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Asha
09-13-2006, 06:42 PM
Gotcha. Cheers.

Merzbow
09-13-2006, 07:15 PM
"Amioweil lets out a silent scream as her eyeballs are sucked out!
The eyeballs burst into thousands of pieces covering her face.

Assraped.

Gan
09-13-2006, 08:06 PM
Double perception and keep WoF up. Rather run out of mana than be murdered.
You're empath is capped right? Time to think about training in something that will help where you hunt for the rest of your characters life.
Don't listen to Nodyre. Perception does help.

I used to be shield/brawl, switched over at fixskills because I wanted to try, once more, to be a pure pure. NOT HAPPENING. I've just had way to many problems, even at a 10:1 ratio and 1x perception. There's just too many variables that will effect runestaff use.

As soon as I get a bounty fixskill potion I'm switching back, revising some lores and spells, and will endeavor to stay shield/brawl from this point forward. Thank goodness I have not sold off all of my good tower shields in my 'armory'. Time to put the enchanter to work on one after this mbp is finished.

StrayRogue
09-14-2006, 02:50 AM
Remember, 2 ranks of Manip lore is enough at cap, Ganalon.

GS4Khistian
09-14-2006, 08:05 AM
Damn.. Talk about touchy. Getting e-waved in OTF seems to just be part of hunting there. I know Khistian has hit just about everyone with it, hehe.

Asha
09-14-2006, 08:07 AM
Had to flee EN. There's literally a whole house of capped, fame list-topping characters out for multi-kill sprees on Shimm.
Can't possibly compete with that.

TheEschaton
09-14-2006, 08:09 AM
Well, I'm not one of them, at least. ;)

I might have to play, just to take a side. :P

-TheE-

GS4-D
09-14-2006, 08:13 AM
Had to flee EN. There's literally a whole house of capped, fame list-topping characters out for multi-kill sprees on Shimm.
Can't possibly compete with that.

House Dreadnaught? I had something similar happen where the 'leader' told me to watch my back cause he'd have the whole House tag me as KOS. I assisted, informed the GMs, and the GM in charge of PROs spoke with this 'leader' and told them to keep on killing people like they have a history of doing, and they'll see how fast their House gets disbanded.

But yah, it all got dropped very fast once the GM had this little talk with them. May wanna try doing that as well and go down in history books as the one who broke up House Dreadnaught.

Asha
09-14-2006, 08:29 AM
Already have man. :)
Got Roxia to begin with so I assumed I was fucked of course.
Then had a much better time with some other GMs who told me to try to RP it out with them.
I mentioned that I'd tried and I got characters MAing and not listening to a word, just interested in PVP for the next year. And how ''Sabreon has been aching to take out a hunting party on someone'' followed by MA'd character giggles.
They then said warn interact but I'll let her have one death at me before that. After that they keep going, then the GMs said they'd do something.
If there's a chance to RP it out I'd prefer that. And right now I'm enjoying being hidden.
The fucks will have to leave Gyldemar road for more than a minute to find me.

GS4-D
09-14-2006, 08:35 AM
Yah, they told me the same shit, that I'd have to die and not kill em back which my character doesn't do. Luckily the GM in charge of PROs read the log of me and the GM who spoke and went directly to them and talked to them.

But yah, Roxia is a joke..GM in charge of PROs now is Dakarai(sp) I believe.

GS4-D
09-14-2006, 08:38 AM
Also, here's their website in case you haven't went that route yet. http://www.housedreadnaught.net/

Click on Dreadnaughts and you see all their members. What I did when I had beef with them, I highlighted all of em my enemy color so when I saw em I knew offhand shit may go down so I was more prepared vs I walk in, I see so and so, think they're a regular hunter since they always been, and BLAM you're dead. A lot of people on that list are your common OTF hunters, and I was very suprised.

Asha
09-14-2006, 08:40 AM
Sheeit, can't thank you enough man.
:)
ROFL that's almost every OTF hunter out there. Looks like I just lost rights to fry ever again. Jesus.
Some people on that list I would never have guessed would ever be in such a terrible outfit.

GS4-D
09-14-2006, 08:46 AM
Some people on that list I would never have guessed would ever be in such a terrible outfit.

That's the same reaction I had. Check out the other squads they have there, Morelean has his own that he leads.

Asha
09-14-2006, 08:49 AM
Morelean was the worst loss. He was being controlled by Amioweil and I know becouse he has MS in RL and can't type with both hands at the same time. Now.. last night he was talking / typing faster than I can.
Were were friends since 2000. Shrug.
K we need more deaths here, this is depressing. :)

TheEschaton
09-14-2006, 12:42 PM
I was surprised to find one of my own characters on there (on the active list, not on any of the squads, lol). I was wondering how that happened, and, seaching through my logs for that character, I found out that I attended one of their events, once, to help them on some minor issue of something.

Now I'm on their list. Ahh, the unaccountability of PROs...

Don't worry, NM, won't have any trouble from me, even if character in question was able to touch you.

-TheE-

Fallen
09-14-2006, 01:11 PM
I've gotten into it with a few of them. The was 0 RP. I warn interacted. Haven't had a problem since.

GS4Clagg
09-14-2006, 02:22 PM
Okay here's the set up.

I didn't want to post the entire log of all the interaction leading up to this.

My in game brother and I were just running around vaalor one night when a thought went out from a paladin named Gairwindor wanting someone to get him one strawberry. So finally he offered 1k--I know it's not much, but the offer kind of fit mine and my "brothers" rp--so my brother who is Tasage took him up on it and I tagged along.

He ended up giving him 2k. So maybe 15 minutes later Gairwindor and his Girlfriend Sondria came to my brother wanting to know where he got it, the strawberry. So Tasage is trying to charge them for the information of where the strawberries are you know..blah blah blah, meanwhile I'm working on lightening containers but not having much luck...and I know most of you in this folder don't care for thieves but bear with it. So this one named Loushen came by and I pulled 105 silvers and got caught.

Long story short, Loushen was calling me out blah, blah blah. So big bad paladin started just casting at me and inviting me out the gate. He could never get past my TD with his spell so I was just keeping my cool trying to play it off, for me violence is my last resort. anyway he brought in another character, apparantly an MA, and mind jolted me.

Here's what follows:
Yggdressil just arrived.
Yggdressil gestures while calling upon the lesser spirits for aid...
Yggdressil gestures at Gairwindor.
A light blue glow surrounds Gairwindor.

Yggdressil gestures while calling upon the lesser spirits for aid...
Yggdressil gestures at Gairwindor.
A deep blue glow surrounds Gairwindor.

Yggdressil says, "I want to see a fair fight, come out and get some spells."

You say, "Yes that make a lot of sense."

You say, "He's well capable of learning the blue spells."

You say, "So convince me otherwise."

Speaking in Elven, Gairwindor says, "You are a bastard, with no spine."

You say, "And our mother was a whore."

You say, "Boohoo."

You couldn't find anything worth taking. Maybe you should offer Gairwindor a donation instead.

Speaking to Gairwindor, Tasage says, "We are bastards, and our mother was a whore."

Speaking in Elven, Gairwindor asks, "You even need protection?"

You ask, "Protection?"

Gairwindor glances at Tamarkk.

You say, "No I don't even know this fellow."

You say, "Just my little brother here."

Speaking in Elven, Gairwindor says, "Come, let's get this over with."


All this time I'm just waiting to regen my spirit, was down to 2 and poohbah was mad at me

Tamarkk says, "Im no proction, for 200k ill kill em both for ya."

Tamarkk nods to Gairwindor.

Gairwindor points at Yggdressil.

Speaking in Elven, Gairwindor says, "He would do it just for fun."
Speaking in Elven, Gairwindor says, "And he hates thieves."

Speaking in Elven, Gairwindor asks, "Have you lost your manhood?"
Speaking in Elven, Gairwindor says, "Come out."

Gairwindor confidently calls upon his patron as he motions forcefully...
Gairwindor gestures at you.
Gairwindor's eyes glow with silver light, and then everything around you shimmers to a crimson hue.
CS: +111 - TD: +94 + CvA: -7 + d100: +43 - -5 == +58
Warded off!
With a faint flicker, the crimson radiance fades away.

>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

Gairwindor confidently calls upon his patron as he motions forcefully...
You say, "Oh dear."
You say, "Here it goes again."



Hells Yeah!!------"My child, your powers have been restored and
you are once again a brother. Welcome back to
the fold. DO NOT FAIL ME AGAIN!"
----
So some more bickering blah blah blah...Here's my stun

Yggdressil traces a sign that contorts in the air while he forcefully incants a dark invocation...
Yggdressil gestures at you.
CS: +188 - TD: +107 + CvA: -7 + d100: +75 - -5 == +154
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.

S>hide
You are still stunned.
S>chuckle

You are still stunned.
Lisera raises an eyebrow.

Yggdressil says, "Shut up."
Gairwindor smirks.

Lisera softly says, "That was unnecessary."
Yggdressil asks, "Was it?"
Yggdressil says, "I am tired of hum."

Speaking softly to Yggdressil, Lisera says, "Then leave."
You are able to move again.

Speaking in Elven to Yggdressil, you say, "And just who are you? You have nothing to do with it."

You glance at Gairwindor.

Speaking in Elven, you ask, "What? Is that your big ole bad brother?"
Yggdressil says, "I have never liked the elven language."

Speaking in Elven, Gairwindor says, "No."
Speaking in Elven, you say, "Have your good friend translate."

Speaking in Elven, Gairwindor says, "If he was I would have killd you." ----Think he got mixed up on his screens right here!

Gairwindor coughs.


Speaking in Elven, you say, "Ohhhh."
Speaking in Elven, you say, "I see how it is ."

Speaking in Elven, Gairwindor says, "Pay ten thousand silvers as restitution or suffer the consequenses."

Speaking in Elven, you ask, "What consequenses?"
Speaking in Elven, Gairwindor says, "Those are your choices, choose quickly."

Speaking in Elven, you ask, "So what are the consequences so I can make an informed descision?"

Speaking darkly in Elven, Gairwindor says, "Death."

Speaking darkly in Elven, Gairwindor says, "Of either me or you."

>get blu cry ----ahh heck no crystal!
Get what?
H>sneak w
You feel fully energetic again.
[Ta'Vaalor, Annatto Wey]
A squat but well-kept stone structure rests in the deep shade of the towering Annatto Gate. The thick stone walls, capped by a rather flat red tile roof, are pierced by a single bright crimson door. A small maoral sign is tacked to the doorpost. You also see a light-robed erithian woman.
Also here: Smithen, Cullinan
Obvious paths: east, southwest, west
Roundtime: 2 sec.

HR>unhide


>go shop
[Ta'Vaalor Antique Goods]
Beautiful gold sconces adorn both sides of the doorway in this quaint little shop. A frosted glass cabinet, resting in the center of the royal-blue carpeting, holds an assortment of beautiful glass figurines. An elegant emerald-green tapestry with gold stitching covers the wall above the fireplace. Emptied of its cargo, a fair-sized gold chest lies on its side. Its contents have been strewn haphazardly on the floor behind the counter.
Also here: Zakyu
Obvious exits: east, out
>e
[Ta'Vaalor Antique Goods]
A polished brass chandelier brightens the room, the flame from its solid white candles reflecting off of several antique mirrors that hang on the walls. Velvet draped tables display a wide variety of treasures, from arcane trinkets to fine quality armor and weapons.
Obvious exits: west

>l on arc tab
On the arcana table you see a small statue, an iron wand, a metal wand, a piece of tattered paper, a shimmering scroll, a glittering scroll, a pale thanot wand, a smooth bone wand, a faded scroll, a smeared parchment, a heavy quartz orb, an old scroll, a gold ring, a blue crystal, a clear glass wand and a sheaf of arcane paper.
One of the clerks wanders out and sets a crystal amulet down on one of the tables.

>buy crystal
You decide to purchase the blue crystal, and pay the sales clerk 513 silvers.
The sales clerk picks up the blue crystal and checks to make sure it is in good condition. She says, "It seems a little used, but still in great shape."
She hands the blue crystal to you.>w

[Ta'Vaalor Antique Goods]
Beautiful gold sconces adorn both sides of the doorway in this quaint little shop. A frosted glass cabinet, resting in the center of the royal-blue carpeting, holds an assortment of beautiful glass figurines. An elegant emerald-green tapestry with gold stitching covers the wall above the fireplace. Emptied of its cargo, a fair-sized gold chest lies on its side. Its contents have been strewn haphazardly on the floor behind the counter.
Also here: Zakyu
Obvious exits: east, out
>out

[Ta'Vaalor, Annatto Wey]
A squat but well-kept stone structure rests in the deep shade of the towering Annatto Gate. The thick stone walls, capped by a rather flat red tile roof, are pierced by a single bright crimson door. A small maoral sign is tacked to the doorpost.
Also here: Smithen, Cullinan
Obvious paths: east, southwest, west

>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

H>sneak e

[Ta'Vaalor, Annatto Wey]
The sparkling glaesine windows of the city's finest jewelry shop catch the eye of many passing through the Annatto Gate. Although the shop is clad in pristine white limestone, its loveliness is dwarfed by the grandeur of the elaborately carved city gate. Several city guardsmen carefully inspect travellers passing through the gates. You also see a blue-eyed black cat, the rose Sondria disk, a wooden barrel and a small mithglin sign.
Also here: Tamarkk, Lady Lisera, Tasage, Yggdressil, Lord Gairwindor, Sondria
Obvious paths: north, west
Roundtime: 2 sec.

Speaking darkly in Elven, Gairwindor says, "Choose."

H>cman sur
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.

H>rub cry
You rub the blue crystal in your hand.
An invisible force guides you.
The blue crystal suddenly disintegrates!

>sign of striking
>sign of smiting
>sign of swords

Tamarkk says, "Them weren very good choices."
You are now in an offensive stance.


Speaking in Elven, you say, "Well let me see."

Speaking darkly in Elven, Gairwindor says, "Quickly."

H>ambush gair lef leg
You leap from hiding to attack!
You swing a gruesome vultite-spiked maul at Gairwindor!
AS: +364 vs DS: +127 with AvD: +33 + d100 roll: +16 = +286
... and hit for 104 points of damage!
Hard blow breaks the femur!
He is knocked to the ground!
He is stunned!
The guiding force leaves you.
Roundtime: 6 sec.

H>ambush gair head
You leap from hiding to attack!
You swing a gruesome vultite-spiked maul at Gairwindor!
AS: +289 vs DS: +65 with AvD: +33 + d100 roll: +12 = +269
... and hit for 117 points of damage!
Left hip pulped, severing the leg.

* Gairwindor drops dead at your feet!

A crimson mist bleeds out from Gairwindor's exposed skin.
The light blue glow leaves Gairwindor.
The bright luminescence fades from around Gairwindor.
Gairwindor becomes solid again.
The silvery luminescence fades from around Gairwindor.
Gairwindor seems to lose some focus as his eyes narrow and shift momentarily to one side.
The dully illuminated mantle protecting Gairwindor begins to falter, then completely fades away.
The deep blue glow leaves Gairwindor.
Gairwindor appears less battle-ready as a soft glow dissipates from around his form.
Gairwindor appears less confident and fearless.

Someone exclaims, "Murder by Clagg! Call the Guard Captain!"

Sondria winces.

Speaking in Elven, you say, "My decision."

The ghostly laughter of Gairwindor echoes through the room, sending a shiver down your spine.

(Clagg spits.)

Gairwindor's ghostly voice screams out that he wishes to drop all charges against Clagg! A townperson jaunts off, proclaiming that he'll inform the authorities. -------:wtf:

Speaking darkly in Elven, the ghostly voice of Gairwindor says, "Now you have the dishonor of murdering someone."

The ghostly laughter of Gairwindor echoes through the room, sending a shiver down your spine.

Yggdressil smirks.

Lisera shakes her head, totally at a loss.

Yggdressil says, "Nice show."

Yggdressil just went west.

Speaking in Elven, Tasage asks, "Now who's going to pay me for the secret of the fruit?"

Anyway sorry for such a long log. I edited alot of the dialogue to try to shorten it as well. I thought some dialogue left would enhance it a bit more than, just As vs Ds +d100=abazillion! Spells falling......

Clagg's Player

Gan
09-14-2006, 02:33 PM
Also, here's their website in case you haven't went that route yet. http://www.housedreadnaught.net/

Click on Dreadnaughts and you see all their members. What I did when I had beef with them, I highlighted all of em my enemy color so when I saw em I knew offhand shit may go down so I was more prepared vs I walk in, I see so and so, think they're a regular hunter since they always been, and BLAM you're dead. A lot of people on that list are your common OTF hunters, and I was very suprised.

From what I read of the log, this should have just been an issue between 2 players. I'm disappointed to hear that the PRO in which Amioweil belongs to has now gotten involved. I believe in protecting your own, but that does not translate into changing positions from defender to agressor.

Amioweil should not have casted Disintegration without expecting a reprisal. Suffering call wind or ewave is a common instance. If she was expecting an apology and didnt? Oh well.

At most this should have been and remained a conflict between two individuals.

All this is with the understanding that what I know about the conflict is what has been posted here.

Anebriated
09-14-2006, 02:38 PM
I remember once a couple years back when Dreadnaught was first getting started I killed one of their younger members for doing something stupid that I told them not to do and had to dodge syberus and his 2 MA'd lackies for awhile. I know they killed me on the ferry to illistim from vaalor while i was afk and then he rezed me with his cleric then killed me again.

Xandalf
09-14-2006, 06:18 PM
HD has almost been disbanded because of their rampant CvC.

In general, most of their members are quite sane individuals. Some of them are simply nuts and the rest seem to fall into the 'mob mentality' at times.

Don't get involved in a tit for tat game with them. You won't win.

Just outsmart them. It's not very hard.

ELO
09-14-2006, 07:13 PM
That "Twisted Cobra" group is just as bad at bringing in all their members. Except they're not as good at it as HD is.

If it wasn't for them, I wouldn't be banned from Illistim right now. :(

AestheticDeath
09-14-2006, 07:14 PM
...Yggdressil ...
Clagg's Player

Man... I flipped this guy like 4 1/2 years ago.. And he appears to be the same level. Crazy.

Was odd tho that he put up the whole confrontation, only to die... and drop the charges.

zhelas
09-14-2006, 07:16 PM
My characters have run into some on the list and not all of them are insane. I checked their website and clicked on their charter

Read their charter. Soo!

1) The honor and courage to defend ones town from any threat. (seems rational)
2) The kindness to help those in need. (Seems sane)
3) The undying loyalty to ones friends (So is this the clause that says. If you piss off one of our members we will hunt you down?)

With that in mind, we strive for a peaceful existence. Sometimes that cannot be done by words alone. We are ready to meet the challenge. (Looking for clarity on this does this apply in the above situation?)

GS4Clagg
09-14-2006, 07:30 PM
Yeah Clagg is supposedly on their "watch list" thanks to Tandala of course!

This is according to one of their own who told me in private.

<shrugs>

:fu:

Clagg

Asha
09-14-2006, 07:45 PM
Zhelas, basicly it means you piss off one retarded member, they have an excuse to 'hunt' someone again and again.
Since I got back to EN today I've had no real problems.
I'm guessing the house is as unresponsive as their founders on Gyldemar yada yada for 12 hrs per day.
We'll see how it goes before warning. I really think I can handle them one by one since it seems they're that disorganised.

GS4Clagg
09-14-2006, 07:48 PM
Now for an old death you may like.

Breneya just arrived.
!SP>stance def
>loot
You are still stunned.
You are still stunned.
!SP>group op
Breneya swings a claidhmore at a water moccasin!
The water moccasin evades the attack by inches!
!SP>
Your group status is already open.
!SP>
A water moccasin tries to bite you!
AS: +68 vs DS: -27 with AvD: +34 + d100 roll: +23 = +152
... and hits for 35 points of damage!
Solid blow gouges a chunk out of your left leg.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...
DEAD>stance def
>loot
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>

Breneya says, "Heh."

DEAD>'whoops
You say, "Whoops."
DEAD>
A water moccasin slithers northeast.
DEAD>
Breneya just went northeast.DEAD>
pee ne
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
Breneya just arrived.
DEAD>
Breneya is admiring you.
DEAD>
Breneya says, "Nope."
DEAD>
Breneya just went southwest.
DEAD>

No one ever came, no keep just decay!

Anyhow,

Clagg

Olanan
09-14-2006, 11:30 PM
God damn, that's depressing. 99% of that list I can verify as retards of the shortbus kind.

Asha
09-14-2006, 11:45 PM
God damn, that's depressing. 99% of that list I can verify as retards of the shortbus kind.

Lots in there with good and worthwhile RP too.
Seen a good few (that count) dismiss it.

Revon1
09-15-2006, 12:44 AM
As some of you may know, Asben and Revon have had some problems a very long time ago when Revon was much younger. It just so happens that he decided to bring up those problems once again and eventually attacked Revon yesterday but Revon killed him (didnt save the log).

In this log, Asben stalked Revon outside the gates in an attempt to ambush him but he wasnt fooling anyone.



[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a hollow tree stump and the porch steps.
Also here: Lady Mikhyzabela who is kneeling
Obvious paths: south
>hide
Roundtime: 6 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

>prep 410
cas
You come out of hiding.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
Asben is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Mikhyzabela is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

>target asb
You are now targeting Asben.

>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Asben.
Asben looks dazed as his eyes flutter slightly.
Sing Roundtime 3 Seconds.

>'foolish
You deeply say, "Foolish."

You are now in an offensive stance.

>at asb
Asben shakes off the effects of the lullabye.
You thrust with a sonic warlance at Asben!
AS: +444 vs DS: +135 with AvD: +41 + d100 roll: +46 = +396
... and hit for 90 points of damage!
Incredible shot impales a kidney. Too painful to even scream.

* Asben drops dead at your feet!

Roundtime: 6 sec.
>look
* Asben just bit the dust!
Asben just left.
* Asben returns home from a hard day of adventuring.
>
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a hollow tree stump and the porch steps.
Also here: Lady Mikhyzabela who is lying down
Obvious paths: south

Asben just arrived.
* Asben joins the adventure.
>look
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a hollow tree stump and the porch steps.
Also here: the body of High Lord Asben who is lying down, Lady Mikhyzabela who is lying down
Obvious paths: south
>shake head
You shake your head.
>stance defe
look
You are now in a defensive stance.
>
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a hollow tree stump and the porch steps.
Also here: the body of High Lord Asben who is lying down, Lady Mikhyzabela who is lying down
Obvious paths: south
>
The ghostly voice of Asben says, "Funny guy."


I love how he tried to log off to avoid dying.

Artha
09-15-2006, 01:00 AM
I love how he tried to log off to avoid dying.
One time someone did that, I waited around until they came back, then whispered "An enraged Aone returns to the fray!" before pasting them.

They ended up bringing their sorcerer to open implode me, and I then proceeded to show them why feras + CMs = dead caster, and why stun maneuvers own in town.

thornhappy
09-15-2006, 09:15 AM
Asben has always been a complete twit.

I haven't personally run into problems with Dreadnaught.. Yet. Tandala got into it with my wizard in Vaalor a while back and threatened to bring the PRO after us. We laughed at her, and later on she backed down. At least she made some small effort to RP it but she seemed pretty cheese'd off.

And yeah, their roster reads like a who's-who of bought characters and idiot empaths/just plain idiots in the EN. With some exceptions.

TheEschaton
09-15-2006, 09:20 AM
Like I was saying in PMs to someone, the one person who I remembered being in HD is not on their roster lists. This is an interesting piece of information, to me.

-TheE-

Asha
09-15-2006, 09:21 AM
An Ithzir seer closes his eyes and bows his head slightly.
>
A hint of caution shows in an Ithzir seer's green eyes.

>
An animated Ithzir scout swings a gleaming steel broadsword at an Ithzir seer!
AS: +427 vs DS: +269 with AvD: +35 + d100 roll: +72 = +265
... and hits for 110 points of damage!
Quick, powerful slash!
The Ithzir seer's chest is ripped open!

** As an animated Ithzir scout's broadsword lands home, it flares with bits of broken rubble!
... 25 points of damage!
Strong blow breaks neck!
The Ithzir seer vainly struggles to rise, then goes still.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
The scintillating brown light surrounding the broadsword fades some.
>
You make a purring sound.
>
A severed seer leg pulsates unpleasantly a bit, dripping blood.


Amused me.

Liberi Fatali
09-15-2006, 02:01 PM
You hear someone chanting an arcane phrase...
A swirling grey-blue mist slowly fills the area. It begins to spin faster and faster, congealing into a large upright disk. The mist slows its spinning and within the swirling vapors you can make out an opening.
>l
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see a swirling mist, a yellow tent and a fiery deep crimson crystal.
Also here: the body of Zenogais who is lying down
Obvious paths: southwest
>410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You are visible again.
You gesture.
A wave of dark ethereal ripples moves outward from you.
Eliaku suddenly appears as he is knocked to the ground by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>720 eliak
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Eliaku.
A void rips open in the area, directly above Eliaku!
Vitreous fluid boils in Eliaku's eyes, causing them to burst!
+60 Hits.
Eliaku is stunned!

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
Mailice just arrived.
>
Mailice just went southwest.
>l
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see a swirling mist, a yellow tent and a fiery deep crimson crystal.
Also here: a stunned a capped Eliaku who is lying down, the body of Zenogais who is lying down
Obvious paths: southwest
>720
Wait 1 sec.
>
You don't have a spell prepared!
>720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
Eliaku is sucked into the void!
Rather abrupt decompression causes Eliaku to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Eliaku has been vaporized!


* Eliaku drops dead at your feet!

Eliaku seems a bit less imposing.
The glowing specks of energy surrounding Eliaku suddenly shoot off in all directions, then quickly fade away.
Eliaku no longer bristles with energy.
Eliaku returns to normal color.
The tingling sensation and sense of security leaves Eliaku.
The layer of stone surrounding Eliaku crumbles away.
Eliaku loses some awareness.
The powerful look leaves Eliaku.
The dim aura fades from around Eliaku.
The shimmering multicolored sphere fades from around Eliaku.
Eliaku becomes solid again.
Eliaku seems to lose some dexterity.
The deep blue glow leaves Eliaku.
Eliaku glances around, looking a bit less confident.
The silvery luminescence fades from around Eliaku.
The brilliant luminescence fades from around Eliaku.
The bright luminescence fades from around Eliaku.
Eliaku appears somehow different.
The light blue glow leaves Eliaku.
The air about Eliaku stops shimmering.
Cast Roundtime 3 Seconds.
>chat POW
You focus on transmitting your thought.
* Eliaku just bit the dust!
>
* Amtrisia just bit the dust!
>417 void
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at a black void.
You use the flows of essence to seal the tear in space.
Cast Roundtime 3 Seconds.
>l

Drew
09-15-2006, 02:26 PM
Northern Fury is so much better than Dreadnaught in that respect (and most every other respect), they won't get involved in people's problems.

Fallen
09-15-2006, 02:32 PM
Well no shit, Drew.

I've no respect for HD. NF is one of the finest "groups" in Elanthia, be it PRO, CHE, or otherwise.

Olanan
09-15-2006, 04:57 PM
Only three people on the Sentinel list have *some sense.

*Considerably more than the rest, which isn't that much.

I know each of them personally, unfortunately.

Kainen
09-15-2006, 08:53 PM
Northern Fury is so much better than Dreadnaught in that respect (and most every other respect), they won't get involved in people's problems.

No but Perigourd is one of the biggest RP whores in the game and seems "magically" to be aware of all the stuff going on EVERYWHERE.

Drew
09-16-2006, 03:46 AM
No but Perigourd is one of the biggest RP whores in the game and seems "magically" to be aware of all the stuff going on EVERYWHERE.


