Zosimos Alchemista
07-11-2021, 12:54 AM
1200$ or best offer
Transfer, No warnings
Purifies gems like a total boss.
Race: Human Profession: Bard (not shown)
Gender: Male Age: 47 Expr: 8,208,715 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (30) ... 100 (30)
Constitution (CON): 93 (21) ... 103 (26)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 100 (25) ... 100 (25)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 93 (21) ... 101 (25)
Logic (LOG): 100 (30) ... 101 (30)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 97 (23) ... 97 (23)
Influence (INF): 97 (23) ... 97 (23)
Mana: 282 Silver: 0
Current society status:
You are a Master in the Council of Light.
Past society affiliations (resigned or cast out):
You have no past society affiliations.
As you recall your song, you feel a faint resonating vibration from the hoarbeam runestaff in your hand, and you learn something about it...
It imparts a bonus of +35 more than usual.
It has been infused with mana (+5).
It provides a boost of 11 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 2 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.
It has been ensorcelled 5 times.
It is a tricky project (478 difficulty) for an adventurer to modify.
Mana flares are amazing -
You weave another verse into your harmony, directing the sound of your voice at an Ithzir champion.
CS: +488 - TD: +400 + CvA: -10 + d100: +46 == +124
Warding failed!
An Ithzir champion reels under the force of the sonic vibrations!
Sound waves disrupt for 50 damage!
... 45 points of damage!
The Ithzir champion's cheek shatters, driving bones into eye.
The Ithzir champion falls to the ground in a crumpled heap.
The light blue glow leaves an Ithzir champion.
The powerful look leaves an Ithzir champion.
The dully illuminated mantle protecting an Ithzir champion begins to falter, then completely fades away.
An Ithzir champion's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
Your hoarbeam runestaff pulses with a white-blue light!
You feel 10 mana surge into you!
Sing Roundtime 3 Seconds.
(Forcing stance down to guarded)
As you recall your song, you feel a faint resonating vibration from the augmented chain in your hand, and you learn something about it...
It imparts a bonus of +35 more than usual.
It appears to weigh about 13 pounds.
It has been ensorcelled 5 times.
It is a complex project (611 difficulty) for an adventurer to modify.
SPRITE ARMOR INCREASES MANEUVER DEFENSE!!!
You analyze your augmented chain and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.
TAP Fluff
POINT Fluff
POKE Fluff
PULL Fluff
COVER Fluff
APPLAUD Fluff
NUZZLE Fluff
KISS Fluff
HUG Fluff
Unlocked Abilities
Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.
Costs 25 mana prioritizing reserves over player mana.
Cooldown: 6 Hours.
Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.)
Cooldown: 5 minutes.
Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.
Costs 1-3 mana prioritizing reserves over player mana.
Verb: Prod to turn ON/OFF.
Sprite Defensive flares are currently ON.
Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.
Most abilities prioritize mana reserves over your mana.
Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills.
Verb: TURN converts mana into spheres
WAVE chain will reclaim mana
WAVE chain at TARGET will send a player mana.
Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2.
Verb: RUB your armor to activate.
General Information
Tier: 3 Affinity Level: 9
Total Mana Bound: 181898 Daily Mana Cap: 138/5000
22 Hour Mana Tracker: 20 hours and 37 minutes
Spritely Reserves: Ready Total Stored: 887/900
Spritely Maneuvering: Ready
Spritely Intervention: Ready
Mana Infusion (TOUCH): Time until Mana Infusion (TOUCH) Required: 44 minutes
Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green
Inactive Armor Customization
Article: some marred
Adjective: augmented
Long (Post Noun):
Active Armor Customization
Article: some glowing
Adjective: augmented
Long (Post Noun):
--------------------------------------------------------------------------------------------------
You can tell that the chain is as light as it can get.
