Idalias
07-01-2021, 09:01 PM
Personally, I find loot to be one of the big draws to the game. Even though 99.99% of what the treasure system spits out is garbage, it's the hunt for the elusive .01% that keeps me going! I thought that it might be fun to start a thread where the community could compare notes about what is possible / not possible to find through the treasure system. Below, I am specifically referring to items that are randomly generated through the treasure system (not GM created feeder items or legendary treasure).
I've created a several categories below and filled in notes from my findings over the years. The categories effectively reflect the bounds of what I've found to be possible over the years (e.g., in #2 under Boxes, the highest number of silver coins I've seen in a box is approx. 50k). Would love for others to add to this. Over time, I can try to maintain a consolidated list as the first entry in this thread.
If there’s interest, I can start another thread at some point in the future to share GM-created unique finds.
Boxes
1. Single box with 3 or more of the same gem
Two is not uncommon
2. Single box with more than ~50k silver coins
3. Single box with 2 or more enhancive items
4. Single box containing 9 or more items of any variety
5. Single box containing 3 or more of any of the following: weapons, armor (body or accessory worn), shields
Enhancives
1. On jewelry: Greater than 10 skill bonus to something important (i.e., not climbing), or greater than 10 stat / 5 stat bonus
2. On jewelry: 8 or more skill bonus to each of two important things (i.e., not climbing), or greater than 8 stat / 4 stat bonus
3. Permanent enhancives that come close to hitting the thresholds in #1 and #2 above
4. Enhancive earrings (worn over both ears), anklet, or other unusual worn location
5. 20 or more skill bonus to anything
I recently found a crumbly wrist-worn with +19 climbing skill
Weapons and Armor
1. +40 or greater enchant
I found a +37 runestaff in the Duskruin sewers a few years ago
2. At least 7 CER permanent WPS, excluding sephwir, katanas and claidhmores
5-6 CER is the most I've found
3. 20% or more permanent resistance to a single damage type
4. Any amount of permanent resistance to two different damage types
5. Greater than +10 permanent TD
6. A claidhmore with a +15 or greater enchant ** within the last 5 or 6 years
7. Any weapon with any of the following: grapple flares, 4x or more acuity flares, +4 or +5 mana flares
8. A flaring bow
9. A flaring claidhmore
10. Made out of an unusual material (something really rare... not like veil iron or golvern)
11. Anything really unique that didn't get picked up in the categories above
General
1. More than 1000 silver coins from a single critter (direct loot from the critter - not in a box)
2. A randomly generated weapon and armor piece from a single critter (e.g., something holding a mithril short sword plus a villswood aegis)
3. Anything that a player would reasonably value at 25mil or more
4. Four or more items of any type looted directly from a single critter (not in a box), excluding silver coins (e.g., a crystal amulet, a wand, a moonstone cube and a dress)
Three is fairly common
5. Two of the exact same item, looted directly from a critter (i.e., 2 iron wands)
I've created a several categories below and filled in notes from my findings over the years. The categories effectively reflect the bounds of what I've found to be possible over the years (e.g., in #2 under Boxes, the highest number of silver coins I've seen in a box is approx. 50k). Would love for others to add to this. Over time, I can try to maintain a consolidated list as the first entry in this thread.
If there’s interest, I can start another thread at some point in the future to share GM-created unique finds.
Boxes
1. Single box with 3 or more of the same gem
Two is not uncommon
2. Single box with more than ~50k silver coins
3. Single box with 2 or more enhancive items
4. Single box containing 9 or more items of any variety
5. Single box containing 3 or more of any of the following: weapons, armor (body or accessory worn), shields
Enhancives
1. On jewelry: Greater than 10 skill bonus to something important (i.e., not climbing), or greater than 10 stat / 5 stat bonus
2. On jewelry: 8 or more skill bonus to each of two important things (i.e., not climbing), or greater than 8 stat / 4 stat bonus
3. Permanent enhancives that come close to hitting the thresholds in #1 and #2 above
4. Enhancive earrings (worn over both ears), anklet, or other unusual worn location
5. 20 or more skill bonus to anything
I recently found a crumbly wrist-worn with +19 climbing skill
Weapons and Armor
1. +40 or greater enchant
I found a +37 runestaff in the Duskruin sewers a few years ago
2. At least 7 CER permanent WPS, excluding sephwir, katanas and claidhmores
5-6 CER is the most I've found
3. 20% or more permanent resistance to a single damage type
4. Any amount of permanent resistance to two different damage types
5. Greater than +10 permanent TD
6. A claidhmore with a +15 or greater enchant ** within the last 5 or 6 years
7. Any weapon with any of the following: grapple flares, 4x or more acuity flares, +4 or +5 mana flares
8. A flaring bow
9. A flaring claidhmore
10. Made out of an unusual material (something really rare... not like veil iron or golvern)
11. Anything really unique that didn't get picked up in the categories above
General
1. More than 1000 silver coins from a single critter (direct loot from the critter - not in a box)
2. A randomly generated weapon and armor piece from a single critter (e.g., something holding a mithril short sword plus a villswood aegis)
3. Anything that a player would reasonably value at 25mil or more
4. Four or more items of any type looted directly from a single critter (not in a box), excluding silver coins (e.g., a crystal amulet, a wand, a moonstone cube and a dress)
Three is fairly common
5. Two of the exact same item, looted directly from a critter (i.e., 2 iron wands)