Deso
09-06-2021, 10:35 PM
Will try to update daily. Once, Twice, Sold. MB 50k each
4. studded ora talisman in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 6 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The talisman looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
5. red dreamstone clasp in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The clasp looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
6. mossbark runestaff in your hand, and you learn something about it...
It imparts a bonus of +15 more than usual.
It has been infused with the power of an earth elemental.
It provides a boost of 6 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a basic project (120 difficulty) for an adventurer to modify.
7. fire opal talisman in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The talisman looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
8. fireleaf runestaff in your hand, and you learn something about it...
It imparts a bonus of +22 more than usual.
It has been infused with the power of a corrosive substance.
It provides a boost of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a basic project (133 difficulty) for an adventurer to modify.
4. studded ora talisman in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 6 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The talisman looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
5. red dreamstone clasp in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The clasp looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
6. mossbark runestaff in your hand, and you learn something about it...
It imparts a bonus of +15 more than usual.
It has been infused with the power of an earth elemental.
It provides a boost of 6 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a basic project (120 difficulty) for an adventurer to modify.
7. fire opal talisman in your hand, and you learn something about it...
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The talisman looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
8. fireleaf runestaff in your hand, and you learn something about it...
It imparts a bonus of +22 more than usual.
It has been infused with the power of a corrosive substance.
It provides a boost of 4 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is a basic project (133 difficulty) for an adventurer to modify.