View Full Version : Sorc review
It looks like the sorcerer review died. And we are on to the bard review.
Tgo01
10-06-2021, 02:03 AM
It looks like the sorcerer review died. And we are on to the bard review.
Sorcerers should consider themselves lucky.
caelric
10-06-2021, 04:14 AM
Sorcerers should consider themselves lucky.
Agreed.
Orthin
10-06-2021, 07:38 AM
I did like the idea of the 725 minor demon thing, but did not like most of the other things, so probably a good thing
Rinualdo
10-06-2021, 08:28 AM
The sorcerer review is in coding.
Orthin
10-06-2021, 08:37 AM
The sorcerer review is in coding.
like they moved forward with it and next step is testing? Sorry I am not too saavy with that stuff
Gelston
10-06-2021, 08:38 AM
The sorc review looked fun to me. I was going to come back and roll up a sorc to play around with it a little.
Tgo01
10-06-2021, 09:08 AM
The sorc review looked fun to me. I was going to come back and roll up a sorc to play around with it a little.
Yeah but the Ranger review was lackluster at best and the bard review and wizard review look like flaming garbage so I’m skeptical the sorcerer review will actually be good. But who knows, maybe they can manage to get something right 25% of the time.
Rinualdo
10-06-2021, 09:14 AM
like they moved forward with it and next step is testing? Sorry I am not too saavy with that stuff
The review proposal was posted in March, I think. Zissu had some RL things come up but is now back working on it. She's actively coding the proposal and people are providing feedback in the sorcreview thread. After the coding is finished, the next step would presumably to put it on test.
Gelston
10-06-2021, 09:24 AM
Yeah but the Ranger review was lackluster at best and the bard review and wizard review look like flaming garbage so I’m skeptical the sorcerer review will actually be good. But who knows, maybe they can manage to get something right 25% of the time.
The spell changes looked fun to me. I don't gaf about rangers or wizards.
Orthin
10-06-2021, 10:00 AM
Yeah but the Ranger review was lackluster at best and the bard review and wizard review look like flaming garbage so I’m skeptical the sorcerer review will actually be good. But who knows, maybe they can manage to get something right 25% of the time.
I personally thought the ranger updates were the tits. But at that time I didn't have a capped ranger hunting using 616 only. I do love them though now that I have a capped ranger (archer, not caster)
I don’t see how they can make us much worse, I basically just 705 or 719 everything. It doesn’t look like they are touching those spells.
I think almost anything will be an improvement.
Methais
10-06-2021, 11:30 AM
It looks like the sorcerer review died. And we are on to the bard review.
Pretty sure they said wizards and sorcerers will get wrecked after the bard review is done.
Orthin
10-06-2021, 01:47 PM
blurb nevermind it didn't work for me
https://docs.google.com/document/u/0/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/mobilebasic
Here we are on sorc review. There is a huge discussion on discord. It looks like a buff on most stuff. They are buffing 705 slightly, leaving 719 alone. As far as I’m concerned everything else is gravy. Looks like sorcs will have to choose between demon and necro lore, which I’m happy with. I like the idea of diversity in sorc builds. Also, it looks like it will be easier to maintain minions and not have to do a gay sacrifice every 45 min etc… I’m curious how they are going to differentiate pets. Are they going to have shitty attacks? Or swing a bad ass 600 as etc.
I’d really like to have 200 ranks in demon. This would really buff 713 and defense 704, at the cost of 716, 711 and ensorcel flares.
Most of the new attack spells (damage over time) look great for younger sorcs, but post cap, I imagine we’ll still go back to 705 or DC for speed.
One thing I’m disappointed in is lack of integration with spirit and elemental lores. There could be lots of creative synergies or at least RP opportunities.
With the new shadow essence resource doesn’t look too bad. I assume it will be monitizable, so start saving up to pay for some ring or something that gives plus +1 or whatever.
Tgo01
10-06-2021, 05:14 PM
With the new shadow essence resource doesn’t look too bad. I assume it will be monitizable, so start saving up to pay for some ring or something that gives plus +1 or whatever.
Looks like the shadow essence resource just lets you do sacrifice stuffs, unless I missed something in the review.
Orthin
10-06-2021, 05:57 PM
Looks like the shadow essence resource just lets you do sacrifice stuffs, unless I missed something in the review.
I think it tied in to 725 somewhat and 730 though it doesn’t appear mandatory
Gelston
10-06-2021, 06:11 PM
I JUST WANT SKELETONS
Orthin
10-06-2021, 06:21 PM
I JUST WANT SKELETONS
And skeletons you shall has!
Alashir
10-06-2021, 06:58 PM
And skeletons you shall has!
Lol skelly Bois would be pretty cool
Gelston
10-06-2021, 07:00 PM
Looks like the shadow essence resource just lets you do sacrifice stuffs, unless I missed something in the review.
725, 740
Tgo01
10-06-2021, 07:10 PM
725, 740
Yeah but those don't look like services you can sell.
Orthin
10-06-2021, 08:46 PM
Oh and reading the sacrifice details closer it can be used for a 4 hour curse of the stars buff as well
Maerit
10-06-2021, 11:44 PM
Looks like the shadow essence resource just lets you do sacrifice stuffs, unless I missed something in the review.
Shadow essence is not a resource, it's like sorcerer charges for unloading spells and such, but yes it does sacrifice things.
1. It will make keeping your animate / summon around trivial - no more having to hunt something down to sacrifice. Also, animate / summons are like 1+ hour duration now.
