Deso
08-25-2021, 10:21 PM
MB 500k
BO may set later
I'll update every 1-2 days. Once, Twice, Sold.
As you recall the bard's song, you feel a faint resonating vibration from the pewter neckchain in your hand, and you learn something about it...
It is currently imbedded with the Fash'lo'nae's Gift spell.
It has 5 charges remaining.
It is empowered and can be charged for an additional 31.
It could be activated by tapping it.
It provides a boost of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The neckchain looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
BO may set later
I'll update every 1-2 days. Once, Twice, Sold.
As you recall the bard's song, you feel a faint resonating vibration from the pewter neckchain in your hand, and you learn something about it...
It is currently imbedded with the Fash'lo'nae's Gift spell.
It has 5 charges remaining.
It is empowered and can be charged for an additional 31.
It could be activated by tapping it.
It provides a boost of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The neckchain looks to have several charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.