Insodus
04-19-2005, 06:01 AM
Ranger MAYhem!
A majority of the following spells will receive updates in the month of MAY:
Natural Colors (601)
* Spiritual Lore, Blessings - increased stealth (hide/stalk/unhide/sneak) roll bonus
* Spiritual Lore, Blessings - increased defense strength (DS)
Resist Elements (602)
* Spiritual Lore, Blessings - increased bolt DS
* Spiritual Lore, Blessings - increased protection in elemental conditions
Foraging (603)
* Spiritual Lore, Blessings - increased forage bonus
Skinning (604)
* Spiritual Lore, Blessings - increased skin value
Whispering Willow (605)
* Spiritual Lore, Summoning - ability to whisper to others that may be hidden/invisible, indoors, and even cross-realms at certain training thresholds
Sounds (607)
* Spiritual Lore, Summoning - increased effectiveness of DS modifications
Sun Burst (609)
* Duration increase based more on endroll
* Message when undead recover from RT using focused version
Tangleweed (610)
* Damage/knockdown on stances above neutral instead of only offensive
* Will go after targeted creature first (if specifically targeted)
* A target in the "entangled" state will be rooted
* Spiritual Lore, Summoning - increase chance to/severity of poison. This poison will drain the target's strength.
Breeze (612)
* Add STOP BREEZE/STOP 612 capability
* Spiritual Lore, Summoning - chance to slow any creature in the room
Self Control (613)
* Spiritual Lore, Blessings - increased target defense (TD) bonus
Imbue (614)
* Allow mezeron bark, currently foragable in the Solhaven region, to be imbuable (amulet)
* Spiritural Lore, Summoning - increased mana capacity
Call Swarm (615)
* Change it so stance determines the initial effect
Spike Thorn (616)
* Spiritual Lore, Summoning - chance for an additional damage cycle
Sneaking (617)
* STOP SNEAKING no longer remove from hiding
* Spiritual Lore, Blessings - decreased slip chance in icy conditions
Resist Nature (620)
* Change elemental lore bonuses to use Spiritual Lore, Blessings
The spells that are not released during "Ranger MAYhem", will be released during June... um... someone think of something catchy for June! :)
Animal Companion Updates
- New Command Features -
ATTACK: Animal companions will no longer wander off after their current target is gone. They will also be more intelligent when no target is specified ("TELL COMPANION TO ATTACK") in choosing what to attack. Target specification will be more flexible ("TELL COMPANION TO ATTACK FOURTH ZOMBIE ROLTON"). Further, each of the four Animal Companion types will occasionally attack with a new type of maneuver, occurring more often with higher affinity.
Canine Hand lunge. Will aim for target's hands, attempting to shake weapons/shields free. Will not disarm players.
Feline Pounce. Will attempt to knock target over and slash at their chest.
Avian Wing Buffet. Will strike target with wings, decreasing their stance and knocking them to their knees.
Rodent Hamstring/Neck Lunge. Will attempt to knock target over by striking their legs. If they are prone, will strike at the neck or chest (if neck is already extensively injured). *
* With these additions, the rodents' ability to aim only for the head/neck/eyes will be removed, but they will have a higher rate of special attack, which carries a higher lethality.
FEED: Miscellaneous healing herbs (cothinar flower, strigae cactus, marallis berry, yabathilium fruit, and cuctucae bery) will properly restore hit points in Animal Companions.
SCOUT: The command has been completely rewritten to SCOUT around the rooms adjacent to its current location, and report the number of creatures and people present.
CEASE: Telling your companion to CEASE will now stop all of its random idle messaging. The rate on idle messaging in general has also been decreased.
TRACK: When a companion has TRACKed down the given target, specific location messaging will always be given.
NUDGE: Companions will be able to NUDGE items of greater encumbrance than previously possible, based on affinity.
MESSAGE: Recipients of avian MESSAGEs will be able to WRITE on the papers received to respond to the Ranger's missive. Location of initial delivery will also be given.
DRAG: The Giantman DRAG restriction has been removed. Directional indication will be more flexible ("TELL COMPANION TO DRAG MESTYS SECOND BLACK VOID").
- New Roleplaying Commands -
Some will be basic, some will be rather extensive, but the following is a list of new commands that you will be able to use to interact with your Animal Companion:
AGREE, HUG, KISS/SMOOCH, LAUGH, LEAN, PLAY, PROD/POKE/TAP, PULL, PUSH, REST, RUB, and SCRATCH.
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Looks pretty cool to me. My ranger training was hard enough... now throw in Spirit Lore Blessings in there, aye aye aye.
Also glad companions finally get some custom verbs. Been trying to leen on my lynx while we rest for so long!
