ApexDak
09-04-2021, 07:02 PM
I don't want it. Do you want it? 50k MB on everything. (I tried to organize this in some fashion, hope it helps)
1. an acid-pitted wyrwood light crossbow - I don't see wyrwood often
It imparts a bonus of +24 more than usual.
It appears to weigh about 6 pounds.
It is a basic project (113 difficulty) for an adventurer to modify.
2. a steel-nocked villswood light crossbow
It imparts a bonus of +18 more than usual.
It appears to weigh about 6 pounds.
It is sighted to assist in aiming.
It is a simple project (58 difficulty) for an adventurer to modify.
[A steel-nocked villswood light crossbow has a combat effectiveness rating of 5 points of Sighted weighting and a 50.0% chance to have a combat effectiveness rating of 6. It has 10 of 20 services towards the next full rank of combat effectiveness.]
3. a mesille composite bow
It imparts a bonus of +20 more than usual.
It provides a boost of 7 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
The bow looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is sighted to assist in aiming.
It is a basic project (117 difficulty) for an adventurer to modify.
[A mesille composite bow has a combat effectiveness rating of 5 points of Sighted weighting and a 55.0% chance to have a combat effectiveness rating of 6. It has 11 of 20 services towards the next full rank of combat effectiveness.]
4. a sturdy villswood long bow
It imparts a bonus of +23 more than usual.
It provides a boost of 9 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The bow looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is a simple project (57 difficulty) for an adventurer to modify.
5. a beech-handled imflass pilum - I know, it's a pilum, but come oooon
It imparts a bonus of +12 more than usual.
It has been infused with the power of a lightning bolt.
It provides a boost of 10 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 3 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pilum looks to have a lot of charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is weighted to inflict more critical wounds
It is a complicated project (319 difficulty) for an adventurer to modify.
[A beech-handled imflass pilum has a combat effectiveness rating of 12 points of Critical weighting and a 96.6% chance to have a combat effectiveness rating of 13. It has 29 of 30 services towards the next full rank of combat effectiveness.].
6. a jade-hilted veil iron short sword - CB 50k silbert SOLD (pending delivery)
It imparts a bonus of +30 more than usual.
It appears to weigh about 5 pounds.
It is magic resistant.
It is a basic project (137 difficulty) for an adventurer to modify.
7. a heavy mithglin broadsword
It imparts a bonus of +15 more than usual.
It appears to weigh about 3 pounds.
It is somewhat weighted to inflict more critical wounds than a normal weapon of its type.
It is a simple project (35 difficulty) for an adventurer to modify.
[A heavy mithglin broadsword has a combat effectiveness rating of 5 points of Critical weighting and a 70.0% chance to have a combat effectiveness rating of 6. It has 14 of 20 services towards the next full rank of combat effectiveness.]
8. a maroon faenor short sword - interesting defender item project for a TWC user?
It imparts a bonus of +8 more than usual.
It helps defend its wielder with a bonus of 4.
It appears to weigh about 4 pounds.
It is weighted to inflict more damage.
It is a simple project (33 difficulty) for an adventurer to modify.
9.a rhimar estoc - fusion orbs still a thing? if so....
It imparts a bonus of +5 more than usual.
It has been infused with the power of an ice elemental.
It provides a boost of 9 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The estoc looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (56 difficulty) for an adventurer to modify.
10. a teak-hafted eonake war hammer - for your young paladin? - CB 50k SoulSeer SOLD (pending delivery)
It imparts a bonus of +20 more than usual.
It is a holy item.
It has been infused with the power of a lightning bolt.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It appears to weigh about 4 pounds.
It is weighted to inflict more critical wounds
It is a complicated project (399 difficulty) for an adventurer to modify.
11. a sleek feras knuckle-blade - doesn't feras break? why is this so good?!
It imparts no bonus more than usual.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 6 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The knuckle-blade looks to have a few charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is an involved project (208 difficulty) for an adventurer to modify.
12. an imflass jackblade - CB 50k Casinoe SOLD AND DELIVERED
It imparts a bonus of +12 more than usual.
It has been infused with the power of a lightning bolt.
It provides a boost of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
The jackblade looks to have more than your average giantman could count charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is heavily weighted to inflict more damage than a normal weapon of its type.
