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dzulthu
08-07-2021, 05:42 PM
Minimum bid is 50K for each of them. Will update once a day (announced, going twice, sold). Delivery in Solhaven/Wehnimer's. Discord at masuda#0434 for pickup.

1. tiara, +4 stamina recovery, persists, 50K to Araneus, delivered
2. buckle, rechargeable, +1 WIS bonus, +1 survival ranks, crumbly, 50K to Grymli, delivered
3. earcuff, rechargeable, +3 man recovery, crumbly
4. clasp, Cloak of Shadows, 7 charges, empowered for 139 more, persists, 1M to Zippezap, delivered
5. band, rechargeable, +4 spell aim bonus, +3 first aid bonus, persists, 2M to Zippezap, delivered
6. crown, Elemental Bias rechargeable, +2 STR bonus, persists
7. barrette, rechargeable, +4 AUR base, +3 INT base, crumbly, 1M to Menos SOLD
8. drakar quoit, +5, fire flares, +9 dodge bonus, +7 thrown bonus, +3 LOG bonus
9. stickpin, rechargeable, +7 spell aim bonus, crumbly, 3.25M to Zippezap, delivered
10. imflass ring, +4 THW rank, +7 health, crumbly
11. carmiln composite bow, +6, +10 ranged bonus, +9 CON base, 50K to Menos SOLD
12. deringo heavy crossbow, +8, +9 ranged bonus, +6 SMC bonus, +5 ambush bonus, 250K to Menos SOLD
13. green garnet crown, +4 stamina, +5 polearm bonus, persists, 50K to zennsunni delivered
14. blue starstone pin, +8 thrown bonus, +4 harness power bonus, crumbly
15. ora aventail, +8 stamina, +9 health
16. pewter orb, Mobility, 9 charges, empowered for 135 more, 100K to Emmissive SOLD
17. mithril earcuff, rechargeable, +3 INF bonus, crumbly


1. a coral and ruby tiara

It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The tiara looks to have a huge number of charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.

2. an elegant mithril buckle

It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The buckle looks to have a huge number of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.

3. a heart cut amethyst earcuff

It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The earcuff looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.

4. a turquoise-set platinum clasp

It is currently imbedded with the Cloak of Shadows spell.
It has 7 charges remaining.
It is empowered and can be charged for an additional 139.
It could be activated by tapping it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.

5. chrysoberyl inset pewter band

It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The band looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.

6. a star sapphire crown

It is currently imbedded with the Elemental Bias spell.
It has 7 charges remaining.
It is empowered and can be charged for an additional 294.
It could be activated by tapping it.
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It appears to weigh about 2 pounds.

7. a pink tourmaline barrette

It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Aura Base.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 3 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The barrette looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.

8. a drakar quoit

It imparts a bonus of +5 more than usual.
It has been infused with the power of a fire elemental.
It provides a boost of 9 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 7 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The quoit looks to have a lot of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 3 pounds.
It looks like this item has been mainly crafted out of drakar.

9. an elegant mithril stickpin

It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 7 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The stickpin looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.


10. an opal-inset imflass ring

It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 19 times.
The ring looks to have a lot of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.

11. a carmiln composite bow
It imparts a bonus of +6 more than usual.
It provides a boost of 10 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 9 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 27 times.
The bow looks to have a lot of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 3 pounds.

12. You carefully inspect a gleaming deringo heavy crossbow for sale.
It imparts a bonus of +8 more than usual.
It provides a boost of 9 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 6 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 5 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The crossbow looks to have a lot of charges remaining.
It will persist after its last charge is depleted.

13. a simple green garnet crown
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 4 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The crown looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It appears to weigh about 2 pounds.

14. a blue starstone pin

It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.

15. a polished ora aventail
As you recall your song, you feel a faint resonating vibration from the ora aventail in your hand, and you learn something about it...

It provides a boost of 8 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 9 to Max Health.
This enhancement may not be used by adventurers who have not trained 18 times.
The aventail looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is a simple project (11 difficulty) for an adventurer to modify.