Better than the alternative in my opinion. If it makes you any happier he wasn't a member for the last 3 or so years until recently. Although with the Northern Fury you've got tons of members all over the place, my character can whisper to anyone anywhere in the lands or send his A/C to give them a message, so news can spread very quickly in an IC way. Not that that's how it happens, but it's possible.

Fallen
09-16-2006, 11:25 AM
Off the Officials. The outlaws rock. This is Gib getting owned.

[Sylvarraend Road]
Small beds of profusely blooming flowers have been planted alongside this section of the road, testament to the nearby hamlet of Sylvarraend. The night breeze ruffles the nodding buds and petals, sending a deliciously relaxing fragrance across the road. You also see a human outlaw, a half-elven outlaw and a stone marker.
Also here: Geezzer
Obvious paths: north, southeast, southwest
>
Geezzer just went southeast.
>Hide gib
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>eye
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>cman surge
Geezzer just arrived.
>
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>stance off
>ambush
A human outlaw searches around nervously.
A human outlaw chuckles and says, "Come out, come out, wherever ya are..."
>
A half-elven outlaw glares at Geezzer.
>
You are now in an offensive stance.
>
You leap from hiding to attack!
You swing a perfect steel dagger at a human outlaw!
AS: +474 vs DS: +324 with AvD: -3 + d100 roll: +98 = +245
... and hit for 51 points of damage!
Slash to the human outlaw's left eye!
Vitreous fluid spews forth!
Seeya!
The human outlaw falls to the ground and dies.
Roundtime: 4 sec.
>l
[Sylvarraend Road]
Small beds of profusely blooming flowers have been planted alongside this section of the road, testament to the nearby hamlet of Sylvarraend. The night breeze ruffles the nodding buds and petals, sending a deliciously relaxing fragrance across the road. You also see a human outlaw (dead), a half-elven outlaw and a stone marker.
Also here: Geezzer
Obvious paths: north, southeast, southwest
>
Geezzer just went southwest.
>loot
>Hide gib
You search the human outlaw.
He had a brown paisley bandana.
You discard the outlaw's remaining useless equipment.
He didn't carry any silver.
He had nothing else of value.
A human outlaw decays into compost.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stance off
>ambush
You are now in an offensive stance.
>
A half-elven outlaw searches around nervously.
>
You leap from hiding to attack!
You swing a perfect steel dagger at a half-elven outlaw!
AS: +474 vs DS: +262 with AvD: -3 + d100 roll: +17 = +226
... and hit for 40 points of damage!
Slash to head destroys the half-elven outlaw's left eye!
Doesn't do his brain any good either.
The half-elven outlaw falls to the ground and dies.
Roundtime: 4 sec.
>look
[Sylvarraend Road]
Small beds of profusely blooming flowers have been planted alongside this section of the road, testament to the nearby hamlet of Sylvarraend. The night breeze ruffles the nodding buds and petals, sending a deliciously relaxing fragrance across the road. You also see a brown paisley bandana, a half-elven outlaw (dead) and a stone marker.
Obvious paths: north, southeast, southwest
>peer n
You peer north and see ...

[Sylvarraend Road]
Small plumes of white smoke dot the hillsides on either side of the road, indicating a small community of farmhouses among the fields. The landscape nearby is cultivated and ready for planting, and the roadway appears well worn and used.
Obvious paths: north, south
>
A half-elven outlaw leaps out of his hiding place!
[Roll result: 55 (open d100: 36)]
A half-elven outlaw reverses his scimitar and swings the blunt end at your head!
You shake off the blow easily, scoffing at a half-elven outlaw.
>peer sw
You peer southwest and see ...

[Sylvarraend, Wooded Trail]
Although thickly carpeted with grass, the trail is indented with two long dirt grooves. An abandoned wooden wheelbarrow rests to one side of the trail.
Obvious paths: northeast, southwest
>loot
>Hide gib
You search the half-elven outlaw.
He had a dirty blue bandana.
You discard the outlaw's remaining useless equipment.
He didn't carry any silver.
He had nothing else of value.
A half-elven outlaw decays into compost.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stance off
>ambush
>
You are now in an offensive stance.
>
You leap from hiding to attack!
You swing a perfect steel dagger at a half-elven outlaw!
AS: +474 vs DS: +335 with AvD: -3 + d100 roll: +73 = +209
... and hit for 22 points of damage!
Well aimed shot, punctures calf!
The half-elven outlaw is stunned!
Roundtime: 4 sec.
>Hide gib
...wait 1 seconds.
>Hide gib
A half-elven outlaw notices your attempt to hide!
Roundtime: 3 sec.
>
A half-elven outlaw swings a scimitar at you!
Amazingly, you manage to parry the attack with your dagger!
>cman smaster
>cman focus
You focus your mind on the shadows and gird your body for stealth.
>
You sharpen your focus on combat and fortify yourself against distractions.
>Hide gib
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>reye
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
>stance off
>ambush
You are now in an offensive stance.
>
You leap from hiding to attack!
You swing a perfect steel dagger at a half-elven outlaw!
AS: +474 vs DS: +330 with AvD: -3 + d100 roll: +26 = +167
... and hit for 5 points of damage!
Poked in the tummy.
Hehehe.
Roundtime: 4 sec.
>Hide gib
...wait 2 seconds.
>Hide gib
In an awe inspiring display of combat mastery, a half-elven outlaw engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A half-elven outlaw swings a scimitar at you!
AS: +426 vs DS: +272 with AvD: +30 + d100 roll: +44 = +228
... and hits for 30 points of damage!
Deep slash to your right forearm!
You are stunned for 3 rounds!

A half-elven outlaw swings a scimitar at you!
AS: +426 vs DS: +244 with AvD: +30 + d100 roll: +71 = +283
... and hits for 45 points of damage!
Strong slash to your right leg!
Muscles exposed!
Not a pretty sight.
You are knocked to the ground!

A half-elven outlaw swings a scimitar at you!
AS: +426 vs DS: +178 with AvD: +30 + d100 roll: +49 = +327
... and hits for 57 points of damage!
Spectacular slash!
Your left arm is neatly amputated!

A half-elven outlaw swings a scimitar at you!
AS: +426 vs DS: +127 with AvD: +30 + d100 roll: +36 = +365
... and hits for 57 points of damage!
Feint left spins you around!
Jagged slash to lower back.
SPELLS MELT
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

Asha
09-16-2006, 11:33 AM
Did the GM just nudge up the outlaws powers to get the job done or were they already capable of that strong an attack?
Fighting a GM character is a waste of time when they decide to do that.

Fallen
09-16-2006, 12:53 PM
Those are from the Escort missions of the Adventurer guild, ya lazy bastard. Give a half-elven scribe a helping hand sometime!

ELO
09-16-2006, 01:03 PM
Morelean was the worst loss. ...he has MS in RL and can't type with both hands at the same time.

Weird. He told me, Leash and Celeri that he was currently serving in Iraq and demanded that we show his character more respect because he's fighting for our freedom.

Asha
09-16-2006, 01:35 PM
>stare
Then maybe he's just revealed himself to be a shitface and it's for the best we part ways. :)

And Evarin, I can't get past the gate without murdering the clients. It's just too tempting.

Kenn
09-19-2006, 12:28 AM
With a terrible shriek, a storm griffin spits a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your golvern-edged chainmail!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.

[spells melting]

Fucking rediculous. These things have an absurdly high perception and that instant lightning crap.

Elvenlady
09-19-2006, 05:09 AM
Did the GM just nudge up the outlaws powers to get the job done or were they already capable of that strong an attack?
Fighting a GM character is a waste of time when they decide to do that.

Nope, had elven thugs with an AS of 470 jump my bard on an escort to Vaalor the other day too. What pissed me off the most were they weren't even my ambush party, I'd dealt with my own a few rooms back. I'd stop to see if the Adventurer who'd died at their hands needed help which he declined, promptly decayed and then left me fending off his ambushers... unsuccessfully.

Asha
09-19-2006, 05:23 AM
Awesome! :)

Atlanteax
09-19-2006, 10:03 AM
With a terrible shriek, a storm griffin spits a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your golvern-edged chainmail!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.

[spells melting]

Fucking rediculous. These things have an absurdly high perception and that instant lightning crap.

I'm leaning towards that being bogus. I've never seen a griffin do that. I have seen Adepts do the manuever attack of motes several times.

Elvenlady
09-19-2006, 10:05 AM
No, it's legit, it's happened to me a few times.

Atlanteax
09-19-2006, 10:11 AM
Ooops, I made the mistake of orginally reading it as "war griffin" which is why I was skeptical. With a "storm griffin". it seems reasonable. (I've never hunted the later).

GS4-D
09-19-2006, 10:53 AM
Griffins in the Keen do indeed have that maneuver.

Gan
09-19-2006, 12:58 PM
>disarm my box
Having discovered a trap on the box you begin to carefully attempt to disarm it...
You carefully open the lid of the silver box the tiniest bit, and peer inside. To one side of the locking mechanism, you can see what appears to be a thin cord connecting the lid to something within the box itself.
Something just went horribly awry!
Carefully, you slide your dagger into the crack and attempt to slice through the cord, but you only manage to push it to one side, apparently freeing one end of it in the process.
Suddenly, an enruned silver box gives off a loud sizzle, and explodes in a bright flash!
Being closest, you take the brunt of the blast!
... 15 points of damage!
Internal organs bruised.
You are stunned for 1 round!
The box's casing is blasted into hundreds of tiny flechettes!
You are severely perforated!
... 15 points of damage!
Strike just below the jaw, nice shot to the neck!
... 15 points of damage!
Well aimed shot, punctures calf!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
The focused look leaves you.
The scintillating light fades from your hands.
Your senses are no longer as sharp.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
There are shrieks of pain as townspeople are punctured by the needle-sharp flechettes! A little boy stands weeping over his dog, which now sports several more holes in its head than it used to. As the aftermath dies down, you hear a voice shouting, "Someone call for the law!"
Dozens of flechettes fly off to the north!

Wezas
09-19-2006, 01:45 PM
Puppy killer

Kenn
09-20-2006, 12:15 PM
Lawl... I wish that could be on your justice history:

1 count of cruelty to animals

Asha
09-20-2006, 01:17 PM
Fastest death with decay and no deeds ever..


>go barr
You approach the shimmering magical barrier. As you make contact with the barrier, crackling energies stream out of the sentinels to coalesce in a blinding flash around your form!

You feel a searing sensation, as if your skin were on fire! Just as the sensation seems unbearable, you stumble out of the crackling barrier!
[Ta'Faendryl Approach]
Two massive granite sentinels reach toward the sky, flanking the road as it moves to the west. The sentinels are highly weathered, and their surfaces are pitted and cracked. No method of circumventing the sentinels presents itself if one wishes to continue along the road in a western direction. One must pass between the sentinels. To the southeast the road enters a spacious mud plain.
Also here: Vaktof
Obvious paths: southeast
>
.of

[Press the ESCape key to abort script.]
set des off

[Script finished!]
You will no longer see room descriptions.
>se
e
[Ta'Faendryl Approach]

Obvious paths: east, northwest
>[Ta'Faendryl Approach]

Obvious paths: northeast, west
>ne
e
[Ta'Faendryl Approach]

Obvious paths: east, southwest
>ne
[Ta'Faendryl Approach]

Obvious paths: northeast, west
>ne
[Ta'Faendryl Approach]

Obvious paths: northeast, southwest
>ne
[Ta'Faendryl Approach]

Obvious paths: northeast, southwest
>ne
[Ta'Faendryl Approach]

Obvious paths: northeast, southwest
>ne
[Ta'Faendryl Approach]
You notice a flickering portal.
Obvious paths: southwest
>
You can't go there.
>go port
[Ta'Faendryl Approach]
You notice a curved silvery blade, a small long-winged falcon (flying), a fat field mouse, a polished steel shield and a shimmering portal.
Obvious paths: northeast, west
>ne
[Ta'Faendryl Approach]

Obvious paths: northeast, southwest
>ne
[Old Ta'Faendryl, Southern Road]

Obvious paths: northeast, southwest
>ne
[Old Ta'Faendryl, Southern Road]

Obvious paths: north, southwest
>ne
You can't go there.
>ne
n
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +695 with AvD: +33 + d100 roll: +39 = -211
A clean miss.
>n
You can't go there.
>
[Old Ta'Faendryl, Southern Road]
You notice an Ithzir adept, an Ithzir initiate, some vegetation and some invading roots.
Obvious paths: north, south
>n
[Old Ta'Faendryl, Southern Road]
You notice a war griffin (flying).
Obvious paths: north, south
>n
[Old Ta'Faendryl, Market Road]
You notice a greater construct and a twisted crystal-tipped staff.
Obvious paths: north, south
>s
[Old Ta'Faendryl, Market Road]
You notice an Ithzir seer, a greater construct, a curved silvery blade, an Ithzir seer, an Ithzir herald, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a gleaming steel broadsword.
Obvious paths: north, east, south, west
>
[Old Ta'Faendryl, Market Road]
You notice a greater construct and a twisted crystal-tipped staff.
Also here: Vaktof
Obvious paths: north, south
>
Vaktof just went north.
>s
An Ithzir seer walks in, calmly surveying the surroundings.
>
A war griffin soars in.
>
[Old Ta'Faendryl, Southern Road]

Obvious paths: north, south
>n
[Old Ta'Faendryl, Market Road]
You notice a war griffin (flying), an Ithzir seer, a greater construct and a twisted crystal-tipped staff.
Obvious paths: north, south
>prep 410
cast
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
An Ithzir seer is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>s
[Old Ta'Faendryl, Southern Road]

Obvious paths: north, south
>n
[Old Ta'Faendryl, Market Road]
You notice a war griffin (flying), an Ithzir seer (prone), a greater construct and a twisted crystal-tipped staff.
Obvious paths: north, south
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

>

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 25 points of damage!
Strong blow breaks your neck!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

[Old Ta'Faendryl, Market Road]
You notice a war griffin (flying), an Ithzir janissary, a curved silvery blade, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a gleaming steel broadsword.
Obvious paths: north, east, south, west
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.

Death.

StrayRogue
09-20-2006, 01:19 PM
Crit Padding.

El Burro
09-20-2006, 01:45 PM
Warrior training

Aaysia
09-20-2006, 01:57 PM
Warrior training

ftmfw

Asha
09-20-2006, 02:06 PM
Lol, It's happened like a thousand times with no death recently, I don't mind having one broken neck in ages.
I'll get crit padding when i can afford, and as for warrior training..
rofl, I'd prefer my warding capability. :)

mgoddess
09-22-2006, 12:32 AM
Ouch...

s>detect che
You carefully begin to examine a plain haon chest for traps...

Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance. You lean forward and peer between the walls of the casing. Examining the lock closely, you notice a small bladder filled with a strange liquid wedged between the tumblers. With your face this close to the lock, you pick up the faintest scent of sulphur.

It looks like a somewhat difficult trap (about -125).

You still have a good enough picture of the trap in your mind, that you could try to disarm it.

Roundtime: 20 sec.
sR>disarm my chest
Having discovered a trap on the chest you begin to carefully attempt to disarm it...

(Your wounds make the task more difficult.)
Something just went horribly awry!

While attemping to scrape away the rough, grainy substance that lines the walls of the casing, your file slips and jars against the interior of the lock just hard enough to give off a single spark. Just as the spark comes to life, a strong scent of sulphur reaches your nostrils. You have enough time to gasp in shock, as two volatile substances meet and ignite into a stream of fire which issues forth from the lock! Your body is savagely immolated by the flames!
The light blue glow leaves you.
The misty halo fades from you.
The brilliant luminescence fades from around you.
The powerful look leaves you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Asha
09-22-2006, 09:29 AM
Obvious paths: southeast, southwest
[Script]>sw
[Gyldemar Road]

Obvious paths: northeast, west
[Script]>w
[Gyldemar Road]

Obvious paths: east
[Script]>go wat
As you enter the water, the sucking mud drags you down slowly. Moving out further, you suddenly encounter a dropoff and slide quickly underneath the surface.


[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.


* Aaramon drops dead at your feet!

The shimmering multicolored sphere fades from around Aaramon.
Aaramon appears somehow different.
The glowing specks of energy surrounding Aaramon suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Aaramon.
Aaramon becomes solid again.
Aaramon no longer bristles with energy.
The bright luminescence fades from around Aaramon.
The silvery luminescence fades from around Aaramon.
The light blue glow leaves Aaramon.
Aaramon seems a bit less imposing.
[Script]>
[Gyldemar Road]
You notice the Wyxer disk.
Also here: Wyxer
Obvious paths: west

You pull yourself slowly out of the black pool, covered with mud and dripping water profusely.

Roundtime: 5 sec.

[Script]>

[Script aborted.]

>
The wall of force disappears from around you.
>
A putrid stench belches from the swamp, carrying Aaramon's corpse to the surface!

>l aa
You see Aaramon Talshire.
He appears to be a Paradis Halfling.
He appears to be time-worn and taller than average. He has piercing stormy grey eyes and tanned skin. He has cropped, tousled steel grey hair with grey at the temples. He has a weathered face, a hooked nose and deep laugh lines.
He has a a silver-inlaid ashwood pipe clenched between his teeth.
Despite no apparent injuries, he seems to be DEAD!
He is wearing a tin-bound ceramic Adventurer's Guild badge, a spike-studded tart harness, an old nut brown pouch, a ruby amulet, a tiny black glaes spider, a deep blue glaesine orb, an iron and mithril band, a gold ring, a silver-based sleek crystal sphere, a coal black silk sack, and some faded black reinforced leather armor.

TheEschaton
09-22-2006, 09:32 AM
Maybe if he didn't try to swim with that pipe clenched between his teeth..BREATHE, HOBBIT, BREATHE!

-TheE-

Merzbow
09-22-2006, 01:32 PM
Reminds me of the time I drowned in the fucking Darkstone pool the first time I tried to enter because I didn't know you had to wait a while on shore between pry retries to catch your breath. My body was floating in the water and nobody could drag it out. Some goody two-shoes Voln cleric kept jumping in and trying to drag, but he kept sinking before the drag took. For about ten minutes he would jump in, attempt drag, sink, jump in again, etc., all to no effect. I would have been laughing my ass off except that I was facing an 80k bill from the priestess for the inevitable decay.

Asha
09-22-2006, 01:38 PM
80k bill!! rofl.
Those are good times, mate.

Olanan
09-23-2006, 11:10 PM
You leap from hiding to attack!
You swing a keenly-edged imflass flamberge at Rayq!
AS: +243 vs DS: +71 with AvD: +40 + d100 roll: +31 = +243
... and hit for 104 points of damage!
Incredible slash to Rayq's neck!
Throat and vocal cords destroyed!
Zero chance of survival.

* Rayq drops dead at your feet!

Rayq appears less confident and fearless.
The dully illuminated mantle protecting Rayq begins to falter, then completely fades away.

A nearby townsman hurries off screaming, "Vant has committed murder!"

Roundtime: 7 sec.

Olanan
09-23-2006, 11:15 PM
You leap from hiding to attack!
You swing a keenly-edged imflass flamberge at Rayq!
AS: +243 vs DS: -8 with AvD: +40 + d100 roll: +63 = +354
... and hit for 139 points of damage!
Vertebrae in neck disintegrate from impact!
Neck sinks into shoulders.

* Rayq drops dead at your feet!


A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Roundtime: 7 sec.


SEND[Andraste] That's twice you've killed him in a short time, with no apparent roleplaying for the second killing. I'll remind you that you, A.) need consent, B.) get ONE retribution for each invite to conflict, and C.) I better damn well see something that suggests this is IC and not PvP.

SEND[Andraste] Still, I want to see roleplaying, not hiding and whacking in town, or you'll shortly find yourself banished... is that clear?

>report what the hell? He killed him, I'm killing him back.
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.

SEND[Andraste] You've killed him twice, you don;t get multiple kills for one offense.

>report Unless I have consent.
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.

SEND[Andraste] Again, then I better see some roleplaying so it doesn't look like PvP, then. Period.

SEND[Andraste] Either that or you'll need to issue CHALLENGE each and every time before you kill him. So, your choice... either step up the roleplaying, or use CHALLENGE.

>report So you'll banish me even if the normal justice mechanics aren't supposed to, yet?
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
>report Wish things happened like this everytime I got killed

REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.

SEND[Andraste] Hey, it's either an IC action by the constable, or, if it looks like PvP or disruptive behavior, coupled with multiple attempts to hide and avoid the justice system... well, I could issue you a warning instead. All I'm asking for is more of a roleplaying example since this IS a ROLEPLAYING game, and not a PvP game.

SEND[Andraste] Report when it happens, and I'm sure a GM will be happy to look into it :) Have a nice evening.

>report Sure they will. :)
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.

Stunseed
09-23-2006, 11:32 PM
< You swing a keenly-edged imflass flamberge at Rayq! >

I told you that you'd like that weapon.

Asha
09-24-2006, 05:30 AM
I love how sometimes GMs totally talk down to people. As if they were speaking to children, or pondlife.

ELO
09-24-2006, 10:48 AM
I love how sometimes GMs totally talk down to people. As if they were speaking to children, or pondlife.

How else would you talk to Vant?

Olanan
09-24-2006, 10:53 AM
< You swing a keenly-edged imflass flamberge at Rayq! >

I told you that you'd like that weapon.

Yep. Hits quite a bit like other THWs just a second faster.


How else would you talk to Vant?

Shut up plz.

Fallen
09-24-2006, 09:12 PM
My box

---

Taking a gentle turn, Karly chokes up on her lockpick for a better grip, then devotes all her attention to the lock on a plain steel strongbox...
Suddenly, you hear a sound like shattered crystal and a bright wavering light flashes from the lock mechanism!

Karly is engulfed by the light!
... 45 points of damage!
Decompression causes eyes to explode, unfortunately it takes most of Karly's face with it too!

* Karly drops dead at your feet!

A wave of formless black ripples moves outward from a plain steel strongbox.
Nalroth is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!

* Nalroth drops dead at your feet!

The silvery luminescence fades from around Nalroth.
The shimmering multicolored sphere fades from around Nalroth.
The deep blue glow leaves Nalroth.
The layer of stone surrounding Nalroth crumbles away.
Nalroth appears somehow different.
Nalroth glances around, looking a bit less confident.
Nalroth no longer bristles with energy.
The brilliant luminescence fades from around Nalroth.
Nalroth seems a bit less imposing.
The tingling sensation and sense of security leaves Nalroth.
Nalroth returns to normal color.
The bright luminescence fades from around Nalroth.
The light blue glow leaves Nalroth.
Nalroth seems to lose some dexterity.
Nalroth appears to lose some internal strength.
Nalroth becomes solid again.
The glowing specks of energy surrounding Nalroth suddenly shoot off in all directions, then quickly fade away.
The air about Nalroth stops shimmering.
The powerful look leaves Nalroth.
Nalroth becomes unbalanced for a second, then recovers.

A passing elf lopes off exclaiming, "Karly has committed murder!"

Stjarn is buffeted by the formless black waves, and is knocked to the ground.
... 40 points of damage!
Head decompresses and blood erupts from all orifices!

* Stjarn drops dead at your feet!

Stjarn appears less battle-ready as a soft glow dissipates from around her form.
A crimson mist bleeds out from Stjarn's exposed skin.
Stjarn loses the flickering jade green energy surrounding her.
Stjarn seems to lose some focus as her eyes narrow and shift momentarily to one side.
The warm glow fades from around Stjarn.
Stjarn appears less confident and fearless.
Stjarn's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
The powerful look leaves Stjarn.
The silvery luminescence fades from around Stjarn.
The dim aura fades from around Stjarn.
The deep blue glow leaves Stjarn.
Stjarn returns to normal color.
The very powerful look leaves Stjarn.
The white light leaves Stjarn.
The light blue glow leaves Stjarn.
Stjarn becomes unbalanced for a second, then recovers.
The dully illuminated mantle protecting Stjarn begins to falter, then completely fades away.

A passing elf lopes off exclaiming, "Karly has committed murder!"

Bypin is buffeted by the formless black waves, and is knocked to the ground.
... 30 points of damage!
Upper and lower arm shatter as they decompress!
He is stunned!
You are buffeted by the formless black waves, but are unaffected.
Rinswynd is buffeted by the formless black waves, and is knocked to the ground.
... 40 points of damage!
Right leg explodes at the hip!
He is stunned!
Nessu suddenly appears as he is knocked to the ground by the formless black waves.
... 40 points of damage!
Right leg explodes at the hip!
He is stunned!
Kretan is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Right leg explodes into thousands of pieces!
He is stunned!
Ulial is forced out of hiding as he is knocked to the ground by the formless black waves.
... 34 points of damage!
Bones in left arm shatter violently leaving behind a bloody stump!
He is stunned!
Auriolus is buffeted by the formless black waves, and is knocked to the ground.
... 45 points of damage!
Right arm explodes into thousands of pieces!
He is stunned!
Aubery is buffeted by the formless black waves, and is knocked to the ground.
... 20 points of damage!
Abdomen bulges greatly and organs rupture!
He is stunned!
Riyace is buffeted by the formless black waves, and is knocked to the ground.
... 30 points of damage!
Upper and lower arm shatter as they decompress!
He is stunned!
Allirea is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Abdomen erupts, blood and bile splatter everything!

* Allirea drops dead at your feet!

The layer of stone surrounding Allirea crumbles away.
The shimmering multicolored sphere fades from around Allirea.
The brilliant luminescence fades from around Allirea.
Allirea appears somehow different.
Allirea no longer bristles with energy.
The silvery luminescence fades from around Allirea.
The glowing specks of energy surrounding Allirea suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Allirea.
Allirea seems a bit less imposing.
Allirea becomes solid again.
Allirea returns to normal color.

A nearby goodwife screams, "Murder!".

Darkeyez is buffeted by the formless black waves, and is knocked to the ground.
Cedreck is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Back erupts in a bloody display of bone and gore!

* Cedreck drops dead at your feet!

The brilliant luminescence fades from around Cedreck.
The glowing specks of energy surrounding Cedreck suddenly shoot off in all directions, then quickly fade away.
Cedreck seems a bit less imposing.
The bright luminescence fades from around Cedreck.
The silvery luminescence fades from around Cedreck.
The deep blue glow leaves Cedreck.
The air calms down around Cedreck.
A white glow rushes away from Cedreck.
The very powerful look leaves Cedreck.
The white light leaves Cedreck.
The light blue glow leaves Cedreck.

A nearby goodwife screams, "Murder!".

Fredireck is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!

* Fredireck drops dead at your feet!


A passing elf lopes off exclaiming, "Karly has committed murder!"


A nearby goodwife screams, "Endangering public safety!".


The steel strongbox is mangled by the blast!
K>
* Fredireck just bit the dust!
K>
* Cedreck just bit the dust!
K>
* Allirea just bit the dust!
K>
* Stjarn just bit the dust!
K>
* Nalroth just bit the dust!
K>
* Karly just bit the dust!
K>
The Stjarn disk disintegrates, dropping everything on the ground.
K>

A number of guardsmen haughtily strut in, led by the Guard Captain.
The Guard Captain glances at Karly and says, "Dead huh? There isn't any sport in bringing in a dead criminal. Once you get back alive, I'll find you again. Don't you worry about that."
The Guard Captain just went through a glaesine arch.

