Rinualdo
07-16-2021, 09:05 PM
http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/904
Maaghara Tower's hunting area has taken into account today's waistlines and greased the exiting a little, while also deciding to allow locates to peek within. Perhaps it's gotten enough player mulch recently?
You know who you are.
Sanctum of Scales, [Fangs of the Serpent, Gateway] has weakened over time and should now allow magic to be used.
Old Ta'Faendryl is getting... older. The constructs have the ability to block a corpse from being dragged only once within a reasonable time frame. The heroic will find this helpful during rescues.
The Rift has been especially chaotic lately with multiple changes!
* GROUPS can now enter the Rift together. *Qualifications to enter still apply.
* The spirit loss that sometimes hits the unfortunate heading into the Rift has been tamed a bit.
* Bards should no longer immediately lose their spellsongs when swimming in the Rift AND can now anchor themselves to the Cavern of Ages for Traveler's Song (1020).
* Nexus gems can now be set to the Cavern of Ages and used from within the Rift and Scatter to get there, with all other restrictions to them still applying.
* Most teleport spells used within the Rift will now return casters to the Cavern of Ages instead of other random Rift areas.
* Eye-of-Koar emeralds will continue to take groups to Icemule Trace, but now without silver costs, although the gem WILL be sacrificed in payment.
* The stinky box on Plane 5 will now drop the bodies shoved within directly into the Cavern of Ages. Players should beware of falling corpses there.
~Dev Team (with special thanks to GM Aulis for his consistantly positive support)
Maaghara Tower's hunting area has taken into account today's waistlines and greased the exiting a little, while also deciding to allow locates to peek within. Perhaps it's gotten enough player mulch recently?
You know who you are.
Sanctum of Scales, [Fangs of the Serpent, Gateway] has weakened over time and should now allow magic to be used.
Old Ta'Faendryl is getting... older. The constructs have the ability to block a corpse from being dragged only once within a reasonable time frame. The heroic will find this helpful during rescues.
The Rift has been especially chaotic lately with multiple changes!
* GROUPS can now enter the Rift together. *Qualifications to enter still apply.
* The spirit loss that sometimes hits the unfortunate heading into the Rift has been tamed a bit.
* Bards should no longer immediately lose their spellsongs when swimming in the Rift AND can now anchor themselves to the Cavern of Ages for Traveler's Song (1020).
* Nexus gems can now be set to the Cavern of Ages and used from within the Rift and Scatter to get there, with all other restrictions to them still applying.
* Most teleport spells used within the Rift will now return casters to the Cavern of Ages instead of other random Rift areas.
* Eye-of-Koar emeralds will continue to take groups to Icemule Trace, but now without silver costs, although the gem WILL be sacrificed in payment.
* The stinky box on Plane 5 will now drop the bodies shoved within directly into the Cavern of Ages. Players should beware of falling corpses there.
~Dev Team (with special thanks to GM Aulis for his consistantly positive support)