View Full Version : Ascension questions and more!
Tgo01
03-03-2021, 03:42 AM
I've finally decided to get around to learning more about ascension and getting me some of those sweet, sweet, ascension points but I have many questions.
First of all: armor use! Did they redo the number of ranks required to wear armor or what? I could have sworn 8 ranks was required to train away all penalties (except spell hindrances) for double leather and 4 was required for full leather, but now the Wiki says 6 and 2 respectively?
What skills should, say, an empath have before focusing all experience on ascension?
Here is what I'm thinking for a runestaff using empath wearing double leathers:
Armor use: 56
Shield use: 0 (they made it so using a shield with a runestaff doesn't work now right?)
CM: max
PT: max
Dodge: max?
All magic skills: max (probably not EMC though)
Spells: max
Relevant lores: max
Perception: max
Enough climbing and swimming
This is like the basics for hunting and stuff, other skills like First Aid, Trading, or Picking Locks are optional.
Does that look right? Did I forget something? Any feedback would be great.
Velfi
03-03-2021, 03:50 AM
Here is what I'm thinking for a runestaff using empath wearing double leathers:
Armor use: 56
U wot m8?
Tgo01
03-03-2021, 03:55 AM
U wot m8?
Do empaths not need to get the AP reduction from overtraining in armor use? :O
Well I guess technically they don't need it, but is it not useful? I dunno. Was just thinking of all the benefits to get before switching over to 100% ascension.
Velfi
03-03-2021, 04:00 AM
Do empaths not need to get the AP reduction from overtraining in armor use? :O
Well I guess technically they don't need it, but is it not useful? I dunno. Was just thinking of all the benefits to get before switching over to 100% ascension.
I can't imagine the AP benefit is worth all those TPs in AU vs just 3x in PF. I'm in brig and I have no plans on going past 35 AU, and definitely wouldn't be at 35 if I was in doubles. Just my opinion.
Tgo01
03-03-2021, 04:05 AM
I can't imagine the AP benefit is worth all those TPs in AU vs just 3x in PF. I'm in brig and I have no plans on going past 35 AU, and definitely wouldn't be at 35 if I was in doubles. Just my opinion.
So just 6 armor use then? What about dodge? That's really a lot of points and I'm not sure if it's worth it.
Velfi
03-03-2021, 04:27 AM
So just 6 armor use then? What about dodge? That's really a lot of points and I'm not sure if it's worth it.
I believe 8 is the magic number for doubles generally, and I think dodge would have a much greater benefit but it's far more TPs than AU. I wouldn't think dodge would be super important for a more standard caster/normally in guarded type, unless you're offensive channeling maybe, IDK.
Darcthundar
03-03-2021, 06:17 AM
Shield use: 0 (they made it so using a shield with a runestaff doesn't work now right?)
It depends on what you mean by "Doesn't work." I have always gone shield/brawling, so I am a bit biased. Short of you not having a runestaff that returns to you when disarmed, the advantages of having a shield are 1) When you get diarmed your DS doesn't tank and 2) Extra enhancives that are on the shield.
These are the numbers I ran after they nerfed shield/runestaff (2018) and things may have changed
I have done the leg work and now you can make an informed decision:
First, the DS numbers are for a 100 trained sorcerer self-cast spells (no 140) with max dodge/cm, 20+ magical trains/level and 7x shield and runestaff. No brawling weapon.
STANCE OFFENSIVE:
shield/runestave
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +516 with AvD: +17 + d100 roll: +90 = -41
A clean miss.
Roundtime: 3 sec.
runestave only
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +556 with AvD: +17 + d100 roll: +88 = -83
A clean miss.
shield/brawling
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +537 with AvD: +17 + d100 roll: +9 = -143
A clean miss.
STANCE GUARDED:
shield/runestaff
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +607 with AvD: +17 + d100 roll: +44 = -178
A clean miss.
runestave
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +742 with AvD: +17 + d100 roll: +23 = -334
A clean miss.
shield/brawling
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +673 with AvD: +17 + d100 roll: +27 = -261
A clean miss.
BRAWLING/TWC
guarded +1 twc
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +598 with AvD: +17 + d100 roll: +80 = -133
A clean miss.
guarded +95 twc
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +700 with AvD: +17 + d100 roll: +86 = -263
A clean miss.
offensive +95 twc
You swing a closed fist at xxxxxxxxxxxx!
AS: +368 vs DS: +501 with AvD: +17 + d100 roll: +30 = -120
A clean miss.
NO NOTHING (disarmed)
guarded
You swing a closed fist at xxxxxxxxxxx!
AS: +368 vs DS: +515 with AvD: +17 + d100 roll: +81 = -83
A clean miss.
offensive
You swing a closed fist at xxxxxxxxxx!
AS: +368 vs DS: +452 with AvD: +17 + d100 roll: +39 = -62
A clean miss.
As you can see, post-capped runestaff DS is the highest. However, it should be noted I have 20+ trains of magical ranks/level. If I remember correctly, shield/brawling has a higher DS until you get between 12-15 magical ranks/level (it has been years and things may have changed). If one was to add a 7x brawling weapon to the mix, your DS would be over 700 in guarded.
This might give you something to think about. I have currently started several new character to see how my ideas on ascension pan out.
Tgo01
03-03-2021, 06:23 AM
It depends on what you mean by "Doesn't work." I have always gone shield/brawling, so I am a bit biased. Short of you not having a runestaff that returns to you when disarmed, the advantages of having a shield are 1) When you get diarmed your DS doesn't tank and 2) Extra enhancives that are on the shield.
These are the numbers I ran after they nerfed shield/runestaff (2018) and things may have changed
This might give you something to think about. I have currently started several new character to see how my ideas on ascension pan out.
Awesome. Thank you very much for the data points.
wetsand
03-03-2021, 10:31 AM
Full leather is 2 and double leather is 6. Armor use requirements were changed across the board last year. I don't think its worth the TPs(maybe way post cap?) to reduce AP for doubles(Which are only 6 AP). Per the Wiki "For example, an action penalty of -20 results in -10% to evade DS"
I would max dodge before even considering AP reduction for armors under 20 AP.
What about lore(s)? You don't list any but I suspect you have the benefits maxed?
If you are concerned about disarm, get 101 ranks of brawling + 1 rank of TWC to mitigate the risk. But to be honest in your situation I wouldn't bother.
100% Ascension and start maxing out stat(s) and/or skill(s). If something changes or you feel like you missed something just swap back to normal experience.
Tgo01
03-03-2021, 11:19 AM
Full leather is 2 and double leather is 6. Armor use requirements were changed across the board last year.
Ah okay, so this is a relatively recent change. I knew I wasn't crazy.
I would max dodge before even considering AP reduction for armors under 20 AP.
Is maxing out dodge as an empath worth it before delving too far into ascension?
What about lore(s)? You don't list any but I suspect you have the benefits maxed?
My lores are maxed.
100% Ascension and start maxing out stat(s) and/or skill(s). If something changes or you feel like you missed something just swap back to normal experience.
True. I was just thinking long term and was wondering which skills aren't even worth picking up. Like Elemental Mana Control probably increases runestaff DS but is it really worth all those training points?
drumpel
03-03-2021, 11:29 AM
I've finally decided to get around to learning more about ascension and getting me some of those sweet, sweet, ascension points but I have many questions.
