so it might be a stupid question.

But if we are simply just converting one thing, say 150 grit to another thing, 1 super grit. Why not just increase the amount of grit one can hold and add that to the cost of doing whatever we are doing with grit?

Methais
10-14-2021, 04:48 PM
Only losers suffuse drugs.


I admit i'm paying very little attention to this so it might be a stupid question.

But if we are simply just converting one thing, say 150 grit to another thing, 1 super grit. Why not just increase the amount of grit one can hold and add that to the cost of doing whatever we are doing with grit?

Because Simu and autism.

Orthin
10-14-2021, 04:50 PM
I admit i'm paying very little attention to this so it might be a stupid question.

But if we are simply just converting one thing, say 150 grit to another thing, 1 super grit. Why not just increase the amount of grit one can hold and add that to the cost of doing whatever we are doing with grit?

from reading this it sounds like the suffuse helps lower difficulty or increase capability. so adding more grit/essence etc would not necessarily = being able to gritting an item you couldn't previously. The actual way it works though I am unsure of

Tgo01
10-14-2021, 05:06 PM
from reading this it sounds like the suffuse helps lower difficulty or increase capability. so adding more grit/essence etc would not necessarily = being able to gritting an item you couldn't previously. The actual way it works though I am unsure of

I think he means like let's say 10k grit can be converted to increase their bonus by 1 point when trying to improve a weapon. Instead of converting 10k grit into 1 bonus why not allow people to accumulate 300k grit then the extra 100k grit over 200k can be used to effectively increase the warrior's bonus by 10 and would be consumed in the process.

I'm assuming the reason they didn't do this is because they don't want people to be able to store more than 200k of a resource because of reasons. I dunno, maybe the game can't handle numbers that large.

I tease of course. Or do I?

hamsquatch
10-14-2021, 07:03 PM
Only losers suffuse drugs.



Because Simu and autism.

This sounds like a suffusion of responsibility

gilchristr
10-14-2021, 07:49 PM
I'm impressed that you all apparantly understand what this mechanic is from the text of the annoucement.

"The actual way it works though I am unsure of"

That's how I felt on reading the annoucement.

stormcrow
10-14-2021, 08:03 PM
ok .. thanks .. I thought I was the only one who didn't understand what that announcement was trying to tell me.



I'm impressed that you all apparantly understand what this mechanic is from the text of the annoucement.

"The actual way it works though I am unsure of"

That's how I felt on reading the annoucement.

Taernath
10-14-2021, 08:09 PM
I *think* it's saying you can convert something like excess wizard juice for better enchanting rolls.

Tgo01
10-14-2021, 08:18 PM
I *think* it's saying you can convert something like excess wizard juice for better enchanting rolls.

That's what it sounds like.

Like you can convert 50k Wizard essence into Suffuse and then you can use this extra 50k of Suffuse energy to increase your skill by like 50 or whatever the conversion rate is, you would then lose the 50k of Suffuse when you cast, I would imagine you would lose it anyways. If the GMs were really awesome the cast would automatically only use up however much Suffuse energy you need in order to achieve a 99% success rate, or allow you to say how much Suffuse energy you want to use for one cast. I haven't looked into how that part works.

gilchristr
10-14-2021, 08:19 PM
"I *think* it's saying you can convert something like excess wizard juice for better enchanting rolls. "

Right, but what are the details. Like is so often the case with badly written announcements, I will have to wait for another player to explain it to me. Seems so weird that the GM cannot explain it to me.

bluecenterlight
10-14-2021, 08:29 PM
Hard & fast numbers are going to be difficult to nail down for awhile since they vary by Prof. I see it as an excellent change that gives players a path to continue to improve gear without a paywall and/or crazy mutant builds. Especially with Prof services being added, item difficulties can still be overcome to a degree.

As to speed, well they give us a rough idea,

"The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year."

I don't know what that truthfully means on something like a 9x-10x for a wizard though.

hamsquatch
10-14-2021, 08:34 PM
This might help, maybe not, who knows. From the below I would need to suffuse 66,150 grit for the 441 points of suffused energy needed.

Given that "SUFFUSE APPLY {amount} Grants {amount} in skill for 5 minutes or until your next attempt," that means that 1 service on my maul done by me is 91,150 grit.

With that math it only makes sense to try to overcome smaller gaps. I am probably around 300 difficulty points under where I need to be for my maul. I'll get a bard to give me the difficulty to try to understand the math a bit better..


>feat wps assess crit maul
You examine the black mithril maul for critical weighting, and estimate that doing so is completely beyond your abilities.

Modifying the black mithril maul will take 25,000 grit. To attempt the modification, click APPLY in the next minute.
Roundtime: 5 sec.


>suffuse estimate
You examine the black mithril maul for sighting, and estimate that doing so is completely beyond your abilities.
You will need at least 441 suffused energy to successfully work on the black mithril maul.

NOTE: This is an estimate and dependent on the conditions present at time of use. Stats, room, caster condition, and other variables may impact this value. This estimate is best used under ideal service conditions for best results.


>suffuse convert

You currently have 49822 grit available for conversion at a rate of one suffusion point per 150 grit.

