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tash
04-20-2021, 08:08 AM
If you can do this, let me know. It's only T1 right now. Will pay it up to 5 if you can do it.

tash
04-21-2021, 12:35 AM
LPR stepped in and took this to T3. Highly recommend him for your tough mutant needed tasks.

tash
04-21-2021, 12:39 AM
Just to put a metric on it.

As you sing, you feel a faint resonating vibration from the mithglin katar in your hand, and you learn something about it...

The first thing that strikes you about the katar is the weight, which is about 2 pounds. In your best estimation, it's worth about 13,450,000 silvers. You can also tell that the mithglin katar is predominantly crafted of mithglin.

Though you don't yet have a full understanding of the katar's qualities, you get the impression it would be a sophisticated project (791 difficulty) for an adventurer to modify.

Tgo01
04-21-2021, 12:45 AM
How do you find out what difficulty you can handle? Is this a script that calculates it?

Also 791 difficulty is cray cray. What's on that thing?

tash
04-21-2021, 12:47 AM
Also, because I am kind of bragging. This is what makes me a lawn mower as Kilthal likes to say. Can't wait to see the t3 boost.


You punch with a double-edged mithglin katar at a half-elven thug!
AS: +606 vs DS: +286 with AvD: +40 + d100 roll: +14 = +374
... and hit for 75 points of damage!
Quick, hard slash to the half-elven thug's right arm!
*CRACK*
You punch with a double-edged mithglin katar at a half-elven thug!
AS: +606 vs DS: +276 with AvD: +40 + d100 roll: +53 = +423
... and hit for 75 points of damage!
Pierced through neck, a fine shot!
You punch with a double-edged mithglin katar at a half-elven thief!
AS: +606 vs DS: +237 with AvD: +33 + d100 roll: +34 = +436
... and hit for 102 points of damage!
Well aimed strike shatters bone in right arm!
The thief's flamberge falls to the ground.

** Necrotic energy from your mithglin katar overflows into you! **

You feel energized!
You punch with a double-edged mithglin katar at a half-elven thief!
AS: +611 vs DS: +209 with AvD: +33 + d100 roll: +73 = +508
... and hit for 170 points of damage!
Quick, powerful slash!
The half-elven thief's chest is ripped open!

[You have 24 kills remaining.]
The half-elven thief rolls over and dies.
A half-elven thief shakes off the effects of the flames.
You feel the unnatural surge of necrotic power wane away.
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.

>mstrYou concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You punch with a double-edged mithglin katar at a half-elven highwayman!
AS: +627 vs DS: +232 with AvD: +40 + d100 roll: +45 = +480
... and hit for 96 points of damage!
Well placed strike shatters a rib!
You feel the unnatural surge of necrotic power wane away.
You punch with a double-edged mithglin katar at a half-elven highwayman!
AS: +622 vs DS: +224 with AvD: +40 + d100 roll: +26 = +464
... and hit for 93 points of damage!
Well placed strike shatters a rib!

** Necrotic energy from your mithglin katar overflows into you! **

You feel energized!
You punch with a double-edged mithglin katar at a giantman outlaw!
AS: +627 vs DS: +239 with AvD: +40 + d100 roll: +44 = +472
... and hit for 115 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The giantman outlaw rolls over and dies.
A giantman outlaw's movements no longer appear hampered as the lunar light encircling her fades away.
You feel the unnatural surge of necrotic power wane away.
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 5 sec.


>mstrYou concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You punch with a double-edged mithglin katar at a human brigand!
AS: +647 vs DS: +280 with AvD: +37 + d100 roll: +27 = +431
... and hit for 96 points of damage!
Beautiful shot pierces skull! Amazing the human brigand wasn't killed outright!
The human brigand rolls over and dies.
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.

tash
04-21-2021, 12:49 AM
How do you find out what difficulty you can handle? Is this a script that calculates it?

Also 791 difficulty is cray cray. What's on that thing?

Bard song tells you on the first verse. I don't know how people tell you what they can do. Experience. It cost me a penny.

Tgo01
04-21-2021, 12:50 AM
Bard song tells you on the first verse.

I mean like how does a sorcerer know what difficulty they can ensorcel? I see people all the time advertising what difficulty they can ensorcel/enchant/etc, I figured there was a script or something that calculates it but maybe they're just going by the highest ensorcel they've done.

tash
04-21-2021, 12:55 AM
I mean like how does a sorcerer know what difficulty they can ensorcel? I see people all the time advertising what difficulty they can ensorcel/enchant/etc, I figured there was a script or something that calculates it but maybe they're just going by the highest ensorcel they've done.