Suppa Hobbit Mage
09-24-2006, 10:15 PM
Vaktof brushes against you, then shrieks loudly and withdraws a bloody stump from your miniature lunchbox. Must've found the jaws in there. That'll teach him!
>n
>
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a grey stone walkway and a roped-off clearing.
Obvious paths: north, south
>n
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a hollow tree stump and the porch steps.
Obvious paths: south
>s
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a grey stone walkway and a roped-off clearing.
Obvious paths: north, south
>s
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see some acantha leaf, some acantha leaf, some cactacae spine, some light leather, a wooden shield, a short sword, a kobold skin, some acantha leaf, some acantha leaf, a massive wheeled tower and a Wayside Inn.
Also here: Mumgothrak, a stunned Vaktof
Obvious paths: north, east, southwest, northwest
>415 vakt
*** TypoHelp: Converted "415 vakt" to PREP 415 and CAST AT vakt

>
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>
You gesture at Vaktof.
CS: +420 - TD: +314 + CvA: -9 + d100: +96 - -5 == +198
Warding failed!
You blast Vaktof for 34 points of damage.
... 45 points of damage!
Frigid blast shatters Vaktof's right leg beyond all recognition!
Vaktof screams and falls to the ground grasping his mangled right leg!
Cast Roundtime 3 Seconds.
>
Lady Faedrigyl's group just came through the wooden gates.
>415 vak
*** TypoHelp: Converted "415 vak" to PREP 415 and CAST AT vak

You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>
You gesture at Vaktof.
CS: +420 - TD: +314 + CvA: -9 + d100: +40 - -5 == +142
Warding failed!
You blast Vaktof for 69 points of damage.
... 25 points of damage!
Strong blow to abdomen!
Cast Roundtime 3 Seconds.
>
Lady Faedrigyl's group just entered a Wayside Inn.
>
Lady Serre just arrived.
>415 vak
*** TypoHelp: Converted "415 vak" to PREP 415 and CAST AT vak

You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>
You gesture at Vaktof.
CS: +420 - TD: +314 + CvA: -9 + d100: +96 - -5 == +198
Warding failed!
You blast Vaktof for 34 points of damage.
... 50 points of damage!
Left hand explodes into thousands of pieces!

* Vaktof drops dead at your feet!

Vaktof becomes solid again.
Vaktof seems a bit less imposing.
The glowing specks of energy surrounding Vaktof suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Vaktof.
The bright luminescence fades from around Vaktof.
The silvery luminescence fades from around Vaktof.
Cast Roundtime 3 Seconds.

You nod to Vaktof.
>
Vaktof gives a ghostly chuckle.

Insert me walking to the stronghold (I was on my way to hunt when he set off my jaws)

An Illoke shaman pokes his head out the door, glances at you with a sneer and says, "Coward."
>
You remove a flexible rod from in your lockpick case.
>raise rod
You raise your flexible rod skyward!
1d100: 6 + Modifiers: 334 == 340

The air thickens and begins to swirl around you.
Cast Roundtime 3 Seconds.
>chuckle
You chuckle.
>put rod in my case
>
You put a flexible rod in your lockpick case.
>'well I caught him in my lunchbox
You say, "Well I caught him in my lunchbox."
>'You'd kill him too
You say, "You'd kill him too."

Artha
09-24-2006, 10:40 PM
No shit talk? Poor form.

mgoddess
09-24-2006, 11:20 PM
An Illoke shaman pokes his head out the door, glances at you with a sneer and says, "Coward."

Hahaha.

AestheticDeath
09-25-2006, 12:15 AM
Obviously I tried editin this log for clarity...And I would like to know if anyone has information on the lantern.


A coil of vermilion light, distorted as if thrown off the surface of a still pond, roils in the shadows. It illuminates a vaguely humanoid shape for several moments before seguing once more into nothingness.

Vaktof reaches out and takes Grhim's hand, shaking it vigorously. Suddenly a loud *bzzzzzzzzzt* emanates from their clasped hands! Grhim's arm vibrates wildly, causing him to jump and his eyes to grow wide!
>
Grhim put a gold-capped orase runestaff in his black linen cloak.
>
Grhim removes a scorched brass lantern from in his black linen cloak.
>
Winsauce just arrived.
>chuck
A striped black and gold lizard sitting on Grhim's shoulder hisses at something and lashes its long tail.

>
You chuckle.
Grhim removes a scorched brass lantern from in his black linen cloak.

Grhim raises his brass lantern and aims it at Vaktof. The doors of the lantern fly open and a stream of darkness bathes Vaktof. Color drains from him and his image warps into the stream, like a still-wet painting being smudged with a black cloth!

Vaktof continues to be bathed in the beam of darkness from Grhim's lantern. He looks drained!
>
Grhim put an ancient serrated-edged reaping scythe with shadowed silver runes carved into the darkened ivory haft in his black linen cloak.

Vaktof continues to be bathed in the beam of darkness from Grhim's lantern. He looks drained!
>
Vaktof reaches out and takes Grhim's hand, shaking it vigorously. Suddenly a loud *bzzzzzzzzzt* emanates from their clasped hands! Grhim's arm vibrates wildly, causing him to jump and his eyes to grow wide!
>
Vaktof continues to be bathed in the beam of darkness from Grhim's lantern. He looks drained!

Grhim says, "I bet you die from mine first."
>
Vaktof continues to be bathed in the beam of darkness from Grhim's lantern. He looks drained!
>
A luminescent aura fades from around Grhim.
>
Grhim nods to Vaktof.
>
Vaktof continues to be bathed in the beam of darkness from Grhim's lantern. He looks drained!

Vaktof continues to be bathed in the beam of darkness from Grhim's lantern. He looks drained!
>
You notice Vaktof slip into a hiding place.
>l grh
>
The doors on Grhim's lantern slam shut!
>
A shadowy figure leaps from hiding to attack!
The figure swings an ancient drake dagger at Grhim!
AS: +234 vs DS: +221 with AvD: +22 + d100 roll: +27 = +62
A clean miss.
The figure quickly disappears from view.
Vaktof leaps from hiding to attack!
Vaktof swings an ancient drake dagger at Grhim!
AS: +458 vs DS: +221 with AvD: +22 + d100 roll: +37 = +296
... and hits for 69 points of damage!
Strong strike, punctures lung!
He is stunned!

** Vaktof's drake dagger flares with a burst of flame! **

... 15 points of damage!
Burst of flames chars neck a crispy black.
>

Vaktof concentrates deeply for a moment.
>
Mahrtiir just went through the wooden gates.
>
You notice Vaktof slip into a hiding place.
>
Rabki says, "What's goin on ."
>
Vaktof leaps from hiding to attack!
Vaktof swings an ancient drake dagger at Grhim!
AS: +478 vs DS: +199 with AvD: +22 + d100 roll: +70 = +371
... and hits for 94 points of damage!
Awesome shot skewers skull! Grhim blinks once and falls quite dead!

* Grhim drops dead at your feet!

The powerful look leaves Grhim.
The light blue glow leaves Grhim.
Grhim glances around, looking a bit less confident.
The silvery luminescence fades from around Grhim.
The brilliant luminescence fades from around Grhim.
The dim aura fades from around Grhim.
The bright luminescence fades from around Grhim.
The glowing specks of energy surrounding Grhim suddenly shoot off in all directions, then quickly fade away.
The shimmering multicolored sphere fades from around Grhim.
The deep blue glow leaves Grhim.
The tingling sensation and sense of security leaves Grhim.
Grhim appears somehow different.
>
Rabki scratches his head.

AestheticDeath
09-25-2006, 12:52 AM
Decided to spam the folder since I am bored..

[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir scout, a greater construct, an Ithzir janissary, an Ithzir scout, an Ithzir seer, a war griffin that is flying around, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>sign of dissipation
You feel at full magical power again.
>
An Ithzir seer raises a hand and turns slowly, as if trying to sense something.
The Ithzir seer furrows her blue brow thoughtfully.
>
Magic flows towards you, but does not reach you.
>
Small trails of golden fire race up and down a greater construct's skin.
>
A war griffin tilts its head, its keen eyes scouring the surroundings.
>
An Ithzir scout carefully surveys his surroundings.
The Ithzir scout's blue brow furrows, his strange green eyes narrowed in suspicion.
>
An Ithzir janissary quickly scans her surroundings.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
A greater construct searches around nervously.
The greater construct glowers, its head slowly traversing as if looking for something.
>
A greater construct searches around nervously.
The greater construct glowers, its head slowly traversing as if looking for something.
>get 1 arr from thigh
You remove a dull black faewood arrow from in your brushed leather thigh-quiver.
>
An Ithzir scout carefully surveys his surroundings.
The Ithzir scout's blue brow furrows, his strange green eyes narrowed in suspicion.
>
A greater construct stomps in.
>fire griff
>
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at a war griffin!
AS: +487 vs DS: +295 with AvD: +24 + d100 roll: +24 = +240
... and hit for 56 points of damage!
Strike pierces forearm!
The faewood arrow sticks in a war griffin's right arm!
Roundtime: 4 sec.
>
Archales just arrived.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
Archales just went south.
>l
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see the Archales disk, a greater construct, an Ithzir scout, a greater construct, an Ithzir janissary, an Ithzir scout, an Ithzir seer, a war griffin that is flying around, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>
An Ithzir scout makes no sound as he slips north.
>get 1 arr from thigh
You remove a dull black faewood arrow from in your brushed leather thigh-quiver.
>fire grif
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at a war griffin!
AS: +487 vs DS: +295 with AvD: +24 + d100 roll: +90 = +306
... and hit for 107 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The war griffin crashes to the ground, motionless.
The faewood arrow sticks in a war griffin's left eye!
Roundtime: 4 sec.
>l
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see a greater construct, a greater construct, an Ithzir janissary, an Ithzir scout, an Ithzir seer, a war griffin that appears dead, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>
An Ithzir seer raises a hand and turns slowly, as if trying to sense something.
The Ithzir seer furrows her blue brow thoughtfully.
>
An Ithzir janissary quickly scans her surroundings.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
A greater construct searches around nervously.
The greater construct glowers, its head slowly traversing as if looking for something.
>get 1 arr from thigh
You remove a single faewood arrow from a bundle of faewood arrows.
>fire seer
You nock a dull black faewood arrow in your oak composite bow.
Just as you move to strike, the Ithzir seer shimmers and fades away, leaving you swinging at nothingness!
The faewood arrow zips past its target to the ground.
Roundtime: 4 sec.
>
An Ithzir scout carefully surveys his surroundings.
An Ithzir scout discovers you in your hiding place!

An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +413 with AvD: +30 + d100 roll: +90 = +115
... and hits for 2 points of damage!
Quick feint to your right foot.
Little extra damage.
>hide
...wait 1 seconds.
>
A greater construct swings a massive arm at you!
AS: +453 vs DS: +405 with AvD: +40 + d100 roll: +74 = +162
... and hits for 11 points of damage!
Jarring blow to your back.
>hide
...wait 1 seconds.
>
Biggan just arrived.
>hide
An Ithzir initiate fades into view!
An Ithzir initiate places one palm on his chest, and raises the other toward Biggan!
CS: +386 - TD: +336 + CvA: -8 + d100: +52 - -5 == +99
Warded off!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +402 with AvD: +30 + d100 roll: +98 = +134
... and hits for 4 points of damage!
A feeble blow to your right arm!
>
A greater construct raises its massive foot and attempts to smash you!
AS: +458 vs DS: +383 with AvD: +29 + d100 roll: +22 = +126
... and hits for 3 points of damage!
Thumped your chest.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Biggan just went south.
>
An Ithzir janissary quickly scans her surroundings.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
A greater construct searches around nervously.
The greater construct glowers, its head slowly traversing as if looking for something.
>get 1 arr from thigh
An Ithzir initiate raises a hand and turns slowly, as if trying to sense something.
The Ithzir initiate furrows his blue brow thoughtfully.
>
An Ithzir scout carefully surveys his surroundings.
The Ithzir scout's blue brow furrows, his strange green eyes narrowed in suspicion.
>
You remove a single faewood arrow from a bundle of faewood arrows.
>get 1 arr from thigh
A greater construct searches around nervously.
The greater construct glowers, its head slowly traversing as if looking for something.
>
You need a free hand to do that.
>fire seer
I could not find what you were referring to.
>l
An Ithzir scout carefully surveys his surroundings.
The Ithzir scout's blue brow furrows, his strange green eyes narrowed in suspicion.
>
A greater construct searches around nervously.
The greater construct glowers, its head slowly traversing as if looking for something.
>
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir initiate, a dull black faewood arrow, a greater construct, a greater construct, an Ithzir janissary, an Ithzir scout, a war griffin that appears dead, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>loot
>
You come out of hiding.
You search the war griffin.
It had a dull black faewood arrow, a dull black faewood arrow.
It had nothing else of value.
The war griffin decays into a pile of feathers and fur.
>gather arrow
put arrow in my thigh
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>You put a dull black faewood arrow in your brushed leather thigh-quiver.
>stance defensive
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>l
An Ithzir scout makes no sound as he slips in.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +413 with AvD: +30 + d100 roll: +5 = +30
A clean miss.
>
An Ithzir janissary swings a twisted crystal-tipped staff at a greater construct!
AS: +423 vs DS: +370 with AvD: +6 + d100 roll: +21 = +80
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +406 with AvD: +40 + d100 roll: +77 = +154
... and hits for 11 points of damage!
Blow leaves an imprint on your chest!
>
You are now in a defensive stance.
>
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir scout, a dull black faewood arrow, a dull black faewood arrow, an Ithzir initiate, a dull black faewood arrow, a greater construct, a greater construct, an Ithzir janissary, an Ithzir scout, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +416 vs DS: +421 with AvD: +30 + d100 roll: +23 = +48
A clean miss.
>
A greater construct lifts its huge foot up and slams it into the ground shaking everything violently!
You lose your footing and fall to the ground!
>gather arrow
put arrow in my thigh
You gather 3 faewood arrows into a bundle.
>You put a bundle of faewood arrows in your brushed leather thigh-quiver.
>l
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +480 with AvD: +30 + d100 roll: +20 = -22
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +449 vs DS: +418 with AvD: +40 + d100 roll: +48 = +119
... and hits for 3 points of damage!
A nice bruise on your neck!
>
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir scout, an Ithzir scout, an Ithzir initiate, a greater construct, a greater construct, an Ithzir janissary, an Ithzir scout, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>
A faint rippling in the air heralds the arrival of an Ithzir seer!
>hide
An Ithzir initiate places one palm on his chest, and raises the other toward you!
CS: +386 - TD: +382 + CvA: +2 + d100: +100 - +5 == +101
Warding failed!
An unseen force envelopes you, restricting all movement.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +243 with AvD: +30 + d100 roll: +77 = +276
... and hits for 20 points of damage!
Blow raises a welt on your right arm.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +416 vs DS: +243 with AvD: +30 + d100 roll: +42 = +245
... and hits for 17 points of damage!
Blow raises a welt on your left arm.
>
A greater construct stomps in.
>
You don't seem to be able to move to do that.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
An Ithzir janissary swings a twisted crystal-tipped staff at you!
AS: +423 vs DS: +243 with AvD: +19 + d100 roll: +87 = +286
... and hits for 32 points of damage!
Mighty blow cracks several of your ribs.
The scintillating light surrounding the staff fades some.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at a greater construct!
AS: +416 vs DS: +299 with AvD: +18 + d100 roll: +45 = +180
... and hits for 21 points of damage!
Slash to the greater construct's right leg hits high!
Kinda makes your knees weak, huh?
The shimmering gold aura surrounding the greater construct flickers momentarily.
>
A greater construct swings a massive arm at you!
AS: +453 vs DS: +236 with AvD: +40 + d100 roll: +80 = +337
... and hits for 37 points of damage!
Your left hand is mangled horribly.
You are stunned for 2 rounds!
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +236 with AvD: +29 + d100 roll: +22 = +258
... and hits for 23 points of damage!
Grazing blow to your stomach.
>hide
You are still stunned.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir scout's voice sounds as if he is speaking through a long metal tube as he tilts his head toward an Ithzir seer, saying, "Te hamma maktath eif, ptath hamma ka xeca eif."
The Ithzir scout points at you.
The Ithzir seer nods in response.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +227 with AvD: +30 + d100 roll: +45 = +260
... and hits for 18 points of damage!
Quick slash to your upper right arm!
Just a nick
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +227 with AvD: +30 + d100 roll: +41 = +252
... and hits for 18 points of damage!
Weak slash to your lower back!
>
A greater construct swings a massive arm at you!
AS: +449 vs DS: +227 with AvD: +40 + d100 roll: +68 = +330
... and hits for 41 points of damage!
Respectable shot to your back.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The restricting force that envelops you dissolves away.
Your SIGN OF DISSIPATION is no longer effective.
The bright luminescence fades from around you.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
A faint silvery glow fades from around you.
The dim aura fades from around you.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...
A satisfied rumbling comes from within the greater construct.
>
an Ithzir scout slings his shield over his shoulder.

An Ithzir scout rifles through your gear! Somebody call a constable!

The scout drops his broadsword on the ground!
The scout grabs your bow!

>
An Ithzir scout drops his steel broadsword and snatches up a gleaming crystal-edged broadsword!
The Ithzir scout runs a blue finger along the crystal-edged broadsword with no hint of emotion.
>
Biggan just arrived.
>
An Ithzir scout swings a gleaming steel broadsword at Biggan!
AS: +412 vs DS: +393 with AvD: +29 + d100 roll: +42 = +90
A clean miss.
>
An Ithzir scout removes a plain wooden arrow from in his large sack.
An Ithzir scout fires a plain wooden arrow at Biggan!
AS: +444 vs DS: +399 with AvD: +34 + d100 roll: +47 = +126
... and hits for 5 points of damage!
Thrust catches chin.
Leaves an impression but no cut.
The wooden arrow breaks apart and crumbles away.
>
A greater construct slams against Biggan sending him reeling away.
A greater construct swings its arms together in an attempt to trap Biggan! Encircled by the two massive arms, he is unable to slip out and is crushed between them.
... 30 points of damage!
Hard blow to temple scrambles brain!

* Biggan drops dead at your feet!

Biggan returns to normal color.
The deep blue glow leaves Biggan.
A faint silvery glow fades from around Biggan.
The tingling sensation and sense of security leaves Biggan.
The silvery luminescence fades from around Biggan.
The bright luminescence fades from around Biggan.
The brilliant luminescence fades from around Biggan.
The light blue glow leaves Biggan.
Biggan seems to lose some dexterity.
Biggan seems a bit less imposing.
Biggan appears calmer.
Biggan's sonic lance dissipates.
Biggan glances around, looking a bit less confident.
The powerful look leaves Biggan.
>
Small trails of golden fire race up and down a greater construct's skin.
>'lost my bow
>
The ghostly voice of Biggan says, "Gah."
>
You say, "Lost my bow."
>
The Biggan disk disintegrates, dropping everything on the ground.
>
An Ithzir seer pulls a small crystal from a pocket and focuses his attention on it. After a few moments, the crystal flares brightly! The seer nods thoughtfully, then places the glowing crystal back into the hidden pocket.
>
An Ithzir scout paces restlessly while idly hefting the oak composite bow in his hand.
>'urg
You say, "Urg."
>l
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see a sturdy thanot box, a gleaming steel broadsword, a greater construct, an Ithzir seer, an Ithzir scout, an Ithzir scout, an Ithzir initiate, a greater construct, a greater construct, an Ithzir janissary, an Ithzir scout, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a twisted crystal-tipped staff.
Also here: the body of Biggan who is lying down
Obvious paths: north, east, south, west
>
An Ithzir scout makes no sound as he slips south.

AestheticDeath
09-25-2006, 12:53 AM
closer to the safehaven, you see that the cavern is actually the open mouth of a massive, long-fallen statue - the wind, an eternal scream. You also see a Vvrael warlock.
Obvious paths: north, southwest
>get 1 arr from quiver
You remove a dull black faewood arrow from in your black leather quiver.
>fire war
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at a Vvrael warlock!
AS: +498 vs DS: +664 with AvD: +25 + d100 roll: +97 = -44
A clean miss.
The faewood arrow zips past its target to the ground.
Roundtime: 3 sec.
>
A Vvrael warlock pauses a moment as his eyes swim black with anti-mana.
>wince
You furrow up your face and wince.
>swe war
[Roll result: 195 (open d100: 74) Bonus: 3]
You crouch, sweep a leg at a Vvrael warlock and connect!
A Vvrael warlock falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
>l
[The Rift]
Screaming wind tears through this area, filling the air with a dreadful howling. Just ahead a cavern looms, offering a bit of solace from the biting wind. As you move closer to the safehaven, you see that the cavern is actually the open mouth of a massive, long-fallen statue - the wind, an eternal scream. You also see a dull black faewood arrow and a Vvrael warlock that is lying down.
Obvious paths: north, southwest
>
The guiding force leaves a Vvrael warlock.
>get 1 arr from quiver
You remove a single faewood arrow from a bundle of faewood arrows.
>fire war
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at a Vvrael warlock!
AS: +498 vs DS: +585 with AvD: +25 + d100 roll: +96 = +34
A clean miss.
The faewood arrow zips past its target to the ground.
Roundtime: 3 sec.
>
The air crackles with potent energy!

You feel the magic alien to you slipping away...

>
A Vvrael warlock focuses a wave of black anti-mana at you!
CS: +367 - TD: +325 + CvA: -18 + d100: +98 - -5 == +127
Warding failed!
... 25 points of damage!
Strong blow breaks your neck!
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 26 mins...


Yep thats right... I got owned by something alot younger..

AestheticDeath
09-25-2006, 12:54 AM
And again


You also see an Ithzir initiate, an Ithzir seer, an Ithzir scout and a twisted crystal-tipped staff.
Obvious paths: east, west
>
An Ithzir scout carefully surveys his surroundings.
The Ithzir scout's blue brow furrows, his strange green eyes narrowed in suspicion.
>stance offensive
get 1 arr from quiver
An Ithzir seer raises a hand and turns slowly, as if trying to sense something.
The Ithzir seer furrows his blue brow thoughtfully.
>You are now in an offensive stance.
>
You remove a single faewood arrow from a bundle of faewood arrows.
>fire see
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at an Ithzir seer!
AS: +498 vs DS: +317 with AvD: +34 + d100 roll: +91 = +306
... and hit for 92 points of damage!
Shot destroys eye and the brain behind it!
The Ithzir seer staggers, feebly trying to catch himself, then collapses with a wheeze.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
The powerful look leaves an Ithzir seer.
The wall of force disappears from around an Ithzir seer.
The guiding force leaves an Ithzir seer.
The faewood arrow sticks in an Ithzir seer's left eye!
Roundtime: 4 sec.
>l
>
[Old Ta'Faendryl, River Edge]
Cracks and crannies of broken stone tumbled all along river's edge provide a haven for tiny creatures of the night. A low drone of insect song fills the air. You also see an Ithzir initiate, an Ithzir seer that appears dead, an Ithzir scout and a twisted crystal-tipped staff.
Obvious paths: east, west
>
An Ithzir scout carefully surveys his surroundings.
The Ithzir scout's blue brow furrows, his strange green eyes narrowed in suspicion.
>
An Ithzir initiate becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
>stance defensive
You are now in a defensive stance.
>loot
You come out of hiding.
You search the Ithzir seer.
He had a dull black faewood arrow, a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
He had 411 silvers on him.
You gather the remaining 411 coins.
He had a pale blue moonstone on him!
He had nothing else of value.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
>gather arrow
put arrow in arrow in my quiver
You pick up the faewood arrow, but can find no others like it.
>You add a dull black faewood arrow to your bundle.
>get moo
put moo in my neck
You pick up a pale blue moonstone.
>You put a pale blue moonstone in your trimmed leather neckpouch.
>l
[Old Ta'Faendryl, River Edge]
Cracks and crannies of broken stone tumbled all along river's edge provide a haven for tiny creatures of the night. A low drone of insect song fills the air. You also see a twisted crystal-tipped staff, an Ithzir initiate, an Ithzir scout and a twisted crystal-tipped staff.
Obvious paths: east, west
>e
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir janissary, an Ithzir seer, an Ithzir janissary and a curved silvery blade.
Obvious paths: east, west
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
You evade the attack by a hair!
>
An Ithzir initiate strides in, her hands clasped before her.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>l
An Ithzir janissary quickly scans his surroundings.
The Ithzir janissary furrows his blue brow, his strange green eyes narrowed in suspicion.
>
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir initiate, an Ithzir janissary, an Ithzir seer, an Ithzir janissary and a curved silvery blade.
Obvious paths: east, west
>stance offensive
get 1 arr from quiver
You are now in an offensive stance.
>You remove a single faewood arrow from a bundle of faewood arrows.
>fire see
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at an Ithzir seer!
AS: +498 vs DS: +208 with AvD: +34 + d100 roll: +1 = +325
... and hit for 88 points of damage!
Strike to wrist severs left hand quite neatly!
The faewood arrow sticks in an Ithzir seer's left hand!
Roundtime: 4 sec.
>
An Ithzir janissary quickly scans his surroundings.
The Ithzir janissary furrows his blue brow, his strange green eyes narrowed in suspicion.
>l
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir initiate, an Ithzir janissary, an Ithzir seer, an Ithzir janissary and a curved silvery blade.
Obvious paths: east, west
>
An Ithzir initiate raises a hand and turns slowly, as if trying to sense something.
The Ithzir initiate furrows her blue brow thoughtfully.
>
An Ithzir janissary quickly scans his surroundings.
The Ithzir janissary furrows his blue brow, his strange green eyes narrowed in suspicion.
>get 1 arr from quiver
You remove a single faewood arrow from a bundle of faewood arrows.
>fire see
An Ithzir seer closes her eyes and bows her head slightly.
>
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at an Ithzir seer!
AS: +498 vs DS: +207 with AvD: +34 + d100 roll: +36 = +361
... and hit for 118 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The Ithzir seer clutches at her wounds as she falls, the life fading from her eyes.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
The faewood arrow sticks in an Ithzir seer's left eye!
Roundtime: 4 sec.
>l
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir initiate, an Ithzir janissary, an Ithzir seer that appears dead, an Ithzir janissary and a curved silvery blade.
Obvious paths: east, west
>
A war griffin soars in.
>
A war griffin soars in.
>stance defensive
You are now in a defensive stance.
>loot
>
You come out of hiding.
You search the Ithzir seer.
She had a dull black faewood arrow, a dull black faewood arrow, a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
She didn't carry any silver.
She had a smoky glimaerstone on her!
She had nothing else of value.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
>
An Ithzir herald strolls in, humming softly to himself.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>gather arrow
put arrow in arrow in my quiver
You gather 2 faewood arrows into a bundle.
>You bundle some faewood arrows together.
>get gl
put gl in my neck
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>An Ithzir janissary swings a heavy crystal-studded mace at you!
You dodge just in the nick of time!
>
...wait 19 seconds.
>
...wait 19 seconds.
>
A war griffin swoops down from high overhead!
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +534 with AvD: +31 + d100 roll: +1 = -67
A clean miss.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
You move at the last moment to evade the attack!
>l
An Ithzir herald strolls in, humming softly to herself.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +377 - TD: +350 + CvA: -18 + d100: +18 - +5 == +22
Warded off!
>
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir herald, an Ithzir herald, a smoky glimaerstone, a twisted crystal-tipped staff, a war griffin that is flying around, a war griffin that is flying around, an Ithzir initiate, an Ithzir janissary, an Ithzir janissary and a curved silvery blade.
Obvious paths: east, west
>
The wall of force disappears from around an Ithzir initiate.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +455 with AvD: +39 + d100 roll: +90 = +85
A clean miss.
>
An Ithzir janissary swings a heavy crystal-studded mace at you!
AS: +425 vs DS: +455 with AvD: +36 + d100 roll: +32 = +38
A clean miss.
>mutter
You mutter something inaudible.
>l
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir herald, an Ithzir herald, a smoky glimaerstone, a twisted crystal-tipped staff, a war griffin that is flying around, a war griffin that is flying around, an Ithzir initiate, an Ithzir janissary, an Ithzir janissary and a curved silvery blade.
Obvious paths: east, west
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +389 with AvD: +25 + d100 roll: +67 = +138
... and hits for 5 points of damage!
Blow slides along your ribs.
Almost tickles.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
A war griffin tries to bite you!
AS: +435 vs DS: +389 with AvD: +25 + d100 roll: +21 = +92
A clean miss.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
You dodge just in the nick of time!
>
Bone-jarring tremors herald the appearance of a greater construct!
>hide
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir janissary swings a heavy crystal-studded mace at you!
You dodge just in the nick of time!
>
...wait 8 seconds.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +377 - TD: +350 + CvA: -18 + d100: +59 - +5 == +63
Warded off!
>
A war griffin tries to bite you!
AS: +435 vs DS: +427 with AvD: +25 + d100 roll: +58 = +91
A clean miss.
>
hide

...wait 3 seconds.
>hide

A war griffin tries to spear you with its beak!
AS: +435 vs DS: +427 with AvD: +31 + d100 roll: +45 = +84
A clean miss.
>hide

An Ithzir herald directs her alien song at you!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 3 sec.
>An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +367 with AvD: +41 + d100 roll: +48 = +133
... and hits for 3 points of damage!
Glancing blow to your right leg!
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
...wait 5 seconds.
>
An Ithzir janissary swings a heavy crystal-studded mace at you!
AS: +425 vs DS: +367 with AvD: +36 + d100 roll: +75 = +169
... and hits for 6 points of damage!
Blow glances off your shoulder.