First of all: armor use! Did they redo the number of ranks required to wear armor or what? I could have sworn 8 ranks was required to train away all penalties (except spell hindrances) for double leather and 4 was required for full leather, but now the Wiki says 6 and 2 respectively?
What skills should, say, an empath have before focusing all experience on ascension?
Here is what I'm thinking for a runestaff using empath wearing double leathers:
Armor use: 56
Shield use: 0 (they made it so using a shield with a runestaff doesn't work now right?)
CM: max
PT: max
Dodge: max?
All magic skills: max (probably not EMC though)
Spells: max
Relevant lores: max
Perception: max
Enough climbing and swimming
This is like the basics for hunting and stuff, other skills like First Aid, Trading, or Picking Locks are optional.
Does that look right? Did I forget something? Any feedback would be great.
The Action Penaly (AP) is reduced to a maximum of 50% of the armor's initial AP.
Every 50 ranks over the base AP, the AP is reduced by (Armor Group - 1).
Soft Leather is Armor Group 2, double leather falls into soft leather. So every 50 ranks over 6 (56 ranks, 106 ranks, 156 ranks) the AP will be reduced by 1 point for Double Leather.
Using Double Leather, the AP will be reduced once you hit 50 Armor Use ranks over the AP of the armor. Double Leather has an AP of 6; so at 6 ranks of Armor Use you get the best minimum AP applied to you when wearing Double Leather, which is -6. At 56 Armor use ranks the AP drops by 1 and you get -5 AP, 106 Armor Use ranks the AP drops by another 1 for double leather and you get -4 AP and this will happen once more at 156 AU ranks.
Basically, spending 50 Armor Use ranks of TPs will net you a +1 to your overall SMRv2 defense and whatever other maneuvers utilize the armor AP in the equation.
If you think the cost of 50 AU ranks for that +1 to your maneuver defense is worth it for double leather, by all means, keep it. Honestly, that bonus is so paltry that I'd personally save the over training in armor use until post cap and utilize your TPs towards more HP or extra spell ranks that'll be more beneficial to playing a pure.
Full leather is 2 and double leather is 6. Armor use requirements were changed across the board last year. I don't think its worth the TPs(maybe way post cap?) to reduce AP for doubles(Which are only 6 AP). Per the Wiki "For example, an action penalty of -20 results in -10% to evade DS"
I would max dodge before even considering AP reduction for armors under 20 AP.
What about lore(s)? You don't list any but I suspect you have the benefits maxed?
If you are concerned about disarm, get 101 ranks of brawling + 1 rank of TWC to mitigate the risk. But to be honest in your situation I wouldn't bother.
100% Ascension and start maxing out stat(s) and/or skill(s). If something changes or you feel like you missed something just swap back to normal experience.
It wasn't Armor Use skill that was changed, it was the fact that they had two systems setup that were to play a part in armor.
1 was the RT modifier
2nd was the Maneuver Penalty (MP) modifier
Take Double Leather for example:
There used to be two columns on the Armor Use skill table on the gswiki, one for RT and one for the MP.
I did a whole lot of SMRv2 testing 18-24 months back and started spouting off my results here and on the official. I was posting that the AP (action penalty) reduction was happening at the RT modifier and not the MP modifier.
Apparently the MP wasn't active or being used like it was supposed to so they corrected the posted information saying that the RT/MP are one in the same in terms of Armor Use skill ranks.
It wasn't the Armor Use skill that changed, they just removed the incorrect information and no longer have the MP category.
Tgo01
03-03-2021, 11:55 AM
Honestly, that bonus is so paltry that I'd personally save the over training in armor use until post cap and utilize your TPs towards more HP or extra spell ranks that'll be more beneficial to playing a pure.
My empath has 27 million experience. The only things I have left to max that I mentioned in the first post is armor use, dodging, arcane symbols, and magic item use.
I know arcane symbols and magic item use are cheap enough that I might as well pick them up for some more runestaff defense, was wondering if armor use and dodging ranks are worth it or if I should just start putting all of my experience into ascension.
It wasn't the Armor Use skill that changed, they just removed the incorrect information and no longer have the MP category.
Crazy that bug has been around for decades. I remember 8 armor use ranks being the magic number like 25 years ago.
wetsand
03-03-2021, 12:56 PM
Is maxing out dodge as an empath worth it before delving too far into ascension?
Less important for an empath due them being able to 3x PF but dodge is a primary skill involved in SMRv2 defense. Is it worth it in the end? Sure but its a huge TP investment. Personally I would focus on Ascension.
True. I was just thinking long term and was wondering which skills aren't even worth picking up. Like Elemental Mana Control probably increases runestaff DS but is it really worth all those training points?
Another more is better situation but again I would lean towards Ascension.
My empath has 27 million experience. The only things I have left to max that I mentioned in the first post is armor use, dodging, arcane symbols, and magic item use.
I know arcane symbols and magic item use are cheap enough that I might as well pick them up for some more runestaff defense, was wondering if armor use and dodging ranks are worth it or if I should just start putting all of my experience into ascension.
In this situation your return on investment will be greater finishing MIU and AS vs anything you could gain in Ascension.
drumpel
03-03-2021, 01:04 PM
My empath has 27 million experience. The only things I have left to max that I mentioned in the first post is armor use, dodging, arcane symbols, and magic item use.
I know arcane symbols and magic item use are cheap enough that I might as well pick them up for some more runestaff defense, was wondering if armor use and dodging ranks are worth it or if I should just start putting all of my experience into ascension.
Crazy that bug has been around for decades. I remember 8 armor use ranks being the magic number like 25 years ago.
It wasn't a bug, just misinformation....I guess would be the best way to describe it. I think it wasn't really truly noticed until one of the GMs dug into it.
As for further Armor Use skill....that's 15 PTPs per rank for your empath.
2500 exp per TP = 37,500 exp to raise your AU 1 rank.
Since you already have 56 ranks, means you'd need 45 ranks to hit 101.
45 ranks x 37,500 exp = 1,687,500 exp.
50,000 exp for every Ascension point = 1 ATP
1,687,500 / 50,000 = 33 (and 3/4ths the way to 34) ATPs.
Unless you plan on putting an extra 5 ranks into the Armor Use skill after you max it to 101 ranks, with ATPs, to give you the next Action Penalty threshold for double leather so you can earn +1 to your maneuver defense....I'd personally vote for putting all the EXP into ascension.
As for dodge....that's an outright shitty amount of TPs for pures. You might gain a few extra points of SMRv2 defense if you max out your dodging. All I know is that SMRv2 skills that aid in your defense have a diminishing return when you get higher in level and with the more ranks you know. I don't think they changed this aspect of the equation when making adjustments a short while back....
I noticed on my level 45 rogue at the time, when testing SMRv2 defense, after 100 combined ranks of dodge/CM/PF/perception, he was no longer earning +1 to his SMRv2 defense every 4-5 ranks of skills. Once he went over 100 combined ranks his SMRv2 defense required about 6 ranks in these skills to get that +1 to his SMRv2 defense.
I also noticed that the lower leveled characters in the mid 20s I was testing, they were earning that +1 every 3-4 ranks of combined skills until they hit 100 ranks, then it was 4-5 ranks they'd get +1 to their SMRv2 defense. So there is a diminishing return the more you train in the defensive skills for SMRv2. My guess, since everything else is maxed
(tl;dr about dodging: You probably won't see much of a benefit in terms of SMRv2/maneuver defense to be worth the cost of TPs)
Tgo01
03-04-2021, 05:32 AM
Thank you everyone for all of the feedback for my empath. I appreciate it.