2. It can be used to fuel 740 escape while disabled - something sorcerers have been lacking for a long time and had to get via equipment.
3. It will let you unleash 730 on a target without the pre-requisite of having to cast all the DoTs, so you can like "channel" 730 to put all the DoTs up at the expense of a shadow essence per DoT you haven't cast in the past 15 minutes.
4. Curse of Stars buff (as mentioned) for bolt AS.
Basically, this review is pretty good for sorcerers. Mainly a huge amount of QoL and spell fixes / updates. The only spell getting outright nerfed is 720, and the primary reason for that is because of critters casting 720 at players and wrecking their day. Instead of it being on the old system it'll be on new SmR logic w/ sorcerer spell ranks contributing to the success factor, and it will have instant kill rates similar to 302/1106 while also causing loot to drop.
So getting 730 in place to handle high HP targets will help. You can 730 the thing, then channel 706 at it for all your DoTs to tick on the critter every 1s for 10s while it remains disabled.
701 getting fixed (works vs everything)
706 getting fixed (made into a new spell that generates shadow essence and works on most everything)
707 improved (instant summon for a critter that attacks your target for 30s)
710 getting upgraded (1s start time on focused version)
714 gets a major QoL boost to not require as many components and you can even charge scrolls similar to 517 without components.
717 getting upgraded (cast the AE version without Eye Spy)
718 massively improved (no retribution, the spell just lasts until it wards or target dies)
725 massively improved (summon things that actually matter)
Getting an escape. Fixing Sacrifice to not suck. Basically a win for sorcerers unless you really loved 720.
750 Is a grey area until we can see it in action, but basically you summon a horde of things to murder everything for 60 seconds, then you have a 15 min CD (changed from 30 mins). Might be some discussion / ways to reduce the CD further through training.
Orthin
10-07-2021, 08:31 AM
Shadow essence is not a resource, it's like sorcerer charges for unloading spells and such, but yes it does sacrifice things.
1. It will make keeping your animate / summon around trivial - no more having to hunt something down to sacrifice. Also, animate / summons are like 1+ hour duration now.
2. It can be used to fuel 740 escape while disabled - something sorcerers have been lacking for a long time and had to get via equipment.
3. It will let you unleash 730 on a target without the pre-requisite of having to cast all the DoTs, so you can like "channel" 730 to put all the DoTs up at the expense of a shadow essence per DoT you haven't cast in the past 15 minutes.
4. Curse of Stars buff (as mentioned) for bolt AS.
Basically, this review is pretty good for sorcerers. Mainly a huge amount of QoL and spell fixes / updates. The only spell getting outright nerfed is 720, and the primary reason for that is because of critters casting 720 at players and wrecking their day. Instead of it being on the old system it'll be on new SmR logic w/ sorcerer spell ranks contributing to the success factor, and it will have instant kill rates similar to 302/1106 while also causing loot to drop.
So getting 730 in place to handle high HP targets will help. You can 730 the thing, then channel 706 at it for all your DoTs to tick on the critter every 1s for 10s while it remains disabled.
701 getting fixed (works vs everything)
706 getting fixed (made into a new spell that generates shadow essence and works on most everything)
707 improved (instant summon for a critter that attacks your target for 30s)
710 getting upgraded (1s start time on focused version)
714 gets a major QoL boost to not require as many components and you can even charge scrolls similar to 517 without components.
717 getting upgraded (cast the AE version without Eye Spy)
718 massively improved (no retribution, the spell just lasts until it wards or target dies)
725 massively improved (summon things that actually matter)
Getting an escape. Fixing Sacrifice to not suck. Basically a win for sorcerers unless you really loved 720.
750 Is a grey area until we can see it in action, but basically you summon a horde of things to murder everything for 60 seconds, then you have a 15 min CD (changed from 30 mins). Might be some discussion / ways to reduce the CD further through training.
Okay, excited again/now =)
I did like the idea of the 701 blood shield, good for pinging multiple dudes in the room (I team hunt with a pally). I do hope though since my sorcerer is F2P that they don't lock 725 completely off because even if nothing changed but 725 that is the single most exciting thing I want to mess with.
Gelston
10-07-2021, 10:29 AM
Yeah but those don't look like services you can sell.
You didn't say anything about services.
Maerit
10-07-2021, 10:38 AM
Okay, excited again/now =)
I did like the idea of the 701 blood shield, good for pinging multiple dudes in the room (I team hunt with a pally). I do hope though since my sorcerer is F2P that they don't lock 725 completely off because even if nothing changed but 725 that is the single most exciting thing I want to mess with.
That's a very interesting question. I know when I got 630 on my F2P ranger it was useable, but you were restricted to a single type of companion (canine). These proposals rarely mention how F2P will be impacted. In fact, I recall that the ranger changes initially failed to prevent F2P rangers from handing out colors willy nilly, so pretty sure F2P is an after thought.
Orthin
10-07-2021, 12:00 PM
That's a very interesting question. I know when I got 630 on my F2P ranger it was useable, but you were restricted to a single type of companion (canine). These proposals rarely mention how F2P will be impacted. In fact, I recall that the ranger changes initially failed to prevent F2P rangers from handing out colors willy nilly, so pretty sure F2P is an after thought.
As long as it is not completely locked I am cool with it. I have a feeling with the lore reqs it will be different than 630 which has no lore reqs for what critter to take. But who knows because of that they could say eff F2P
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