rolfard
09-07-2021, 08:31 PM
Will update every 24 hours or so. MB for all items is 100k. Please increase bids incrementally by 50k for under 500k, 100k for under 1m, and 200k for over 1m.
Thanks for looking!
1) a flimsy vultite dagger
It imparts a bonus of +20 more than usual.
It has been infused with the power of a lightning bolt.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It is a small item, under a pound.
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.
It is a complicated project (304 difficulty) for an adventurer to modify.
Checking out the dagger, it looks like it is temporarily very heavily weighted to inflict more critical blows than a normal weapon of its type.
[A flimsy vultite dagger has a combat effectiveness rating of 12 points of Critical weighting and a 96.6% chance to have a combat effectiveness rating of 13. It has 29 of 30 services towards the next full rank of combat effectiveness.]
2) a faenor quoit - 200k to MrDallas SOLD!
It imparts a bonus of +13 more than usual.
It helps defend its wielder with a bonus of 11.
It appears to weigh about 2 pounds.
It is fairly weighted to inflict more critical wounds than a normal weapon of its type.
It is a basic project (143 difficulty) for an adventurer to modify.
Checking out the quoit, it looks like it is fairly weighted to inflict more critical blows than a normal weapon of its type.
[A faenor quoit has a combat effectiveness rating of 4 points of Critical weighting and a 90.0% chance to have a combat effectiveness rating of 5. It has 9 of 10 services towards the next full rank of combat effectiveness.]
4) an ivory-hilted imflass main gauche
It imparts a bonus of +12 more than usual.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
The gauche looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is a simple project (53 difficulty) for an adventurer to modify.
5) a gleaming ora helm
It is moderately resistant (13%) to natural attacks.
It appears to weigh about 2 pounds.
It is padded to lessen the damage the wearer takes.
It is a simple project (34 difficulty) for an adventurer to modify.
Examining the helm closely, it looks like it is somewhat padded to lessen the damage the wearer takes.
[A gleaming ora helm has a combat effectiveness rating of 5 points of Damage padding and a 35.0% chance to have a combat effectiveness rating of 6. It has 7 of 20 services towards the next full rank of combat effectiveness.]
6) a rune-etched amber barrette
It is currently imbedded with the Arcane Decoy spell.
It has a few charges remaining.
It is empowered and can be charged for an additional 1030.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
7) an elegant gold armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
8) a bloodjewel inset mithril buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 10 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The buckle looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
9) an onyx-inlaid pewter talisman
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
11) a jade-inlaid silver torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have one charge remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
14) a bloodjewel inset eonake stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
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3) an orase runestaff - 100k to Hyaltie406 SOLD & DELIVERED!
It imparts a bonus of +20 more than usual.
It provides a boost of 9 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The runestaff looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (47 difficulty) for an adventurer to modify.
10) a beryl-inset silver headband - 100k to Guarrin SOLD & DELIVERED!
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The headband looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
12) a marquise-cut white sunstone bracer - 100k to Frogman452 SOLD & DELIVERED!
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The bracer looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
13) a rune-etched aquamarine brooch - 250k to Grymli SOLD & DELIVERED!
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have one charge remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
Thanks for looking!
1) a flimsy vultite dagger
It imparts a bonus of +20 more than usual.
It has been infused with the power of a lightning bolt.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It is a small item, under a pound.
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.
It is a complicated project (304 difficulty) for an adventurer to modify.
Checking out the dagger, it looks like it is temporarily very heavily weighted to inflict more critical blows than a normal weapon of its type.
[A flimsy vultite dagger has a combat effectiveness rating of 12 points of Critical weighting and a 96.6% chance to have a combat effectiveness rating of 13. It has 29 of 30 services towards the next full rank of combat effectiveness.]
2) a faenor quoit - 200k to MrDallas SOLD!
It imparts a bonus of +13 more than usual.
It helps defend its wielder with a bonus of 11.
It appears to weigh about 2 pounds.
It is fairly weighted to inflict more critical wounds than a normal weapon of its type.
It is a basic project (143 difficulty) for an adventurer to modify.
Checking out the quoit, it looks like it is fairly weighted to inflict more critical blows than a normal weapon of its type.
[A faenor quoit has a combat effectiveness rating of 4 points of Critical weighting and a 90.0% chance to have a combat effectiveness rating of 5. It has 9 of 10 services towards the next full rank of combat effectiveness.]
4) an ivory-hilted imflass main gauche
It imparts a bonus of +12 more than usual.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
The gauche looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is a simple project (53 difficulty) for an adventurer to modify.
5) a gleaming ora helm
It is moderately resistant (13%) to natural attacks.
It appears to weigh about 2 pounds.
It is padded to lessen the damage the wearer takes.
It is a simple project (34 difficulty) for an adventurer to modify.
Examining the helm closely, it looks like it is somewhat padded to lessen the damage the wearer takes.
[A gleaming ora helm has a combat effectiveness rating of 5 points of Damage padding and a 35.0% chance to have a combat effectiveness rating of 6. It has 7 of 20 services towards the next full rank of combat effectiveness.]
6) a rune-etched amber barrette
It is currently imbedded with the Arcane Decoy spell.
It has a few charges remaining.
It is empowered and can be charged for an additional 1030.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
7) an elegant gold armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
8) a bloodjewel inset mithril buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 10 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The buckle looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
9) an onyx-inlaid pewter talisman
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
11) a jade-inlaid silver torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have one charge remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
14) a bloodjewel inset eonake stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
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3) an orase runestaff - 100k to Hyaltie406 SOLD & DELIVERED!
It imparts a bonus of +20 more than usual.
It provides a boost of 9 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The runestaff looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a simple project (47 difficulty) for an adventurer to modify.
10) a beryl-inset silver headband - 100k to Guarrin SOLD & DELIVERED!
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The headband looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
12) a marquise-cut white sunstone bracer - 100k to Frogman452 SOLD & DELIVERED!
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The bracer looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
13) a rune-etched aquamarine brooch - 250k to Grymli SOLD & DELIVERED!
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have one charge remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.