Now for some rogue questions.
Assuming I can live without outside spells (since I mostly hunt the rift these days I sort of have to anyways) is Kroderine Soul the way to go or should I get some spells in minor elemental for 425/430? Also did they change it so you can at least cast 403/404 on yourself? Because I sort of need those spells for picking.
How does Kroderine Soul work? I tried looking for more information on the Wiki but I couldn't find it. Don't you like get more AS the more weapon skills you train in or something? Should I just max out all weapon skills?
drumpel
03-04-2021, 08:49 AM
Thank you everyone for all of the feedback for my empath. I appreciate it.
Now for some rogue questions.
Assuming I can live without outside spells (since I mostly hunt the rift these days I sort of have to anyways) is Kroderine Soul the way to go or should I get some spells in minor elemental for 425/430? Also did they change it so you can at least cast 403/404 on yourself? Because I sort of need those spells for picking.
How does Kroderine Soul work? I tried looking for more information on the Wiki but I couldn't find it. Don't you like get more AS the more weapon skills you train in or something? Should I just max out all weapon skills?
I don't know anything about KS.
As for earning extra AS you can boost your AS as a square simply by training in multiple weapon skills.
For a detailed bit of information, look up "Martial Mastery" on the gswiki.
Basically you can earn +1 to your AS for every 8 ranks known in a secondary weapon skill and 8 ranks known in a tertiary weapon skill.
There is a spell known penalty tied to the this passive square ability, but I'm too lazy to look it up and post it here from the gswiki.
Tgo01
03-04-2021, 09:01 AM
I don't know anything about KS.
As for earning extra AS you can boost your AS as a square simply by training in multiple weapon skills.
For a detailed bit of information, look up "Martial Mastery" on the gswiki.
Basically you can earn +1 to your AS for every 8 ranks known in a secondary weapon skill and 8 ranks known in a tertiary weapon skill.
There is a spell known penalty tied to the this passive square ability, but I'm too lazy to look it up and post it here from the gswiki.
Oh the weapon AS boost is something separate, I thought it was part of Kroderine Soul. Is this a passive skill all characters have (then lose at 25 spell ranks) or is it something I have to train in?
So basically if I wanted my rogue to use ranged weapons I just need to max out ranged then max out 2 other weapon skills?
drumpel
03-04-2021, 10:47 AM
Oh the weapon AS boost is something separate, I thought it was part of Kroderine Soul. Is this a passive skill all characters have (then lose at 25 spell ranks) or is it something I have to train in?
So basically if I wanted my rogue to use ranged weapons I just need to max out ranged then max out 2 other weapon skills?
Martial Mastery is only a passive that squares get, you can start getting extra AS as soon as you have enough weapon ranks in a secondary and tertiary weapon skill.
Your Primary weapon skill is the one that:
a) you have the most ranks in
or
b) if you have equal ranks in multiple weapon skills, it doesn't matter. it'll consider 1 of the weapon skills as secondary.
I've got a level 12 warrior I've been screwing around with
He's 2x in Throwing (26 ranks)
He's 2x in Brawling (26 ranks)
He's 1x in THW (13 ranks)
Since Throwing and Brawling are tied, one is considered secondary and THW is considered tertiary.
He gets an extra 4 AS:
trunc(26/8) + trunc(13/8)
3 + 1 = 4
Tgo01
03-04-2021, 11:10 AM
Martial Mastery is only a passive that squares get, you can start getting extra AS as soon as you have enough weapon ranks in a secondary and tertiary weapon skill.
Your Primary weapon skill is the one that:
a) you have the most ranks in
or
b) if you have equal ranks in multiple weapon skills, it doesn't matter. it'll consider 1 of the weapon skills as secondary.
I've got a level 12 warrior I've been screwing around with
He's 2x in Throwing (26 ranks)
He's 2x in Brawling (26 ranks)
He's 1x in THW (13 ranks)
Since Throwing and Brawling are tied, one is considered secondary and THW is considered tertiary.
He gets an extra 4 AS:
trunc(26/8) + trunc(13/8)
3 + 1 = 4
That's awesome. Thank you very much.
Fortybox
03-05-2021, 07:38 AM
Full leather is 2 and double leather is 6. Armor use requirements were changed across the board last year. I don't think its worth the TPs(maybe way post cap?) to reduce AP for doubles(Which are only 6 AP). Per the Wiki "For example, an action penalty of -20 results in -10% to evade DS"
I would max dodge before even considering AP reduction for armors under 20 AP.
What about lore(s)? You don't list any but I suspect you have the benefits maxed?
If you are concerned about disarm, get 101 ranks of brawling + 1 rank of TWC to mitigate the risk. But to be honest in your situation I wouldn't bother.
100% Ascension and start maxing out stat(s) and/or skill(s). If something changes or you feel like you missed something just swap back to normal experience.
Nothing was change for armor. It was always 2 and 6.
People have been believing a lie for years.
Archigeek
03-05-2021, 12:20 PM
Nothing was change for armor. It was always 2 and 6.
People have been believing a lie for years.
Also worth noting that this makes a bigger difference in heavy armor. For full plate for example, if I train up to 330 ranks, the penalty drops 4%, down to 18% I think, so I might actually do that, withthe help of some enhancives. I doubt I'd bother with light armors.
Regarding armor mastery, don't forget that the spell training penalty is pretty severe. You get I think 5 spells with no penalty, and then lose something like 5% per learned spell after that.
Tranquia
03-10-2021, 02:43 PM
If you are concerned about disarm, get 101 ranks of brawling + 1 rank of TWC to mitigate the risk. But to be honest in your situation I wouldn't bother.
Why would brawling and TWC mitigate disarm chance with a runestaff? I don't think SMRv2 or the disarm skill specifically take those skills into account.
Or did you mean having brawling skill would increase your DS while empty handed?
audioserf
03-10-2021, 04:04 PM
Or did you mean having brawling skill would increase your DS while empty handed?
I imagine that is what they meant, yeah.
Tgo01
04-12-2021, 05:52 PM
Can bards create bows/crossbows with sonic weapon? I could have sworn they could, or maybe they create sonic arrows/bolts?
Darcthundar
04-12-2021, 07:57 PM
Can bards create bows/crossbows with sonic weapon? I could have sworn they could, or maybe they create sonic arrows/bolts?
no
Tgo01
04-12-2021, 08:04 PM
no
Well that sucks. I was all excited for sonic flaring bolts :(
Darcthundar
04-13-2021, 06:25 AM
Can bards create bows/crossbows with sonic weapon? I could have sworn they could, or maybe they create sonic arrows/bolts?
incant 1012 crossbow
Your spellsong is ready.
You weave another verse into your harmony.
The sonic lance in your right hand dissipates.
You restart your song. [Cost is 4 mana]
Unable to match weapon with input, setting to defaults. To specify a weapon type: SING {weapon}
You begin singing and focus your voice into a vortex of air shaped like a sonic falchion, centered on your right hand.
Sing Roundtime 3 Seconds.
I think every bard would have a ranged weapon if that happened
Tgo01
04-16-2021, 03:33 PM
I forget how bounties/saturation works.
Let's say your mind is full at 1000 experience, you turn in a bounty worth 1000 experience, do you now have 2k experience in your head? Or do you instantly absorb some of that 1k bounty experience?