It is an involved project (241 difficulty) for an adventurer to modify.
[An imflass jackblade has a combat effectiveness rating of 9 points of Damage weighting and a 75.0% chance to have a combat effectiveness rating of 10. It has 15 of 20 services towards the next full rank of combat effectiveness.]
13. a carved orase shield
It imparts a bonus of +20 more than usual.
It protects against magical attacks with a bonus of 6.
It appears to weigh about 8 pounds.
It is a simple project (72 difficulty) for an adventurer to modify.
14. a polished spiked mesille greatshield
It imparts a bonus of +15 more than usual.
It has been infused with the power of an ice elemental.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The greatshield looks to have a huge number of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 9 pounds.
It is a basic project (119 difficulty) for an adventurer to modify.
15. an old glowbark aegis
It imparts a bonus of +22 more than usual.
It provides a boost of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 9 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 13 times.
The aegis looks to have a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 11 pounds.
It is a simple project (66 difficulty) for an adventurer to modify.
16. an ornate spiked vultite aegis
It imparts a bonus of +20 more than usual.
It is a holy item.
It has been infused with the power of a fire elemental.
It provides a boost of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have a huge number of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
It is an involved project (237 difficulty) for an adventurer to modify.
17. some elegant fleece robes - CB 50k Astelan SOLD AND DELIVERED
It imparts a bonus of +20 more than usual.
It provides a boost of 8 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The robes looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 8 pounds.
It is a simple project (46 difficulty) for an adventurer to modify.
18. some soft woolen robes - for a young monk? - CB 400k kezoku SOLD AND DELIVERED
It imparts a bonus of +20 more than usual.
It provides a boost of 1 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The robes looks to have a huge number of charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when the wearer is struck in combat.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is padded against critical blows.
It is an involved project (255 difficulty) for an adventurer to modify.
[Some soft woolen robes has a combat effectiveness rating of 14 points of Critical padding and a 70.0% chance to have a combat effectiveness rating of 15. It has 21 of 30 services towards the next full rank of combat effectiveness.]
19. a petal-cut golden topaz tiara - CB 150k zephyrii SOLD (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 6 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The tiara looks to have one charge remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
20. a round-cut dragonfire opal crown
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It appears to weigh about 2 pounds.
21. an elegant silver crown - 50k zephyrii (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The crown looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It appears to weigh about 2 pounds.
22. a glittering silver alloy torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 1 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc seems to be out of charges.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
23. a cushion-cut alexandrite headband - CB 500k Menos SOLD (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 8 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The headband looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
24. an oval-cut amethyst earcuff - 50k danielsh (pending delivery)
It provides a boost of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
25. a brilliant bloodjewel crown - CB 500k Menos SOLD (pending delivery)
It is currently imbedded with the Spirit Defense spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a boost of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It appears to weigh about 2 pounds.
26. a square-cut aquamarine necklace
It provides a boost of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 3 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The necklace looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
27. a filigreed imflass medallion - CB 300k Mage SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The medallion looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
28. a flame-cut beryl bracelet - CB 300k Mage SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
29. a gleaming firestone brooch - CB 50k Menos SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
30. an ivory and amber buckle - CB 1.5m Deoboy SOLD (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Aura Base.
This enhancement may not be used by adventurers who have not trained 30 times.
The buckle looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
31. an onyx-inlaid gold stickpin - CB 50k Geijon SOLD (AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
32. an onyx-inlaid gold talisman
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
The talisman looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
33. a tooled amber armband - 50k zephyrii (pending delivery)
It provides a boost of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 3 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The armband looks to have a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
34. an opal and chrysoberyl necklace - CB 300k zhagen SOLD (pending delivery)
It provides a boost of 7 to Agility Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
35. a snake-etched platinum earcuff
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
36. a peridot inset mithril torc - CB 200k Grymli SOLD (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The torc looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
37. a garnet-set copper earcuff - CB 100k Astelan SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
38. a glittering star sapphire torc
It is currently imbedded with the Organ Scar Repair spell.
It has 5 charges remaining.
It is rechargeable.
It could be activated by rubbing it.
It provides a boost of 4 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
39. a glyph-etched pink topaz bracelet
It is a holy item.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Influence Base.
This enhancement may not be used by adventurers who have not trained 2 times.