You must enter a valid amount of grit to use this ability.
Usage: SUFFUSE CONVERT {grit}

Tgo01
10-14-2021, 08:35 PM
"The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year."

If that's 26 weeks for a +500 skill chance that translates to roughly 19 skill every week/50k essence. Which isn't bad if you're just 50 points away from being able to get that final cast, but 26 weeks worth of energy is a lot just for +500 skill. Something to work towards I suppose.

Taernath
10-14-2021, 08:39 PM
"I *think* it's saying you can convert something like excess wizard juice for better enchanting rolls. "

Right, but what are the details. Like is so often the case with badly written announcements, I will have to wait for another player to explain it to me. Seems so weird that the GM cannot explain it to me.

They hate explaining formulas, it's been that way forever... especially if it's a pet project. I think some of them get off on it. Like 90% of the stuff we know is because a player hammered at it for months.

Orthin
10-14-2021, 08:40 PM
rogues better start suffusing for their serv...ice...

gilchristr
10-14-2021, 08:56 PM
"They hate explaining formulas, it's been that way forever..."

I think they hate writing, and just want to get back to coding shit as soon as possible.

Tgo01
10-14-2021, 09:17 PM
You currently have 49822 grit available for conversion at a rate of one suffusion point per 150 grit.

Do warriors just have a really good conversion rate or what? 150 grit of one suffusion point is practically nothing. You can increase your skill by +1000 for just 150k grit, which is just 3 weeks worth of grit.

Apparently warriors do have a good conversion rate, just checked my wizard and his is one suffusion per 400 essence.

Sorcerer, Monk, and Bard is 1/2000 energy.

Even wizards aren't bad. To boost your skill by +500 only costs 200k energy which is only 4 weeks.

Unless 1 point of suffusion != 1 point of difficulty, which is entirely possible.

stormcrow
10-14-2021, 09:25 PM
just write me a script for all this stuff ....

Tgo01
10-14-2021, 09:26 PM
just write me a script for all this stuff ....

Never!

Just give me all of your wizard and sorc points then you won't have to worry about it.

Archigeek
10-14-2021, 11:40 PM
Do warriors just have a really good conversion rate or what? 150 grit of one suffusion point is practically nothing. You can increase your skill by +1000 for just 150k grit, which is just 3 weeks worth of grit.

Apparently warriors do have a good conversion rate, just checked my wizard and his is one suffusion per 400 essence.

Sorcerer, Monk, and Bard is 1/2000 energy.

Even wizards aren't bad. To boost your skill by +500 only costs 200k energy which is only 4 weeks.

Unless 1 point of suffusion != 1 point of difficulty, which is entirely possible.

I think for warriors it takes so many more services to have an impact that it almost doesn't matter. Who's going to spend 3 weeks of grit to add 1 point of WPS service? I could see using it for lower thresholds maybe, but if it's that much you might as well go to the WPS wagon.

Tgo01
10-14-2021, 11:47 PM
I think for warriors it takes so many more services to have an impact that it almost doesn't matter. Who's going to spend 3 weeks of grit to add 1 point of WPS service? I could see using it for lower thresholds maybe, but if it's that much you might as well go to the WPS wagon.

Yeah they really need to rework grit. 25k for one service is dumb. Maybe like 5k grit, then they could use that extra 20k to boost their skill up and do more difficult pieces.

hamsquatch
10-15-2021, 12:03 AM
I'll just leave this here.

You examine the claidhmore for sighting, and estimate that doing so is completely beyond your abilities.
You will need at least 1559 suffused energy to successfully work on the claidhmore.

Tgo01
10-15-2021, 12:17 AM
I'll just leave this here.

You examine the claidhmore for sighting, and estimate that doing so is completely beyond your abilities.
You will need at least 1559 suffused energy to successfully work on the claidhmore.

So ~233k grit just for the suffuse then another 25k grit for the service and you need what, like 40 services to increase the crit weighting?

Sounds legit.

Roblar
10-15-2021, 02:28 AM
You need 200 services to add 1 CER of crit to a claidhmore.

And that's ok, I don't expect any warrior to be able to wps a claidhmore (but technically they can try), nor mages, sorcerers etc to do similar items. Some things should stay out of player reach.

gilchristr
10-15-2021, 03:00 AM
The stamina returns from a T1 ensorcell are so high compared to no ensorcell, it seems like it could be worthwhile to T1 a claid but I do not know the details enough to be able to evaluate. It seems like you and dreaven could quanitify it. I'll figure it out eventually, which is fine.

Tgo01
10-15-2021, 03:15 AM
The stamina returns from a T1 ensorcell are so high compared to no ensorcell, it seems like it could be worthwhile to T1 a claid but I do not know the details enough to be able to evaluate. It seems like you and dreaven could quanitify it. I'll figure it out eventually, which is fine.

Well assuming 1 point of suffusion equals 1 point of difficulty, needing 1559 suffusion would require 3,118,000 necro energy, which would take 62 weeks. This is assuming you can even save up that much, with their talk about doing 2 T5s a year with a +500 bonus sounds like +500 is the most you can save up.