What about when you try to turn in a bounty when you are already saturated? Do you instantly absorb some of the bounty experience and the rest is lost forever? Or is all of the bounty experience lost forever?
Stolis
04-16-2021, 10:08 PM
I forget how bounties/saturation works.
Let's say your mind is full at 1000 experience, you turn in a bounty worth 1000 experience, do you now have 2k experience in your head? Or do you instantly absorb some of that 1k bounty experience?
What about when you try to turn in a bounty when you are already saturated? Do you instantly absorb some of the bounty experience and the rest is lost forever? Or is all of the bounty experience lost forever?
If you turn in a bounty when fried, you get X amount into saturation until that hits its limit, the rest is instant exp. It'll show up on Uberbar as a 300+ pulse, for example.
If you turn in a bounty when saturated, you're fucked. You get nothing but the money and bounty points.
Tgo01
04-17-2021, 12:25 AM
If you turn in a bounty when fried, you get X amount into saturation until that hits its limit
Any idea if the saturation limit is known? Just curious.
If you turn in a bounty when saturated, you're fucked. You get nothing but the money and bounty points.
Darn. Doesn't even fill up your saturation limit? All the experience is just gone?
gilchristr
04-17-2021, 01:57 AM
"Darn. Doesn't even fill up your saturation limit? All the experience is just gone? "
I ran into this, so I just boost-longed to get the exp down from saturated to fried or less, then turn in the bounty. That way, I was able to turn in gembounties over and over and over during the double bounty point month! Still have a shit ton of boost longs not to mention boost bounties...
Tgo01
04-17-2021, 02:07 AM
"Darn. Doesn't even fill up your saturation limit? All the experience is just gone? "
I ran into this, so I just boost-longed to get the exp down from saturated to fried or less, then turn in the bounty. That way, I was able to turn in gembounties over and over and over during the double bounty point month! Still have a shit ton of boost longs not to mention boost bounties...
That's an awesome idea. I really should start saving gems again.
Tgo01
04-21-2021, 11:21 PM
Why are they talking about nerfing Song of Tonis/1035 on Discord?
And it doesn't sound like a minor nerf, it sounds like a huge nerf.
Why must all fun be ruined? I need answers.
wetsand
04-22-2021, 12:13 AM
Because reasons.
Sadly 1030 is most likely going to see some of that Nerf bat as well.
Tgo01
04-22-2021, 12:15 AM
Because reasons.
Sadly 1030 is most likely going to see some of that Nerf bat as well.
"Let's completely nerf bards! YAY!"
gilchristr
04-22-2021, 08:38 AM
I can see the nerf now:...
1035 works just as before except for some new music instrument requirements for the spell. To get non-group benefits, the bard must play a two-handed instrument with this spellsong. To provide the benefits to his group, the bard must add foot-symbols to his repertoire. To play the foot-symbols together with the two-handed instrument, the bard must be laying down, and fumbles will occur in stances less than full offense. The benefits of the spell are otherwise unchanged.
caelric
04-22-2021, 08:53 AM
I can see the nerf now:...
1035 works just as before except for some new music instrument requirements for the spell. To get non-group benefits, the bard must play a two-handed instrument with this spellsong. To provide the benefits to his group, the bard must add foot-symbols to his repertoire. To play the foot-symbols together with the two-handed instrument, the bard must be laying down, and fumbles will occur in stances less than full offense. The benefits of the spell are otherwise unchanged.
Oooohhhh! Someone is taking tips and lessons from sorcerer dev and applying it to bards!
drumpel
04-22-2021, 08:57 AM
"Let's completely nerf bards! YAY!"
What did you expect?
The radical change of combat coming up in PSM3 (I'm guessing this PSM3 is going to be a huge pain in a lot of players asses)
The adjusted SMRv2 defense.
The shift from CML to SMRv2 for combat maneuvers.
The adjusted spells that incorporate new spells or update some older spells to function off SMRv2 or require setup of other spells to get full benefit of what was once a useful, standalone spell....
Complaints of some of the above adjustments don't fall on deaf ears. GMs basically, in a non-direct way, tell you to fuck off and things are working as intended.
Bards will see a swing of the nerf bat.....probably multiple swings.
Then they'll switch over some stuff to utilize SMRv2 and blah, blah, blah.....
Personally, I've actually played very little since the SMRv2 defense adjustment was pushed out when they moved combat maneuvers from CML to SMRv2.
Naijin keeps saying, "You defend better now against all combat maneuvers with the change from CML to SMR! All pures rejoice!"
Players keep saying, "You tanked the SMRv2 defense and my pures all lost 20-40 points. We get hit a lot more often on all SMR abilities and take a lot harder hits."
Naijin says, "But you defend better against all combat maneuvers than you did before the change. I don't see the problem. You've improved."
Players say, "My pures all lost 20-40 points. We get hit a lot more often on all SMR abilities and take a lot harder hits."
Other players say, "My Semi characters, even after fixskill to boost Perception/CM/Dodge/FP are getting slaughtered in hunting grounds they used to be mostly survivable."
Naijin says, "But you defend better against all combat maneuvers than you did before the change. I don't see the problem. You've improved."
......
......
......
Finally after a bunch of complaining Naijin does acknowledge that there was a hit to SMRv2 defense for all pures and some semis. But that's where it was left. He hasn't said anything else on the matter and it's pretty much a "fuck you, deal with it" answer.
It's no fun under hunting by 5 levels and still having creatures get a 40-50% chance to steamroll my pures as I'm walking into a room because of the reduction of SMRv2 defense.
But don't worry, bards. After they get done with your kind you'll still be able to enjoy your bard like you used to........
https://www.youtube.com/watch?v=_n5E7feJHw0&ab_channel=darkchia00
caelric
04-22-2021, 09:00 AM
He hasn't said anything else on the matter and it's pretty much a "fuck you, deal with it" answer.
That's pretty much Naijin in a nutshell. When even some of the extreme ass-kissers on the officials are complaining about it, you know something is way wrong.
Methais
04-22-2021, 10:48 AM
I can see the nerf now:...
1035 works just as before except for some new music instrument requirements for the spell. To get non-group benefits, the bard must play a two-handed instrument with this spellsong. To provide the benefits to his group, the bard must add foot-symbols to his repertoire. To play the foot-symbols together with the two-handed instrument, the bard must be laying down, and fumbles will occur in stances less than full offense. The benefits of the spell are otherwise unchanged.
https://www.youtube.com/watch?v=peVjNK1BR8I
Estild and Naijin want to nerf everyone except squares. They're gonna move 1030 to SMR2, probably nerf the fuck out of 1035, etc.
A year from now everyone is going to be massively nerfed and equally boring to play, plinking away at everything you encounter like 40 HP at a time or something.
Then all the sycophants in Discord will be like "I don't understand how this happened!" after spending 24/7 in Discord sucking them both off every day. :lol:
wetsand
04-22-2021, 11:52 AM
2021 Bards
https://www.medialifecrisis.com/files/images/articles/201511-Popgap/Mary-Poppins-1964/Mary-Poppins-1964-00-05-13.jpg
wetsand
04-22-2021, 12:00 PM
Estild and Naijin want to nerf everyone except squares.
Sadly they also want to slap monks around a bit as well. Rift crawlers used to require an open roll to hit me, now they have 15-20% chance. Not to mention more Evade nerfs are coming as well. WTF?
