TheManyNamed
04-10-2021, 11:02 AM
some gleaming vultite arm greaves:
The magical harmonics reveal that arms are better protected when wearing the vultite arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greaves looks to have more than your average giantman could count charges remaining.
As your song penetrates the vultite arm greaves, you determine that it is moderately resistant (15%) to frigid attacks.
You sense that the vultite arm greaves will persist after its last enhancive charge has been expended.
a sapphire-set copper bracer:
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 1 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracer looks to have a huge number of charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
a turquoise-set copper earcuff:
It provides a boost of 7 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
a glyph-etched fire opal crown:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 8 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The crown looks to have a lot of charges remaining.
You sense that the fire opal crown will crumble into dust after its last enhancive charge has been expended.
You sense that the fire opal crown will disintegrate after its last magical charge has been expended.
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Appreciate your assistance!
-TMN
The magical harmonics reveal that arms are better protected when wearing the vultite arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greaves looks to have more than your average giantman could count charges remaining.
As your song penetrates the vultite arm greaves, you determine that it is moderately resistant (15%) to frigid attacks.
You sense that the vultite arm greaves will persist after its last enhancive charge has been expended.
a sapphire-set copper bracer:
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 1 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracer looks to have a huge number of charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
a turquoise-set copper earcuff:
It provides a boost of 7 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
a glyph-etched fire opal crown:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 8 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The crown looks to have a lot of charges remaining.
You sense that the fire opal crown will crumble into dust after its last enhancive charge has been expended.
You sense that the fire opal crown will disintegrate after its last magical charge has been expended.
---
Appreciate your assistance!
-TMN