Ketsimney
04-04-2021, 02:27 AM
Enhancive Sale, all MBs are 50K
Please bid in the thread, not privately. Thanks!
Delivery available everywhere.
1) a rune-etched copper torc
It provides a boost of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 800K - BHawk - SOLD/DEIVERED
2) a moss agate studded gold pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pin looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The pin can be worn anywhere on the body. The pin appears to serve some purpose.
CB: 400K - Ralk - SOLD/DELIVERED
3) a malachite and green garnet necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have more than your average giantman could count charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose
CB: 100K - Dud - SOLD/DELIVERED
4) a filigreed gold pendant
It is currently imbedded with the Prayer spell.
It has 9 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pendant looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The pendant can be worn around the neck. The pendant appears to serve some purpose.
CB:100K -Dud - SOLD/DELIVERED
5) a jade and pink dreamstone earring
It provides a boost of 1 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 2 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have a fair amount of charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB: PAWNED
6) a chased sterling silver pin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pin looks to have a few charges remaining.
You sense that the sterling silver pin will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver pin will persist after its last magical charge has been expended.
CB: 50K - Allen - SOLD/DELIVERED
7) an engraved platinum armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The armband looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The armband can be worn around the wrist. The armband appears to serve some purpose.
CB: 50K - TheRoseLady - SOLD/DELIVERED
8) a chased mithril ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The ring looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The ring can be worn around the finger. The ring appears to serve some purpose.
CB: 50K - Asben - SOLD/DELIVERED
9) an enruned gold torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The torc looks to have one charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The torc can be worn around the neck. The torc appears to serve some purpose.
CB: 200K - Bhawk - SOLD/DELIVERED
10) an onyx and blue starstone buckle
It is a holy item.
It is currently imbedded with the Prayer spell.
It has 4 charges remaining.
It is rechargeable.
It could be activated by tapping it.
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The buckle looks to have a huge number of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
CB:50K - Bhawk - SOLD/DELIVERED
11) an enruned gold barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The barrette looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The barrette can be worn anywhere on the body. The barrette appears to serve some purpose
CB: 100K - Middian - SOLD/DELIVERED
12) an ivory and white sunstone earring
The white sunstone earring contains the spell Floating Disk, from the Major Elemental circle.
It provides a boost of 1 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a lot of charges remaining.
You sense that the white sunstone earring will crumble into dust after its last enhancive charge has been expended.
You sense that the white sunstone earring will disintegrate after its last magical charge has been expended.
CB:Pawned!
13) a delicate platinum torc
It provides a boost of 7 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB:50K - Allen - SOLD/DELIVERED
14) a square-cut golden topaz pendant
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
The pendant looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB:50K - Coldd - SOLD/DELIVERED
15) a rune-etched imflass necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Agility Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 150K - TheRoseLady - SOLD/DELIVERED
16) a plain pink sapphire buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The buckle looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The buckle can be worn anywhere on the body. The buckle appears to serve some purpose.
CB: 400K - Lexbubba - SOLD/DELIVERED
17) a sapphire-set platinum torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
CB:200K - Shrink2000 - SOLD/DELIVERED
18) a malachite and star sapphire pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pin looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The pin can be worn anywhere on the body. The pin appears to serve some purpose.
CB: 50K - Allen - SOLD/DELIVERED
19) an aquamarine inset gold necklace
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The necklace looks to have quite a few charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 50K - Allen - SOLD/DELIVERED
20) a green garnet inset ora armband
It provides a boost of 7 to Agility Base.
This enhancement may not be used by adventurers who have not trained 28 times.
The armband looks to have one charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 75K - Allen - SOLD/DELIVERED
21) a radiant-cut amethyst band
It provides a boost of 2 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Agility Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The band looks to have one charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB: 100K- Draccor420 - SOLD/DELIVERED
22) a glittering pewter pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 4 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The pin can be worn anywhere on the body. The pin appears to serve some purpose
CB: 50K - Allen - SOLD/DELIVERED
23) a peridot inset pewter pendant
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 400K - Lexbubba - SOLD/DELIVERED
24) an etched imflass helm
It imparts a bonus of +12 more than usual.
It provides a boost of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 7 to Strength Base.
This enhancement may not be used by adventurers who have not trained 23 times.