Skeletor
04-22-2021, 12:12 PM
Everyone except Naijin's main, a Erithian Warrior, is going to get nerfed hard. He's not even trying to hide this if you read the PSM docu.
Well, he might buff Rogues a bit but really does buffing a rogue really matter in the end?
Tgo01
04-22-2021, 12:21 PM
Don't worry, I'm sure some of the nerfed functionality will return in the form of gear/items bought at DR which will cost bloodscrip.
Methais
04-22-2021, 12:25 PM
Everyone except Naijin's main, a Erithian Warrior, is going to get nerfed hard. He's not even trying to hide this if you read the PSM docu.
Well, he might buff Rogues a bit but really does buffing a rogue really matter in the end?
The goal is to homogenize time-to-kill, and I'm 99.99999999999999999% sure that that means they're going to nerf everyone else so they kill as slowly as squares, instead of speeding up TTK for squares.
I probably should have explained it a little better earlier.
Either way they're about to cunt up this whole game big time, and I don't doubt what you said either.
caelric
04-22-2021, 12:28 PM
The problem with that is that squares have the armor and health to withstand a long TTK. Semis sort of do, but not really. Pures are fucked.
Methais
04-22-2021, 12:31 PM
The problem with that is that squares have the armor and health to withstand a long TTK. Semis sort of do, but not really. Pures are fucked.
Naijin plays a warrior though so that makes it ok.
caelric
04-22-2021, 12:33 PM
It is known.
drumpel
04-22-2021, 12:43 PM
The problem with that is that squares have the armor and health to withstand a long TTK. Semis sort of do, but not really. Pures are fucked.
Pures will have to migrate to a reduxmage formula. Limit spells so you can build up redux, have no useful CMs to use, wear heavy armor as they can and endure the atrocious high spell hindrance level and solely rely on 506 to let you swing your weapon fast enough so you might kill a creature before it gets you....basically, they'll just be a poor excuse for a semi class.
Tgo01
04-22-2021, 01:06 PM
What really gets me is the same people saying they have to make all of these nerfs for game balance reasons are the same people who recently introduced an NPC that instantly gives everyone the following stats:
DS: 135
STD: 30
ETD: 30
MTD: 20
AS: 15
Dodge: 40 ranks
Can't they at least be a little bit honest in their reasoning for nerfs here? That's all I ask for; honesty. Am I asking too much? :(
drumpel
04-22-2021, 01:52 PM
What really gets me is the same people saying they have to make all of these nerfs for game balance reasons are the same people who recently introduced an NPC that instantly gives everyone the following stats:
DS: 135
STD: 30
ETD: 30
MTD: 20
AS: 15
Dodge: 40 ranks
Can't they at least be a little bit honest in their reasoning for nerfs here? That's all I ask for; honesty. Am I asking too much? :(
https://www.youtube.com/watch?v=MwxmS_ZyXw8&ab_channel=WonkaWisdom
Tgo01
04-22-2021, 01:58 PM
https://www.youtube.com/watch?v=MwxmS_ZyXw8&ab_channel=WonkaWisdom
:(
Archigeek
04-22-2021, 02:33 PM
The goal is to homogenize time-to-kill, and I'm 99.99999999999999999% sure that that means they're going to nerf everyone else so they kill as slowly as squares, instead of speeding up TTK for squares.
I probably should have explained it a little better earlier.
Either way they're about to cunt up this whole game big time, and I don't doubt what you said either.
I've never been a fan of attempts to make everything equal. Equally fun sure. Also, I'm hopeful that the model doesn't move towards more attrition and less critical killing.
Methais
04-22-2021, 03:00 PM
Pures will have to die.
Fixed.
Methais
04-22-2021, 03:01 PM
I've never been a fan of attempts to make everything equal. Equally fun sure. Also, I'm hopeful that the model doesn't move towards more attrition and less critical killing.
They've been slowly moving in that direction for years. Now they're really gonna drop the hammer with Estild and Naijin running the show.
Skeletor
04-22-2021, 03:12 PM
I've never been a fan of attempts to make everything equal. Equally fun sure. Also, I'm hopeful that the model doesn't move towards more attrition and less critical killing.
I think they've moved in that direction all they can for the existing game.
However, I'm almost 100% certain that all the post-cap crap will be 115% attrition based with an almost mandatory requirement to "group up" to take down one of these things.
Methais
04-22-2021, 03:36 PM
I think they've moved in that direction all they can for the existing game.
However, I'm almost 100% certain that all the post-cap crap will be 115% attrition based with an almost mandatory requirement to "group up" to take down one of these things.
And still find a chipped brick and a rusty doorknob.
BLZrizz
04-22-2021, 05:11 PM
Why are they talking about nerfing Song of Tonis/1035 on Discord?
And it doesn't sound like a minor nerf, it sounds like a huge nerf.
Why must all fun be ruined? I need answers.
First, it seemed like many bards conceded to nerfs for 1030/1035, which was terrible from a messaging perspective and essentially gave them a license to nerf.
Second, I don't see too much of a hit on 1035, at least for personal use, if the 506 nerf a few years ago and the recent sale of a SK 1035 is any indication. I was surprised that they did not institute a group cooldown to 1035 at the time they did for 506, but I am certainly expecting one now.
Tgo01
04-22-2021, 05:18 PM
First, it seemed like many bards conceded to nerfs for 1030/1035, which was terrible from a messaging perspective and essentially gave them a license to nerf.
Who were these bards exactly? I certainly didn’t concede to any nerfs.
Were these bards on Discord or what? Of course they conceded to nerfs on Discord. Discord is probably the worst thing to happen to this game.
Tgo01
04-22-2021, 05:22 PM
Second, I don't see too much of a hit on 1035, at least for personal use, if the 506 nerf a few years ago and the recent sale of a SK 1035 is any indication. I was surprised that they did not institute a group cooldown to 1035 at the time they did for 506, but I am certainly expecting one now.
But 1035 is much weaker than old school 506, even with it being a group Spell. At base it only lasts a minute, only reduces RT by 1 second, and costs 35 mana. With a lot of air lore investment you can get it to -3 seconds and with a lot of mental lore you can increase duration but then you miss out on making purify and 1035 stronger.
Why do GMs look at fully buffed spells and act like that’s the base and people didn’t invest a lot of training to buff it out? Like that just doesn’t matter.
Even fully buffed its -3 seconds RT, 35 mana, and 60 second base duration and requires people to be part of the bard’s group. It’s nice but GMs on Discord are acting like it needs a major nerf, it’s nowhere near that unbalanced.
Skeletor
04-22-2021, 06:02 PM
Can someone post the discord screenie about all the bard changes? I didn't give any of my character's names to the SIMU secret police. :(
Tgo01
04-22-2021, 07:43 PM
Can someone post the discord screenie about all the bard changes? I didn't give any of my character's names to the SIMU secret police. :(
I don't know if they mentioned anything specific, I just saw Naijin talking about 1035 and he seemed pretty adamant about nerfing it big time. He said something like always having a 1 second RT (which of course would depend on weapon type because not all weapons can be swung in 4 seconds) is too powerful and doesn't make sense because no human could react fast enough to things going on with a 1 second RT, which I thought was kind of a weird talking point for justifying nerfing something.