** An Ithzir janissary's crystal-studded mace emits a searing bolt of lightning! **

... 20 points of damage!
Nasty jolt to back fuses a few vertebrae. Definitely uncomfortable.
You are stunned for 3 rounds!
>
You are still stunned.
>
Neimanz just arrived.
>
Neimanz just went east.
>
An Ithzir herald directs his alien song at you!
Your SIGN OF SMITING is no longer effective.
The elemental aura around you wavers.
>
Neimanz just arrived.
>
Neimanz is trying to drag you. If you want to prevent this type "GROUP CLOSE".
A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.
>
A greater construct rises slowly until it towers overhead once more.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +339 with AvD: +39 + d100 roll: +88 = +199
... and hits for 11 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>
Neimanz is trying to drag you. If you want to prevent this type "GROUP CLOSE".
A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.
>
A war griffin tries to bite you!
AS: +435 vs DS: +330 with AvD: +25 + d100 roll: +79 = +209
... and hits for 16 points of damage!
Jarring blow to your back.
>
An Ithzir herald peers suspiciously about.
The Ithzir herald absentmindedly hums to himself, his brow furrowed.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +377 - TD: +320 + CvA: -18 + d100: +88 - +5 == +122
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
>
An Ithzir janissary swings a heavy crystal-studded mace at you!
AS: +425 vs DS: +204 with AvD: +36 + d100 roll: +83 = +340
... and hits for 24 points of damage!
Grazing blow to your stomach.
>
A bolt of lightning flies out of the shadows toward an Ithzir herald!
AS: +508 vs DS: +366 with AvD: +16 + d100 roll: +28 = +186
... and hits for 41 points of damage!
Attack punctures the eye and connects with something really vital!
The Ithzir herald falls to the ground in a crumpled heap.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
The bright luminescence fades from around an Ithzir herald.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +204 with AvD: +25 + d100 roll: +69 = +335
... and hits for 20 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
A war griffin rakes at you with a razor-sharp claw!
Nearly insensible, you desperately evade the attack!
>
An Ithzir janissary quickly scans his surroundings.
The Ithzir janissary furrows his blue brow, his strange green eyes narrowed in suspicion.
>
An Ithzir initiate raises a hand and turns slowly, as if trying to sense something.
The Ithzir initiate furrows her blue brow thoughtfully.
>
An Ithzir janissary swings a heavy crystal-studded mace at you!
AS: +425 vs DS: +213 with AvD: +36 + d100 roll: +42 = +290
... and hits for 16 points of damage!
Jarring blow to your back.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +218 with AvD: +25 + d100 roll: +75 = +327
... and hits for 17 points of damage!
Diagonal slash to your weapon arm.
Strike misses but bruises a few knuckles.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +218 with AvD: +25 + d100 roll: +70 = +322
... and hits for 23 points of damage!
Banged your left shin.
That'll raise a good welt.
>
An Ithzir herald sings a soft, alien melody, a sense of tranquility carrying on the entrancing notes.
>
Neimanz comes out of hiding.
Neimanz is trying to drag you. If you want to prevent this type "GROUP CLOSE".
A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.
>
A greater construct lifts its huge foot up and slams it into the ground shaking everything violently!
>
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
Neimanz hesitates, his eyes wide with fear!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
You flail on the ground but manage to barely dodge the attack!
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +186 with AvD: +41 + d100 roll: +19 = +285
... and hits for 20 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>
hide

...wait 19 seconds.
>hide

...wait 18 seconds.
>The hazy film fades from around you.
>
An Ithzir janissary swings a heavy crystal-studded mace at you!
AS: +425 vs DS: +195 with AvD: +36 + d100 roll: +20 = +286
... and hits for 16 points of damage!
Jarring blow to your back.
>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +488 vs DS: +189 with AvD: +24 + d100 roll: +83 = +406
... and hits for 15 points of damage!
Blow raises a welt on your right arm.
The scintillating light surrounding the staff fades some.
The guiding force leaves an Ithzir initiate.
>
A war griffin tries to bite you!
AS: +435 vs DS: +189 with AvD: +25 + d100 roll: +98 = +369
... and hits for 42 points of damage!
Slash to your chest!
Breathe deep, it'll feel better in a minute.
Your SIGN OF STRIKING is no longer effective.
The light blue glow leaves you.
The buzz of thoughts in your mind subsides.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The feeling of intense rage leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...
The war griffin lets out a piercing screech!

>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout swings a gleaming steel broadsword at Neimanz!
AS: +412 vs DS: +434 with AvD: +18 + d100 roll: +89 = +85
A clean miss.
>
Neimanz says, "Bastard not sancting."
>
A war griffin tries to bite Neimanz!
AS: +435 vs DS: +413 with AvD: +7 + d100 roll: +16 = +45
A clean miss.
>
An Ithzir janissary glares at Neimanz and lets out a nerve-shattering bellow!
Neimanz maintains his resolve, ignoring the unnerving cry!
>
An Ithzir janissary swings a heavy crystal-studded mace at Neimanz!
AS: +425 vs DS: +395 with AvD: +18 + d100 roll: +58 = +106
... and hits for 1 point of damage!
Thumped Neimanz's chest.

** An Ithzir janissary's crystal-studded mace emits a searing bolt of lightning! **

... 10 points of damage!
Electric shot gives Neimanz a really bad cramp.
He is stunned!
>
A greater construct swings a massive arm at Neimanz!
AS: +439 vs DS: +385 with AvD: +32 + d100 roll: +17 = +103
... and hits for 1 point of damage!
A nice bruise to Neimanz's neck!
>
An Ithzir herald directs his alien song at Neimanz!
The brilliant luminescence fades from around Neimanz.
The elemental aura around Neimanz wavers.
>
An Ithzir scout swings a gleaming steel broadsword at Neimanz!
Neimanz stumbles dazedly, somehow managing to evade the attack!
>
A war griffin tries to bite Neimanz!
AS: +444 vs DS: +331 with AvD: +7 + d100 roll: +7 = +127
... and hits for 4 points of damage!
Blow slides along the ribs.
Probably tickles.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir janissary swings a heavy crystal-studded mace at Neimanz!
AS: +425 vs DS: +331 with AvD: +18 + d100 roll: +35 = +147
... and hits for 4 points of damage!
Blow glances off Neimanz's shoulder.
>
An Ithzir adept suddenly appears out of nowhere!
>
An Ithzir herald swings a curved silvery blade at Neimanz!
AS: +411 vs DS: +319 with AvD: +21 + d100 roll: +5 = +118
... and hits for 2 points of damage!
Quick feint to Neimanz's right foot.
Little extra damage.
>
An Ithzir janissary swings a spiral-hafted handaxe at Neimanz!
AS: +411 vs DS: +310 with AvD: +23 + d100 roll: +42 = +166
... and hits for 6 points of damage!
Flashy swing!
Neimanz is lucky that it only bopped his nose.
>'ah man
You say, "Ah man."
>l
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir adept, an Ithzir scout, a greater construct, an Ithzir herald that appears dead, an Ithzir herald, a smoky glimaerstone, a twisted crystal-tipped staff, a war griffin that is flying around, a war griffin that is flying around, an Ithzir initiate, an Ithzir janissary, an Ithzir janissary and a curved silvery blade.
Also here: a stunned Neimanz
Obvious paths: east, west
>
[Roll result: 31 (open d100: 78)]
An Ithzir scout crouches, sweeps a leg at Neimanz and connects!
An Ithzir scout whacks Neimanz's legs to no effect.
>
An Ithzir initiate places one palm on her chest, and raises the other toward Neimanz!
CS: +377 - TD: +339 + CvA: -21 + d100: +48 - -5 == +70
Warded off!
>
An Ithzir janissary swings a heavy crystal-studded mace at Neimanz!
Neimanz evades the attack by a hair!
>
Neimanz just went west.
>

Swooping down, a war griffin lands on your corpse, grasping it in its talons, and with a beat of its mighty wings leaps into the air! Moments later you find yourself soaring over the ground far below!


>

After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

[Old Ta'Faendryl, Foothill]
The entire northern side of the hill has slumped like the shoulders of a tired warrior giving up the battle, tumbling the structures that once rested upon this lofty perch into the shallow valley below. A narrow path continues along the edge of the hill, leading east and southwest. You also see a war griffin that is flying around and a war griffin that is flying around.
Obvious paths: east, southwest

Tilting its head for a moment, the great beast inspects its prize, then begins to feed.

>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
A war griffin flies east.
>
.wait

[Press the ESCape key to abort script.]
l
A war griffin flies east.
[Script]>[Old Ta'Faendryl, Foothill]
The entire northern side of the hill has slumped like the shoulders of a tired warrior giving up the battle, tumbling the structures that once rested upon this lofty perch into the shallow valley below. A narrow path continues along the edge of the hill, leading east and southwest. You also see an Ithzir janissary.
Obvious paths: east, southwest
[Script]>
An Ithzir janissary strides east.
[Script]>
A war griffin soars in.
[Script]>
A war griffin flies southwest.
[Script]>look
[Old Ta'Faendryl, Foothill]
The entire northern side of the hill has slumped like the shoulders of a tired warrior giving up the battle, tumbling the structures that once rested upon this lofty perch into the shallow valley below. A narrow path continues along the edge of the hill, leading east and southwest.
Obvious paths: east, southwest
[Script]>
An Ithzir herald strolls in, humming softly to herself.
[Script]>
An Ithzir janissary strides in, surveying the surroundings alertly.
[Script]>look
[Old Ta'Faendryl, Foothill]
The entire northern side of the hill has slumped like the shoulders of a tired warrior giving up the battle, tumbling the structures that once rested upon this lofty perch into the shallow valley below. A narrow path continues along the edge of the hill, leading east and southwest. You also see an Ithzir janissary and an Ithzir herald.
Obvious paths: east, southwest
[Script]>
An Ithzir janissary inspects some faint footprints on the ground.
[Script]>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Script]>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Script]>

AestheticDeath
09-25-2006, 12:55 AM
One more so you have plenty of useless reading material.


Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws.
Obvious paths: northeast, southeast, west
>You are now in a defensive stance.
>hide
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>l
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see an Ithzir adept, an Ithzir janissary and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>stance offensive
get 1 arr from quiver
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>An Ithzir adept raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
The Ithzir adept furrows her blue brow thoughtfully.
>fire ade
You are now in an offensive stance.
>
You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at an Ithzir adept!
AS: +493 vs DS: +394 with AvD: +34 + d100 roll: +91 = +224
... and hit for 59 points of damage!
Strike to right arm cleanly severs it at the shoulder!
The adept's crystal-tipped staff falls to the ground.
The Ithzir adept is knocked to the ground!
The Ithzir adept is stunned!
The faewood arrow sticks in an Ithzir adept's right arm!
Roundtime: 4 sec.
>l
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see a twisted crystal-tipped staff, an Ithzir adept that appears stunned, an Ithzir janissary and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>get 1 arr from quiver
You remove a single faewood arrow from a bundle of faewood arrows.
>fire ade
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at an Ithzir adept!
AS: +493 vs DS: +344 with AvD: +34 + d100 roll: +13 = +196
... and hit for 59 points of damage!
Shot destroys eye and the brain behind it!
The Ithzir adept vainly struggles to rise, then goes still.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The silvery luminescence fades from around an Ithzir adept.
The bright luminescence fades from around an Ithzir adept.
The shimmering multicolored sphere fades from around an Ithzir adept.
The faewood arrow sticks in an Ithzir adept's left eye!
Roundtime: 4 sec.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>l
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see a twisted crystal-tipped staff, an Ithzir adept that appears dead, an Ithzir janissary and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>stance defensive
You are now in a defensive stance.
>loot
You come out of hiding.
You search the Ithzir adept.
She had a dull black faewood arrow, a dull black faewood arrow.
You discard the adept's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
An Ithzir adept's body shimmers slightly, then fades from view like a dissipating phantom.
>
An Ithzir adept walks in, his eyes narrowed in thought.
>gather arrow
put arrow in arrow in my quiver
You gather 2 faewood arrows into a bundle.
>You bundle some faewood arrows together.
>l
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see an Ithzir adept, a twisted crystal-tipped staff, an Ithzir janissary and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>
An Ithzir janissary's voice sounds as if she is speaking through a long metal tube as she tilts her head toward an Ithzir adept, saying, "Tralalak maktath eif waffa ramal klakkar."
The Ithzir janissary points at you for emphasis.
An Ithzir janissary swings a spiral-hafted handaxe at you!
You dodge just in the nick of time!
>hide
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stance offensive
get 1 arr from quiver
You are now in an offensive stance.
>You remove a single faewood arrow from a bundle of faewood arrows.
>fire ade
You nock a dull black faewood arrow in your oak composite bow.
You are no longer hidden.
You fire a dull black faewood arrow at an Ithzir adept!
AS: +493 vs DS: +402 with AvD: +34 + d100 roll: +11 = +136
... and hit for 24 points of damage!
Well aimed shot, punctures calf!
The Ithzir adept is stunned!
The faewood arrow sticks in an Ithzir adept's right leg!
Roundtime: 3 sec.
>l
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +414 vs DS: +288 with AvD: +41 + d100 roll: +66 = +233
... and hits for 15 points of damage!
You hear a buzzing in your ears from that blow!
>
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see an Ithzir adept that appears stunned, a twisted crystal-tipped staff, an Ithzir janissary and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>hide
An Ithzir adept holds his head as he tries to regain his bearings.
>
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir janissary strides northeast.
>get 1 arr from quiver
fire ade
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>You remove a single faewood arrow from a bundle of faewood arrows.
>
You nock a dull black faewood arrow in your oak composite bow.
You are no longer hidden.
You fire a dull black faewood arrow at an Ithzir adept!
AS: +493 vs DS: +399 with AvD: +34 + d100 roll: +80 = +208
... and hit for 52 points of damage!
Well placed shot pierces knee, that hurt!
The Ithzir adept is knocked to the ground!
The Ithzir adept is stunned!
The faewood arrow sticks in an Ithzir adept's left leg!
Roundtime: 3 sec.
>frown
>l
You frown.
>
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see an Ithzir adept that appears stunned, a twisted crystal-tipped staff and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>get 1 arr from quiver
You remove a single faewood arrow from a bundle of faewood arrows.
>fire ade
You nock a dull black faewood arrow in your oak composite bow.
You fire a dull black faewood arrow at an Ithzir adept!
AS: +493 vs DS: +340 with AvD: +34 + d100 roll: +100 = +287
... and hit for 96 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The Ithzir adept vainly struggles to rise, then goes still.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The silvery luminescence fades from around an Ithzir adept.
The bright luminescence fades from around an Ithzir adept.
The shimmering multicolored sphere fades from around an Ithzir adept.
The faewood arrow sticks in an Ithzir adept's left eye!
Roundtime: 3 sec.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +414 vs DS: +282 with AvD: +41 + d100 roll: +39 = +212
... and hits for 12 points of damage!
Quick slash to your upper right arm!
Just a nick
>stance defensive
...wait 1 seconds.
>stance defensive
You are now in a defensive stance.
>loot
You search the Ithzir adept.
He had a dull black faewood arrow, a dull black faewood arrow, a dull black faewood arrow, a twisted crystal-tipped staff.
You discard the adept's remaining useless equipment.
He had 181 silvers on him.
You gather the remaining 181 coins.
He had nothing else of value.
An Ithzir adept's body shimmers slightly, then fades from view like a dissipating phantom.
>gather arrow
put arrow in arrow in my quiver
You gather 3 faewood arrows into a bundle.
>You bundle some faewood arrows together.
>l
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +414 vs DS: +537 with AvD: +41 + d100 roll: +57 = -25
A clean miss.
>
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see a twisted crystal-tipped staff, a twisted crystal-tipped staff and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
You evade the attack with ease!
>peer ne
You peer northeast and see ...

[Old Ta'Faendryl, West Market]
A circular stand of stones marks the position of the well that once served as a focal point in center of the market. Completely filled with dirt and broken stone, the structure seems to have been more recently employed as a handy firepit for some opportunistic traveler. You also see an Ithzir adept, an Ithzir janissary and a greater construct.
Obvious paths: north, southwest, west
>cman info
An Ithzir janissary swings a spiral-hafted handaxe at you!
You skillfully dodge the attack!
>
An Ithzir adept walks in, his eyes narrowed in thought.
>
Iooy, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Shadow Mastery smastery 5
Specialization I wspec1 5


>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +414 vs DS: +537 with AvD: +41 + d100 roll: +1 = -81
A clean miss.
>cman smastery
You focus your mind on the shadows and gird your body for stealth.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>stance offensive
get 1 arr from quiver
You are now in an offensive stance.
>You remove a single faewood arrow from a bundle of faewood arrows.
>fire ade
An Ithzir janissary throws a spiral-hafted handaxe at you!
AS: +414 vs DS: +245 with AvD: +41 + d100 roll: +24 = +234
... and hits for 14 points of damage!
Quick slash to your upper left arm!
Just a nick.
Momentum carries a spiral-hafted handaxe past you to land nearby.
>
You are too injured to fire that!
>l
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +335 + CvA: -18 + d100: +63 - -5 == +117
Warding failed!
Your thoughts run wild as your mind no longer feels bound by thoughts of reality.
>
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see a spiral-hafted handaxe, an Ithzir adept, a twisted crystal-tipped staff, a twisted crystal-tipped staff and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>get 1 arr from quiver
>
...wait 8 seconds.
>fire ade
...wait 8 seconds.
>fire ade
An Ithzir janissary snatches up a twisted crystal-tipped staff!
An Ithzir janissary slings a polished steel shield over her shoulder.
[Roll result: 161 (open d100: 88)]
An Ithzir janissary swings a twisted crystal-tipped staff at your faewood arrow and connects!
Your faewood arrow is knocked to the ground!
Roundtime: 15 sec.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir herald strolls in, humming softly to herself.
>
...wait 20 seconds.
>
An Ithzir janissary swings a twisted crystal-tipped staff at you!
AS: +434 vs DS: +276 with AvD: +24 + d100 roll: +98 = +280
... and hits for 13 points of damage!
Torn muscle in your left leg!
The scintillating light surrounding the staff fades some.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +227 with AvD: +51 + d100 roll: +77 = +280
... and hits for 35 points of damage!
Shocking jolt to left hand stiffens skin around knuckles.



>hide
...wait 12 seconds.
>stance defensive
...wait 11 seconds.
>l
An Ithzir herald renews her songs.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir herald throws a curved silvery blade at you!
You evade the missile by a hair!
Momentum carries a curved silvery blade past you to land nearby.
>
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see a curved silvery blade, an Ithzir herald, a dull black faewood arrow, a spiral-hafted handaxe, an Ithzir adept, a twisted crystal-tipped staff and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>
You feel fully energetic again.
>
An Ithzir janissary swings a twisted crystal-tipped staff at you!
AS: +434 vs DS: +276 with AvD: +24 + d100 roll: +59 = +241
... and hits for 6 points of damage!
Blow glances off your shoulder.
The scintillating light surrounding the staff fades some.
>stance defensive
...wait 6 seconds.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept unleashes a bolt of churning air at you!
AS: +379 vs DS: +227 with AvD: +52 + d100 roll: +96 = +300
... and hits for 20 points of damage!
Pop! Kneecap wrenched.
You are knocked to the ground!
>stance defensive
...wait 5 seconds.
>stance defensive
...wait 3 seconds.
>stance defensive
...wait 3 seconds.
>stance defensive
stance defensive
...wait 2 seconds.
>stance defensive
...wait 2 seconds.
>
...wait 2 seconds.
>
An Ithzir janissary swings a twisted crystal-tipped staff at you!
AS: +434 vs DS: +220 with AvD: +24 + d100 roll: +96 = +334
... and hits for 12 points of damage!
Blow raises a welt on your left arm.
The scintillating light surrounding the staff fades some.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>stance defensive
>stance defensive
...wait 2 seconds.
>
...wait 1 seconds.
>stance defensive
...wait 1 seconds.
>stance defensive
...wait 1 seconds.
>stance defensive
...wait 1 seconds.
>stance defensive
stance defensive
stance defensive
stance defensive
An Ithzir adept walks in, his eyes narrowed in thought.
>An Ithzir herald snatches up a curved silvery blade!
The Ithzir herald sings something to her silvery blade, then smiles appreciatively.
>
You are now in a defensive stance.
>
You are now in a defensive stance.
>
You are now in a defensive stance.
>
You are now in a defensive stance.
>hide
>
You're not in any condition to be hiding!
Roundtime: 5 sec.
>l
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. Flaked off bits and pieces of granite have been ground into the dirt by the long term pressure of passing hooves, feet and paws. You also see an Ithzir adept, an Ithzir herald, a dull black faewood arrow, a spiral-hafted handaxe, an Ithzir adept, a twisted crystal-tipped staff and an Ithzir janissary.
Obvious paths: northeast, southeast, west
>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You maintain your resolve, ignoring the unnerving cry!
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a roaring ball of fire at you!
AS: +379 vs DS: +254 with AvD: +40 + d100 roll: +95 = +260
... and hits for 20 points of damage!
Minor burns to back. Feels uncomfortable.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to back. Feels uncomfortable.
>sign healing
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir adept swings a twisted crystal-tipped staff at you!
AS: +408 vs DS: +471 with AvD: +24 + d100 roll: +49 = +10
A clean miss.
>
You shudder as your life force is torn and reshaped!
You feel drained!
>gather arrow
put arrow in arrow in my quiver
You pick up the faewood arrow, but can find no others like it.
>You add a dull black faewood arrow to your bundle.
>
An Ithzir janissary throws a twisted crystal-tipped staff at you!
AS: +434 vs DS: +254 with AvD: +24 + d100 roll: +7 = +211
... and hits for 5 points of damage!
Swing at your eye catches your eyebrow instead!
The scintillating light surrounding the staff fades some.
Momentum carries a twisted crystal-tipped staff past you to land nearby.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>crawl s
>
You can't go there.
>crawl w
An Ithzir adept thrusts both palms toward you!
An Ithzir adept unleashes a bolt of churning air at you!
AS: +379 vs DS: +252 with AvD: +52 + d100 roll: +89 = +268
... and hits for 17 points of damage!
Stomach strike knocks you backwards several feet.
>
You crawl painfully west.
[Old Ta'Faendryl, West]
A high mound of earth has accumulated here in a corner of the outer wall, burying all remains of the structures that once occupied this section of the city. The ground is lumpy and uneven, dips and valleys in the surface hinting at structures buried deep beneath the soil. You also see an Ithzir seer.
Obvious paths: east, northwest
Roundtime: 11 sec.
>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +446 vs DS: +471 with AvD: +24 + d100 roll: +80 = +79
A clean miss.
The guiding force leaves an Ithzir seer.
>
An Ithzir adept walks in, his eyes narrowed in thought.
>
An Ithzir seer closes her eyes and bows her head slightly.
>hide
>
...wait 1 seconds.
>hide
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +431 - TD: +340 + CvA: -18 + d100: +15 - +5 == +83
Warded off!
>
You're not in any condition to be hiding!
Roundtime: 5 sec.
>l
>
[Old Ta'Faendryl, West]
A high mound of earth has accumulated here in a corner of the outer wall, burying all remains of the structures that once occupied this section of the city. The ground is lumpy and uneven, dips and valleys in the surface hinting at structures buried deep beneath the soil. You also see an Ithzir adept and an Ithzir seer.
Obvious paths: east, northwest
>
An Ithzir scout fades into view!
>
An Ithzir seer closes her eyes and bows her head slightly.
>stance offensive
You are now in an offensive stance.
>sta
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +177 with AvD: +51 + d100 roll: +50 = +303
... and hits for 46 points of damage!
Arcing strand of electricity jolts across your back. Feels creepy.
You are stunned for 2 rounds!



>
An Ithzir seer walks in, calmly surveying the surroundings.
>
You struggle valiantly against the effects of the stun as you attempt to stand up.

You stand back up.

Roundtime: 5 sec.
>
An Ithzir scout swings a stained handaxe at you!
AS: +396 vs DS: +245 with AvD: +41 + d100 roll: +100 = +292
... and hits for 20 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +431 - TD: +340 + CvA: -18 + d100: +97 - +5 == +165
Warding failed!
A pall of silence settles over you.
>e
An Ithzir seer seems to speak without even opening her mouth, saying, "Jalorok itona?"
The Ithzir scout grins and nods.
An Ithzir seer closes her eyes and bows her head slightly.
>
You are still stunned.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
You notice Lucos try to tiptoe silently by you.
>stance defensive
You are still stunned.
>stance defensive
You are still stunned.
>stance defensive
You are still stunned.
>stance defensive
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at Lucos!
AS: +379 vs DS: +602 with AvD: +33 + d100 roll: +76 = -114
A clean miss.

An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +215 with AvD: +51 + d100 roll: +89 = +304
... and hits for 49 points of damage!
Nasty shock to left leg stiffens joints. Nice and painful.
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 5 rounds!




>stance defensive
You are still stunned.
>stance defensive
You are still stunned.
>
You are still stunned.
>
An Ithzir scout swings a stained handaxe at you!
AS: +396 vs DS: +179 with AvD: +41 + d100 roll: +77 = +335
... and hits for 21 points of damage!
Diagonal slash to your weapon arm.
Strike misses but bruises a few knuckles.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
Lucos is forced from hiding!
Lucos loses his balance and falls over.
Suddenly, the ground seems steadier.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir scout fades into view while striking!
All of a sudden, Lucos rolls hard to his side, and then leaps to his feet!
An Ithzir scout swings a gleaming steel broadsword at Lucos!
Amazingly, Lucos manages to parry the attack with his stiletto!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
Lucos mumbles something that you don't quite catch.
>
You feel less drained.
You feel fully energetic again.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept unleashes a bolt of churning air at you!
AS: +379 vs DS: +113 with AvD: +52 + d100 roll: +31 = +349
... and hits for 25 points of damage!
Severe low back pain! You gasp.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +179 with AvD: +36 + d100 roll: +24 = +293
... and hits for 18 points of damage!
Wild slash bounces off the back of your hand.
>
Lucos tucks his chin towards his chest and falls to the ground in an elegant roll. He tumbles smoothly and springs to his feet, ready for action!
>
An Ithzir scout swings a gleaming steel broadsword at Lucos!
Lucos moves at the last moment to evade the attack!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer hurls a roaring ball of fire at you!
AS: +460 vs DS: +107 with AvD: +40 + d100 roll: +84 = +477
... and hits for 44 points of damage!
Burst of flames to abdomen toasts skin nicely.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The pall of silence leaves you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...