I don't know exactly. I got it to T1 with my own sorc. LPR was like, I am a mutant. I don't even know what that means. But he tried and succeeded on t2 and t3. And I paid him well. I don't think anyone can do this higher.. maybe someone. But I probably have to go DR at this point to get it higher.

tash
04-21-2021, 12:58 AM
>push gamb
With a flourish, you cross your arms in front of you, simultaneously releasing the weapons from within the sleeves of your black gambeson with practiced ease, and they slide into your waiting hands. You brandish your weapons with an air of confidence.
>close katar
Holding the two halves of your katar in each hand, you carefully recombine the two halves of your weapon into one.
>open katar
Holding your katar with both hands, you press a small button near your thumb and separate the weapon into two halves.
>l katar
The straight double-edged blades of this katar have been sharpened to a keen edge. The handle of the weapon has been tightly wrapped with leather to provide extra grip. The crosspiece connecting blade to handle is adorned with a tiny silver skull. Etched along the blade is the wording "stab-stab-stab". This is part of a split weapon.
You also notice a small enchanter's glyph. A faint aura of holy light radiates from the katar. A strange necrotic haze radiates from the katar.
>

This is why it costs a lot to do anything. 10x splitter.

Macillus
04-21-2021, 01:00 AM
I mean like how does a sorcerer know what difficulty they can ensorcel? I see people all the time advertising what difficulty they can ensorcel/enchant/etc, I figured there was a script or something that calculates it but maybe they're just going by the highest ensorcel they've done.


How do you find out what difficulty you can handle? Is this a script that calculates it?

Also 791 difficulty is cray cray. What's on that thing?

There is a script! Use ;resource bonus to figure out your character's ability.

In this case, it's T3 at 791, and each tier of ensorcell is +50 to difficulty so the difficulty number to meet is:

791+50=841

Character's bonus + d100 >= 841 for success

tash
04-21-2021, 01:02 AM
Can you do 841? If so, I have silvers in my pocket.

Tgo01
04-21-2021, 01:06 AM
There is a script! Use ;resource bonus to figure out your character's ability.

In this case, it's T3 at 791, and each tier of ensorcell is +50 to difficulty so the difficulty number to meet is:

791+50=841

Character's bonus + d100 >= 841 for success

Awesome, thank ya :D

tash
04-21-2021, 01:12 AM
Helsfeld pantsed me. I thought I had the best katar splitters in the game. Nope. Someone else does.

Macillus
04-21-2021, 01:17 AM
Can you do 841? If so, I have silvers in my pocket.

Yes, I can - but currently booked for a few more weeks. I'll hit you up on discord.

If anyone is interested in how the math works:

My full mutant DE sorc with near-max enhancives and some ascension has an bonus of 860.
Current T3 = 791

T4 = 841 (791+50)
In this case sorc's bonus of 860 is greater than the difficulty of 841, so he has 99% chance of success.

T5 = 891 (841+50)
Here, the difficulty exceeds the sorc's bonus by 31, which means you need to roll at least 31 on the d100 for a successful cast (or a 69% chance of success, dudes!)

tash
04-21-2021, 01:19 AM
Sounds good. I put my discord in the selling in post. If you want, PM me, and I will refresh it there for you.

tash
04-21-2021, 10:32 AM
A guy I have done a transaction with in the past smelled something off about this difficulty rating. I got confirmation that it seems high, and have bug reported. Thanks Maciillus.

Hey dude!

Based on my knowledge of the current difficulty system, I think something is off with your item.

-256 for +50 enchant
-150 for T3 ensorcell
-200 for splitting weapon
+15 for mithglin
------------------
-591

Should be -591, but loresings as -791. I can't figure out where the extra -200 is coming from. Details below:

ANALYZE
You analyze your mithglin katar and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."

You can tell that the katar is as light as it can get.

INSPECT
After a careful inspection you determine that a double-edged mithglin katar requires skill in brawling and one-handed edged weapons to use effectively.

It looks like this item has been mainly crafted out of mithglin.

EXAMINE
The straight double-edged blades of this katar have been sharpened to a keen edge. The handle of the weapon has been tightly wrapped with leather to provide extra grip. The crosspiece connecting blade to handle is adorned with a tiny silver skull. Etched along the blade is the wording "stab-stab-stab". There is a groove down the center of the weapon, bisecting it into two halves.

You also notice a small enchanter's glyph. A faint aura of holy light radiates from the katar. A strange necrotic haze radiates from the katar.

LORESONG
1. As you sing, you feel a faint resonating vibration from the mithglin katar in your hand, and you learn something about it...

The first thing that strikes you about the katar is the weight, which is about 2 pounds. In your best estimation, it's worth about 13,450,000 silvers. You can also tell that the mithglin katar is predominantly crafted of mithglin.

Though you don't yet have a full understanding of the katar's qualities, you get the impression it would be a sophisticated project (791 difficulty) for an adventurer to modify.

2. As you sing, you feel a faint resonating vibration from the mithglin katar in your hand, and you learn something about it...

You sense a faint aura of magic shrouded with a haze of necrosis around the mithglin katar. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the katar is as some type of weapon.