16. a peridot inset pewter orb

It is currently imbedded with the Mobility spell.
It has 9 charges remaining.
It is empowered and can be charged for an additional 135.
It could be activated by rubbing it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.

17. a topaz-inset mithril earcuff

It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The earcuff looks to have a huge number of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.

zhagen
08-07-2021, 07:20 PM
50k 7 and 9

Izzy
08-07-2021, 07:21 PM
100k on 9

zhagen
08-07-2021, 07:24 PM
250k on 9

Izzy
08-07-2021, 07:57 PM
500k 9

Emmisive
08-07-2021, 08:37 PM
100k on #4,
700k on #9

zhagen
08-07-2021, 08:48 PM
1mil on 9

Izzy
08-07-2021, 09:05 PM
1.5m 9

Menos
08-07-2021, 09:28 PM
100k on #7, please.

zhagen
08-08-2021, 12:31 AM
250k on 7 and 1.7m on 9

dzulthu
08-08-2021, 12:55 AM
updated bids, added a few more items

Deoboy
08-08-2021, 01:21 AM
300k on 7

Zippezap
08-08-2021, 03:13 AM
1.75m on 9
150k on 4

Menos
08-08-2021, 07:10 AM
500k on 7, please.

SlvrNBlu
08-08-2021, 08:02 AM
100k on 5

Zippezap
08-08-2021, 09:52 AM
150K on 5

Grymli
08-08-2021, 10:38 AM
MB #2
300k #7

SlvrNBlu
08-08-2021, 10:54 AM
500k on 5, 2m on 9

Zippezap
08-08-2021, 12:01 PM
2.1m on 9

zennsunni
08-08-2021, 12:16 PM
50k on 13

dzulthu
08-08-2021, 12:47 PM
cleaned up formatting and updated bids

Emmisive
08-08-2021, 02:25 PM
200k on #4

Emmisive
08-08-2021, 02:35 PM
100k on #16 as well

Zippezap
08-08-2021, 03:41 PM
1m on 4
1m on 5

SlvrNBlu
08-08-2021, 04:06 PM
2.5m on 9
1.5m on 5

Zippezap
08-08-2021, 06:49 PM
2.6m on 9
1.6m on 5

Deoboy
08-08-2021, 06:53 PM
550k on 7

SlvrNBlu
08-08-2021, 09:31 PM
3m on 9,
1.75 on 5

dzulthu
08-08-2021, 10:10 PM
updated

Zippezap
08-08-2021, 10:29 PM
3.1m on 9
1.8m on 5

SlvrNBlu
08-08-2021, 11:33 PM
Ok, 3.11m on 9 and 1.81m on 5.

Zippezap
08-08-2021, 11:48 PM
3.25m on 9
2 m on 5

Menos
08-09-2021, 06:10 AM
750k on 7, please.

dzulthu
08-10-2021, 07:09 AM
updated; last call on a few items

Deoboy
08-10-2021, 09:42 AM
800k on 7

Emmisive
08-10-2021, 07:45 PM
You missed my bid of 100k for #16

dzulthu
08-10-2021, 08:01 PM
oops, my bad. updated for that!

Menos
08-11-2021, 06:54 AM
900k on 7, please.

dzulthu
08-11-2021, 07:48 AM
daily bump, couple items sold, twice on the mobility orb, and announced on aura item

Menos
08-11-2021, 07:55 AM
While I am thinking about it.

Please add 50k on 11 and 250k on 12.

Deoboy
08-12-2021, 01:43 AM
950k on 7

dzulthu
08-12-2021, 12:59 PM
updated

Menos
08-12-2021, 01:00 PM
1m on #7, please.

dzulthu
08-13-2021, 08:18 AM
updated; mobility orb sold, couple things twice to Menos, and once on the AUR base

dzulthu
08-14-2021, 08:22 AM
Last call on ranged enhancives and on AUR base

dzulthu
08-15-2021, 10:15 AM
sold; pawning the stuff with no bids. please hit me on discord for pickup!