Sprite armor allows, aside from the awesome defensive perks, allows you to pull mana from the armor (up to 900 mana) Well kept secret about sprite armor, mana can be pulled from the armor even while in cast time! Basically enables classes with powerful expensive spells (like bards using 1030) to never run out of mana while hunting. Mana can then be recharged into the armor while resting.
You are currently wearing and carrying:
a lead-bound ceramic badge
a shell-print coral orange knapsack
a jade-inlaid peridot stickpin
a coral and alexandrite buckle
a turquoise-set platinum torc
a polished garnet crown
a pear-cut ruby stickpin
an old illthorn aegis
a large hooded moonlight spidersilk cloak with an opal clasp
a serpentine dragonfire opal circlet (marked)
a heavy hoarbeam runestaff (marked)
a squat jar of pallid grey salve
a small statue
a black crystal
a black crystal
a swirling yellow-green potion
a potent yellow-green potion
a thick glass vial filled with murky red liquid
a glass of water
an array of green-feathered turquoise hairbeads
a Chronomage rush ticket
an Adventurer's Guild task waiver
a carved ur-barath totem
a glass of water
a glass of water
a glass of water
a black crystal
a black crystal
a small statue
a large amphora of scented oil
a black crystal
a blood red armband
a snow white pouch (registered) (marked)
an azure blazestar
an uncut emerald
an azure blazestar
a brilliant lilac glimaerstone
an uncut diamond
an inky blue smoldereye
a radiant-cut blue diamond band
an opulent silver-stitched bag (registered) (marked)
some glowing augmented chain (registered)
a chased mithril earring
a simple blued steel wristchain
a blown glass replica bay bauble
a filigreed black steel half-ring in his lip
a shuttered invar lantern charm
a pair of fitted black leather pants
a pair of cognac distressed leather workboots laced with sinew
a drake dagger
a small white sprite
(51 items displayed.)
Thinking back, you recall the contents of your locker in Ta'Illistim:
On an armor stand:
1 a thick imflass greathelm (marked)
On a weapon rack:
2 a tarnished mithril handaxe
3 an ash-handled silver skinning knife (marked)
4 a gnarled black ko'nag runestaff
In a magical item bin:
5 a black crystal
6 a black crystal
7 a small statue
8 a black crystal
9 an opal and diamond torc
10 a turquoise-set mithril necklace
11 an opal and ruby earring
12 an alexandrite inset platinum stickpin
13 a gold filigree pink topaz crown (marked)
In a clothing wardrobe:
14 a crimson silk cloak edged in embroidered gold scrollwork (marked)
15 some elven tracking boots (marked)
16 a navy cotton nightshirt
17 some sky blue puma fur slippers (marked)
18 a candy-shaped red paper bag
19 an obsidian black leather duster secured with numerous azure butterfly saewehna adorned buckles (marked)
a stack of light yellow notes
a polished mesille greatshield (marked)
20 a dark grey hat
21 a small black oilcloth pouch tied with silver drawstrings (marked)
a yellow sunstone
an uncut diamond
a large black pearl
an uncut diamond
a blue diamond
a large white pearl
22 a glyph-etched mithril flagon
23 an onyx-inlaid round mithril brooch (marked)
a sun-etched gold ring
24 an owl-inset mithril signet ring
25 a golden griffin pin
26 a crumbling stone tower pin
27 an ivory-inlaid dark sapphire cameo with a skull in bas-relief
In a deep chest:
28 a tanned leather knapsack (marked)
29 a black dwarven scalp
30 a chipped front tooth
31 a broken tooth
32 a squat jar of pallid grey salve
33 a glowing urven'eth potion
34 an inky black potion
Obvious items: 43
Thinking back, you recall the contents of your locker in Wehnimer's Landing:
In a deep chest:
a clump of moist white sand
an unwrapped gem-stamped present
a dull pendant
a glowing orb
an Adventurer's Guild voucher pack
an Elanthian Guilds voucher pack
a blue feather-shaped charm
an archaic urglaes reliquary
an unwrapped animal-stamped present
a small clay animal
a squat jar of pallid grey salve