3. As you sing, you feel a faint resonating vibration from the mithglin katar in your hand...

It has a bonus of +50 from a normal katar, and the way it vibrates in tune with your voice tells you that it requires skill in brawling and one-handed edged weapons to use effectively. It also has many more uses of some kind of special ability.

4. As you sing, you feel a faint resonating vibration from the mithglin katar in your hand...

The harmonics generated tell you that the katar has been temporarily blessed to help fight the undead.
The mithglin katar resonates with your voice, indicating that it may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Cimmorina.
A strange necrotic haze sours your melody slightly, indicating that Avaldur has infused the katar with the third tier of permanent Ensorcellment.
The katar has been bound to Cyral via Weapon Bonding.

Cheers,
Macillus

LPR
04-21-2021, 01:37 PM
Yes, I can - but currently booked for a few more weeks. I'll hit you up on discord.

If anyone is interested in how the math works:

My full mutant DE sorc with near-max enhancives and some ascension has an bonus of 860.
Current T3 = 791

T4 = 841 (791+50)
In this case sorc's bonus of 860 is greater than the difficulty of 841, so he has 99% chance of success.

T5 = 891 (841+50)
Here, the difficulty exceeds the sorc's bonus by 31, which means you need to roll at least 31 on the d100 for a successful cast (or a 69% chance of success, dudes!)


The formula that works for me is you take the bard song difficulty and +99 since if starts out at a failure then another +50 for sorcerers and only around +1-12 for wizards to get to the greatest chance of success on the cast. So this at a bard song 791 you would add 149 and need a sorcerer with around 940 bonus to be at the best chance for success on the T4

The roll from the cast is an open roll and it wont add to your bonus unless it is higher than 100 but it also has the chance to fumble.

Realk
04-21-2021, 03:00 PM
The 200 could be the fact that it's bound?

Macillus
04-21-2021, 06:44 PM
The 200 could be the fact that it's bound?

I don't think so. While a paladin bond *does* add to the ensorcell difficulty (-100), a warrior bond does not. tash put in an assist, as we can't find any other reason for a -200.

tash
04-27-2021, 03:30 AM
Sent again as BUGITEM vs bug other. No response on the latter. Will update when I hear more. It is a warrior bond, not a paladin bond.

Macillus
05-03-2021, 09:15 PM
The formula that works for me is you take the bard song difficulty and +99 since if starts out at a failure then another +50 for sorcerers and only around +1-12 for wizards to get to the greatest chance of success on the cast. So this at a bard song 791 you would add 149 and need a sorcerer with around 940 bonus to be at the best chance for success on the T4

The roll from the cast is an open roll and it wont add to your bonus unless it is higher than 100 but it also has the chance to fumble.

Sorry guys - I'm rereading this and realizing the math I did in my previous posts is wrong. Thanks Zaoloo for pointing it out. LPR explained it correctly above.

sorc's bonus - item difficulty - cast modifier + D100 must total greater than 100 for a successful cast

303 rank mutant DE w/max enhancives = 863
Item difficulty = 791
Cast modifier for next tier of ensorcell = 50

So 863 - 791 - 50 = 22
22 + D100 needs to be greater than 100 for successful cast ie needs to roll a 78+ to be successful on the T3.

T4 and T5 would not be possible without insane ascension bonuses or a -500 spellbound potion. Hopefully the BUGITEM is successful, because based on its stats the item should be a 591 and not a 791. Apologies for the confusion.

tash
05-04-2021, 11:37 PM
The official folks move about as fast as I do in selling off stuff.

As you sing, you feel a faint resonating vibration from the mithglin katar in your hand, and you learn something about it...

The first thing that strikes you about the katar is the weight, which is about 2 pounds. In your best estimation, it's worth about <a bazillion> silvers. You can also tell that the mithglin katar is predominantly crafted of mithglin.

Though you don't yet have a full understanding of the katar's qualities, you get the impression it would be a sophisticated project (791 difficulty) for an adventurer to modify.
Roundtime: 5 sec.

tash
07-18-2021, 10:44 PM
Well I was away for a spell and had someone check on this assist. Singing to it tonight seemed like it was a lower difficulty. Does this seem more correct? I'm in line for another check, but I think this seems more in line with the math.

>loresing katar here we are,;tell me your value near and farYou sing in Guildspeak:

"Katar here we are,
Tell me your value near and far"

As you sing, you feel a faint resonating vibration from the mithglin katar in your hand, and you learn something about it...

The first thing that strikes you about the katar is the weight, which is about 2 pounds. In your best estimation, it's worth about <bazillions of> silvers. You can also tell that the mithglin katar is predominantly crafted of mithglin.

Though you don't yet have a full understanding of the katar's qualities, you get the impression it would be an intricate project (591 difficulty) for an adventurer to modify.
Roundtime: 5 sec.