Skeletor
04-22-2021, 08:23 PM
Both Naijin and Estild are some of the most arrogant fucks ever conceived by this reality. They seriously think taking 3 decades of the game and adding a fuckton of complexity and they can in a matter of weeks balance all this shit.
In the end, warriors will be gods in both offense and defense, bards "the one trick pony" will all become table purifiers, and rogues and monks will probably suck even more.
https://i.imgflip.com/56s85k.gif
P.S. btw Pures are gonna get fucking rektd!
Realk
04-22-2021, 08:38 PM
I main a wizard, a cleric, and a sorcerer.. I don't want to cry the sky is falling, but fuck both of them starting with not even able to see discord cause they want to police it.
Methais
04-22-2021, 08:45 PM
I don't know if they mentioned anything specific, I just saw Naijin talking about 1035 and he seemed pretty adamant about nerfing it big time. He said something like always having a 1 second RT (which of course would depend on weapon type because not all weapons can be swung in 4 seconds) is too powerful and doesn't make sense because no human could react fast enough to things going on with a 1 second RT, which I thought was kind of a weird talking point for justifying nerfing something.
"Guys we have to nerf this magic spell because it makes you faster and that's not realistic."
Methais
04-22-2021, 08:56 PM
Both Naijin and Estild are some of the most arrogant fucks ever conceived by this reality. They seriously think taking 3 decades of the game and adding a fuckton of complexity and they can in a matter of weeks balance all this shit.
In the end, warriors will be gods in both offense and defense, bards "the one trick pony" will all become table purifiers, and rogues and monks will probably suck even more.
https://i.imgflip.com/56s85k.gif
P.S. btw Pures are gonna get fucking rektd!
And Wyrom lets it happen, which is pretty disappointing.
BLZrizz
04-22-2021, 09:07 PM
I hope staff remembers the reaction when they attempted heavy-handed nerfs of 506 and 515 a few years ago. They undid some of the worst changes as I recall but the loss of goodwill will never be recovered. Though given the "thank you sir, may I have another" attitude of the bard community over the proposed nerfs, I worry they won't be as vocal and therefore less likely to stave off some bad changes.
Methais
04-22-2021, 09:13 PM
I hope staff remembers the reaction when they attempted heavy-handed nerfs of 506 and 515 a few years ago. They undid some of the worst changes as I recall but the loss of goodwill will never be recovered. Though given the "thank you sir, may I have another" attitude of the bard community over the proposed nerfs, I worry they won't be as vocal and therefore less likely to stave off some bad changes.
They remember. And they still don't give a shit.
BLZrizz
04-22-2021, 09:25 PM
They remember. And they still don't give a shit.
That's a bit harsh. I cancelled my accounts (something I had done many times at that point) and left a comment about the wizard changes. I received an email stating that Wyrom was keeping an eye on things and to be assured they weren't going to kill any playstyles or something to that effect. I'd never received anything but the standard boilerplate email before that. And after the initial proposal there was a good amount of back and forth about what changes would be reasonable. Granted, that was more than I'm seeing now, but I remain hopeful. My only main is a hurling bard and if my playstyle gets killed I am willing to hang it up. I'd prefer not to though.
bunnymustdie
04-22-2021, 09:59 PM
Personally, I've actually played very little since the SMRv2 defense adjustment was pushed out when they moved combat maneuvers from CML to SMRv2.
Naijin keeps saying, "You defend better now against all combat maneuvers with the change from CML to SMR! All pures rejoice!"
Players keep saying, "You tanked the SMRv2 defense and my pures all lost 20-40 points. We get hit a lot more often on all SMR abilities and take a lot harder hits."
Naijin says, "But you defend better against all combat maneuvers than you did before the change. I don't see the problem. You've improved."
Players say, "My pures all lost 20-40 points. We get hit a lot more often on all SMR abilities and take a lot harder hits."
Other players say, "My Semi characters, even after fixskill to boost Perception/CM/Dodge/FP are getting slaughtered in hunting grounds they used to be mostly survivable."
Naijin says, "But you defend better against all combat maneuvers than you did before the change. I don't see the problem. You've improved."
......
......
......
Finally after a bunch of complaining Naijin does acknowledge that there was a hit to SMRv2 defense for all pures and some semis. But that's where it was left. He hasn't said anything else on the matter and it's pretty much a "fuck you, deal with it" answer.
It's no fun under hunting by 5 levels and still having creatures get a 40-50% chance to steamroll my pures as I'm walking into a room because of the reduction of SMRv2 defense.
I saw that exchange on the official forums and found it curious. Multiple customers, most of whom don't know each other in game and may not even get along on the forums, expressed concern over the PSM 2 update's after effects. Instead of addressing the actual concerns, Naijin basically doubled down with a "nope, there is no problem" attitude like a dude bro who's arguing on the discord mechanic server, and stubbornly held on to that line of logic using all the technicalities and twisted arguments he can manage.
It's more acceptable for a player to argue ad nauseams in favor of their favorite design in an autistic manner - they're a single paying customer, and hopefully the game dev will have the judgment to ignore the more outrageous or biased suggestions anyway. When a game dev does the same in an official capacity, it's a lot less acceptable because it fails to actually address concerns from multiple customers on top of making the company they represent look bad.
I think because Naijin is a contracted employee and not someone like Wyrom who makes a full time living from the game, he doesn't quite understand that. From Naijin's point of view, being able to "beat" customers who are offering feedback/concerns on an update he helped release qualifies as a win. He may not understand that "winning", for Simu the company, is making money, which involves retaining subscriptions from current customers. You also sometimes see a similar sort of misunderstanding expressed by him when he responds to other concerns from players - like when people worry whether all the new negative status would be annoying when used by critters, he shifts the responsibility to critter designers and basically resorts to a "not my department" answer. Customers tend to see companies as a singular entity, they don't differentiate between company employees in different departments. "Not my department" results in clusterfuck scenarios like one GM designing a spell (1206) that can't be viably used by the one class with access to it, and another GM releasing said spell on a x/day item at a cash event - every GM/employee did what made sense in the scope of their own department, but the overall result was the loss of a lot of good will from the customer base because both actions were just attributed to Simu the company.
Anyway, Naijin was very firm on his position in the PSM 2 feedback thread on the official forums, and it was clear that the concerns people provided feedback on were not going to be addressed or even acknowledged. Sadly, reading between the lines, this seems to be the general way future updates would be handled as well. I've actually canceled the account my wizard was on and downgraded the premium on my main account as well based on the responses I saw there. If there are characters or accounts you barely play due to the issues from the PSM 2 update or any update, you should cancel or downgrade said accounts and make sure to clearly state why in the feedback area. When polite feedback doesn't seem to quite work, voting with your wallet can work better from my past experience with other game's devs.
Skeletor
04-22-2021, 10:10 PM
I saw that exchange on the official forums and found it curious. Multiple customers, most of whom don't know each other in game and may not even get along on the forums, expressed concern over the PSM 2 update's after effects. Instead of addressing the actual concerns, Naijin basically doubled down with a "nope, there is no problem" attitude like a dude bro who's arguing on the discord mechanic server, and stubbornly held on to that line of logic using all the technicalities and twisted arguments he can manage.
It's more acceptable for a player to argue ad nauseams in favor of their favorite design in an autistic manner - they're a single paying customer, and hopefully the game dev will have the judgment to ignore the more outrageous or biased suggestions anyway. When a game dev does the same in an official capacity, it's a lot less acceptable because it fails to actually address concerns from multiple customers on top of making the company they represent look bad.