The bracelet looks to have almost innumerable charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
40. a copper and pink topaz earcuff - CB 50k Geijon SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have a huge number of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
41. a lapis lazuli studded gold crown
It is a holy item.
It is currently imbedded with the Elemental Bias spell.
It has a few charges remaining.
It is empowered and can be charged for an additional 175.
It could be activated by rubbing it.
It provides a boost of 1 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It appears to weigh about 2 pounds.
42. an enruned sterling silver buckle - CB 200k Menos SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The buckle looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
43. a coral and amber ring - CB 100k zephyrii (pending delivery)
It provides a boost of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The ring looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
44. a jade-inlaid silver necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 9 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The necklace looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
45. a carved amber barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The barrette looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
46. a gold and star emerald necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have one charge remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
47. an agate-inset silver earring - CB 150k zephyrii (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
48. a pewter and amethyst neckchain
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The neckchain looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
49. an ivory-inlaid gold earcuff - CB 50k Geijon SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
50. a diamond-set platinum earcuff
It is a holy item.
It is currently imbedded with the Bless spell.
It has a few charges remaining.
It is rechargeable.
It could be activated by tapping it.
It provides a boost of 3 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
51. a tear-cut golden topaz pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The pin looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
Also have these mage empowerables
52. an etched gold crown
It is currently imbedded with the Elemental Focus spell.
It has 8 charges remaining.
It is empowered and can be charged for an additional 117.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It appears to weigh about 2 pounds.
53. an enruned pewter bracelet
It is currently imbedded with the Sneaking spell.
It has 8 charges remaining.
It is empowered and can be charged for an additional 114.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
54. a serpentine amethyst earring - CB 75k Emmisive SOLD AND DELIVERED
It is a holy item.
It is currently imbedded with the Benediction spell.
It has a few charges remaining.
It is empowered and can be charged for an additional 173.
It could be activated by tapping it.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
55. a filigreed copper medallion - CB 100k Emmisive SOLD AND DELIVERED
It is currently imbedded with the Arcane Barrier spell.
It has 5 charges remaining.
It is empowered and can be charged for an additional 59.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
1. an acid-pitted wyrwood light crossbow - I don't see wyrwood often
It imparts a bonus of +24 more than usual.
It appears to weigh about 6 pounds.
It is a basic project (113 difficulty) for an adventurer to modify.
2. a steel-nocked villswood light crossbow
It imparts a bonus of +18 more than usual.
It appears to weigh about 6 pounds.
It is sighted to assist in aiming.
It is a simple project (58 difficulty) for an adventurer to modify.
[A steel-nocked villswood light crossbow has a combat effectiveness rating of 5 points of Sighted weighting and a 50.0% chance to have a combat effectiveness rating of 6. It has 10 of 20 services towards the next full rank of combat effectiveness.]
3. a mesille composite bow
It imparts a bonus of +20 more than usual.
It provides a boost of 7 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
The bow looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is sighted to assist in aiming.
It is a basic project (117 difficulty) for an adventurer to modify.
[A mesille composite bow has a combat effectiveness rating of 5 points of Sighted weighting and a 55.0% chance to have a combat effectiveness rating of 6. It has 11 of 20 services towards the next full rank of combat effectiveness.]
4. a sturdy villswood long bow
It imparts a bonus of +23 more than usual.
It provides a boost of 9 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The bow looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is a simple project (57 difficulty) for an adventurer to modify.
5. a beech-handled imflass pilum - I know, it's a pilum, but come oooon
It imparts a bonus of +12 more than usual.
It has been infused with the power of a lightning bolt.
It provides a boost of 10 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 3 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pilum looks to have a lot of charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is weighted to inflict more critical wounds
It is a complicated project (319 difficulty) for an adventurer to modify.
[A beech-handled imflass pilum has a combat effectiveness rating of 12 points of Critical weighting and a 96.6% chance to have a combat effectiveness rating of 13. It has 29 of 30 services towards the next full rank of combat effectiveness.].
6. a jade-hilted veil iron short sword - CB 50k silbert SOLD (pending delivery)
It imparts a bonus of +30 more than usual.
It appears to weigh about 5 pounds.
It is magic resistant.