The helm looks to have a lot of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 3 pounds.
It looks like this item has been mainly crafted out of imflass.
The helm is miscellaneous armor that covers the head.
The helm can be worn on the head. The helm appears to serve some purpose.
CB: 400K - Dudd - SOLD/DELIVERED
25) an engraved imflass clasp
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 100K - Quaroath- SOLD/DELIVERED
26) a sapphire-set sterling silver pendant
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The pendant can be worn around the neck. The pendant appears to serve some purpose.
CB: 400K - entropy - SOLD/DELIVERED
27)some etched vultite leg greaves
It imparts a bonus of +20 more than usual.
It provides a boost of 8 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The greaves looks to have more than your average giantman could count charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 4 pounds.
It looks like this item has been mainly crafted out of vultite.
The greaves is miscellaneous armor that covers the legs.
The greaves can be worn around the legs. The greaves appear to serve some purpose.
CB:100K - Rolfard - SOLD/DELIVERED
28) engraved amethyst necklace
It provides a boost of 7 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 28 times.
The necklace looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB:
29) an agate-inset sterling silver pendant
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a boost of 5 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The pendant looks to have several charges remaining.
You sense that the sterling silver pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver pendant will persist after its last magical charge has been expended.
CB: 100K - Dudd - SOLD/DELIVERED
30) a green garnet inset ora circlet
It provides a boost of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 37 times.
The circlet looks to have a fair amount of charges remaining.
You sense that the inset ora circlet will crumble into dust after its last enhancive charge has been expended.
CB:69K- LOL BRIELUS - SOLD/DELIVERED
31) a faceted ruby inset copper stickpin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have quite a few charges remaining.
You sense that the inset copper stickpin will persist after its last enhancive charge has been expended.
You sense that the inset copper stickpin will persist after its last magical charge has been expended.
CB: Pawned!
32) a trilliant-cut white starstone band
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The band looks to have a fair amount of charges remaining.
You sense that the white starstone band will persist after its last enhancive charge has been expended.
CB: 50K - Kanibalector - SOLD/DELIVERED
Please bid in the thread, not privately. Thanks!
Delivery available everywhere.
1) a rune-etched copper torc
It provides a boost of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 800K - BHawk - SOLD/DEIVERED
2) a moss agate studded gold pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pin looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The pin can be worn anywhere on the body. The pin appears to serve some purpose.
CB: 400K - Ralk - SOLD/DELIVERED
3) a malachite and green garnet necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have more than your average giantman could count charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The necklace can be worn around the neck. The necklace appears to serve some purpose
CB: 100K - Dud - SOLD/DELIVERED
4) a filigreed gold pendant
It is currently imbedded with the Prayer spell.
It has 9 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pendant looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The pendant can be worn around the neck. The pendant appears to serve some purpose.
CB:100K -Dud - SOLD/DELIVERED
5) a jade and pink dreamstone earring
It provides a boost of 1 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 2 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have a fair amount of charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB: PAWNED
6) a chased sterling silver pin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pin looks to have a few charges remaining.
You sense that the sterling silver pin will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver pin will persist after its last magical charge has been expended.
CB: 50K - Allen - SOLD/DELIVERED
7) an engraved platinum armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The armband looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The armband can be worn around the wrist. The armband appears to serve some purpose.
CB: 50K - TheRoseLady - SOLD/DELIVERED
8) a chased mithril ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The ring looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The ring can be worn around the finger. The ring appears to serve some purpose.
CB: 50K - Asben - SOLD/DELIVERED
9) an enruned gold torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The torc looks to have one charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The torc can be worn around the neck. The torc appears to serve some purpose.
CB: 200K - Bhawk - SOLD/DELIVERED
10) an onyx and blue starstone buckle
It is a holy item.
It is currently imbedded with the Prayer spell.
It has 4 charges remaining.
It is rechargeable.
It could be activated by tapping it.
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The buckle looks to have a huge number of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will disintegrate after its last magical charge has been expended.
It is a small item, under a pound.
CB:50K - Bhawk - SOLD/DELIVERED
11) an enruned gold barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The barrette looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The barrette can be worn anywhere on the body. The barrette appears to serve some purpose
CB: 100K - Middian - SOLD/DELIVERED
12) an ivory and white sunstone earring
The white sunstone earring contains the spell Floating Disk, from the Major Elemental circle.