I think because Naijin is a contracted employee and not someone like Wyrom who makes a full time living from the game, he doesn't quite understand that. From Naijin's point of view, being able to "beat" customers who are offering feedback/concerns on an update he helped release qualifies as a win. He may not understand that "winning", for Simu the company, is making money, which involves retaining subscriptions from current customers. You also sometimes see a similar sort of misunderstanding expressed by him when he responds to other concerns from players - like when people worry whether all the new negative status would be annoying when used by critters, he shifts the responsibility to critter designers and basically resorts to a "not my department" answer. Customers tend to see companies as a singular entity, they don't see differentiate between company employees in different departments. "Not my department" results in clusterfuck scenarios like one GM designing a spell (1206) that can't be viably used by the one class with access to it, and another GM releasing said spell on a x/day item at a cash event - every GM/employee did what made sense in the scope of their own department, but the overall result was the loss of a lot of good will from the customer base.
Anyway, Naijin was very firm on his position in the PSM 2 feedback thread on the official forums, and it was clear that the concerns people provided feedback on were not going to be addressed or even acknowledged. Sadly, reading between the lines, this seems to be the general way future updates would be handled as well. I've actually canceled the account my wizard was on and downgraded the premium on my main account as well based on the responses I saw there. If there are characters or accounts you barely play due to the issues from the PSM 2 update or any update, you should cancel or downgrade said accounts and make sure to clearly state why in the feedback area. When polite feedback doesn't seem to quite work, voting with your wallet can work better from my past experience with other game's devs.
I don't want to get all conspiratorial but in this case with such a fucking insane change to the game itself I tink it warrants it.
Naijin is getting all his marching orders from Wyrom.
https://i.gifer.com/EOt.gif
We all know Wyrom by now probably more so than some of our RL peeps. The dude loves to play this good cop (him) bad cop (Naijin) routine.
I'm hoping right now that Naijin is going to play his little "shit on pures and that one semi/pure profession and buff the shit out of my Erithian warrior" stunt and Wyrom will at the last minute step in and save the game as we know it.
I'm feeling pretty confident he wil, he'll look like a hero.
bunnymustdie
04-22-2021, 10:21 PM
I'm hoping right now that Naijin is going to play his little "shit on pures and that one semi/pure profession and buff the shit out of my Erithian warrior" stunt and Wyrom will at the last minute step in and save the game as we know it.
I'm feeling pretty confident he wil, he'll look like a hero.
I doubt that, skellington bro. Things actually look like they're going in a worse direction. The new stuff listed in the PSM 3 doc was originally described as an alternative to open ambushing & mstriking. Just benign stuff less than or equal to in power level to currently used skills/strategies to provide variety. Some of the more recent posts from Naijin described the new skills as being meant to be stronger than currently popular things:
Status quo changing, meaning how people hunt today, and meta changing, meaning the most efficient way to hunt, are two different things. You could make an argument that they're the same thing, but that's only true for a select group, namely the min/max crowd.
You can continue to hunt post phase 3 the same way you to today which maintains the status quo. I don't expect it to be the most efficient way to hunt for the majority of players, but the status quo is mostly maintained by design.
That's a pretty alarming shift from the friendly "you don't have to use it if you don't like it" vibe they originally presented the PSM 3 stuff with. Going down this route, a year after the release of this stuff, you might find old favorites like open ambushing and such nerfed based on a "you got the new stuff, it works better anyway, you don't need that old stuff anymore" logic.
Skeletor
04-22-2021, 11:34 PM
I doubt that, skellington bro. Things actually look like they're going in a worse direction. The new stuff listed in the PSM 3 doc was originally described as an alternative to open ambushing & mstriking. Just benign stuff less than or equal to in power level to currently used skills/strategies to provide variety. Some of the more recent posts from Naijin described the new skills as being meant to be stronger than currently popular things:
That's a pretty alarming shift from the friendly "you don't have it use it if you don't like it" vibe they originally presented the PSM 3 stuff with. Going down this route, a year after the release of this stuff, you might find old favorites like open ambushing and such nerfed based on a "you got the new stuff, it works better anyway, you don't need that old stuff anymore" logic.
So basically all my worst fears realized.
https://i.kym-cdn.com/photos/images/newsfeed/001/723/336/6c6.gif
gilchristr
04-23-2021, 12:44 AM
PMS 3.0 is going to be worse than I thought
Methais
04-23-2021, 08:38 AM
That's a bit harsh. I cancelled my accounts (something I had done many times at that point) and left a comment about the wizard changes. I received an email stating that Wyrom was keeping an eye on things and to be assured they weren't going to kill any playstyles or something to that effect. I'd never received anything but the standard boilerplate email before that. And after the initial proposal there was a good amount of back and forth about what changes would be reasonable. Granted, that was more than I'm seeing now, but I remain hopeful. My only main is a hurling bard and if my playstyle gets killed I am willing to hang it up. I'd prefer not to though.
I'm referring to the dev GMs, mainly Estild and Naijin. Wyrom just lets them do whatever they want these days, and it really sucks balls.
Methais
04-23-2021, 08:43 AM
I saw that exchange on the official forums and found it curious. Multiple customers, most of whom don't know each other in game and may not even get along on the forums, expressed concern over the PSM 2 update's after effects. Instead of addressing the actual concerns, Naijin basically doubled down with a "nope, there is no problem" attitude like a dude bro who's arguing on the discord mechanic server, and stubbornly held on to that line of logic using all the technicalities and twisted arguments he can manage.
It's more acceptable for a player to argue ad nauseams in favor of their favorite design in an autistic manner - they're a single paying customer, and hopefully the game dev will have the judgment to ignore the more outrageous or biased suggestions anyway. When a game dev does the same in an official capacity, it's a lot less acceptable because it fails to actually address concerns from multiple customers on top of making the company they represent look bad.
I think because Naijin is a contracted employee and not someone like Wyrom who makes a full time living from the game, he doesn't quite understand that. From Naijin's point of view, being able to "beat" customers who are offering feedback/concerns on an update he helped release qualifies as a win. He may not understand that "winning", for Simu the company, is making money, which involves retaining subscriptions from current customers. You also sometimes see a similar sort of misunderstanding expressed by him when he responds to other concerns from players - like when people worry whether all the new negative status would be annoying when used by critters, he shifts the responsibility to critter designers and basically resorts to a "not my department" answer. Customers tend to see companies as a singular entity, they don't differentiate between company employees in different departments. "Not my department" results in clusterfuck scenarios like one GM designing a spell (1206) that can't be viably used by the one class with access to it, and another GM releasing said spell on a x/day item at a cash event - every GM/employee did what made sense in the scope of their own department, but the overall result was the loss of a lot of good will from the customer base because both actions were just attributed to Simu the company.
Anyway, Naijin was very firm on his position in the PSM 2 feedback thread on the official forums, and it was clear that the concerns people provided feedback on were not going to be addressed or even acknowledged. Sadly, reading between the lines, this seems to be the general way future updates would be handled as well. I've actually canceled the account my wizard was on and downgraded the premium on my main account as well based on the responses I saw there. If there are characters or accounts you barely play due to the issues from the PSM 2 update or any update, you should cancel or downgrade said accounts and make sure to clearly state why in the feedback area. When polite feedback doesn't seem to quite work, voting with your wallet can work better from my past experience with other game's devs.