A burst of flame from an Ithzir seer's roaring ball of fire flies off and hits Lucos!
... 10 points of damage!
Burst of flames to head catches ears on fire! Yeeoww!
He is stunned!

The Ithzir seer quickly moves her hands in a warding gesture, preventing any blood from splattering in her direction.

>
An Ithzir herald strolls in, humming softly to himself.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir seer suddenly opens her eyes and stares directly at Lucos!
CS: +411 - TD: +359 + CvA: -21 + d100: +100 - -5 == +136
Warding failed!
Lucos screams in rage.
>'hrm
l
An Ithzir scout swings a gleaming steel broadsword at Lucos!
AS: +424 vs DS: +409 with AvD: +18 + d100 roll: +24 = +57
A clean miss.
>An Ithzir scout deftly moves in for a cheapshot on Lucos, but the blow is harmlessly deflected by his black field plate.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
You say, "Hrm."
>
[Old Ta'Faendryl, West]
A high mound of earth has accumulated here in a corner of the outer wall, burying all remains of the structures that once occupied this section of the city. The ground is lumpy and uneven, dips and valleys in the surface hinting at structures buried deep beneath the soil. You also see an Ithzir herald, an Ithzir scout, an Ithzir scout, the Lucos disk, an Ithzir seer, an Ithzir scout, an Ithzir adept and an Ithzir seer.
Also here: a stunned Lucos
Obvious paths: east, northwest
>
An Ithzir scout swings a stained handaxe at Lucos!
AS: +396 vs DS: +429 with AvD: +23 + d100 roll: +24 = +14
A clean miss.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at Lucos!
AS: +412 vs DS: +429 with AvD: +18 + d100 roll: +8 = +9
A clean miss.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir scout notices Lucos botch an attempt at concealing himself.
>
An Ithzir scout swings a gleaming steel broadsword at Lucos!
AS: +424 vs DS: +425 with AvD: +18 + d100 roll: +87 = +104
... and hits for 1 point of damage!
A feeble blow to Lucos's right arm!
>
An Ithzir adept thrusts both palms toward Lucos!
An Ithzir adept hurls a roaring ball of fire at Lucos!
AS: +379 vs DS: +439 with AvD: +22 + d100 roll: +92 = +54
A clean miss.
>
Lucos quietly says, "Dammit."
>
Lucos swings a deadly ithloss-tipped stiletto at an Ithzir seer!
AS: +505 vs DS: +509 with AvD: +22 + d100 roll: +28 = +46
A clean miss.
>
An Ithzir scout shimmers and fades from view.
>
An Ithzir seer suddenly opens her eyes and stares directly at Lucos!
CS: +417 - TD: +389 + CvA: -21 + d100: +85 - -5 == +97
Warded off!
>
an Ithzir herald slings his shield over his shoulder.

An Ithzir herald rifles through your gear! Somebody call a constable!

The herald drops his blade on the ground!
The herald grabs your bow!

>
An Ithzir scout swings a gleaming steel broadsword at Lucos!
AS: +424 vs DS: +425 with AvD: +18 + d100 roll: +2 = +19
A clean miss.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir scout swings a gleaming steel broadsword at Lucos!
AS: +412 vs DS: +425 with AvD: +18 + d100 roll: +47 = +52
A clean miss.
>
An Ithzir seer suddenly opens her eyes and stares directly at Lucos!
CS: +411 - TD: +389 + CvA: -21 + d100: +11 - -5 == +17
Warded off!
Nothing happens.
>
The wall of force disappears from around an Ithzir seer.
>
An Ithzir scout carefully surveys her surroundings.
The Ithzir scout's blue brow furrows, her strange green eyes narrowed in suspicion.
>
An Ithzir seer raises a hand and turns slowly, as if trying to sense something.
The Ithzir seer furrows her blue brow thoughtfully.
>
Lucos leaps from hiding to attack!
Lucos swings a deadly ithloss-tipped stiletto at an Ithzir seer!
AS: +505 vs DS: +412 with AvD: +22 + d100 roll: +50 = +165
... and hits for 38 points of damage!
Amazing shot through the Ithzir seer's nose enters the brain!
The Ithzir seer falls to the ground in a crumpled heap.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
The powerful look leaves an Ithzir seer.
The wall of force disappears from around an Ithzir seer.
>
An Ithzir scout swings a gleaming steel broadsword at Lucos!
AS: +424 vs DS: +429 with AvD: +18 + d100 roll: +37 = +50
A clean miss.
>
An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
>
An Ithzir adept walks northwest, his eyes narrowed in thought.
>
An Ithzir scout's voice sounds as if he is speaking through a long metal tube as he tilts his head toward an Ithzir herald, saying, "Jalorok itona?"
The Ithzir herald grins and nods.
An Ithzir scout makes no sound as he slips east.
>
Lucos searches an Ithzir seer.
Lucos gathers the remaining coins.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
>'herald has my bow
You say, "Herald has my bow."
>
An Ithzir herald strolls northwest, humming softly to himself.
>l
[Old Ta'Faendryl, West]
A high mound of earth has accumulated here in a corner of the outer wall, burying all remains of the structures that once occupied this section of the city. The ground is lumpy and uneven, dips and valleys in the surface hinting at structures buried deep beneath the soil. You also see a twisted crystal-tipped staff, a curved silvery blade, an Ithzir scout, the Lucos disk, an Ithzir scout and an Ithzir seer.
Also here: Lucos
Obvious paths: east, northwest
>
An Ithzir seer walks northwest.
>
Lucos nods.
>
Lucos just went northwest.
>
An Ithzir scout makes no sound as he slips northwest.
>
Tillmont's group just arrived.
>
An Ithzir scout makes no sound as she slips northwest.
>
Tillmont taps you lightly on the shoulder.
>
The powerful look leaves Herachio.
>
Lucos just arrived.
>

Olanan
09-25-2006, 07:50 AM
Nobody told me you were Iooy.

TheEschaton
09-25-2006, 08:38 AM
Hey, wow, at least I learned the gather verb. Does it also work on arrows which are normally "Out of reach" as well? Haven't played any of my archers in a long while.

-TheE-

Asha
09-25-2006, 08:53 AM
It will gather all arrows of the same type.
Just mash a macro with <gather arrow \r put arrow in my quiv \r> a few times till all that's left are the ones you can't reach. To get them you either have to kill everything in the room or (stupid as it sounds) 'go arrow'.

TheEschaton
09-25-2006, 08:56 AM
I usually "stride arrow", so yeah, same thing.

-TheE-

GS4-D
09-25-2006, 09:47 AM
You could learn Shadow Mastery and Surge of Strength to lower your RT in hiding and firing respectively. Having the least amount of RT in OTF is a huge benefit.

AestheticDeath
09-25-2006, 07:02 PM
Nobody told me you were Iooy.
Most likely because I am not Iooy.. But I did buy him recently, and have been playing around with him. (I'll take this moment to say "Sorry!" to anyone who is offended by me playing the character.)


It will gather all arrows of the same type.
Just mash a macro with <gather arrow \r put arrow in my quiv \r> a few times till all that's left are the ones you can't reach. To get them you either have to kill everything in the room or (stupid as it sounds) 'go arrow'.


I usually "stride arrow", so yeah, same thing.

-TheE-

The go arrow, and stride arrow... This helps you to gather arrows which are beyond your reach? Also, is this beyond your reach thing.. a bug, or something they have done on purpose?

I dont see any good reason to prevent you from automatically picking up your arrows, unless its stuck in someone/something. Although being able to pull out your arrows that are stuck in someone else would be awesome.. Secondary wounds maybe. Extra bleeding.


You could learn Shadow Mastery and Surge of Strength to lower your RT in hiding and firing respectively. Having the least amount of RT in OTF is a huge benefit.

Iooy has shadow mastery now, though in one or two of those logs he didnt.

Will surge actually get me back down to the 3 second RT? I would assume if it did, strength would as well? But I was told the minimum is 3, and I get an extra RT for aiming. So I was under the impression 4 was my min RT for aiming while hiding

GS4Khistian
09-26-2006, 08:34 AM
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
You gesture at a war griffin.
You hurl a powerful lightning bolt at a war griffin!
AS: +470 vs DS: +326 with AvD: +39 + d100 roll: +83 = +266
... and hit for 104 points of damage!
Horrid jolt of electricity illuminates kidneys!
Cast Roundtime 3 Seconds.
>fire
You remove a single arrow from a bundle of arrows.
>
Wait 2 seconds.
>
Your disk arrives, following you dutifully.
>fire
You need a free hand to do that.
>
Wait 1 seconds.
>fire
You need a free hand to do that.
>fire
You nock an arrow in your ruic long bow.
You fire an arrow at a war griffin!
AS: +397 vs DS: +313 with AvD: +23 + d100 roll: +13 = +120
... and hit for 12 points of damage!
Glancing strike to the head!

** As you hit, your arrow flares with a burst of fire! **
... 5 points of damage!
Minor burns to chest. That hurts a bit.
The scintillating red light surrounding the arrow fades some.
Glancing shot. The arrow flips over, landing behind a war griffin.
Roundtime: 5 sec.
Roundtime changed to 1 second.
>
You remove a single arrow from a bundle of arrows.
>
You nock an arrow in your ruic long bow.
You fire an arrow at a war griffin!
The war griffin barely dodges the missile!
The arrow flies off to the west!
Roundtime: 5 sec.
Roundtime changed to 1 second.
>fire
You remove a single arrow from a bundle of arrows.
>
You nock an arrow in your ruic long bow.
You fire an arrow at a war griffin!
AS: +397 vs DS: +301 with AvD: +23 + d100 roll: +20 = +139
... and hit for 19 points of damage!
Glancing strike to the head!
The scintillating red light surrounding the arrow fades some.
Glancing shot. The arrow flips over, landing behind a war griffin.
Roundtime: 5 sec.
Roundtime changed to 1 second.
>fire
You notice that things have returned to their normal speed.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +414 vs DS: +445 with AvD: +34 + d100 roll: +5 = +8
A clean miss.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!

You twist awkwardly as you try to break your fall with something other than your head!
... 15 points of damage!
Nasty blow to your neck!
You are stunned for 3 rounds!

>
A greater construct stomps in.

An Ithzir scout swings a gleaming steel broadsword at you!
AS: +414 vs DS: +393 with AvD: +34 + d100 roll: +28 = +83
A clean miss.

Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.

An Ithzir scout swings a gleaming steel broadsword at you!
AS: +414 vs DS: +393 with AvD: +34 + d100 roll: +17 = +72
A clean miss.

A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +415 vs DS: +393 with AvD: +27 + d100 roll: +91 = +140
A layer of shifting stone absorbs 6 points of damage!
... and hits for 5 points of damage!
Blow raises a welt on your left arm.
A war griffin rakes at you with a razor-sharp claw!
AS: +415 vs DS: +393 with AvD: +27 + d100 roll: +49 = +98
A clean miss.

A greater construct swings a massive arm at you!
AS: +443 vs DS: +402 with AvD: +44 + d100 roll: +10 = +95
A clean miss.

-- This is about when I thought I would make it.

An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +487 vs DS: +394 with AvD: +34 + d100 roll: +87 = +214
A layer of shifting stone absorbs 8 points of damage!
... and hits for 51 points of damage!
Mighty swing separates your head from your shoulders.
A faint silvery glow fades from around you.
The powerful look leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves you.
The bright luminescence fades from around you.
You no longer bristle with energy.
The dim aura fades from around you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your SIGN OF STRIKING is no longer effective.
The silvery luminescence fades from around you.
def
You feel your extra strength departing.
You become solid again.
Your SIGN OF SWORDS is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
The shimmering multicolored sphere fades from around you.
The light blue glow leaves you.
You feel your extra magical awareness leave you.
Your SIGN OF DEFENDING is no longer effective.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
The deep blue glow leaves you.
You feel less confident than before.
Your SIGN OF SHIELDS is no longer effective.
The buzz of thoughts in your mind subsides.
You return to normal color.
The layer of stone surrounding you crumbles away.
Your SIGN OF WARDING is no longer effective.
A white glow rushes away from you.
Your SIGN OF SMITING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The guiding force leaves an Ithzir scout.

Spirit striking scouts ftl.

Elvenlady
09-26-2006, 08:46 AM
I usually "stride arrow", so yeah, same thing.

-TheE-

I tend to kick arrow. It helps me vent my frustration over the whole "out of reach" thing which I hate almost as much as fogging sickness, tattoo removal and all those other lovely things GMs come up with to mess with us.

Asha
09-26-2006, 09:12 AM
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +487 vs DS: +394 with AvD: +34 + d100 roll: +87 = +214
A layer of shifting stone absorbs 8 points of damage!
... and hits for 51 points of damage!
:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::

Dude, that's some swing it had. Unlucky.

Gan
09-27-2006, 01:20 PM
>ne
[Old Ta'Faendryl, Southern Road]
Trees and brush thicken and grow with an increasingly vigorous appearance along the edges of the road to the north. To the south, the road is wider, the sicklier vegetation of the swampy lowlands apparently less able to compete with its cobbled surface. You also see an Ithzir seer and a curved crystal-edged blade.
Obvious paths: north, southwest
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 11 sec.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
You skillfully deflect the attack with your runestaff!
>'feh
You say, "Feh."
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir scout drops his steel broadsword and snatches up a curved crystal-edged blade!
The Ithzir scout runs a blue finger along the crystal-edged blade with no hint of emotion.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>'damnit
You say, "Damnit."
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer hurls a roaring ball of fire at you!
AS: +453 vs DS: +410 with AvD: +44 + d100 roll: +75 = +162
... and hits for 22 points of damage!
Minor burns to back. Feels uncomfortable.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to left arm burns skin bright red.
>
A greater construct stomps in.
>
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +414 vs DS: +376 with AvD: +32 + d100 roll: +53 = +123
... and hits for 6 points of damage!
Glancing blow to your left leg!

** An Ithzir scout's crystal-edged blade emits a searing bolt of lightning! **

... 20 points of damage!
Heavy shock sends you to the ground with convulsions!
You are stunned for 7 rounds!
>
A greater construct stomps in.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +366 with AvD: +24 + d100 roll: +88 = +181
... and hits for 40 points of damage!
Mighty blow cracks several of your ribs.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +414 vs DS: +363 with AvD: +32 + d100 roll: +27 = +110
... and hits for 3 points of damage!
Blow nicks your right hand.
>
Bone-jarring tremors herald the appearance of a greater construct!
Bone-jarring tremors herald the appearance of a greater construct!
>
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +416 - TD: +454 + CvA: +2 + d100: +56 - -5 == +25
Warded off!
>
A greater construct raises its massive foot and attempts to smash you!
AS: +455 vs DS: +365 with AvD: +29 + d100 roll: +88 = +207
... and hits for 37 points of damage!
Grazing blow to your stomach.
>
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +352 with AvD: +27 + d100 roll: +97 = +207
... and hits for 37 points of damage!
Strike to voicebox. You are speechless!
The powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
The brilliant luminescence fades from around you.
The dull golden nimbus fades from around you.
The air calms down around you.

Gan
09-27-2006, 01:20 PM
A great white wolf says, "Gate to portal if you want it."
>'by the portal?
You ask, "By the portal?"
>stand
You stand back up.
>'thanks
You say, "Thanks."
>stance def
You are now in a defensive stance.
>go mist
You step through the misty gate.
[Ta'Faendryl Approach]
A cobblestone road swings in a wide arc northeast and west. Many of the stones are missing, but for the most part the road is still level and easily traveled. A huge mound of mud rises just to the southwest and extends to the west as far as the eye can see. The area is eerily quiet, as if no life of any kind resides here. A few dead trees, now petrified, rise into the sky in bleak silhouette, but the earth has a scorched look to it, and the usual underbrush seems to have retreated. You also see a swirling mist, an Ithzir scout, a black-mantled hawk and a shimmering portal.
Obvious paths: northeast, west
>
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +414 vs DS: +205 with AvD: +32 + d100 roll: +50 = +291
... and hits for 58 points of damage!
Shot to your neck scrapes away skin.
Some nasty bleeding.
You are stunned for 3 rounds!

** An Ithzir scout's crystal-edged blade emits a searing bolt of lightning! **

... 20 points of damage!
Heavy shock to left arm numbs elbow.
>
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +414 vs DS: +171 with AvD: +32 + d100 roll: +100 = +375
... and hits for 114 points of damage!
Hard slash to your side opens your spleen!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The Ithzir scout quickly cleans the fresh blood from his crystal-edged blade with a few wipes across your clothing.

>laugh
You laugh, the sepulchral sound echoing through the room.

TheEschaton
09-27-2006, 10:02 PM
That's why you always PEER MIST, damn it.

Stunseed
09-27-2006, 10:05 PM
Pain like a miniature sun bursts within your chest as the onyx scarab reaches your heart! Light flares before your eyes momentarily, followed by the release of death.

Bwernt.

Leetahkin
09-28-2006, 06:33 PM
A jungle troll swings a bamboo-hilted machete at you!
AS: +209 vs DS: +171 with AvD: +31 + d100 roll: +77 = +146
... and hits for 15 points of damage!
Blow raises a welt on your right arm.
>
A jungle troll's flesh wounds regenerate slowly.

A jungle troll snarls menacingly as it advances!

A jungle troll swings a bamboo-hilted machete at you!
AS: +261 vs DS: +171 with AvD: +31 + d100 roll: +90 = +211
... and hits for 49 points of damage!
Upward slash gouges your cheek!
Left eye lost!
Pity.
You are stunned for 5 rounds!
!S>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
!S>
A scaly burgee waddles in and sniffs about.
!S>
A jungle troll's flesh wounds regenerate slowly.

A jungle troll swings a bamboo-hilted machete at you!
AS: +209 vs DS: +135 with AvD: +31 + d100 roll: +85 = +190
... and hits for 35 points of damage!
Strong slash to throat nicks a few blood vessels.
!S>
A jungle troll's flesh wounds regenerate slowly.

A jungle troll snarls menacingly as it advances!

A jungle troll swings a bamboo-hilted machete at you!
AS: +209 vs DS: +134 with AvD: +31 + d100 roll: +89 = +195
... and hits for 35 points of damage!
Banged your right shin.
That'll raise a good welt.
The powerful look leaves you.
The white light leaves you.
The very powerful look leaves you.
The deep blue glow leaves you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The light blue glow leaves you.
Your breathing becomes more shallow.
The buzz of thoughts in your mind subsides.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The jungle troll leaps up high and crashes to the ground with its massive weight, howling victoriously!
DEAD>
* Callayne just bit the dust!
DEAD>
A scaly burgee grunts and waddles south.
DEAD>
A jungle troll's flesh wounds regenerate slowly.

A jungle troll crashes about the area looking for something to eat.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
A jungle troll's flesh wounds regenerate slowly.

A jungle troll runs south.
DEAD>
A scaly burgee waddles in and sniffs about.
DEAD>
A jungle troll just arrived!
DEAD>l bur
DEAD>

You see a fairly typical scaly burgee.
It appears to be in good shape.
It has nothing at this time.
DEAD>l trol

You see a fairly typical jungle troll.
It appears to be in good shape.
It has a bamboo-hilted machete.
DEAD>
A jungle troll's flesh wounds regenerate slowly.

A jungle troll runs south.
DEAD>l other trol
I could not find what you were referring to.
DEAD>l tro

Streaks of black smoke blot out most of the sky, the volcano continuing to belch out more.
DEAD>
I could not find what you were referring to.
DEAD>l
[Beach]
The beach encircles a small tide-pool left in a depression by the waves. Hermit crabs scamper around the small body of water, patrolling for delicacies. Beyond the dunes blocking the pool's reunion with the depths, the foamy remains of breakers recede down the beach with a soft hiss. Moonlight reflects off of the sand and water, bathing the outcrop of rock in a silvery haze. You also see a scaly burgee.
Obvious paths: northeast, south
DEAD>
A scaly burgee grunts and waddles northeast.
DEAD>
A jungle troll just arrived!
DEAD>
A jungle troll's flesh wounds regenerate slowly.

A jungle troll tilts its head back and roars in anger.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
A jungle troll's flesh wounds regenerate slowly.

A jungle troll places a foot on your shoulder. With that leverage, it reaches down and grabs ahold of your head. Taking a breath and then with a hoarse grunt, the troll back muscles arch as it rips your head off.

The jungle troll lifts your severed head up high and flings it groundward where it smashes into a misshapen mess with a sickening **THUD**!
DEAD>
A sylvankind skull rolls along the ground in a wobbling course before finally coming to rest.
DEAD>
A jungle troll's flesh wounds regenerate slowly.

DEAD>

A jungle troll tilts its head back and roars in anger.
DEAD>
The last scraggly bits of hair fall off of a sylvankind skull.
DEAD>

A jungle troll runs south.
DEAD>
A sylvankind skull collapses into pieces of bones and dried flesh.

Asha
09-28-2006, 06:44 PM
Awesome!

Leetahkin
09-28-2006, 07:57 PM
Aize showing me who's boss...



The shrieking winds become suddenly violent. The temperature drops drastically, numbing your extremities in a heartbeat. You cannot see through the flying snow and ice, and it looks as though you may be in trouble!
[Icemule Trace, Secluded Path]
The path here is a bit more visible and in the distance to the west you see some foothills. You also see a reinforced shield, some light leather and a drake mace.
Also here: Aize
Obvious paths: northeast, southwest
Aize steps forward and challenges you to a duel to the death as a test of skill!
You may ACCEPT or REFUSE the challenge.
>'how do ya do it official to the death?
You softly ask, "How do ya do it official to the death?"
>beam
Aize says, "Fine, fine."
You beam!
>accept challenge
You accept Aize's challenge!
>'lemme get healed
You softly say, "Lemme get healed."
Aize gently takes hold of your hand.

>>Insert us running inside for me to get healed, then back out the gate<<


[Icemule Trace, Secluded Path]
The snow is deep along this part of the path making it difficult to travel. A narrow path is cut from the snow and appears to be unused. You also see a narrow trail.
Also here: Aize
Obvious paths: northeast
Aize says, "Ok."
J>sign of defending
Your dancing fingers weave a web of protection around you!
J>sign of warding
Your dancing fingers weave a web of protection around you!
J>stance
You are currently at a defensive stance.
J>enc
Your load is a bit heavy, but you feel confident that the weight is not affecting your actions very much.
J>l
[Icemule Trace, Secluded Path]
The snow is deep along this part of the path making it difficult to travel. A narrow path is cut from the snow and appears to be unused. You also see a narrow trail.
Also here: Aize
Obvious paths: northeast
The shrieking winds become suddenly violent. The temperature drops drastically, numbing your extremities in a heartbeat. You cannot see through the flying snow and ice, and it looks as though you may be in trouble!
J>stance off
You are now in an offensive stance.
Aize says, "Should still be good to go."
J>sweep aiz
[Roll result: 121 (open d100: 69) Penalties: 6]
You crouch, sweep a leg at Aize and connect!
Aize falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
* Aryleste just bit the dust!
Aize snickers.
JR>ambush aiz r leg
What were you referring to?
>l
>hide
[Icemule Trace, Secluded Path]
The snow is deep along this part of the path making it difficult to travel. A narrow path is cut from the snow and appears to be unused. You also see a narrow trail.
Obvious paths: northeast
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>l
[Icemule Trace, Secluded Path]
The snow is deep along this part of the path making it difficult to travel. A narrow path is cut from the snow and appears to be unused. You also see a narrow trail.
Obvious paths: northeast
HR>ambush aiz r leg
What were you referring to?
Aize comes out of hiding.
Aize tucks his chin towards his chest and falls backward in an elegant roll. He tumbles effortlessly and springs to his feet, ready for action!
H>'dangit!
You softly exclaim, "Dangit!"
H>ambush aiz r leg
You leap from hiding to attack!
You swing a gold-flecked vultite falchion at Aize!
AS: +288 vs DS: +254 with AvD: +39 + d100 roll: +85 = +158
... and hit for 5 points of damage!
Quick feint to Aize's right foot.
Little extra damage.
You swing an acid-pitted brushed silver falchion at Aize!
AS: +274 vs DS: +254 with AvD: +39 + d100 roll: +79 = +138
... and hit for 4 points of damage!
Glancing blow to Aize's right leg!
Roundtime: 8 sec.
A faewood arrow flies out of the shadows toward you!
AS: +344 vs DS: +211 with AvD: +24 + d100 roll: +86 = +243
... and hits for 32 points of damage!
Well aimed shot, punctures calf!
You are stunned for 1 rounds!
The faewood arrow sticks in your left leg!
!SR>hide
A faewood arrow flies out of the shadows toward you!
AS: +344 vs DS: +178 with AvD: +24 + d100 roll: +92 = +282
... and hits for 43 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
You become solid again.
Your SIGN OF WARDING is no longer effective.
The buzz of thoughts in your mind subsides.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The faewood arrow sticks in your left eye!

You are quite dead. Aize is victorious!
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
* Entress just bit the dust!
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.
DEAD>'awesome
You softly say, "Awesome."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>l
[Icemule Trace, Secluded Path]
The snow is deep along this part of the path making it difficult to travel. A narrow path is cut from the snow and appears to be unused. You also see a narrow trail.
Also here: Aize
Obvious paths: northeast
DEAD>inv
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>'is it stuck in me?
Aize kisses you on the hand.
You softly ask, "Is it stuck in me?"
Aize says, "Aye."
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.

Asha
09-28-2006, 08:04 PM
So there's like 10+ levels between you?
Next time he's on the floor, ambush his arm then laugh as he fumbles uselessly with his bow.

AestheticDeath
09-28-2006, 09:43 PM
Never seen that decapitation thing happen before... And sometimes I wonder why you get in trouble for cussing in game, when they have graphic violence like that.

Leetahkin
09-29-2006, 08:41 AM
I think she is 4 under me now. Besides, when I can't shoot I just stab violently towards things...

Ent is 52, so only two behind ya? :(
I need to look at her training, since I changed her to TWC.


Never seen that decapitation thing happen before... And sometimes I wonder why you get in trouble for cussing in game, when they have graphic violence like that.


They do that to her EVERY TIME. Was surprising the first time she experienced it. She died again last night and it happened. Perhaps you, and others I showed that to, haven't seen it because you don't die in that area! Cally is young; she dies on Teras if she tries to hunt alone.

AestheticDeath
09-29-2006, 09:18 AM
Thats true, I dont hunt that area. I suppose the decapitations are limited to those creatures.

Fallen
09-29-2006, 09:54 AM
A great many character mutilate your corpse in disgusting ways when you die there. Griffins feast on your corpse. Constructs rip your arms off. Dogmatists pull out your eyes and make Farlooks out of them. Krolvin Slavers rip out your teeth. Massive Troll Kings start eating you. Ice Trolls ride your corpse like a sled around the area.

Some creatures go so far as to hide your corpse when you die. That is just Fd up.

hmm. Can Anyone think of any other particularly nasty acts creatures do when you're dead?

Leetahkin
09-29-2006, 10:01 AM
During the invasion in Mule, those damnable creatures ripped out your spine and used it as a weapon. Aby'rr..something?

Xandalf
09-29-2006, 10:01 AM
The corpse hiding in the rift is probably the worst.