It provides a boost of 1 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a lot of charges remaining.
You sense that the white sunstone earring will crumble into dust after its last enhancive charge has been expended.
You sense that the white sunstone earring will disintegrate after its last magical charge has been expended.
CB:Pawned!
13) a delicate platinum torc
It provides a boost of 7 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB:50K - Allen - SOLD/DELIVERED
14) a square-cut golden topaz pendant
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
The pendant looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB:50K - Coldd - SOLD/DELIVERED
15) a rune-etched imflass necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Agility Base.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have quite a few charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 150K - TheRoseLady - SOLD/DELIVERED
16) a plain pink sapphire buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The buckle looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The buckle can be worn anywhere on the body. The buckle appears to serve some purpose.
CB: 400K - Lexbubba - SOLD/DELIVERED
17) a sapphire-set platinum torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
CB:200K - Shrink2000 - SOLD/DELIVERED
18) a malachite and star sapphire pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pin looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
The pin can be worn anywhere on the body. The pin appears to serve some purpose.
CB: 50K - Allen - SOLD/DELIVERED
19) an aquamarine inset gold necklace
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The necklace looks to have quite a few charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 50K - Allen - SOLD/DELIVERED
20) a green garnet inset ora armband
It provides a boost of 7 to Agility Base.
This enhancement may not be used by adventurers who have not trained 28 times.
The armband looks to have one charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 75K - Allen - SOLD/DELIVERED
21) a radiant-cut amethyst band
It provides a boost of 2 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Agility Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The band looks to have one charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
CB: 100K- Draccor420 - SOLD/DELIVERED
22) a glittering pewter pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 4 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
The pin can be worn anywhere on the body. The pin appears to serve some purpose
CB: 50K - Allen - SOLD/DELIVERED
23) a peridot inset pewter pendant
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB: 400K - Lexbubba - SOLD/DELIVERED
24) an etched imflass helm
It imparts a bonus of +12 more than usual.
It provides a boost of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 7 to Strength Base.
This enhancement may not be used by adventurers who have not trained 23 times.
The helm looks to have a lot of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 3 pounds.
It looks like this item has been mainly crafted out of imflass.
The helm is miscellaneous armor that covers the head.
The helm can be worn on the head. The helm appears to serve some purpose.
CB: 400K - Dudd - SOLD/DELIVERED
25) an engraved imflass clasp
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It is rechargeable.
It could be activated by waving it.
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp looks to have a fair amount of charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
CB: 100K - Quaroath- SOLD/DELIVERED
26) a sapphire-set sterling silver pendant
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
The pendant can be worn around the neck. The pendant appears to serve some purpose.
CB: 400K - entropy - SOLD/DELIVERED
27)some etched vultite leg greaves
It imparts a bonus of +20 more than usual.
It provides a boost of 8 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The greaves looks to have more than your average giantman could count charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 4 pounds.
It looks like this item has been mainly crafted out of vultite.
The greaves is miscellaneous armor that covers the legs.
The greaves can be worn around the legs. The greaves appear to serve some purpose.
CB:100K - Rolfard - SOLD/DELIVERED
28) engraved amethyst necklace
It provides a boost of 7 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 28 times.
The necklace looks to have more than your average giantman could count charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
CB:
29) an agate-inset sterling silver pendant
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a boost of 5 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The pendant looks to have several charges remaining.
You sense that the sterling silver pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver pendant will persist after its last magical charge has been expended.
CB: 100K - Dudd - SOLD/DELIVERED
30) a green garnet inset ora circlet
It provides a boost of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 37 times.
The circlet looks to have a fair amount of charges remaining.
You sense that the inset ora circlet will crumble into dust after its last enhancive charge has been expended.
CB:69K- LOL BRIELUS - SOLD/DELIVERED
31) a faceted ruby inset copper stickpin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have quite a few charges remaining.
You sense that the inset copper stickpin will persist after its last enhancive charge has been expended.
You sense that the inset copper stickpin will persist after its last magical charge has been expended.
CB: Pawned!
32) a trilliant-cut white starstone band
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The band looks to have a fair amount of charges remaining.
You sense that the white starstone band will persist after its last enhancive charge has been expended.
CB: 50K - Kanibalector - SOLD/DELIVERED