You should send a copy of this post this to feedback. Seriously.
Skeletor
04-23-2021, 09:18 AM
You should send a copy of this post this to feedback. Seriously.
Not Simu feedback.
Send it directly to StillFront:
jorgen@stillfront.com <-- CEO
andreas@stillfront.com <--CFO
sofia@stillfront.com <-- Head of relations Sofia Wretmann.
All complaints about the game should be sent directly to the owners, not to Simu which will invariably forward such complaints to "do nothing, sit-on-my-hands, I hope those 2 whales don't quit" Wyrom.
Methais
04-23-2021, 09:38 AM
Not Simu feedback.
Send it directly to StillFront:
jorgen@stillfront.com <-- CEO
andreas@stillfront.com <--CFO
sofia@stillfront.com <-- Head of relations Sofia Wretmann.
All complaints about the game should be sent directly to the owners, not to Simu which will invariably forward such complaints to "do nothing, sit-on-my-hands, I hope those 2 whales don't quit" Wyrom.
Yes, do that.
Do both.
DO IT NOW!
bunnymustdie
04-23-2021, 11:59 AM
You should send a copy of this post this to feedback. Seriously.
Not Simu feedback.
Send it directly to StillFront...
I'm glad what I wrote resonates with you guys, but I'm not wasting more of my life trying to help them fix the game's issues. You're free to send my post along with Drumpel's quote to whoever you want, though, if you believe it would do some good.
However, the best thing to do if you don't like what has been done so far or where things appear to be going is to cancel or downgrade accounts and point out the exact update or employees that has encouraged you to do so, including specific examples where possible. If you keep on paying for the same side accounts or premium status because of whatever profit or convenience they bring, you're sending them the message that whatever they've done that you dislike is perfectly ok, since they're still getting the same amount of money from you. Money, or the lack thereof, sends the loudest message.
Tgo01
04-27-2021, 09:17 PM
I seem to recall reading one time that lightening weapons isn't always a good thing, but I forget why exactly.
Does it have something to do with ambushing? Or maybe it was two weapon combat and if the main hand weapon is lighter than the off-hand weapon then it causes some issues?
Anything like that? Or am I just going crazy and it's okay to always lighten a weapon?
Ashlander
04-27-2021, 09:56 PM
I seem to recall reading one time that lightening weapons isn't always a good thing, but I forget why exactly.
Does it have something to do with ambushing? Or maybe it was two weapon combat and if the main hand weapon is lighter than the off-hand weapon then it causes some issues?
Anything like that? Or am I just going crazy and it's okay to always lighten a weapon?
It's something to do with wanting your offhand weapon to be lighter than your main but I can't quite remember the reasoning behind it either.
gilchristr
04-28-2021, 01:08 AM
Was it good for warrior bashing to have a heavy weapon? I seem to remember something like that
Methais
04-28-2021, 06:15 PM
Was it good for warrior bashing to have a heavy weapon? I seem to remember something like that
Yes.
The TWC weight thing was probably for RT or something, if it was a thing at all.
lordsmo
05-04-2021, 01:55 AM
Not Simu feedback.
Send it directly to StillFront:
jorgen@stillfront.com <-- CEO
andreas@stillfront.com <--CFO
sofia@stillfront.com <-- Head of relations Sofia Wretmann.
All complaints about the game should be sent directly to the owners, not to Simu which will invariably forward such complaints to "do nothing, sit-on-my-hands, I hope those 2 whales don't quit" Wyrom.
Jorgen: <reads email> Svenn, no, uh, Mats - it's Mats right? Get me the numbers on, uh... <squints>... Gemstone. You can take your lunch later.
Svenn: Numbers look good, revenues are up year over year, possibly boosted by-
Jorgen: -thanks Mats. <deletes email> Now, go run them for "Call of War", "Battle Pirates", and "Property Brothers Home Design".
Tgo01
05-17-2021, 12:00 AM
So let's talk recharging enhancives with bounty points. Is there a more efficient way to do it? If I ask the dude to recharge my item each and every single day would this end up costing the same amount of bounty points as waiting for the the item to completely run out of charges and then completely recharging it? Or is there some nonsense going on where it would cost fewer bounty points to wait until the item is completely out of charges before recharging it?
Winter
05-17-2021, 02:52 AM
As far as I know the bounty merchant sells a flat 10 charges regardless of the current charges in your item, if you only need 1 charge till full he'll still bill you for 10 charges and you only get 1 charge.
Tgo01
05-17-2021, 03:11 AM
As far as I know the bounty merchant sells a flat 10 charges regardless of the current charges in your item, if you only need 1 charge till full he'll still bill you for 10 charges and you only get 1 charge.
Ewww, well that sucks.
gilchristr
05-17-2021, 04:18 AM
Yes, thats why you should wait until your item is down to "fair amount of charges" or less.
See the table here:
https://gswiki.play.net/Enhancive_item
Tgo01
06-19-2021, 03:29 PM
So bow/crossbow sighting...that basically just helps you be more accurate when AIMing an attack, like trying to hit the eye right?
Does your character try to AIM when doing an MSTRIKE? I'm guessing not but you never know.
Considering we know the formula for AIMing, a capped archer with 202 ranks of ambush is going to get pretty much zero benefit from a bow/crossbow with sighting right?
Orthin
06-19-2021, 04:32 PM
So bow/crossbow sighting...that basically just helps you be more accurate when AIMing an attack, like trying to hit the eye right?
Does your character try to AIM when doing an MSTRIKE? I'm guessing not but you never know.
Considering we know the formula for AIMing, a capped archer with 202 ranks of ambush is going to get pretty much zero benefit from a bow/crossbow with sighting right?
So this is what the WIKI says and I think you are correct for how sighting works?
Sighting is the ranged version of weighting and follows the same scale as weighting and padding (i.e. 10 combat effective points is "heavy" sighting). However, unlike weighting, sighting helps hit targets more accurately rather than increasing the critical rank of a wound. Unlike weighting however, where additional points increase the cap, archery aiming success rate has a cap which sighting can not exceed. When the success cap is reached for the body part being targeted, any additional sighting over the cap will be converted to critical weighting instead.
Not sure how hard eyes are to get but I am guessing a fully capped 2x ambush person or 2x perception (I think perception is for open aiming versus hidden aiming) is probably okay on eyes...then again I don't actually know since I have never been to that threshold before
Tgo01
06-19-2021, 10:20 PM
So this is what the WIKI says and I think you are correct for how sighting works?
Sighting is the ranged version of weighting and follows the same scale as weighting and padding (i.e. 10 combat effective points is "heavy" sighting). However, unlike weighting, sighting helps hit targets more accurately rather than increasing the critical rank of a wound. Unlike weighting however, where additional points increase the cap, archery aiming success rate has a cap which sighting can not exceed. When the success cap is reached for the body part being targeted, any additional sighting over the cap will be converted to critical weighting instead.
Not sure how hard eyes are to get but I am guessing a fully capped 2x ambush person or 2x perception (I think perception is for open aiming versus hidden aiming) is probably okay on eyes...then again I don't actually know since I have never been to that threshold before
Oh yeah, I forgot the extra sighting is converted to critical weighting.
gilchristr
06-23-2021, 08:17 PM
On thing I have found with ranged aiming is going past 2x perception definitly helps with aiming. +50 perception bonus enhancives really helps before you reach aiming cap.
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