Winter
10-15-2021, 06:08 AM
A 900 skill mutant Wizard with a 5 DR potions should take about a year and half to enchant a 0x claidh to +25. So that's 250k BS plus 300m silvers at 80 silvers per mutant essence.

Is that really worth it? However I know there are some 7x claidhs about and I'm sure with this change people will eventually bring them +50.

Archigeek
10-15-2021, 08:59 AM
Yeah they really need to rework grit. 25k for one service is dumb. Maybe like 5k grit, then they could use that extra 20k to boost their skill up and do more difficult pieces.

That sounds a lot more useful.

hamsquatch
10-15-2021, 09:51 AM
I don't expect any warrior to be able to wps a claidhmore (but technically they can try), nor mages, sorcerers etc to do similar items. Some things should stay out of player reach.

+1

Izzy
10-15-2021, 11:02 AM
Why would you need that much? Suffusion is added to your base skill. A basic claid starts out at 1600 difficulty, assuming a sorc can reasonably reach 850 bonus with a mutant build you're only looking at 800 suffused skill necessary. Could also combine with the DR potions for another -500.

Also, they've specified there's no cap on suffusion, outside of limitations of earning your resource in the first place.

Demihuman
10-15-2021, 02:26 PM
I am curious what folks think about the last portion of the announcement...."to convert profession resource points...into an alternative energy that can be used to offset skill deficiencies." There is also another sentence in there about "suffused energy required to completely offset skill inadequacies."

When I read this, my assumption was that this was primarily useful for lower level and lower capped characters, because at some point a character will be able to maximize their professional skills such that there would be relatively little deficiency to offset.

By way of example, a well-capped wizard with max AS, MIU, EMC etc. skills and (pick a number...)150 wiz ranks. To try a very high-level enchant, you can buy a couple fixskills to bring up the wiz ranks to 303 and back...or you could use suffusion to make up the difference for the missing (153) Wiz ranks. But if you already have or go up to 303 wiz ranks, arguably there would no "skill deficiency" to overcome and suffusion would be useless. Perhaps I am reading this too literally, but it seems to raise the question as to whether the new suffusion ability allows a character to go beyond all of their native skills to perform ultra high-end services, or only is useful to make-up limitations due to training/levels.

D

Methais
10-15-2021, 02:29 PM
I am curious what folks think about the last portion of the announcement...."to convert profession resource points...into an alternative energy that can be used to offset skill deficiencies." There is also another sentence in there about "suffused energy required to completely offset skill inadequacies."

When I read this, my assumption was that this was primarily useful for lower level and lower capped characters, because at some point a character will be able to maximize their professional skills such that there would be relatively little deficiency to offset.

By way of example, a well-capped wizard with max AS, MIU, EMC etc. skills and (pick a number...)150 wiz ranks. To try a very high-level enchant, you can buy a couple fixskills to bring up the wiz ranks to 303 and back...or you could use suffusion to make up the difference for the missing (153) Wiz ranks. But if you already have or go up to 303 wiz ranks, arguably there would no "skill deficiency" to overcome and suffusion would be useless. Perhaps I am reading this too literally, but it seems to raise the question as to whether the new suffusion ability allows a character to go beyond all of their native skills to perform ultra high-end services, or only is useful to make-up limitations due to training/levels.

D

I see it like those enchant skill booster potions that give you I think +500 bonus to your next cast. Just in much smaller doses that stack over time.

Archigeek
10-15-2021, 04:39 PM
>suffuse estimate
You examine the krodera full plate for sighting, and estimate that doing so is completely beyond your abilities.
You will need at least 2613 suffused energy to successfully work on the krodera full plate.

You are probably better off selling your grit and paying the blacksmith to WPS your stuff if it's high level. You could say, "yeah but I can do both!" Sure, but not enough to be worth it for grit.

This is totally a sweet deal though if you're working on other projects that are just out of reach, or even moreso if you're a sorcerer or wizard who can now work on a lot more stuff.

PS: looking for ensorcellment for my armor.

Gaius2745ml49
11-05-2021, 06:17 PM
That's probably not going to happen, at least not lessening it to that extent.

lexbubba
11-06-2021, 11:16 AM
This seems like it will theoretically benefit sorcs and wizards the most. Being able to gain difficulty negation on a single ensorcell or enchant seems befencial and possibly sizeable. Maybe it means one day I can get my 1500 difficulty plate past T2 ensorcell with a combo of this and super duper potions. Warriors don't seem to gain much benefit because it is a difficultly savings on a single service which by itself adds hardly anything. Maybe if you gain that difficulty benefit on the next 5 or 10 services you add, that might be better. Monks at cap gain zero benefit from this because many can already do much more difficulty than T5 tats require.

Maerit
11-06-2021, 05:26 PM
I've been suffusing energy on my bard because even at 12mil XP there are still items @ max difficulty that I can't touch to loresing unlock, and since no one is buying (my) LKP, I might as well stash it for those exceedingly difficult items. I've done some suffusion on my sorcerer to get over the hump and not have to fixskill to finish the T5 ensorcell on some slightly challenging armor.