It is a basic project (137 difficulty) for an adventurer to modify.
7. a heavy mithglin broadsword
It imparts a bonus of +15 more than usual.
It appears to weigh about 3 pounds.
It is somewhat weighted to inflict more critical wounds than a normal weapon of its type.
It is a simple project (35 difficulty) for an adventurer to modify.
[A heavy mithglin broadsword has a combat effectiveness rating of 5 points of Critical weighting and a 70.0% chance to have a combat effectiveness rating of 6. It has 14 of 20 services towards the next full rank of combat effectiveness.]
8. a maroon faenor short sword - interesting defender item project for a TWC user?
It imparts a bonus of +8 more than usual.
It helps defend its wielder with a bonus of 4.
It appears to weigh about 4 pounds.
It is weighted to inflict more damage.
It is a simple project (33 difficulty) for an adventurer to modify.
9.a rhimar estoc - fusion orbs still a thing? if so....
It imparts a bonus of +5 more than usual.
It has been infused with the power of an ice elemental.
It provides a boost of 9 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The estoc looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is a simple project (56 difficulty) for an adventurer to modify.
10. a teak-hafted eonake war hammer - for your young paladin? - CB 50k SoulSeer SOLD (pending delivery)
It imparts a bonus of +20 more than usual.
It is a holy item.
It has been infused with the power of a lightning bolt.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It appears to weigh about 4 pounds.
It is weighted to inflict more critical wounds
It is a complicated project (399 difficulty) for an adventurer to modify.
11. a sleek feras knuckle-blade - doesn't feras break? why is this so good?!
It imparts no bonus more than usual.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 6 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The knuckle-blade looks to have a few charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is an involved project (208 difficulty) for an adventurer to modify.
12. an imflass jackblade - CB 50k Casinoe SOLD AND DELIVERED
It imparts a bonus of +12 more than usual.
It has been infused with the power of a lightning bolt.
It provides a boost of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
The jackblade looks to have more than your average giantman could count charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is heavily weighted to inflict more damage than a normal weapon of its type.
It is an involved project (241 difficulty) for an adventurer to modify.
[An imflass jackblade has a combat effectiveness rating of 9 points of Damage weighting and a 75.0% chance to have a combat effectiveness rating of 10. It has 15 of 20 services towards the next full rank of combat effectiveness.]
13. a carved orase shield
It imparts a bonus of +20 more than usual.
It protects against magical attacks with a bonus of 6.
It appears to weigh about 8 pounds.
It is a simple project (72 difficulty) for an adventurer to modify.
14. a polished spiked mesille greatshield
It imparts a bonus of +15 more than usual.
It has been infused with the power of an ice elemental.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The greatshield looks to have a huge number of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 9 pounds.
It is a basic project (119 difficulty) for an adventurer to modify.
15. an old glowbark aegis
It imparts a bonus of +22 more than usual.
It provides a boost of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 9 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 13 times.
The aegis looks to have a few charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 11 pounds.
It is a simple project (66 difficulty) for an adventurer to modify.
16. an ornate spiked vultite aegis
It imparts a bonus of +20 more than usual.
It is a holy item.
It has been infused with the power of a fire elemental.
It provides a boost of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have a huge number of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
It is an involved project (237 difficulty) for an adventurer to modify.
17. some elegant fleece robes - CB 50k Astelan SOLD AND DELIVERED
It imparts a bonus of +20 more than usual.
It provides a boost of 8 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The robes looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 8 pounds.
It is a simple project (46 difficulty) for an adventurer to modify.
18. some soft woolen robes - for a young monk? - CB 400k kezoku SOLD AND DELIVERED
It imparts a bonus of +20 more than usual.
It provides a boost of 1 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The robes looks to have a huge number of charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when the wearer is struck in combat.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is padded against critical blows.
It is an involved project (255 difficulty) for an adventurer to modify.
[Some soft woolen robes has a combat effectiveness rating of 14 points of Critical padding and a 70.0% chance to have a combat effectiveness rating of 15. It has 21 of 30 services towards the next full rank of combat effectiveness.]
19. a petal-cut golden topaz tiara - CB 150k zephyrii SOLD (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 6 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The tiara looks to have one charge remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
20. a round-cut dragonfire opal crown
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It appears to weigh about 2 pounds.
