View Full Version : Flames Enchanting Emporium
gs4Pawn
05-03-2021, 12:48 PM
Currently Have a bit of essence to spare, I just have one project I'm currently working on.
Wizard Essence Batches / prices.
Currently 6 Capped wizards, 3 Wizards in their low 90's. Total Essence generation per week is 450k/wk.
740 Bonus
195k - 70/per.
742 Bonus
160k - 70/per
715 Bonus
120k - 65/Per
711 Bonus
90k - 65/Per
702 Bonus
190k - 65/Per
509 bonus
110k 50/per
508 Bonus
110k 50/per
506 Bonus
124k 50/per
Just so you know, If your item is a 686 difficulty you need a wizard with 786 to do the cast with No chance of failures or loss of Essence.
Also Accepting Cash (Zelle, Venmo, Paypal F&F) at 4.00/per.
gs4Pawn
05-07-2021, 02:01 PM
bump
Just so you know, If your item is a 686 difficulty you need a wizard with 786 to do the cast with No chance of failures or loss of Essence.
Just a minor clarification, you technically need a little bit more because it's relative to the *final* difficulty. For enchanting, each +1 adds something like 7 or 8 difficulty, so you'd want (loresung difficulty) + 8 + 100 total skill for 100%. Using your example, 794 for 100%
gs4Pawn
05-08-2021, 06:19 PM
Thats fair Izzy = ).
Usually it helps to give people some sort of general idea, and then talk more with them.
I've done a few 950 projects where the user understood and was fine with the failure rates.
So the difficulty is the *Current* difficulty or the Difficulty to do the cast?
Did we ever get that clarified?
Thats fair Izzy = ).
Usually it helps to give people some sort of general idea, and then talk more with them.
I've done a few 950 projects where the user understood and was fine with the failure rates.
So the difficulty is the *Current* difficulty or the Difficulty to do the cast?
Did we ever get that clarified?
For sure, I certainly wasn't trying to detract from your post - just trying to share some knowledge since I know it is fairly nuanced and the subject came up recently on lnet. I agree that you don't need to be at 100% success to attempt, like you said. Heck, on my own project piece I think I'm working with a 70% success rate or something and I've been lucky so far. When you get to the difficult items, taking a risk can be worthwhile rather than hunting for a super mutant.
The bard song difficulty is current measurement of "item level" (for lack of a better term) on the piece. In order to enchant/encorcell, you need to overcome the next "item level," with a final result of 100 or greater (including the roll). So, just to illustrate with another example:
Bardsong difficulty: 100 (this includes all current item attributes, material modifiers, etc)
Enchanting from +20 to +21
Final difficulty: ~108 (this is what the bardsong will read if you succeed!)
Necessary skill bonus to overcome with ~0% failure chance: 208 ("you can only fail if you are horribly unlucky" message)
208 - 108 = 100, therefore the roll doesn't matter and you succeed no matter what (barring a fumble)
With a skill of 158, you'd have a 50% chance of success, and so forth
Ensorcell is easier to calculate since it's a flat +50 difficulty, but same general idea. In the simplest terms, bardsong + ~108 for enchanting, bardsong +150 for ensorcell for ~100% success.
gs4Pawn
05-13-2021, 03:18 AM
essence capped, Will start self enchanting as I cap.
SonoftheNorth
05-13-2021, 06:11 PM
Villorn has 808,155,944 fame.
gs4Pawn
05-15-2021, 05:36 PM
Villorn has 808,155,944 fame.
haha
F***er!
gs4Pawn
05-20-2021, 02:43 PM
Bumping
Grab the mutant Enchanting before I go back to Hunting mode!
My projects are almost done.
gs4Pawn
06-01-2021, 01:45 PM
Mutant converted back!
Normal enchanting avail.
I usually have 700k upto 1.3M avail at any given time.
gs4Pawn
06-17-2021, 08:11 PM
Updated and added the new wizard to the mix!
gs4Pawn
06-21-2021, 03:17 PM
bump
chrenraf
07-02-2021, 06:51 AM
I've written you a few times over the last number of days about buying with no response. I see you have logged in every single day since then. Are you selling? If not, please respond and update the post please.
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