a small glowing orb
an Elanthian Guilds voucher pack
a potent blue-green potion
a potent yellow-green potion
a dusty purple-spined volume (registered)
a lacquered teak-bound logbook (registered)
some creamy vellum pages
an ash grey pebbled leather tome (registered)
some creamy vellum pages
a twilight grey leather notebook
some sea green paper pages
an oxblood leather-bound journal (registered)
some ivory parchment pages
a darkly stained bone stylus
a human-styled ash zither (marked)
a set of Oirean warpipes (registered)
In a clothing wardrobe:
a cowled ebon and scarlet bourde longcoat lined with glistening adder scales (registered) (marked)
some laced brown leather trousers
a navy cable-knit sweater with white stripes
some rolled-up deep blue pants
a silver signet
a hare's foot talisman (marked)
a scallop-edged linen tunic with flared sleeves
a small maoral dart case
some carved bamboo darts
a rough burlap sack
a lure-covered fishing hat
a rotted algae-covered hat
a stiff-collar ashen linen tunic with long loose sleeves
a loose stone grey linen shirt laced with black leather cord
In a magical item bin:
an ayveneh potion
Obvious items: 42
Thinking back, you recall the contents of your locker in Mist Harbor:
In a deep chest:
a length of narrow white sailcloth
an aromatic tobacco-cored crystal
a large ocean blue suede volume (registered)
a weathered grey feather quill
some sky blue paper pages
an intricate carved rowan device
a dusky grey glass bottle
a gold lance shaft-glyph
a gold lance head-glyph
a large roll of cotton
a large roll of cotton
a large roll of silk
a large roll of silk
a large roll of linen
a lacquered cherrywood tackle box
a gold-swirled ebony fishing rod
a small brass weight
a sparkly fake goldfish
a small brass weight
a tiny invar weight
a tiny dead fly lure
a squishy dead mosquito lure
a severed tiger head barb with a worm clenched between its jaws
a small silver weight
a sparkling silver leaf lure
a large silver weight
a gleaming invar fish lure
a two-headed fake worm lure
a wriggly fake minnow
a wriggly fake centipede
a sparkling silver leaf lure
a multi-colored seahorse lure
a small diaper-shaped lure
a spool of invar wire
a dried strip of roast
a piece of lizard meat
a pair of worn leather fishing gloves
a wiggly millipede lure
a rainbow guppy lure
a small icebox
a rucksack
a brick of teal shaving soap
a brick of white shaving soap
a brick of red shaving soap
a brick of black shaving soap
a brick of sea green soap
a brick of sea green soap
a brick of pale blue shaving soap
a brick of pale blue shaving soap
a small shaving kit
a brick of black shaving soap
a brick of amber shaving soap
a brick of teal shaving soap
a brick of red shaving soap
a brick of red shaving soap
a brick of teal shaving soap
a brick of amber shaving soap
a brick of pale blue shaving soap
a brick of black shaving soap
a brick of white shaving soap
a brick of sea green soap
a brick of purple shaving soap
a brick of green shaving soap
a brick of blue shaving soap
a leather strop
a white glass shaving bowl
a compact platinum mirror
a clean black handtowel
a folding shaving razor
a tufty shaving brush
a glass of spring water
In a clothing wardrobe:
a fine ora barrette
a cream-colored baroque pearl stud
a wide and densely folded sash
a chain-linked heroic knight mask topped with a conical helm (registered)
some soft knitted blue mittens
a polished silver pocket watch with a fine silver chain
a gold bound pyrothag hide sheath
a black leather tricorn hat trimmed with marine blue silk
a slim dark cream chainsil tunic
a sapphire-set gold circlet
In a magical item bin:
a filigreed platinum brooch
a pink topaz studded ora ring
a star emerald inset platinum pendant
a green spinel inset gold bracelet
an aquamarine inset eonake armband
an agate-inset copper bracelet
an amethyst studded bronze bracer
a star sapphire studded ora pendant
a glyph-etched platinum stickpin
an elegant red dreamstone crown (marked)