21. an elegant silver crown - 50k zephyrii (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The crown looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It appears to weigh about 2 pounds.
22. a glittering silver alloy torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 1 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc seems to be out of charges.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
23. a cushion-cut alexandrite headband - CB 500k Menos SOLD (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 8 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The headband looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
24. an oval-cut amethyst earcuff - 50k danielsh (pending delivery)
It provides a boost of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
25. a brilliant bloodjewel crown - CB 500k Menos SOLD (pending delivery)
It is currently imbedded with the Spirit Defense spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a boost of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It appears to weigh about 2 pounds.
26. a square-cut aquamarine necklace
It provides a boost of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 3 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The necklace looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
27. a filigreed imflass medallion - CB 300k Mage SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The medallion looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
28. a flame-cut beryl bracelet - CB 300k Mage SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
29. a gleaming firestone brooch - CB 50k Menos SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
30. an ivory and amber buckle - CB 1.5m Deoboy SOLD (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Aura Base.
This enhancement may not be used by adventurers who have not trained 30 times.
The buckle looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
31. an onyx-inlaid gold stickpin - CB 50k Geijon SOLD (AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
32. an onyx-inlaid gold talisman
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
The talisman looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
33. a tooled amber armband - 50k zephyrii (pending delivery)
It provides a boost of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 3 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The armband looks to have a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
34. an opal and chrysoberyl necklace - CB 300k zhagen SOLD (pending delivery)
It provides a boost of 7 to Agility Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
35. a snake-etched platinum earcuff
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
36. a peridot inset mithril torc - CB 200k Grymli SOLD (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The torc looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
37. a garnet-set copper earcuff - CB 100k Astelan SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 5 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
38. a glittering star sapphire torc
It is currently imbedded with the Organ Scar Repair spell.
It has 5 charges remaining.
It is rechargeable.
It could be activated by rubbing it.
It provides a boost of 4 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
39. a glyph-etched pink topaz bracelet
It is a holy item.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Influence Base.
This enhancement may not be used by adventurers who have not trained 2 times.
The bracelet looks to have almost innumerable charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
40. a copper and pink topaz earcuff - CB 50k Geijon SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have a huge number of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
41. a lapis lazuli studded gold crown
It is a holy item.
It is currently imbedded with the Elemental Bias spell.
It has a few charges remaining.
It is empowered and can be charged for an additional 175.
It could be activated by rubbing it.
It provides a boost of 1 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have quite a few charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It appears to weigh about 2 pounds.
42. an enruned sterling silver buckle - CB 200k Menos SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The buckle looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
43. a coral and amber ring - CB 100k zephyrii (pending delivery)
It provides a boost of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The ring looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.
44. a jade-inlaid silver necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 9 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The necklace looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
45. a carved amber barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The barrette looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
46. a gold and star emerald necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have one charge remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
47. an agate-inset silver earring - CB 150k zephyrii (pending delivery)
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
48. a pewter and amethyst neckchain
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The neckchain looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
49. an ivory-inlaid gold earcuff - CB 50k Geijon SOLD AND DELIVERED
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
50. a diamond-set platinum earcuff
It is a holy item.
It is currently imbedded with the Bless spell.
It has a few charges remaining.
It is rechargeable.
It could be activated by tapping it.
It provides a boost of 3 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
51. a tear-cut golden topaz pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The pin looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
Also have these mage empowerables
52. an etched gold crown
It is currently imbedded with the Elemental Focus spell.
It has 8 charges remaining.
It is empowered and can be charged for an additional 117.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It appears to weigh about 2 pounds.
53. an enruned pewter bracelet
It is currently imbedded with the Sneaking spell.
It has 8 charges remaining.
It is empowered and can be charged for an additional 114.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
54. a serpentine amethyst earring - CB 75k Emmisive SOLD AND DELIVERED
It is a holy item.
It is currently imbedded with the Benediction spell.
It has a few charges remaining.
It is empowered and can be charged for an additional 173.
It could be activated by tapping it.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
55. a filigreed copper medallion - CB 100k Emmisive SOLD AND DELIVERED
It is currently imbedded with the Arcane Barrier spell.
It has 5 charges remaining.
It is empowered and can be charged for an additional 59.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.