You have to figure out what plane and then find the body.

GS4-D
09-29-2006, 10:25 AM
hmm. Can Anyone think of any other particularly nasty acts creatures do when you're dead?

Moulis impregnation of your body with eggs that cause a second death after you're raised so they can spawn.

Caede
09-29-2006, 10:38 AM
Moulis impregnation of your body with eggs that cause a second death after you're raised so they can spawn.

Only if you get raised with them still in you, a mistake I made the very first time I got knocked up by a moulis and didn't recognize the messaging. After I was raised, I sat on the dais with my tummy rumbling for about 15 minutes re-spelling up before someone pointed out I had a few disgusting buns in the oven.

If the body is dragged outside of town limits, the scrapings will pop out and give you some extra damage, but that's it.

The messaging is rather gruesome when they pop out, too.

Lesson learned: always give birth while you are still a corpse.

Also, Dhu Goleras will rip off your fingers and eat them; the plants from 'The Evil Trees' invasion will roll over you again and again with their thorns shredding you and ripping off skin, in addition to hiding your body.

Asha
09-29-2006, 11:17 AM
Vvrael bitches steal your eyes and fingers leaving you with scars after your raised.

Landrion
09-29-2006, 11:29 AM
The Dogmatists in the skull temple rip out your eyes and gen a creature from them. The critter will match your eye color.

Gan
09-29-2006, 11:47 AM
Moulis impregnation of your body with eggs that cause a second death after you're raised so they can spawn.


Troll Kings rip off your limbs to munch on.

Trolls on the landing glacier use your corpse as a sled.

Moulis impregnate.

Constructs rip off your limbs.

Ithzir loot your corpse for coins/gems/magical items/gear in hands.

Corpses in Varunar rake your body with their claws for more wounds.

Dogmatists carve out your eyes to make Farlooks.

Taints/Beings rake your corpse as well as rip your gear from your hands.

Gremlocks steal from your corpse.

yea, fun times...

zhelas
09-29-2006, 11:58 AM
DEAD>
* Callayne just bit the dust!
DEAD>


I wondered what happen last night :-)

Fallen
09-29-2006, 04:39 PM
This death is fantastic. One of my all-time favorites.

----

Speaking in Elven, Uniana says, "We all have something that drives us."

Linsha studies a page of her rune-etched book for a long moment before drawing five runes around the edges of a summoning circle and a solitary rune at its center with some long translucent chalk.

(Debia kicks some dirt over the circle, obviously hoping to disrupt magic of the symbols.)

Winowyll just came sashaying in gracefully, with her group following closely behind her.Linsha begins drawing a faint, twisting symbol as she utters an arcane invocation in hushed tones...
Debia waves to Linsha.

Linsha gestures at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a dark cloud emerges from the rift and settles over Linsha.
... 25 points of damage!
Solid strike caves Linsha's skull in, resulting in instant death!

* Linsha drops dead at your feet!

The brilliant luminescence fades from around Linsha.
The white light leaves Linsha.
The very powerful look leaves Linsha.
A shadow seems to detach itself from Linsha's body, swiftly dissipating into the air.
The glowing specks of energy surrounding Linsha suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Linsha.
The light blue glow leaves Linsha.
The tingling sensation and sense of security leaves Linsha.
The air calms down around Linsha.
The silvery luminescence fades from around Linsha.
The powerful look leaves Linsha.
Linsha glances around, looking a bit less confident.
The bright luminescence fades from around Linsha.

* Linsha just bit the dust!

Debia bursts out in loud, raucous laughter.

Speaking in Elven to Debia, you say, "Well done."

Tymelorde says, "Oopsy."

The ghostly voice of Linsha says, "Bloody hell."

Uniana flinches.

Debia lets out a cheer!

Speaking in Elven to Debia, you say, "Remind mhe to watch out for that form of assassination."

Asha
09-29-2006, 04:54 PM
That's such an unfortunate roll.
It's embarrassing enough in public but that was horrific.

Edited to add :
Obviously she could have been trying inter-realm with the wrong chalk ect ect. But still.
Unlucky.

Kainen
09-30-2006, 01:04 AM
Haha that was great, especially as I can't stand Linsha :)

Praefection
09-30-2006, 11:35 AM
Thanks for posting my shameful experience.

And I wasn't trying to travel using the wrong chalk. I'm too lazy to track down gold rings. ;)

Kainen
09-30-2006, 12:04 PM
Thanks for posting my shameful experience.

And I wasn't trying to travel using the wrong chalk. I'm too lazy to track down gold rings. ;)

Hey that's ok.. shit happens. I have been killed when going short distances more than going long distances.. and actually I have used the long distance shifting more.

Asha
09-30-2006, 12:11 PM
Illistim elves get a huge penalty to 740's success rate and are about 19 percent more likely to be instantly killed due to them being twats.

Leetahkin
09-30-2006, 12:20 PM
You leap from hiding to attack!
You swing a diamond-edged black vultite falchion at Brannagh!
AS: +340 vs DS: +191 with AvD: +36 + d100 roll: +90 = +275
... and hit for 82 points of damage!
Hard blow breaks the femur!
She is knocked to the ground!
She is stunned!
You swing an acid-pitted polished black falchion at Brannagh!
AS: +314 vs DS: +131 with AvD: +36 + d100 roll: +65 = +284
... and hit for 105 points of damage!
Right hip pulped, severing the leg.

* Brannagh drops dead at your feet!

Brannagh no longer bristles with energy.
The brilliant luminescence fades from around Brannagh.
Brannagh becomes solid again.
The shimmering multicolored sphere fades from around Brannagh.
Brannagh seems a bit less imposing.
Brannagh appears somehow different.
The glowing specks of energy surrounding Brannagh suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Brannagh.
The silvery luminescence fades from around Brannagh.
Roundtime: 7 sec.
* Brannagh just bit the dust!
The Brannagh disk disintegrates, dropping everything on the ground.
The ghostly voice of Brannagh says, "Wuss."
Derangel traces a sign that contorts in the air while he forcefully incants a dark invocation...
Derangel gestures.
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
Rathain winces.
The ghostly voice of Brannagh says, "Lard ass."
[Kristalis (faint)]: "BWAHAHAHAHA"
The ghostly voice of Brannagh says, "Its true."
You swing a diamond-edged black vultite falchion at Derangel!
AS: +340 vs DS: +284 with AvD: +35 + d100 roll: +26 = +117
... and hit for 18 points of damage!
Banged Derangel's right shin.
That'll raise a good welt.
You swing an acid-pitted polished black falchion at Derangel!
AS: +314 vs DS: +282 with AvD: +35 + d100 roll: +15 = +82
A clean miss.
Roundtime: 7 sec.
Derangel yawns.
Entress smiles sweetly

Derangel is informing you that he wishes to have no further interaction with you OF ANY KIND! He desires that the two of you go your separate ways and have no further contact.

You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
The ghostly voice of Brannagh says, "I said the one who come sis a lard ass."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Keklor stands up.
You leap from hiding to attack!
You swing a diamond-edged black vultite falchion at Derangel!
AS: +340 vs DS: +206 with AvD: +35 + d100 roll: +73 = +242
... and hit for 109 points of damage!
Right hip pulped, severing the leg.
Derangel screams and falls to the ground grasping his mangled right leg!

* Derangel drops dead at your feet!

The silvery luminescence fades from around Derangel.
A shadow seems to detach itself from Derangel's body, swiftly dissipating into the air.
The deep blue glow leaves Derangel.
The air calms down around Derangel.
The brilliant luminescence fades from around Derangel.
The light blue glow leaves Derangel.
Derangel seems a bit less imposing.
The bright luminescence fades from around Derangel.
Derangel becomes solid again.
Roundtime: 6 sec.
The Derangel disk disintegrates, dropping everything on the ground.
* Derangel just bit the dust!
You softly say, "Now keep your mouths shut."
The ghostly voice of Brannagh says, "Very cool."
Rathain raises a hand while murmuring a soft orison...
Rathain gestures at Derangel.
A luminescent web briefly forms around Derangel, then fades into the body.
The ghostly voice of Derangel quietly says, "Pathetic."
The ghostly voice of Brannagh says, "No way."
The ghostly voice of Derangel quietly says, "Ttook two shots."
Rathain raises a hand while murmuring a soft orison...
Rathain gestures at Brannagh.
A luminescent web briefly forms around Brannagh, then fades into the body.
The ghostly voice of Derangel quietly says, "Wish I was that strong."
Derangel gives a ghostly chortle.
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Dreaven.
[Kristalis (faint)]: "For the love of Koar, keep Derangel and drag him off somewhere"
Dreaven beams!
The ghostly voice of Brannagh says, "Untress."
The ghostly voice of Derangel quietly says, "Now git."
[Dreaven (faint)]: "Come to the Garden to see them."
The ghostly voice of Brannagh says, "Whoops."
You shift your weight.
The ghostly voice of Brannagh says, "Untress."
Rathain asks, "A bit excessive, eh ?"
Dreaven lets out a cheer!
You are now in a defensive stance.
Dreaven weakly exclaims, "Who do I thank?!"
The ghostly voice of Derangel quietly says, "Don't shift that lard."[B]
The ghostly voice of Derangel quietly says, "That's gross."
The ghostly voice of Brannagh says, "A bit."
The ghostly voice of Brannagh says, "Unt."
Dreaven beams!
[Delieta (faint)]: "Who killed 'im??"
Dreaven hugs you.
[Ralagar (faint)]: "bah now i owe yas 2 silvers and a smooch entress"
Dreaven weakly says, "Yer the best."
Brannagh gives a ghostly chuckle.
You peer quizzically at Dreaven.
The ghostly voice of Brannagh says, "Untress."
The ghostly voice of Brannagh says, "Neato name."
[Kristalis (faint)]: "Wasn't me, believe it or not. I was a good girl"
Dreaven whispers, "Ye kill them?"
The ghostly voice of Brannagh says, "Untress."
You adopt an agreeable expression.


Keklor chants in an arcane language which causes his skin to turn shadowy for a brief moment.
The ghostly voice of Brannagh says, "Fill in the blank."
Brannagh gives a ghostly chuckle.
[Jeril (faint)]: "I believe the first not the second part"
Keklor asks, "What's going on here?"
[Dezera (faint)]: "now dats uh scary thought"
The ghostly voice of Brannagh says, "She killed for no reason."
Keklor removes a jet black vultite mace from in his black leather sheath.
Keklor slings a jet black vultite shield off from over his shoulder.
You stifle a yawn.
[Kristalis (faint)]: "Heh"
[Kristalis (faint)]: "I could've though. He wasn't in town"
Myrinnea raises a hand while murmuring a soft orison...
Zalna removes a small statue from in her ebon-hued cloak.
You softly say, "You'll both do well to stay off the net with your idiot thoughts."
Zalna rubs a small statue in her hand.
A faint silvery glow surrounds Zalna's body.
Myrinnea gestures at Derangel.
Nothing happens.
Dreaven weakly asks, "So, either of ye need healing and a drag?"
Zalna put a small statue in her ebon-hued cloak.
Speaking to you, the ghostly voice of Brannagh asks, "And you?"
You glance at Dreaven.
Myrinnea raises a hand while murmuring a soft orison...
You softly say, "They don't."
Myrinnea gestures at Brannagh.
Nothing happens.
Keklor asks, "Entress, what happened?"
Zalna just went through an empty doorway.
Speaking to you, the ghostly voice of Brannagh asks, "That was privatem, why did you take it personally?"

Speaking to Dreaven, the ghostly voice of Brannagh says, "We do please."
Dreaven laughs at Brannagh!
Dreaven falls over.
Dreaven laughs!

Dreaven weakly says, "I'll get right on that."

Dreaven stands up.
Speaking softly to Keklor, you say, "The two figured they could insult everyone around here and not get called for it."
Dreaven waves.
Lord Dreaven just went under an archway.
You laugh out loud!
Speaking to you, the ghostly voice of Brannagh says, "I never called you anything."
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Rikkan.



Speaking to you, the ghostly voice of Brannagh says, "You must be lard ass in rl."


Keklor gestures while calling upon the lesser spirits for aid...
Keklor gestures.
Fog swirls and eddies about the room.
Myrinnea smiles at Rikkan.
Rathain shakes his head.
[Entress (faint)]: "heh, Dreaven. Thanks!"
Brannagh gives a ghostly chuckle.
Speaking to Myrinnea, Rikkan asks, "How come you are having a party without me?"

You blink at Brannagh.

[Dreaven (faint)]: "They actually thought I was going to heal them. made my whole night."
The ghostly voice of Brannagh says, "Why did you kill me i did nothing."
[Kristalis (faint)]: "BWAHAHAHAHA"

Speaking softly to Keklor, you ask, "Need they say more about their intelligence?"

TheEschaton
09-30-2006, 01:48 PM
Ummm, he warn interacted you and then you killed him.

Good job.

-TheE-

Olanan
09-30-2006, 02:27 PM
He's a puss like that. He throws his weight around on everyone below his level but jumps to the warn interaction ASAP when higher level guys step up.

StrayRogue
09-30-2006, 02:28 PM
Sounds like a lot of people in GS.

Kenn
10-05-2006, 03:17 AM
The fight was actually really long and boring. Here's the end.

You nock a mossbark arrow fletched with grey feathers in your ruic longbow.
You fire an arrow at Ariond!
AS: +420 vs DS: +49 with AvD: +20 + d100 roll: +96 = +487
... and hit for 44 points of damage!
Well aimed shot, punctures upper arm!

* Ariond drops dead at your feet!

Ariond loses the flickering hazel energy surrounding him.
The wavering glow around Ariond fades away.
Ariond appears less confident and fearless.
The dully illuminated mantle protecting Ariond begins to falter, then completely fades away.
Ariond appears less battle-ready as a soft glow dissipates from around his form.
A crimson mist bleeds out from Ariond's exposed skin.
Ariond's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The powerful look leaves Ariond.
Ariond seems to lose some focus as his eyes narrow and shift momentarily to one side.
The dim celadon wisps about Ariond's hands flare up once more and fade completely away.
The arrow sticks in Ariond's right arm!
Roundtime: 3 sec.

>dance arion
Ariond declines your offer to dance.

>A swathe of brilliant golden light descends from above and consumes you in a burst of solar flames!
CS: +315 - TD: +188 + CvA: -8 + d100: +27 - -5 == +151
Warding failed!
... 21 points of damage!
You writhe as the flames continue to burn!
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.

The ghostly voice of Ariond says, "Took you long enough."
>
You say, "Ouchie."

You see Ariond.
He appears to be a Sylvankind of the Lassaran D'ahranal.
He appears to be an adult and taller than average. He has piercing hazel eyes and fair skin. He has long, rich silver hair that tumbles loosely to his shoulders in wild, disorganized locks. He has an angular face, a straight nose and narrow pointed ears.
He has a tattoo of a roaring tiger silhouetted against a flame-engulfed crescent moon on his arm, a cluster of twisted kelyn rings with razor-like barbs in the upper ridge of his left ear, a roaring silver dragon tattoo on his arm, a deep black deathstone spike in his right eyebrow, and a tattooed symbol of Phoen on his neck.
He appears to be DEAD!
He has a fractured and bleeding right arm, some minor cuts and bruises on his right leg, some minor cuts and bruises on his right hand, deep lacerations across his chest, minor cuts and bruises on his back, a case of uncontrollable convulsions, and severe head trauma and bleeding from the ears.
He is bleeding badly from the chest, badly from the head, and from the right arm.
He has a mossbark arrow fletched with grey feathers stuck in his head, 3 arrows stuck in his right arm, and a mossbark arrow fletched with grey feathers stuck in his right leg.
He is holding an elegant infantry-style katana in his right hand.
He is wearing a gold duelist's medallion, some gleaming shock infantry field-plate, a black sylvan infantry harness, a regal sylvan infantry cloak, some fingerless leather combat gloves, a dashing black military jacket, a polished platinum war horn, a silk mesh bag clasped with a dragonfire opal, a tarnished silver chain, a diamond soaring dragon pendant, some elegant black pants with gleaming silver buttons, a sylvan-style silver signet band, an infinity sigil-twined belt, a tiger-tooth clasped gem pouch, a water-filled crystal dragon armband, and some dark sylvan infantry boots.

You say, "And gimme back my arrows."
>
Speaking to Ariond, you say, "You look like a mess."

:D

Fallen
10-05-2006, 09:45 PM
Hmm. Mass Calm?

GS4Khistian
10-09-2006, 06:51 AM
A red myklian charges at Tukero!
AS: +251 vs DS: +253 with AvD: +30 + d100 roll: +73 = +101
... and hits for 1 point of damage!
Feeble stomach strike.

** You feel an icy blast from the red myklian! **
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!

* Tukero drops dead at your feet!

The dim aura fades from around Tukero.
Tukero's sonic lance dissipates.
The bright luminescence fades from around Tukero.
The brilliant luminescence fades from around Tukero.
Tukero seems a bit less imposing.
The powerful look leaves Tukero.
The glowing specks of energy surrounding Tukero suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Tukero.
The deep blue glow leaves Tukero.
The silvery luminescence fades from around Tukero.

:wtf:

thornhappy
10-09-2006, 08:17 AM
Like feras.. only cold. I want flares like that.

Suppa Hobbit Mage
10-09-2006, 09:03 AM
Myklian flares are age based if I remember right - kind of like the "bounces" from 908, if you are similar or older in age they don't do much.

TheEschaton
10-09-2006, 09:21 AM
I think he's saying that the flare hit him, and gave a crit-kill message, but Tukero died.

-TheE-

Revon1
10-12-2006, 02:26 AM
Revons revenge...


>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Composer.
Composer looks dazed as his eyes flutter slightly.
Sing Roundtime 3 Seconds.

You are now in an offensive stance.

>sign madness
You are filled with berserk rage! Attack! Attack! Attack!
>at comp
Composer shakes off the effects of the lullabye.
You thrust with a sonic warlance at Composer!
AS: +499 vs DS: +90 with AvD: +35 + d100 roll: +27 = +471
... and hit for 225 points of damage!
Awesome shot skewers skull! Composer blinks once and falls quite dead!

* Composer drops dead at your feet!

The light blue glow leaves Composer.
The glowing specks of energy surrounding Composer suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Composer.
The bright luminescence fades from around Composer.
The silvery luminescence fades from around Composer.
Composer seems to lose some dexterity.
The air about Composer stops shimmering.
The deep blue glow leaves Composer.

A gravelly voice from the crowd echoes, "Murder! Murder! Someone call for the Dwarven deputy!"

Merzbow
10-12-2006, 03:41 PM
I'm surprised how well your bard is at CvC Revon. What's your training like?

StrayRogue
10-12-2006, 03:42 PM
...
PvP has nothing to do with skill. It has to do with who goes first (just like it's been said one billion times before).

Liberi Fatali
10-15-2006, 02:35 PM
>l
[Darkstone, A Dark Tunnel]
Rough outcroppings of hardened clay protrude from the walls taking on a dark green incandescence, slowly shifting in intensity as you approach them. You feel a steady flow of air at your feet but its source is hidden in the darkness. You also see a floating dark eye that is flying around, a massive troll king, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king, a massive troll king, a massive troll king that is lying down, a massive troll king, a massive troll king, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king, a massive troll king that is lying down, a massive troll king that is lying down and a massive troll king that is lying down.
Obvious exits: east, west
>peer w
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
You peer west and see ...

[Darkstone, A Dark Tunnel]
As your eyes begin to adjust to the change of light you cannot help but notice the damp clay walls of this forgotten tunnel. Smooth swirling patterns cover its surface. You also see a massive troll king that is lying down.
Obvious exits: east, northwest
>peer e
You peer east and see ...

[Darkstone, A Dark Tunnel]
Scattered debris covers the floor and you find yourself laboring to keep a steady foothold. A draft of fetid air rolls in from some unseen direction. You also see a massive troll king that is lying down and a massive troll king.
Obvious exits: east, west
>l
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king claws at you!
You gauge the attack and expertly deflect it with your black tower shield!
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
A massive troll king slowly pulls itself to its feet.
>
[Darkstone, A Dark Tunnel]
Rough outcroppings of hardened clay protrude from the walls taking on a dark green incandescence, slowly shifting in intensity as you approach them. You feel a steady flow of air at your feet but its source is hidden in the darkness. You also see a floating dark eye that is flying around, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king, a massive troll king and a massive troll king.
Obvious exits: east, west
>410
A massive troll king flesh wounds regenerate some.
A massive troll king claws at you!
In the nick of time, you interpose your black tower shield between yourself and the attack!
>
A massive troll king flesh wounds regenerate some.
A massive troll king claws at you!
You skillfully block the attack with your shield!
>
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
A massive troll king is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>l
[Darkstone, A Dark Tunnel]
Rough outcroppings of hardened clay protrude from the walls taking on a dark green incandescence, slowly shifting in intensity as you approach them. You feel a steady flow of air at your feet but its source is hidden in the darkness. You also see a floating dark eye that is flying around, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down and a massive troll king that is lying down.
Obvious exits: east, west
>prep 717
>
A massive troll king arrives, flexing its massive claws.
>
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>l
[Darkstone, A Dark Tunnel]
Rough outcroppings of hardened clay protrude from the walls taking on a dark green incandescence, slowly shifting in intensity as you approach them. You feel a steady flow of air at your feet but its source is hidden in the darkness. You also see a massive troll king, a floating dark eye that is flying around, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down, a massive troll king that is lying down and a massive troll king that is lying down.
Obvious exits: east, west
>cast
You gesture.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +62 == +368
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king falls to the ground dead.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +22 == +328
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +83 == +389
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +38 == +344
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +2 == +308
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +74 == +380
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +74 == +380
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +221 + CvA: +25 + d100: +79 == +382
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +6 == +312
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +88 == +394
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +27 == +333
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +221 + CvA: +25 + d100: +72 == +375
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +99 == +405
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +221 + CvA: +25 + d100: +31 == +334
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +63 == +369
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +32 == +338
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +57 == +363
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +54 == +360
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +218 + CvA: +25 + d100: +15 == +321
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +287 + CvA: +25 + d100: +62 == +299
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Your dark eye turns to stare at a massive troll king.
CS: +499 - TD: +287 + CvA: +25 + d100: +92 == +329
Warding failed!
A massive troll king looks at your dark eye in fear!
The troll king lets out a blood curdling scream!
The troll king lies still.
Cast Roundtime 3 Seconds.
>l
>
[Darkstone, A Dark Tunnel]
Rough outcroppings of hardened clay protrude from the walls taking on a dark green incandescence, slowly shifting in intensity as you approach them. You feel a steady flow of air at your feet but its source is hidden in the darkness. You also see a massive troll king that appears dead, a floating dark eye that is flying around, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead, a massive troll king that appears dead and a massive troll king that appears dead.
Obvious exits: east, west
>
The iris in the floating eye contracts and rotates, slowly taking in everything around it.
>
A massive troll king arrives, flexing its massive claws.

AestheticDeath
10-15-2006, 02:45 PM
So was that two real troll kings, and the rest were grown up limbs? all but two had 218-221 TD, the last two had 287.. Are the new growths a lower level?

Liberi Fatali
10-15-2006, 02:50 PM
So was that two real troll kings, and the rest were grown up limbs? all but two had 218-221 TD, the last two had 287.. Are the new growths a lower level?

Yep. I was limb disrupting two initial kings. Each time I would limb disrupt one of their arms/legs, it would simply heal the wound -- so essentially, you can make an unlimited number of spawns from a single troll king.

Unfortunately, as you noted, the spawns are much lower (half, or the like) in level. Sorcerers collecting blood for animate dead need to be especially cautious they are collecting from a NORMAL troll king, and not a spawn, or else they could end up with some crappy bloodwork.

Suppa Hobbit Mage
10-15-2006, 03:55 PM
Almost....

You head over to the Bleeding Heart Table.
[Bleeding Heart Table]
A wooden planter forms a square in the center of the table. Tiny, purple bleeding hearts bend over the rim of the planter box as though too shy to raise their heads. You also see the Edaarin disk, the Rhys disk, a crystal amulet and a steel spring.
Also here: Dwurf who is sitting, Baker Bisco, Edaarin who is sitting, Tayvin, High Lady Jadah, Rhys, Mean Shepherd Ardwen, Maor who is sitting
Obvious exits: out
>

>take sword
>
You remove a massive vaalorn sword from in your invar mesh pack.
>give tayvin
You offer your vaalorn sword to Tayvin, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>
Tayvin has accepted your offer and is now holding a massive vaalorn sword.
>
Tayvin waves a massive vaalorn sword at Edaarin.
>
Tayvin sniffs.
>
Tayvin points his sword at Edaarin. Suddenly, a strong violet light lashes out at Edaarin!
A small human child cries out, "Endangering public safety!". His mother then sends him off for the town constable.
A void rips open in the area, directly above Edaarin!
Forceful decompression nearly turns Edaarin inside out!
+87 Hits.
Edaarin is stunned!
Everything in the room seemed to stay in place. The void disappears without further incident.
>
Tayvin laughs!
>
The town constable, leading a group of deputies, strides swiftly in.
With great ease, the town constable grabs Tayvin and shackles his wrists.
"There you are! I got a tip that I'd find you here," says the town constable.
The town constable then drags him off.
>
Edaarin's muscles twitch and a strained look crosses his face.
Edaarin stands up.
>
Jadah gestures while calling upon the lesser spirits for aid...
>
Jadah gestures at Edaarin.
The glazed look leaves Edaarin.
>
Ardwen laughs!
>
Edaarin says, "What the."

AestheticDeath
10-15-2006, 04:04 PM
Hope you dont lose the sword to the jail system.

Kenn
10-15-2006, 05:23 PM
Because Eoghain wanted me to...

>The voice of Terael says, "Thanks fer poachin."
>
cast shrickYou gesture at a shrickhen.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!
The surroundings advance upon a shrickhen with relentless fury!
CS: +316 - TD: +243 + CvA: +25 + d100: +65 == +163
Warding failed!
A cluster of hard debris collides with a shrickhen!
... 27 points of damage!
... 15 points of damage!
Nice blow to right arm!
The shrickhen is stunned!
... 25 points of damage!
Strong blow to right hand breaks it!
Terael is forced out of hiding.
The surroundings advance upon Terael with relentless fury!
CS: +316 - TD: +244 + CvA: -9 + d100: +92 - -5 == +160
Warding failed!
A cluster of hard debris collides with Terael!
... 27 points of damage!
... 15 points of damage!
Nice blow to left arm!
He is stunned!
... 20 points of damage!
Good blow to right arm!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.


You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>You gesture at Terael.

Dozens of long thorns suddenly grow out from the ground underneath Terael! Several of the thorns jab into him!
... hits for 32 points of damage!
Some well-oiled black hauberk is overwhelmed by the onslaught of the puncture attack.
... 20 points of damage!
Strike pierces calf!
He is knocked to the ground!
... hits for 19 points of damage!
Some well-oiled black hauberk is overwhelmed by the onslaught of the puncture attack.
... 25 points of damage!
Well placed strike to back shatters vertebrae!

* Terael drops dead at your feet!

The silvery luminescence fades from around Terael.
The brilliant luminescence fades from around Terael.
The glowing specks of energy surrounding Terael suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Terael.
Terael becomes solid again.
Terael seems a bit less imposing.
Cast Roundtime 3 Seconds.


His retaliation..? Attacking me in offensive, sitting down on the dais.

Terael leaps from hiding to attack!
The thorny barrier surrounding you blocks Terael's attack!

Wewt.

Ignot
10-15-2006, 07:03 PM
You gotta be kidding me...


As you inch your way across a strange pile, you suddenly lose your footing and fall through!