On a weapon rack:
a spiraled fireleaf crook
an archaic orase runestaff
a banded orase runestaff
a zorchar naginata
a dented black ora katana
an eonake battle axe
a full-crescent eonake jeddart-axe
a vultite-tipped paingrip
a rowan-hafted vultite Hammer of Kai (marked)
a gold-tipped rolaren backsword
a fine villswood runestaff
On an armor stand:
some embossed mithril leg greaves
a thick spiked golvern metal breastplate
a gleaming vaalorn greathelm (marked)
some gleaming veil iron chain mail
Obvious items: 106
Thinking back, you recall the contents of your locker in Icemule Trace:
In a clothing wardrobe:
a tiny ring of interlocking steel links
a note-engraved silver stickpin
a gold-fluted blue velvet vest
a simple silver stud
In a deep chest:
a flask of green cologne painted with a trio of mint leaves
a polished silver spoon
a miniature square stone tower
a miniature pink marble kraken
a polished silver knife
Obvious items: 9
Thinking back, you recall the contents of your locker in Ta'Vaalor:
On an armor stand:
some embossed full leather
On a weapon rack:
a steel naginata (registered)
In a clothing wardrobe:
an off-white cotton sack
some purple plum pipe tobacco
some purple plum pipe tobacco
some purple plum pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some purple plum pipe tobacco
some purple plum pipe tobacco
some purple plum pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
Obvious items: 36
Thinking back, you recall the contents of your locker in Kharag 'doth Dzulthu:
In a clothing wardrobe:
a pair of smart-looking dusky workboots
In a deep chest:
a pearl-edged oyster shell locket (registered)
an ivy-etched gold wedding ring
an ivy-etched gold wedding band
a pearl-edged oyster shell locket
Obvious items: 5
Transfer, No warnings
Purifies gems like a total boss.
Race: Human Profession: Bard (not shown)
Gender: Male Age: 47 Expr: 8,208,715 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (30) ... 100 (30)
Constitution (CON): 93 (21) ... 103 (26)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 100 (25) ... 100 (25)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 93 (21) ... 101 (25)
Logic (LOG): 100 (30) ... 101 (30)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 97 (23) ... 97 (23)
Influence (INF): 97 (23) ... 97 (23)
Mana: 282 Silver: 0
Current society status:
You are a Master in the Council of Light.
Past society affiliations (resigned or cast out):
You have no past society affiliations.
As you recall your song, you feel a faint resonating vibration from the hoarbeam runestaff in your hand, and you learn something about it...
It imparts a bonus of +35 more than usual.
It has been infused with mana (+5).
It provides a boost of 11 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 2 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.
It has been ensorcelled 5 times.
It is a tricky project (478 difficulty) for an adventurer to modify.
Mana flares are amazing -
You weave another verse into your harmony, directing the sound of your voice at an Ithzir champion.
CS: +488 - TD: +400 + CvA: -10 + d100: +46 == +124
Warding failed!
An Ithzir champion reels under the force of the sonic vibrations!
Sound waves disrupt for 50 damage!
... 45 points of damage!
The Ithzir champion's cheek shatters, driving bones into eye.
The Ithzir champion falls to the ground in a crumpled heap.
The light blue glow leaves an Ithzir champion.
The powerful look leaves an Ithzir champion.
The dully illuminated mantle protecting an Ithzir champion begins to falter, then completely fades away.
An Ithzir champion's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
Your hoarbeam runestaff pulses with a white-blue light!
You feel 10 mana surge into you!
Sing Roundtime 3 Seconds.
(Forcing stance down to guarded)
As you recall your song, you feel a faint resonating vibration from the augmented chain in your hand, and you learn something about it...
It imparts a bonus of +35 more than usual.