A majority of the following spells will receive updates in the month of MAY:
Natural Colors (601)
* Spiritual Lore, Blessings - increased stealth (hide/stalk/unhide/sneak) roll bonus
* Spiritual Lore, Blessings - increased defense strength (DS)
Resist Elements (602)
* Spiritual Lore, Blessings - increased bolt DS
* Spiritual Lore, Blessings - increased protection in elemental conditions
Foraging (603)
* Spiritual Lore, Blessings - increased forage bonus
Skinning (604)
* Spiritual Lore, Blessings - increased skin value
Whispering Willow (605)
* Spiritual Lore, Summoning - ability to whisper to others that may be hidden/invisible, indoors, and even cross-realms at certain training thresholds
Sounds (607)
* Spiritual Lore, Summoning - increased effectiveness of DS modifications
Sun Burst (609)
* Duration increase based more on endroll
* Message when undead recover from RT using focused version
Tangleweed (610)
* Damage/knockdown on stances above neutral instead of only offensive
* Will go after targeted creature first (if specifically targeted)
* A target in the "entangled" state will be rooted
* Spiritual Lore, Summoning - increase chance to/severity of poison. This poison will drain the target's strength.
Breeze (612)
* Add STOP BREEZE/STOP 612 capability
* Spiritual Lore, Summoning - chance to slow any creature in the room
Self Control (613)
* Spiritual Lore, Blessings - increased target defense (TD) bonus
Imbue (614)
* Allow mezeron bark, currently foragable in the Solhaven region, to be imbuable (amulet)
* Spiritural Lore, Summoning - increased mana capacity
Call Swarm (615)
* Change it so stance determines the initial effect
Spike Thorn (616)
* Spiritual Lore, Summoning - chance for an additional damage cycle
Sneaking (617)
* STOP SNEAKING no longer remove from hiding
* Spiritual Lore, Blessings - decreased slip chance in icy conditions
Resist Nature (620)
* Change elemental lore bonuses to use Spiritual Lore, Blessings
The spells that are not released during "Ranger MAYhem", will be released during June... um... someone think of something catchy for June! :)
Animal Companion Updates
- New Command Features -
ATTACK: Animal companions will no longer wander off after their current target is gone. They will also be more intelligent when no target is specified ("TELL COMPANION TO ATTACK") in choosing what to attack. Target specification will be more flexible ("TELL COMPANION TO ATTACK FOURTH ZOMBIE ROLTON"). Further, each of the four Animal Companion types will occasionally attack with a new type of maneuver, occurring more often with higher affinity.
Canine Hand lunge. Will aim for target's hands, attempting to shake weapons/shields free. Will not disarm players.
Feline Pounce. Will attempt to knock target over and slash at their chest.
Avian Wing Buffet. Will strike target with wings, decreasing their stance and knocking them to their knees.
Rodent Hamstring/Neck Lunge. Will attempt to knock target over by striking their legs. If they are prone, will strike at the neck or chest (if neck is already extensively injured). *
* With these additions, the rodents' ability to aim only for the head/neck/eyes will be removed, but they will have a higher rate of special attack, which carries a higher lethality.
FEED: Miscellaneous healing herbs (cothinar flower, strigae cactus, marallis berry, yabathilium fruit, and cuctucae bery) will properly restore hit points in Animal Companions.
SCOUT: The command has been completely rewritten to SCOUT around the rooms adjacent to its current location, and report the number of creatures and people present.
CEASE: Telling your companion to CEASE will now stop all of its random idle messaging. The rate on idle messaging in general has also been decreased.
TRACK: When a companion has TRACKed down the given target, specific location messaging will always be given.
NUDGE: Companions will be able to NUDGE items of greater encumbrance than previously possible, based on affinity.
MESSAGE: Recipients of avian MESSAGEs will be able to WRITE on the papers received to respond to the Ranger's missive. Location of initial delivery will also be given.
DRAG: The Giantman DRAG restriction has been removed. Directional indication will be more flexible ("TELL COMPANION TO DRAG MESTYS SECOND BLACK VOID").
- New Roleplaying Commands -
Some will be basic, some will be rather extensive, but the following is a list of new commands that you will be able to use to interact with your Animal Companion:
AGREE, HUG, KISS/SMOOCH, LAUGH, LEAN, PLAY, PROD/POKE/TAP, PULL, PUSH, REST, RUB, and SCRATCH.
------------------------------------------
Looks pretty cool to me. My ranger training was hard enough... now throw in Spirit Lore Blessings in there, aye aye aye.
Also glad companions finally get some custom verbs. Been trying to leen on my lynx while we rest for so long!