You are impaled on a series of sharp wooden spikes!
... 30 points of damage!
Amazing shot through your nose enters the brain!

Spells dropping

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Eoghain
10-16-2006, 03:49 AM
Brielus's group just climbed up a knotted rope.
[Griffin's Keen, Corrie]
After a final steep scramble, the trail widens out to a path that slopes to an end at a sheer drop off. About twenty feet below, the snowy valley floor is cut in half by the black stripe of a cold, rushing stream. Heavy pegs, pounded into the old ice, look like they have been there for generations. From the pegs, a knotted rope disappears over the side of the cliff. You also see a storm griffin that is flying around and a lesser griffin that is flying around.
Also here: Naina, Brielus
Obvious paths: northwest, up
J>
A yeti stomps in!
J>
The tingling sensation and sense of security leaves you.
J>
A lesser griffin tries to bite a yeti!
The yeti evades the attack by inches!
J>
A storm griffin swoops down from high overhead!
A storm griffin tries to spear you with its beak!
AS: +358 vs DS: +430 with AvD: +40 + d100 roll: +89 = +57
A clean miss.
J>706 yet
*** TypoHelp: Converted "706 yet" to PREP 706 and CAST AT yet

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
J>
You gesture at a yeti.
CS: +325 - TD: +272 + CvA: +25 + d100: +66 == +144
Warding failed!
Its eyes flash with a searing jolt of light!
It is heavily stunned!
Cast Roundtime 3 Seconds.
J>
The twitching of Naina's muscles seem once more under her control.
J>
Brielus nocks a dull black arrow in his deringo recurve bow.
Brielus fires a dull black arrow at a storm griffin!
AS: +401 vs DS: +263 with AvD: +24 + d100 roll: +35 = +197
... and hits for 42 points of damage!
Surgical strike removes the storm griffin's left eye!

** As Brielus's arrow hits a storm griffin, it gives off an electric shock! **
The storm griffin flickers for an instant, but is unharmed by the electricity!
The arrow sticks in a storm griffin's left eye!
J>711 gr
*** TypoHelp: Converted "711 gr" to PREP 711 and CAST AT gr

You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
J>
You gesture at a storm griffin.
CS: +325 - TD: +306 + CvA: +25 + d100: +99 == +143
Warding failed!
A storm griffin is wracked with painful spasms!
Cast Roundtime 3 Seconds.
J>sign of wracking
A lesser griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Naina is knocked over by the wind!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
Brielus is knocked over by the wind!
The wind then subsides.
PJR>
...wait 12 seconds.
PJR>
With a terrible shriek, a storm griffin spits a wave of crackling motes into the air!
Naina rolls to the side as she tries to avoid the effulgent volley!
Naina rolls to try to avoid a sparkling mote, but to no avail. The flickering ball strikes with a sharp snapping sound!
... 65 points of damage!
Powerful blast reduces Naina to a smoldering pile of ash!

* Naina drops dead at your feet!

The bright luminescence fades from around Naina.
The silvery luminescence fades from around Naina.
The deep blue glow leaves Naina.
The white light leaves Naina.
The very powerful look leaves Naina.
Naina begins to breathe less deeply.
The powerful look leaves Naina.
The dull golden nimbus fades from around Naina.
The opalescent aura fades from around Naina.
The air calms down around Naina.
The light blue glow leaves Naina.
For an instant, Naina's wounds begin to knit, and it looks as though Naina will successfully to cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
Naina becomes solid again.
The brilliant luminescence fades from around Naina.
The glowing specks of energy surrounding Naina suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around Naina.
Naina returns to normal color.
Naina seems to lose some dexterity.

* Naina was just vaporized!


You roll to the side as you try to avoid the effulgent volley!
You roll to try to avoid a sparkling mote, but to no avail. The flickering ball strikes with a sharp snapping sound!
... 55 points of damage!
Hideously bright electrical bolt sends right arm into another universe. Happy traveling.
You are stunned for 10 rounds!
Roundtime: 8 sec.

Brielus rolls to the side as he tries to avoid the effulgent volley!
The electrical charge is drawn to his ebon hued scalemail!
Brielus rolls to try to avoid a sparkling mote, but to no avail. The flickering ball strikes with a sharp snapping sound!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap Brielus's neck.

* Brielus drops dead at your feet!

Brielus seems to lose an aura of confidence.
Brielus seems to lose some dexterity.
For an instant, Brielus's wounds begin to knit, and it looks as though Brielus will successfully to cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
The very powerful look leaves Brielus.
The white light leaves Brielus.
Brielus seems to lose some internal strength.
The light blue glow leaves Brielus.
The glowing specks of energy surrounding Brielus suddenly shoot off in all directions, then quickly fade away.
The powerful look leaves Brielus.
Brielus loses a thorny barrier.
Brielus returns to normal color.
Brielus seems a bit less imposing.
The air about Brielus stops shimmering.

One of the crackling motes heads right for a yeti!
The yeti avoids the flickering mote at the last moment!

One of the crackling motes heads right for a lesser griffin!
The lesser griffin avoids the flickering mote at the last moment!

!SPR>
A hollow, resonating growl echoes from the spirit of Brielus.
!SPR>'ugh
You are still stunned.
!SPR>
* Brielus just bit the dust!
!SPR>
* Naina just bit the dust!
!SPR>
A lesser griffin swoops down from high overhead!
A lesser griffin tries to spear you with its beak!
AS: +344 vs DS: +227 with AvD: +40 + d100 roll: +96 = +253
... and hits for 62 points of damage!
Waves of nausea spread from stomach, incapacitating you.
A dark shadowy tendril rises up from your skin, writhes its way towards a lesser griffin and lashes out malevolently...
CS: +325 - TD: +340 + CvA: +25 + d100: +50 == +60
Warded off!

Crackling is soon followed by the wild swirling of the shadowy ether around your skin.

You have overextended yourself!
You're in heavy shock!
!SPR>
A storm griffin tries to bite you!
AS: +373 vs DS: +226 with AvD: +32 + d100 roll: +56 = +235
... and hits for 101 points of damage!
Deft slash!
You're spun around and hit hard in the lower back.
The powerful look leaves you.
The brilliant luminescence fades from around you.
The shimmering multicolored sphere fades from around you.
You no longer feel so dextrous.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
You return to normal color.
The air calms down around you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The deep blue glow leaves you.
The dim aura fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The storm griffin lets out a piercing screech!

DEAD>
A gaunt bone-white raven glides into view.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
* Eoghain just bit the dust!
DEAD>
A lesser griffin flies northwest.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
A storm griffin flies northwest.
DEAD>
A lesser griffin soars in.
The lesser griffin eyes Naina appreciatively.
DEAD>
The ghostly voice of Naina says, "Lousy..."
DEAD>
A storm griffin soars in.
DEAD>
A lesser griffin flies northwest.
DEAD>'that was wild
A storm griffin flies northwest.
DEAD>
You say, "That was wild."
DEAD>
A yeti is able to move again.
DEAD>
A storm griffin soars in.
DEAD>,holy jesus
You focus on transmitting your thought.
The ghostly voice of Brielus says, "Way off kilter."

Revon1
10-17-2006, 04:15 PM
Sillvento go boom...


>incant 1005
You come out of hiding.
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Sillvento.
Sillvento falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.

Erienne makes a nearly imperceptible motion while whispering a soft phrase...

Erienne gestures at a thick stick.
As Erienne gestures at a thick stick, it suddenly begins to glow bright red! After a few moments the stick stops glowing, with Erienne looking drained from the experience.

>at sill
Erienne says, "Er."

You thrust with a sonic warlance at Sillvento!
AS: +474 vs DS: +239 with AvD: +35 + d100 roll: +86 = +356
... and hit for 209 points of damage!
A mighty blow cleaves a swath through Sillvento's back, taking the spine with it.

* Sillvento drops dead at your feet!

The brilliant luminescence fades from around Sillvento.
Sillvento glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Sillvento.
The silvery luminescence fades from around Sillvento.
A shadow seems to detach itself from Sillvento's body, swiftly dissipating into the air.
The powerful look leaves Sillvento.
The very powerful look leaves Sillvento.
The white light leaves Sillvento.
The deep blue glow leaves Sillvento.
The air calms down around Sillvento.
The light blue glow leaves Sillvento.
The bright luminescence fades from around Sillvento.

A nearby goodwife screams, "Murder!"

Roundtime: 6 sec.

* Sillvento just bit the dust!

You smile.

Ignot
10-18-2006, 10:54 AM
I cant imagine that you ever pick a fit with someone older? Why dont you post a death log of you getting killed in stead of you picking on younger people all the time.

Revon1
10-18-2006, 02:30 PM
I cant imagine that you ever pick a fit with someone older? Why dont you post a death log of you getting killed in stead of you picking on younger people all the time.


You're quickly turning into a jealous whiney little bitch. Not my fault Revon doesnt die much and if he does yes I do post it. For example:

Mistros's deep jade green eye turns to stare at you.
CS: +523 - TD: +282 + CvA: +25 + d100: +16 == +282
Warding failed!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
{spells dropping}

That was the last time Revon got his ass handed to him and that log was posted as is every other death. Also, the last three death logs I posted was when Revon killed Sillvento, Asben and Composer. For your fucking information Composer and Asben are both much older than Revon. Revon isnt even a damn High Lord yet. As for Sillvento, if you actually whine and complain about Revon killing him then your just a fucking idiot.

If you dont like reading death logs then maybe you should skip this one and start your own teletubby appreciation thread. That seems fitting for your whiney little pussy bitch ass.

Stunseed
10-18-2006, 02:50 PM
To his credit, Revon has taken on older folks. Stunseed and him dueled about a year ago, and he was very professional in his loss.

Kenn
10-18-2006, 08:09 PM
Same. I fought him right around the time that I fought Ariond. I just didn't kill him. Long ago I fought him though... that time I did kill him.

Asha
10-18-2006, 08:22 PM
To his credit, Revon has taken on older folks. Stunseed and him dueled about a year ago, and he was very professional in his loss.

Completely agreed.
And I'm positive he'd be just as sagely victorious in any battle.
Revon got a bad wrap from his earlier days in game but he's grown up, like we all did through experience.

Ignot
10-18-2006, 09:34 PM
I stand corrected but your tone and harsh language still leads me to believe that your an asshole and immature.

Revon1
10-18-2006, 09:37 PM
I apologize for my language. I was only annoyed because this isnt the first time you've come at me like that and before I just ignored it but this time I got hot headed. Most of the time I just ignore whatever comments are made about Revon because those are the people that know him for what he use to be.

Ignot
10-18-2006, 09:41 PM
That's okay, i only know of Revon from what you post and it always seems like you just throw your weight around and pick on little people. We all know there are alot of people that do it and it never adds to the value of the game.

You showing some losing battles does dispel this so sorry about the incorrect assumptions.

HarmNone
10-18-2006, 09:42 PM
:blink: Thanks, guys! It's good to see two people come to an understanding in a mature way. You two just made my day! :D

Artha
10-18-2006, 09:44 PM
Boards over. Insert 2 credit(s).

HarmNone
10-18-2006, 09:48 PM
:thwapppp Artha:

Artha
10-18-2006, 09:49 PM
:evade!:

GuildRat
10-19-2006, 10:20 PM
You swing a serrated twin-bladed waraxe at a greater construct!
AS: +558 vs DS: +303 with AvD: +23 + d100 roll: +81 = +359
... and hit for 94 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
A deep basso rumbling can be heard as a greater construct falls over and grasps its mangled left leg!

The shimmering gold aura surrounding the greater construct flickers momentarily.
Roundtime: 6 sec.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +459 with AvD: +38 + d100 roll: +25 = +47
A clean miss.
>hide
...wait 1 seconds.
>
A greater construct swings a massive arm at you!
With no room to spare, you block the attack with your vultite shield!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +455 with AvD: +24 + d100 roll: +18 = +1
A clean miss.
>
An Ithzir scout drops her steel broadsword and snatches up a gleaming crystal-edged longsword!
An Ithzir scout swings a gleaming crystal-edged longsword at you!
AS: +414 vs DS: +423 with AvD: +23 + d100 roll: +94 = +108
... and hits for 1 point of damage!
Strikes a fingernail.
Bet you'll lose it now.

** An Ithzir scout's crystal-edged longsword emits a searing bolt of lightning! **

... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
A faint silvery glow fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF WARDING is no longer effective.
You return to normal color.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The dim aura fades from around you.
The brilliant luminescence fades from around you.
The buzz of thoughts in your mind subsides.
The bright luminescence fades from around you.
The powerful look leaves you.
Your SIGN OF SHIELDS is no longer effective.
The deep blue glow leaves you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
You become solid again.
Your SIGN OF DEFENDING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.


This one made me laugh a bit......

Fallen
10-21-2006, 07:28 PM
Speaking in Elven, you weakly say, "Just...sleep, shira'qa."

You gesture at Merjinia.
CS: +430 - TD: +244 + CvA: +3 + d100: +61 - -5 == +255
Warding failed!
Merjinia's eyes roll up into her head as her body goes limp on the ground.
Cast Roundtime 3 Seconds.

You pace back and forth.

You tremble.

You gnash your teeth in frustration!
>
Merjinia rolls around the ground obviously in extreme pain. As you watch, her body rips open and several moulis scrapings burrow out and drop to the ground!

* Merjinia drops dead at your feet!

>
* Merjinia just bit the dust!

B4Hand
10-21-2006, 07:29 PM
Speaking in Elven, you weakly say, "Just...sleep, shira'qa."

You gesture at Merjinia.
CS: +430 - TD: +244 + CvA: +3 + d100: +61 - -5 == +255
Warding failed!
Merjinia's eyes roll up into her head as her body goes limp on the ground.
Cast Roundtime 3 Seconds.

You pace back and forth.

You tremble.

You gnash your teeth in frustration!
>
Merjinia rolls around the ground obviously in extreme pain. As you watch, her body rips open and several moulis scrapings burrow out and drop to the ground!

* Merjinia drops dead at your feet!

>
* Merjinia just bit the dust!


Just gross..EWWWW!

Asha
10-21-2006, 07:40 PM
That's love!

GuildRat
10-22-2006, 11:20 AM
You force Shirv's mouth open, and pour in a small amount from your white flask.
A luminescent web briefly forms around Shirv, then fades into the body.
You have 4 doses left.
>
The ghostly voice of Shirv says, "Hello."
>grin
Darkeyez just arrived.
>nod
You grin.
>
You nod.
>
A muscular supplicant just arrived.
>
The ghostly voice of Shirv exclaims, "Thank you!"
>
Darkeyez peers quizzically at you.
>pflas
Please rephrase that command.
>get my shie
You need a free hand to pick that up.
>
A muscular supplicant heads west.
>grin dark
You grin at Darkeyez.
>
Darkeyez says, "Next time ask before ya do that."
>'do what?
You ask, "Do what?"
>
Darkeyez grumbles.
>put flas in my backpack
>
You put a white flask in your spidersilk backpack.
>get my shie
>
Darkeyez says, "The puzzle thingie."
>
You remove a battle-worn vultite shield incised with shimmering elven runes from in your threaded war harness.
>'uh...then don't stand there
You say, "Uh...then don't stand there."
>mutter
You mutter something inaudible.
>
The ghostly voice of Shirv says, "Ah."
>
Darkeyez says, "I just got there."
>'me too
grin
You say, "Me too."
>You grin.
>
Darkeyez says, "I was about to move."
>stare
You stare at nothing in particular.
>
The ghostly voice of Shirv says, "He is sorry, it won't happen again."
>
Shirv's spirit lets out a hollow moan.
>'be faster then
You say, "Be faster then."
>
The ghostly voice of Shirv says, "No need to fight."
>
Darkeyez intones a phrase of elemental power while raising his hands...
>
Darkeyez gestures at you.
CS: +439 - TD: +367 + CvA: -20 + d100: +72 - -5 == +129
Warding failed!
Your mind goes completely blank.
Forced to stance offensive.
>hdie
Please rephrase that command.
>hid
>
That is impossible to do while unconscious!
>
An emaciated hierophant just arrived.
>
The ghostly voice of Shirv exclaims, "Oh man!"
>
The ghostly voice of Shirv says, "Come on."
>
An emaciated hierophant gestures and murmurs a quiet prayer.
>
Darkeyez yawns.
>
An emaciated hierophant mumbles a silent prayer!
An emaciated hierophant suddenly looks more powerful.
>
An emaciated hierophant gestures and murmurs a quiet prayer.
>
The ghostly voice of Shirv says, "Kill that thing will you."
>
An emaciated hierophant mumbles a silent prayer!
The emaciated hierophant seems to blend into the surroundings better.
>hide
>
That is impossible to do while unconscious!
>
An emaciated hierophant heads east.
>
The ghostly voice of Shirv says, "Spike thorns are a joke."
>
Darkeyez says, "Thinking of it."
>
* Danmule just bit the dust!
>
The ghostly voice of Shirv says, "He is sorry."
>
Darkeyez says, "I don't believe it."
>
The ghostly voice of Shirv says, "It was an accident."
>
The ghostly voice of Shirv says, "He was in a hurry to rescue me."
>l
That is impossible to do while unconscious!
>
The ghostly voice of Shirv says, "He just didn't think you would be thre."
>
The ghostly voice of Shirv says, "There."
>l
* Eaum just bit the dust!
>
That is impossible to do while unconscious!
>
Darkeyez traces a series of glowing runes while chanting an arcane phrase...
Darkeyez gestures.
A tabby cat pads into the room and circles Darkeyez's feet a few times before stopping at his side.
>
The ghostly voice of Shirv says, "Innocent mistake."
>
The ghostly voice of Shirv says, "These things happen."
>
Darkeyez nods.
>
The tabby cat pads off.
>
Your thoughts slowly come back to you as you find yourself lying on the ground. You must have been sleeping.
>
.signs

[Press the ESCape key to abort script.]
sign of striking
You grip your twin-bladed waraxe with renewed vigor!
[Script]>sign of smiting
You grip your twin-bladed waraxe with renewed vigor!
[Script]>sign of swords
You grip your twin-bladed waraxe with renewed vigor!
[Script]>sign of warding
Your dancing fingers weave a web of protection around you!
[Script]>sign of defending
Your dancing fingers weave a web of protection around you!
[Script]>sign of shields
Your dancing fingers weave a web of protection around you!
[Script]>sign of dissipation
Magic flows towards you, but does not reach you.
[Script]>sign of deflection

[Script finished!]
You feel magical energies distort and flow around you.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Darkeyez just went west.
>rgam steal stand
You manage to move to a standing position while keeping your location hidden.
Roundtime: 2 sec.
>
You hear someone intoning a short, mystical phrase...
>
Darkeyez suddenly fades into view.
Darkeyez gestures.
A wave of dark ethereal ripples moves outward from Darkeyez.
You are buffeted by the dark ethereal waves, but remain standing.
>
Darkeyez's hands glow with power as he summons elemental energy to his command...
>cman surge
Darkeyez gestures.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind then subsides.
>cman focus
cman cmove
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>You sharpen your focus on combat and fortify yourself against distractions.
>
Your body becomes tense and ready for action.
>
The ghostly voice of Shirv says, "This is great."
>
Darkeyez's hands glow with power as he summons elemental energy to his command...
>
Darkeyez gestures.
>cheap kne darke
The ground begins to shake violently, making it hard to stand.
>
You come out of hiding.
[Roll result: 163 (open d100: 36) Bonus: 10]
You seize an opening and bring the blunt end of your waraxe down on Darkeyez's knee!
Darkeyez crashes to the ground, clutching his knee!
Roundtime: 5 sec.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
The ghostly voice of Shirv exclaims, "My rescue has turned into a war!"
>amb dark head
You leap from hiding to attack!
You swing a serrated twin-bladed waraxe at Darkeyez!
AS: +558 vs DS: +237 with AvD: +29 + d100 roll: +39 = +389
A layer of shifting stone shatters!
... and hit for 117 points of damage!
Mighty swing separates head from shoulders.

* Darkeyez drops dead at your feet!

The light blue glow leaves Darkeyez.
Darkeyez seems a bit less imposing.
Darkeyez appears somehow different.
Darkeyez becomes solid again.
The tingling sensation and sense of security leaves Darkeyez.
The glowing specks of energy surrounding Darkeyez suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Darkeyez.
Darkeyez no longer bristles with energy.
The deep blue glow leaves Darkeyez.
The silvery luminescence fades from around Darkeyez.
The shimmering multicolored sphere fades from around Darkeyez.
The bright luminescence fades from around Darkeyez.
The powerful look leaves Darkeyez.
Darkeyez glances around, looking a bit less confident.
Roundtime: 6 sec.
>nod
* Darkeyez just bit the dust!
>
The ground begins to shake violently, making it hard to stand.
You lose your balance and fall over.
>
You nod.
>'now
You say, "Now."
>stance d
You are now in a defensive stance.
>
The ghostly voice of Shirv says, "Knew that was coming."
>'even
You say, "Even."
>
The ground begins to shake violently, making it hard to stand.
>put my shield in my har
You put a battle-worn vultite shield incised with shimmering elven runes in your threaded war harness.
>
The ghostly voice of Darkeyez says, "I wasn't gonna get ya killed."
>drag shir w
You will have to stand up first or crawl there.
>stand
You stand back up.
>
The ground begins to shake violently, making it hard to stand.
>'you shouldn't have casted
You say, "You shouldn't have casted."
>drag shir w
>
You grab Shirv's body and drag it west with you...


WTF...I was there for a rescue and he's standing around the obelisk?

Olanan
10-23-2006, 04:24 PM
:clap:

Atlanteax
10-23-2006, 04:42 PM
The ghostly voice of Darkeyez says, "I wasn't gonna get ya killed."


Well played out... he was deserving of the death.

As for the quote, obviously a lie, or he would not had kept doing the area-effect knockdowns.

Liberi Fatali
10-23-2006, 05:53 PM
Well played out... he was deserving of the death.

As for the quote, obviously a lie, or he would not had kept doing the area-effect knockdowns.

I agree. When I read that he got slept, I was hoping that he would end up obliterating that idiot and not getting killed himself -- thankfully it played out that way. Good log, sir. Good log.

Ignot
10-23-2006, 10:03 PM
That should have been over alot quicker if he knew what he was doing, the wizard that is.

Ignot
10-23-2006, 10:04 PM
Good log, sir. Good log.

Yeah i liked that one.

Liberi Fatali
10-24-2006, 12:53 PM
A triton executioner leaps from hiding to attack!
A triton executioner swings a coral-hilted sharply tapered longsword at you!
AS: +433 vs DS: +389 with AvD: +41 + d100 roll: +62 = +147
... and hits for 26 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
You are stunned for 3 rounds!
[Spell Hindrance for a strap-laden suit of elven scalemail is 4% with current Armor Use skill, d100= 3]
Shadowy ether attempts to rise up from your skin but is unable to free itself from under your armor.
!S>
A triton executioner comes out of hiding.
[Roll result: 171 (open d100: 81)]
A triton executioner lunges towards you, most likely intending to finish you off!
A triton executioner makes a powerful thrust with her sharply tapered longsword at your torso!
Poke to the abdomen leaves gaping hole and quickly growing pool of blood on the floor! Woo hoo.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The tingling sensation and sense of security leaves you.

TheEschaton
10-24-2006, 01:49 PM
Wow, a creature with coup de grace, awesome.

Fallen
10-24-2006, 02:07 PM
ooooh shit. They use Coup? I am staying there for about 2 days, and that is it. That is one scary hunting ground.

Danical
10-24-2006, 02:08 PM
Hurray for open rolls (not that it really mattered)

A triton combatant rushes forward at you with his pale green trident and attempts a charge!
[Roll result: 222 (open d100: 127)]
A triton combatant lunges at you with a hard charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Deft strike to abdomen penetrates several useful organs!
Roundtime: 22 sec.

Then death soon followed since I was stance forced, in RT, in a room with sentry.

Xandalf
10-24-2006, 04:27 PM
Hurray for open rolls (not that it really mattered)

A triton combatant rushes forward at you with his pale green trident and attempts a charge!
[Roll result: 222 (open d100: 127)]
A triton combatant lunges at you with a hard charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Deft strike to abdomen penetrates several useful organs!
Roundtime: 22 sec.

Then death soon followed since I was stance forced, in RT, in a room with sentry.


Yeah. That makes sense.

Lots of it.

StrayRogue
10-24-2006, 04:31 PM
It hit him in the stomach, flipping him over, forcing him to land on his head?

Xandalf
10-24-2006, 04:34 PM
It hit him in the stomach, flipping him over, forcing him to land on his head?

I'd love to hear a logical explanation of how a penetrating shot to the abdomen can flip someone in the air.

Not a big deal really. I'm just being picky about it.

AestheticDeath
10-24-2006, 06:44 PM
Maybe they charge to knock you down, and then impale you once you are flat...

Kitty
10-26-2006, 05:24 AM
A shrickhen throws a severed shrickhen arm at you!
AS: +401 vs DS: +354 with AvD: +28 + d100 roll: +44 = +119
... and hits for 10 points of damage!
Minor strike under the right eye, that was close!
Momentum carries a severed shrickhen arm past you to land nearby.
The shrickhen arm is deflected to one side, sailing to the ground.


I couldn't help but to giggle a little.

Drakam
10-26-2006, 09:21 PM
would have been funnier if you had died from it.

Ignot
10-26-2006, 10:00 PM
yeah something like this:

A shrickhen throws a severed shrickhen arm at you!
AS: +401 vs DS: +354 with AvD: +28 + d100 roll: +44 = +119
... and hits for 86 points of damage!
Major strike to the right arm severs it! It will be missed.
Momentum carries a severed shrickhen arm past you to land nearby, not to far from your own arm.
The shrickhen arm is deflected to one side, sailing to the ground.

Seems you have died my friend...yada yada yada.

Fallen
10-26-2006, 10:09 PM
Momentum carries a severed shrickhen arm past you to land nearby, not to far from your own arm. >>

BWAHAHAHAHAHAahahaha

Fallen
10-27-2006, 07:19 PM
Word to the wise...Don't cast Maelstrom near open water.

Brilliant flashes of lightning surround an Ithzir janissary.
... 60 points of damage!
Immense electrical bolt finds left eye the perfect conductor to ground out in. A shocking death indeed.
The Ithzir janissary falls to the ground in a crumpled heap.
The electricity carries itself through an Ithzir janissary and surges through the water!

The powerful jolt electrocutes an Ithzir scout!
... 50 points of damage!
Hideously bright electrical bolt sends right arm into another universe. Happy traveling.
The scout's steel broadsword falls to the ground.
The Ithzir scout is stunned!

The powerful jolt electrocutes an Ithzir scout!
... 70 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
The Ithzir scout falls to the ground in a crumpled heap.
The electricity carries itself through an Ithzir scout and surges through the water!

The powerful jolt electrocutes an Ithzir herald!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap the Ithzir herald's neck.
The Ithzir herald falls to the ground in a crumpled heap.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
The bright luminescence fades from around an Ithzir herald.
The electricity carries itself through an Ithzir herald and surges through the water!

As the crackling energy strikes, you feel an agonizing sensation! The powerful current carries through the water surrounding you, blasting you with an intense shock!
... 15 points of damage!
Visible wisps of electricity shoot up right leg. Youch!
You are stunned for 1 round!
The storm subsides and the air is calm again around an Ithzir janissary.

AestheticDeath
10-27-2006, 08:25 PM
I think the electricity + water thing might be going a bit too far.

Next thing you know, we cant cast fireballs in the forest.

And dont cast them in Icemule.. might melt the ice, and watch it refreeze real quick so your STUCK!