It appears to weigh about 13 pounds.
It has been ensorcelled 5 times.
It is a complex project (611 difficulty) for an adventurer to modify.
SPRITE ARMOR INCREASES MANEUVER DEFENSE!!!
You analyze your augmented chain and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.
TAP Fluff
POINT Fluff
POKE Fluff
PULL Fluff
COVER Fluff
APPLAUD Fluff
NUZZLE Fluff
KISS Fluff
HUG Fluff
Unlocked Abilities
Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.
Costs 25 mana prioritizing reserves over player mana.
Cooldown: 6 Hours.
Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.)
Cooldown: 5 minutes.
Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.
Costs 1-3 mana prioritizing reserves over player mana.
Verb: Prod to turn ON/OFF.
Sprite Defensive flares are currently ON.
Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.
Most abilities prioritize mana reserves over your mana.
Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills.
Verb: TURN converts mana into spheres
WAVE chain will reclaim mana
WAVE chain at TARGET will send a player mana.
Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2.
Verb: RUB your armor to activate.
General Information
Tier: 3 Affinity Level: 9
Total Mana Bound: 181898 Daily Mana Cap: 138/5000
22 Hour Mana Tracker: 20 hours and 37 minutes
Spritely Reserves: Ready Total Stored: 887/900
Spritely Maneuvering: Ready
Spritely Intervention: Ready
Mana Infusion (TOUCH): Time until Mana Infusion (TOUCH) Required: 44 minutes
Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green
Inactive Armor Customization
Article: some marred
Adjective: augmented
Long (Post Noun):
Active Armor Customization
Article: some glowing
Adjective: augmented
Long (Post Noun):
--------------------------------------------------------------------------------------------------
You can tell that the chain is as light as it can get.
Sprite armor allows, aside from the awesome defensive perks, allows you to pull mana from the armor (up to 900 mana) Well kept secret about sprite armor, mana can be pulled from the armor even while in cast time! Basically enables classes with powerful expensive spells (like bards using 1030) to never run out of mana while hunting. Mana can then be recharged into the armor while resting.
You are currently wearing and carrying:
a lead-bound ceramic badge
a shell-print coral orange knapsack
a jade-inlaid peridot stickpin
a coral and alexandrite buckle
a turquoise-set platinum torc
a polished garnet crown
a pear-cut ruby stickpin
an old illthorn aegis
a large hooded moonlight spidersilk cloak with an opal clasp
a serpentine dragonfire opal circlet (marked)
a heavy hoarbeam runestaff (marked)
a squat jar of pallid grey salve
a small statue
a black crystal
a black crystal
a swirling yellow-green potion
a potent yellow-green potion
a thick glass vial filled with murky red liquid
a glass of water
an array of green-feathered turquoise hairbeads
a Chronomage rush ticket
an Adventurer's Guild task waiver
a carved ur-barath totem
a glass of water
a glass of water
a glass of water
a black crystal
a black crystal
a small statue
a large amphora of scented oil
a black crystal
a blood red armband
a snow white pouch (registered) (marked)
an azure blazestar
an uncut emerald
an azure blazestar
a brilliant lilac glimaerstone
an uncut diamond
an inky blue smoldereye
a radiant-cut blue diamond band
an opulent silver-stitched bag (registered) (marked)
some glowing augmented chain (registered)
a chased mithril earring
a simple blued steel wristchain
a blown glass replica bay bauble
a filigreed black steel half-ring in his lip
a shuttered invar lantern charm
a pair of fitted black leather pants
a pair of cognac distressed leather workboots laced with sinew
a drake dagger
a small white sprite
(51 items displayed.)
Thinking back, you recall the contents of your locker in Ta'Illistim:
On an armor stand:
1 a thick imflass greathelm (marked)
On a weapon rack:
2 a tarnished mithril handaxe
3 an ash-handled silver skinning knife (marked)
4 a gnarled black ko'nag runestaff
In a magical item bin:
5 a black crystal
6 a black crystal
7 a small statue
8 a black crystal
9 an opal and diamond torc
10 a turquoise-set mithril necklace
11 an opal and ruby earring
12 an alexandrite inset platinum stickpin
13 a gold filigree pink topaz crown (marked)
In a clothing wardrobe:
14 a crimson silk cloak edged in embroidered gold scrollwork (marked)
15 some elven tracking boots (marked)
16 a navy cotton nightshirt
17 some sky blue puma fur slippers (marked)
18 a candy-shaped red paper bag
19 an obsidian black leather duster secured with numerous azure butterfly saewehna adorned buckles (marked)
a stack of light yellow notes
a polished mesille greatshield (marked)
20 a dark grey hat
21 a small black oilcloth pouch tied with silver drawstrings (marked)
a yellow sunstone
an uncut diamond
a large black pearl
an uncut diamond
a blue diamond
a large white pearl
22 a glyph-etched mithril flagon
23 an onyx-inlaid round mithril brooch (marked)
a sun-etched gold ring
24 an owl-inset mithril signet ring
25 a golden griffin pin
26 a crumbling stone tower pin
27 an ivory-inlaid dark sapphire cameo with a skull in bas-relief
In a deep chest:
28 a tanned leather knapsack (marked)
29 a black dwarven scalp
30 a chipped front tooth
31 a broken tooth
32 a squat jar of pallid grey salve
33 a glowing urven'eth potion
34 an inky black potion
Obvious items: 43
Thinking back, you recall the contents of your locker in Wehnimer's Landing:
In a deep chest:
a clump of moist white sand
an unwrapped gem-stamped present
a dull pendant
a glowing orb
an Adventurer's Guild voucher pack
an Elanthian Guilds voucher pack
a blue feather-shaped charm
an archaic urglaes reliquary
an unwrapped animal-stamped present
a small clay animal
a squat jar of pallid grey salve
a small glowing orb
an Elanthian Guilds voucher pack
a potent blue-green potion
a potent yellow-green potion
a dusty purple-spined volume (registered)
a lacquered teak-bound logbook (registered)
some creamy vellum pages
an ash grey pebbled leather tome (registered)
some creamy vellum pages
a twilight grey leather notebook
some sea green paper pages
an oxblood leather-bound journal (registered)
some ivory parchment pages
a darkly stained bone stylus
a human-styled ash zither (marked)
a set of Oirean warpipes (registered)
In a clothing wardrobe:
a cowled ebon and scarlet bourde longcoat lined with glistening adder scales (registered) (marked)
some laced brown leather trousers
a navy cable-knit sweater with white stripes
some rolled-up deep blue pants
a silver signet
a hare's foot talisman (marked)
a scallop-edged linen tunic with flared sleeves
a small maoral dart case
some carved bamboo darts
a rough burlap sack
a lure-covered fishing hat
a rotted algae-covered hat
a stiff-collar ashen linen tunic with long loose sleeves
a loose stone grey linen shirt laced with black leather cord
In a magical item bin:
an ayveneh potion
Obvious items: 42
Thinking back, you recall the contents of your locker in Mist Harbor:
In a deep chest:
a length of narrow white sailcloth
an aromatic tobacco-cored crystal
a large ocean blue suede volume (registered)
a weathered grey feather quill
some sky blue paper pages
an intricate carved rowan device
a dusky grey glass bottle
a gold lance shaft-glyph
a gold lance head-glyph
a large roll of cotton
a large roll of cotton
a large roll of silk
a large roll of silk
a large roll of linen
a lacquered cherrywood tackle box
a gold-swirled ebony fishing rod
a small brass weight
a sparkly fake goldfish
a small brass weight
a tiny invar weight
a tiny dead fly lure
a squishy dead mosquito lure
a severed tiger head barb with a worm clenched between its jaws
a small silver weight
a sparkling silver leaf lure
a large silver weight
a gleaming invar fish lure
a two-headed fake worm lure
a wriggly fake minnow
a wriggly fake centipede
a sparkling silver leaf lure
a multi-colored seahorse lure
a small diaper-shaped lure
a spool of invar wire
a dried strip of roast
a piece of lizard meat
a pair of worn leather fishing gloves
a wiggly millipede lure
a rainbow guppy lure
a small icebox
a rucksack
a brick of teal shaving soap
a brick of white shaving soap
a brick of red shaving soap
a brick of black shaving soap
a brick of sea green soap
a brick of sea green soap
a brick of pale blue shaving soap
a brick of pale blue shaving soap
a small shaving kit
a brick of black shaving soap
a brick of amber shaving soap
a brick of teal shaving soap
a brick of red shaving soap
a brick of red shaving soap
a brick of teal shaving soap
a brick of amber shaving soap
a brick of pale blue shaving soap
a brick of black shaving soap
a brick of white shaving soap
a brick of sea green soap
a brick of purple shaving soap
a brick of green shaving soap
a brick of blue shaving soap
a leather strop
a white glass shaving bowl
a compact platinum mirror
a clean black handtowel
a folding shaving razor
a tufty shaving brush
a glass of spring water
In a clothing wardrobe:
a fine ora barrette
a cream-colored baroque pearl stud
a wide and densely folded sash
a chain-linked heroic knight mask topped with a conical helm (registered)
some soft knitted blue mittens
a polished silver pocket watch with a fine silver chain
a gold bound pyrothag hide sheath
a black leather tricorn hat trimmed with marine blue silk
a slim dark cream chainsil tunic
a sapphire-set gold circlet
In a magical item bin:
a filigreed platinum brooch
a pink topaz studded ora ring
a star emerald inset platinum pendant
a green spinel inset gold bracelet
an aquamarine inset eonake armband
an agate-inset copper bracelet
an amethyst studded bronze bracer
a star sapphire studded ora pendant
a glyph-etched platinum stickpin
an elegant red dreamstone crown (marked)
On a weapon rack:
a spiraled fireleaf crook
an archaic orase runestaff
a banded orase runestaff
a zorchar naginata
a dented black ora katana
an eonake battle axe
a full-crescent eonake jeddart-axe
a vultite-tipped paingrip
a rowan-hafted vultite Hammer of Kai (marked)
a gold-tipped rolaren backsword
a fine villswood runestaff
On an armor stand:
some embossed mithril leg greaves
a thick spiked golvern metal breastplate
a gleaming vaalorn greathelm (marked)
some gleaming veil iron chain mail
Obvious items: 106
Thinking back, you recall the contents of your locker in Icemule Trace:
In a clothing wardrobe:
a tiny ring of interlocking steel links
a note-engraved silver stickpin
a gold-fluted blue velvet vest
a simple silver stud
In a deep chest:
a flask of green cologne painted with a trio of mint leaves
a polished silver spoon
a miniature square stone tower
a miniature pink marble kraken
a polished silver knife
Obvious items: 9
Thinking back, you recall the contents of your locker in Ta'Vaalor:
On an armor stand:
some embossed full leather
On a weapon rack:
a steel naginata (registered)
In a clothing wardrobe:
an off-white cotton sack
some purple plum pipe tobacco
some purple plum pipe tobacco
some purple plum pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some purple plum pipe tobacco
some purple plum pipe tobacco
some purple plum pipe tobacco
some light vanilla pipe tobacco
some light vanilla pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
some green mint pipe tobacco
Obvious items: 36
Thinking back, you recall the contents of your locker in Kharag 'doth Dzulthu:
In a clothing wardrobe:
a pair of smart-looking dusky workboots
In a deep chest:
a pearl-edged oyster shell locket (registered)
an ivy-etched gold wedding ring
an ivy-etched gold wedding band
a pearl-edged oyster shell locket
Obvious items: 5