Besides its not like your standing IN the water. I think someone in R&D needs to go test electricy near a lake. Somehow I dont think the electricity is going to come back out of the water to hit you. Now, standing in it is a differenet matter.

Asha
10-27-2006, 08:43 PM
Next thing you know, we cant cast fireballs in the forest.


That's an excellent idea.
Why not be prepared to have the reprocussions of the environment you're in kick your ass?
Not trying to make the things happen in GS the same as RL of course but it would be cool to be forced to have to remember your surroundings, like in the bowels of thanatoph.
I don't think I ever, ever ''set des on'' through the whole of my time in GS.
Apart from missing out on the design of each room, I didn't regret it in the least.

Ignot
10-27-2006, 09:13 PM
Right, cause i can control fire (hell, make it appear out of thin air and hurl it at something) but I wouldnt be able to control a burning tree....

AestheticDeath
10-27-2006, 09:36 PM
Howd you go without room descriptions? Ive had alot of instances I couldnt find my way around without it. Alot of entrances/exits get lost without the description.

Volstock
10-29-2006, 03:07 AM
you hunt in a place long enough, you know it like teh back of your hands.

Kenn
11-01-2006, 05:08 AM
Boo drunken OTF hunting. Mike <3 penis.


A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.
The deep blue glow leaves you.
You feel the inner strength leave you.
You seem to lose the thorny barrier that surrounds you.
You feel your extra strength departing.
The silvery luminescence fades from around you.
You return to normal color.
The light blue glow leaves you.
The bright luminescence fades from around you.
The very powerful look leaves you.
The white light leaves you.
The misty halo fades from you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
You feel the aura of confidence leave you.
The brilliant luminescence fades from around you.
You feel the gathering of nature's power leave you.
You no longer feel so dextrous.
Your SIGN OF SWORDS is no longer effective.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The air about you stops shimmering.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your regal influence and extra strength swiftly drift away.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
You are no longer moving silently.

Jayvn
11-01-2006, 05:10 AM
you should have had a shot of wizard shield up for that extra line of scroll :)

Kitty
11-01-2006, 05:12 AM
Go. To. Bed.

Ignot
11-02-2006, 09:33 PM
lol

Merzbow
11-02-2006, 10:18 PM
wtf?

stallion4
11-03-2006, 08:28 AM
You hear a thump and a large rock flies in, crushing Jenovadeath's skull completely.



Hilarious

What was that for?

zhelas
11-03-2006, 09:46 AM
You hear a thump and a large rock flies in, crushing Jenovadeath's skull completely.



Hilarious

What was that for?

A guard yells, "Jenovadeath sounded the alarm! Fire the catapult in his direction!"

:lol2:

stallion4
11-03-2006, 11:29 AM
Well no shit...but what did he sound it for? Wiseass.

El Burro
11-03-2006, 11:35 AM
Because he wanted to. The gong is meant to be used to alert everyone of impending invasions/trouble.

Big stink on the officials about abusers.

It's alot of yawn if you ask me.

Revon1
11-05-2006, 07:07 PM
Long story short. Querthose animated Revon against his will and this was the ending result:

>at quer
You thrust with a sonic warlance at Querthose!
AS: +552 vs DS: +427 with AvD: +35 + d100 roll: +38 = +198
... and hit for 68 points of damage!
Strike pierces calf!
He is knocked to the ground!
He is stunned!
The guiding force leaves you.
A dark shadowy tendril rises up from Querthose's skin, writhes its way up a sonic warlance towards you and lashes out malevolently...
CS: +416 - TD: +337 + CvA: -8 + d100: +50 == +121
Warding failed!
Your left arm twists painfully but does not break.
You are stunned 1 round!
Roundtime: 6 sec.

Cosgrave says, "You werent suppose to catch on."

Thanathalis nods to Quinzella.

>kill
Celeerial blinks.

Quinzella just went out.

Saraswati gestures while calling upon the lesser spirits for aid...

You thrust with a sonic warlance at Querthose!
AS: +477 vs DS: +366 with AvD: +35 + d100 roll: +85 = +231
... and hit for 129 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.

* Querthose drops dead at your feet!

The bright luminescence fades from around Querthose.
The silvery luminescence fades from around Querthose.
The very powerful look leaves Querthose.
The white light leaves Querthose.
The air about Querthose stops shimmering.
The deep blue glow leaves Querthose.
The air calms down around Querthose.
A white glow rushes away from Querthose.
The light blue glow leaves Querthose.
The opalescent aura fades from around Querthose.
The powerful look leaves Querthose.
Querthose returns to normal color.
The dim aura fades from around Querthose.
The tingling sensation and sense of security leaves Querthose.
The glowing specks of energy surrounding Querthose suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Querthose.
A shadow seems to detach itself from Querthose's body, swiftly dissipating into the air.
The misty halo fades from Querthose.
Querthose becomes solid again.
Querthose appears somehow different.
A subtle light fades from Querthose's eyes.
Querthose seems slightly different.
Querthose glances around, looking a bit less confident.
Querthose seems a bit less imposing.

A passing elf lopes off exclaiming, "Revon has committed murder!"

Roundtime: 6 sec.

Fallen
11-05-2006, 09:40 PM
That is a tough AS to beat.

Revon1
11-05-2006, 10:02 PM
Earlier, Querthose killed Revon (I dont have the log nor do I know how he did it because I was afk). Out to seek some revenge, Revon was preparing himself to go find and kill Querthose. He decided to stop by the pawnshop and pick up some things before his 'Querthose hunt' and unfortunately he ran into Querthose. Probably doing the same thing Revon was...

>go door
[Old News Pawnshop]
Several tables of carefully displayed items have been arranged around the room. A prominent sign reads, "All items sold as-is and all sales are final." A sales clerk carefully tags items from a crate before placing them on the appropriate tables. You also see an animated Ithzir janissary, a robed figure, an open doorway, an armor table with some stuff on it, a miscellaneous table with some stuff on it, an arcana table with some stuff on it and a weapon table with some stuff on it.
Also here: Querthose
Obvious exits: none *** ( This is where I said, "Oh Shit!") ***

>target quer
Querthose removes a dark emerald ritual staff with a sinuous golden-eyed viper wrapped around it from in his scaled ritual robe.

>incant 1005

You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Querthose.
Querthose relaxes and sits down, entranced by the soothing melody.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.

>stance off
An animated Ithzir janissary swings a troll sword at you!
AS: +431 vs DS: +579 with AvD: +40 + d100 roll: +37 = -71
A clean miss.

You are now in an offensive stance.

>at quer
Querthose shakes off the effects of the lullabye.
You thrust with a sonic warlance at Querthose!
Querthose tumbles to the side and deflects the attack with his emerald ritual staff!
Roundtime: 6 sec. *** ( Another, "Oh Shit!" moment) ***

>l
[Old News Pawnshop]
Several tables of carefully displayed items have been arranged around the room. A prominent sign reads, "All items sold as-is and all sales are final." A sales clerk carefully tags items from a crate before placing them on the appropriate tables. You also see an animated Ithzir janissary, a robed figure, an open doorway, an armor table with some stuff on it, a miscellaneous table with some stuff on it, an arcana table with some stuff on it and a weapon table with some stuff on it.
Also here: Querthose who is sitting
Obvious exits: none

An animated Ithzir janissary swings a troll sword at you!
AS: +431 vs DS: +409 with AvD: +40 + d100 roll: +26 = +88
A clean miss.

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +310 + CvA: -8 + d100: +82 == +180
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.

>shout 1040 *** (One of the most useless bard spells) ***
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
Cast Roundtime 3 Seconds.

Querthose sighs.

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +310 + CvA: -8 + d100: +91 == +189
Warding failed!
A ragged wound rips open your jugular, which begins spurting blood.

>shout 1040
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
Cast Roundtime 3 Seconds.

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +310 + CvA: -8 + d100: +2 == +100
Warded off!

>An animated Ithzir janissary swings a troll sword at you!
AS: +431 vs DS: +389 with AvD: +40 + d100 roll: +83 = +165
... and hits for 24 points of damage!
Torn muscle in your left leg!

** As you are hit, an animated Ithzir janissary's sword sucks the air surrounding it away! **
... 15 points of damage!
Decompression causes muscles in arm to crack!
The scintillating white light surrounding the sword fades some.
The scintillating white light surrounding the sword fades some.

>shout 1040 *** (Still didnt break the stun) ***
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
Cast Roundtime 3 Seconds.

You hear the faint thoughts of [OOC]-Jenovadeath echo in your mind:
"You don't even play GS."

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +310 + CvA: -8 + d100: +79 == +177
Warding failed!
Blood gushes from your neck!
The "blood gates" open wider.

>shout 1040
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
You have overextended yourself!
You feel yourself going into shock!
Cast Roundtime 3 Seconds.

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +310 + CvA: -8 + d100: +93 == +191
Warding failed!
Your right leg explodes!
You fall screaming to the ground grasping your mangled right leg!

An animated Ithzir janissary swings a troll sword at you!
AS: +431 vs DS: +310 with AvD: +40 + d100 roll: +34 = +195
... and hits for 28 points of damage!
Gash to your left eyebrow.
That's going to be quite a shiner!
The scintillating white light surrounding the sword fades some.
The scintillating white light surrounding the sword fades some.


You hear the faint thoughts of [OOC]-Jenovadeath echo in your mind:
"You just log on to use this as a chatroom."

shout 1040 *** (This is where I stopped typing) ***
But you don't have any mana!

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +310 + CvA: -8 + d100: +14 == +112
Warding failed!
Your left hand twists painfully but does not break.

An animated Ithzir janissary swings a troll sword at you!
AS: +431 vs DS: +305 with AvD: +40 + d100 roll: +12 = +178
... and hits for 26 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
The scintillating white light surrounding the sword fades some.

** As you are hit, an animated Ithzir janissary's sword sucks the air surrounding it away! **
... 10 points of damage!
Back swells and bones crack!
The scintillating white light surrounding the sword fades some.

You hear the faint thoughts of [OOC]-Wariquan echo in your mind:
"GS plays him"

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +310 + CvA: -8 + d100: +48 == +146
Warding failed!
Blood gushes from your neck!
The "blood gates" open wider.

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +310 + CvA: -8 + d100: +7 == +105
Warding failed!
Your right arm twists painfully but does not break.

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
A thread of brackish blue magic issues forth from Querthose's hand toward you. It coils itself around your body, whirling malevolently before disappearing within you.
You shake slightly and feel much less protected!

An animated Ithzir janissary swings a troll sword at you!
AS: +431 vs DS: +298 with AvD: +40 + d100 roll: +46 = +219
... and hits for 39 points of damage!
Large gash to your right arm, several muscles torn.
remove ring
The scintillating white light surrounding the sword fades some.
The scintillating white light surrounding the sword fades some.

Querthose says, "Should not have done that."

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +285 + CvA: -8 + d100: +57 == +180
Warding failed!
Your left arm explodes!

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +285 + CvA: -8 + d100: +14 == +137
Warding failed!
Your left leg snaps in pain.

An animated Ithzir janissary swings a troll sword at you!
AS: +431 vs DS: +268 with AvD: +40 + d100 roll: +91 = +294
... and hits for 59 points of damage!
Large gash to your right arm, several muscles torn.
[SPELLS DROPPING]


Querthose: 2; Revon: 1

Asha
11-05-2006, 10:07 PM
Eye-gouging yawn that was.

Revon1
11-05-2006, 10:25 PM
I also realized using an animate is another way to beat the justice system. I wonder if an animated weapon can do the same.

Liberi Fatali
11-05-2006, 10:26 PM
Jenovadeath begins drawing a faint, twisting symbol as he utters an arcane invocation in hushed tones...
>
Jenovadeath gestures at a malevolent, bile-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayers.
The longsword becomes somewhat insubstantial and appears lighter.
>
Jenovadeath begins drawing a faint, twisting symbol as he utters an arcane invocation in hushed tones...
>
Jenovadeath gestures at a vermilion drake falchion.
The falchion becomes somewhat insubstantial and appears lighter.
>
You feel at full magical power again.
>
Jenovadeath removes a plain silver coffer from in the Jenovadeath disk.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
*** PsiNet Rest Mode sending EXP to game. Type RESTMODE to disable.
Timestamp: Sun Nov 05 22:21:53 2006

Level: 76 Deeds: 0
Experience: 5067074 Decays this level: 1
Exp. until next: 44426 Recent Deaths: 1
Mental TPs: 0 Fame: 55921570
Physical TPs: 31 Mana: 247/247 max
(2712 Phy converted to Mnt)

Time since last check: 10 minutes Time since first check: 20 minutes, 1 second
Fame Since Last: 0 (0 per minute, 0 per hour.)
Fame Since First: 0 (0 per minute, 0 per hour.)

Exp. Since Last: 0 (0 per minute, 0 per hour, with an unknown time until level.)
Exp. Since First: 0 (0 per minute, 0 per hour, with an unknown time until level.)

Your seven day Gift of Lumnis cycle will complete in 4 days, 5 minutes, 11 seconds.
XP RESET to reset scan data.

Your mind is as clear as a bell.

You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.

>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
The dull golden nimbus fades from around Jenovadeath.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
Jenovadeath gets a far away look in his eye.
>
* Murkoth just bit the dust!
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
A plain silver coffer vibrates slightly.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
A plain silver coffer vibrates slightly.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
A plain silver coffer vibrates slightly.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
A plain silver coffer vibrates slightly.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at a plain silver coffer.
You hear a soft click from the coffer and it suddenly flies open.
Suddenly, you hear a buzzing noise coming from within a plain silver coffer. Something darts out of the coffer and settles at the lock opening! A tiny insect with a glimmering opalescent shell flutters there momentarily, then opens its wings and faces Jenovadeath!

A glimmering opalescent scarab releases a radiant burst of energy towards Jenovadeath!
CS: +707 - TD: +444 + CvA: +5 + d100: +61 - -5 == +334
Warding failed!
A dull grey beam snakes out toward Jenovadeath!
... 127 points of damage!

* Jenovadeath drops dead at your feet!

The dim aura fades from around Jenovadeath.
Jenovadeath glances around, looking a bit less confident.
The air about Jenovadeath stops shimmering.
The tingling sensation and sense of security leaves Jenovadeath.
Jenovadeath becomes solid again.
A shadow seems to detach itself from Jenovadeath's body, swiftly dissipating into the air.
Jenovadeath begins to breathe less deeply.
The very powerful look leaves Jenovadeath.
The white light leaves Jenovadeath.
Jenovadeath seems a bit less imposing.
The glowing specks of energy surrounding Jenovadeath suddenly shoot off in all directions, then quickly fade away.
The misty halo fades from Jenovadeath.
The deep blue glow leaves Jenovadeath.
Jenovadeath becomes unbalanced for a second, then recovers.
Jenovadeath appears to lose some internal strength.
The air calms down around Jenovadeath.
The light blue glow leaves Jenovadeath.
The brilliant luminescence fades from around Jenovadeath.
The bright luminescence fades from around Jenovadeath.
Jenovadeath loses some awareness.
The silvery luminescence fades from around Jenovadeath.
A faint silvery glow fades from around Jenovadeath.
The powerful look leaves Jenovadeath.
Chittering noisily, the opalescent scarab disappears once more into the coffer.
>
The Jenovadeath disk disintegrates, dropping everything on the ground.
>
* Jenovadeath just bit the dust!



Wow. Eleven casts of 416 revealed no trap.

AestheticDeath
11-05-2006, 10:34 PM
wouldnt say... 40 ranks of disarm and 100 ranks of perception, and 10 ranks of scrolls... allow you to see basically any scarab trap?

Asha
11-06-2006, 05:46 AM
202 ranks perception + 402 and 404. Never missed one, ever.

Ignot
11-06-2006, 07:54 AM
Long story short. Querthose animated Revon against his will and this was the ending result:



You can be animated against your will? I thought you had to agree to it.

zhelas
11-06-2006, 09:31 AM
You can be animated against your will? I thought you had to agree to it.

Nope, the Sorcerer can RP the request to animate you. The crystals preserve the corpse and with a gem they can then animate you. Actually it is alot easier to animate a dead player character versus a creature.

GS4-D
11-06-2006, 09:47 AM
If your group is closed they can't animate you from what I recall when the issue was first brought up.

Revon1
11-06-2006, 01:45 PM
I figured that out AFTER Revon was animated.

Revon1
11-06-2006, 03:27 PM
Well, Revon got his revenge but unfortunately I dont autolog but I did get it from someone else's point of view:


Revon thrusts with a sonic warlance at Querthose!
AS: +545 vs DS: +388 with AvD: +35 + d100 roll: +56 = +248
... and hits for 103 points of damage!
Whoosh! Several ribs driven into lungs.
He is stunned!

Revon thrusts with a sonic warlance at Querthose!
AS: +520 vs DS: +365 with AvD: +35 + d100 roll: +47 = +237
... and hits for 107 points of damage!
Awesome shot shatters ribs and punctures lung!

* Querthose drops dead at your feet!


And Revon witnessed this happen not too long after:


Huka gestures at Querthose.
CS: +400 - TD: +267 + CvA: +12 + d100: +50 - -5 == +200
Warding failed!
Querthose is suddenly engulfed in an explosion of pure essence and brilliant white fire!
... and hits for 34 points of damage!
Some black ora serpent scaled leathers traced with veniom partially deflects the onslaught of the fiery attack.
... 20 points of damage!
Nasty burns to abdomen, Querthose shrieks in pain!
He is stunned!
... 35 points of damage!
What was once Querthose's left leg shatters with the well placed strike!

* Querthose drops dead at your feet!


A nearby goodwife screams, "Murder!".



Xaerve also killed him but I missed that log too. More people dont like Querthose than I thought.


Querthose: 2; Revon: 2

Revon1
11-06-2006, 03:39 PM
This is me AFK once again and Querthose taking full advantage of it.

* Querthose joins the adventure.

Tharken's group just went through a glaesine arch.

Elthur just arrived.

A falcon flies in.

Elthur just went out.

The falcon flies off.
>
* Eliaz joins the adventure.
>
* Iscikella returns home from a hard day of adventuring.

You hear someone calling upon the powers of the elements...

You hear someone calling upon the powers of the elements...

You hear someone incanting a dark invocation...

Querthose suddenly fades into view.
Querthose gestures at you.
CS: +416 - TD: +287 + CvA: -8 + d100: +55 == +176
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.

Your songs fail to renew because you are unable to sing in your current condition.
Your sonic warlance dissipates.
Your sonic barrier dissipates. *** (Excellent timing) ***

Speaking to you, Querthose says, "You must behave."

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...

Querthose gestures at you.
CS: +416 - TD: +287 + CvA: +25 + d100: +29 == +183
Warding failed!
A ragged wound rips open your jugular, which begins spurting blood.

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
Querthose gestures at you.
CS: +416 - TD: +287 + CvA: +25 + d100: +10 == +164
Warding failed!
Your left leg explodes!
You fall screaming to the ground grasping your mangled left leg!

The mirror images surrounding you undulate and fade away.
>
You no longer feel a sense of protection.
>
Your spirits are no longer lifted by stories of Kai's Triumphs.
>
The air stops shimmering around you.
>
You no longer feel a sense of confidence.

Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...

Querthose gestures at you.
CS: +416 - TD: +287 + CvA: +25 + d100: +94 == +248
Warding failed!
Blood gushes from your neck!
The "blood gates" open wider.
>
Querthose says, "We're even after this one, keep that in mind." ** (Yeah right) **
>
Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Querthose gestures at you.
CS: +416 - TD: +287 + CvA: +25 + d100: +84 == +238
Warding failed!
Your right arm explodes!
>
Elthur just arrived.

Querthose nods.
>
Elthur sits down.
>
A falcon flies in.
>
Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Querthose gestures at you.
CS: +416 - TD: +287 + CvA: +25 + d100: +38 == +192
Warding failed!
Blood gushes from your neck!
The "blood gates" open wider.
>
Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Querthose gestures at you.
CS: +416 - TD: +287 + CvA: +25 + d100: +39 == +193
Warding failed!
Blood gushes from your neck!
The "blood gates" open wider.
>
Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Adelphiana just arrived.
>
Querthose gestures at you.
CS: +416 - TD: +287 + CvA: +25 + d100: +19 == +173
Warding failed!
You feel the sudden rush of a disease overcome you.
>
Adelphiana just went out.
>
Querthose rubs his black mica amulet.
Querthose suddenly disappears.
>
The voice of Querthose says, "Now then, resting."
>
Your head pounds as if a thousand trolls were inside arguing over a single silver coin!
>
A severed giantman leg oozes blood onto the ground.
>
Gore oozes out the end of a severed giantman arm.

>shout 1040 *** (And this is when I come bac) ***
Translucent streams of mana cascade across your sight as you let loose with a rallying cry!
You break free from your senseless daze!
A sense of invigoration courses through your legs as you rise smoothly to your feet!
Cast Roundtime 3 Seconds.
>
You notice your skin is flaking off in large pieces!
>
The falcon flies off.
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the purple Elthur disk, a severed giantman arm, a severed giantman leg, an arctic wolf that is sitting, the yellow Victorae disk, a crystal amulet, a sea-green glaes scarab, some cactacae spine, some ephlox moss, some torban leaf, some aloeas stem, some acantha leaf, some acantha leaf, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Elthur who is sitting, Lillitoes, Victorae, Gob, Supreme Overlord Jamus who is kneeling
Obvious paths: out
>
You hear someone incanting a dark invocation...
>
Querthose suddenly fades into view.
Querthose gestures at you.
CS: +416 - TD: +287 + CvA: +25 + d100: +8 == +162
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
The severed giantman leg finally stops twitching and decays away.
>
* Ergonis returns home from a hard day of adventuring.
>
Querthose says, "No, no."
>
A severed giantman arm oozes blood onto the ground.
>shout 1040
Translucent streams of mana cascade across your sight as you let loose with a rallying cry!
You break free from your senseless daze!
Cast Roundtime 3 Seconds.
>
* Godyva returns home from a hard day of adventuring.
>
Querthose says, "Not even if you survive."
>
Querthose traces a sign that contorts in the air while he forcefully incants a dark invocation...
>target quer
You are now targeting Querthose.
>incant 1005
...wait 1 seconds.
>
Large blisters form on your skin and ooze a gross yellow liquid.
>incant 1005
You begin your musical chant for Lullabye...
Your spellsong is ready.
You sing a melody, directing the sound of your voice at Querthose.
Querthose looks dazed as his eyes flutter slightly.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>
* Alazandrian returns home from a hard day of adventuring.
>
* Gnimble joins the adventure.
>'I ask yuh tuh end it and this is what yuh do?
You deeply ask, "I ask yuh tuh end it and this is what yuh do?"
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the purple Elthur disk, a severed giantman arm, an arctic wolf that is sitting, the yellow Victorae disk, a crystal amulet, a sea-green glaes scarab, some cactacae spine, some ephlox moss, some torban leaf, some aloeas stem, some acantha leaf, some acantha leaf, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Elthur who is sitting, Querthose who is sleeping, Lillitoes, Victorae, Gob, Supreme Overlord Jamus who is kneeling
Obvious paths: out
>
Every joint in your body aches.
>
The severed giantman arm finally stops twitching and decays away.
>'someone heal me so I can kill him now
You deeply say, "Someone heal me so I can kill him now."
>
* Boomsplat just bit the dust!
>prep 1011
You begin your musical chant for Song of Peace...
Your spellsong is ready.
>sing
You sing a melody.
The surroundings respond to the soothing melody of your song, becoming calm and still.
Sing Roundtime 3 Seconds.
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the purple Elthur disk, an arctic wolf that is sitting, the yellow Victorae disk, a crystal amulet, a sea-green glaes scarab, some cactacae spine, some ephlox moss, some torban leaf, some aloeas stem, some acantha leaf, some acantha leaf, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Elthur who is sitting, Querthose who is sleeping, Lillitoes, Victorae, Gob, Supreme Overlord Jamus who is kneeling
Obvious paths: out
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the purple Elthur disk, an arctic wolf that is sitting, the yellow Victorae disk, a crystal amulet, a sea-green glaes scarab, some cactacae spine, some ephlox moss, some torban leaf, some aloeas stem, some acantha leaf, some acantha leaf, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Elthur who is sitting, Querthose who is sleeping, Lillitoes, Victorae, Gob, Supreme Overlord Jamus who is kneeling
Obvious paths: out
>
You return to normal color.
You become solid again.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The powerful look leaves you.
The deep blue glow leaves you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 13 mins...


whoops...

Querthose: 3; Revon: 2

and so it continues...

Urinal Poops
11-06-2006, 04:15 PM
Xaerve also killed him but I missed that log too. More people dont like Querthose than I thought.Querthose: 2; Revon: 2

Forgive me if i'm wrong here, but arent Huka and Xaerve the same person? Sounds like a nasty case of Player VS Player to me.

Mark/Leash

mgoddess
11-06-2006, 04:47 PM
This is me AFK once again and Querthose taking full advantage of it.

* Querthose joins the adventure.

Tharken's group just went through a glaesine arch.

...

You hear someone calling upon the powers of the elements...

You hear someone calling upon the powers of the elements...

You hear someone incanting a dark invocation...

Querthose suddenly fades into view.
Querthose gestures at you.
CS: +416 - TD: +287 + CvA: -8 + d100: +55 == +176
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.

...


This is why AFK'ing in an open place isn't good. If you're going AFK and want to be left alone, go sit at a table...they're just as noded as the Dais is, I'm sure.

Tea & Strumpets
11-06-2006, 04:52 PM
Why don't you two get a room and bang already?

Asha
11-06-2006, 04:57 PM
Just make sure you use a black mica amulet and hit him whenever he's on the dais.
At least then his animates won't pull everyone out of hiding when they're afk or whatever.

AestheticDeath
11-06-2006, 07:09 PM
Forgive me if i'm wrong here, but arent Huka and Xaerve the same person? Sounds like a nasty case of Player VS Player to me.

Mark/Leash

From what I know, there are two players/friends who each own one of the characters. But they most likely share access.

Ignot
11-06-2006, 08:01 PM
I do like how as soon as you two see each you both know its go time.

Liberi Fatali
11-06-2006, 08:15 PM
The temple on Teras has been ripping me a new one as of late.

I had just got raised from that last death I posted (getting dominated by that 700+ CS scarab) and I entered the Temple. I went exactly TWO rooms and this happened:

>w
Your disk arrives, following you dutifully.
>
A triton executioner comes out of hiding.
A triton executioner leaps at you with uncanny agility, and you feel your breath leave you as he slams into you with his full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 9 sec.
>
You are still stunned.
>
A triton combatant strides in, gliding swiftly through the water with a wary look on his face.
>l
[Ruined Temple, Second Floor]
A large tile mosaic, fashioned to resemble a single drop of water, has been inset into the southern wall, but several pieces are cracked, blackened, or missing. Burn marks stain the walls and floor, and a stone statue has been toppled and shattered, its pieces scattered across the floor. You also see a triton combatant, the Jenovadeath disk and a triton executioner that is kneeling.
Obvious exits: north, east, west
>
You fight desperately against both the triton executioner and your own body's need to breathe. You kick and roll, trying anything to cause the executioner's unrelenting grip to falter, but to no avail.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +473 with AvD: +34 + d100 roll: +6 = -9
A clean miss.
>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +473 with AvD: +34 + d100 roll: +57 = +42
A clean miss.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +473 with AvD: +34 + d100 roll: +35 = +20
A clean miss.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +473 with AvD: +34 + d100 roll: +39 = +24
A clean miss.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +473 with AvD: +34 + d100 roll: +56 = +41
A clean miss.

>stand
You don't seem to be able to move your legs to do that.
>
You struggle with all of your fading strength against the executioner, who continues to stare down with a determined resolve, his clammy hands holding you firmly under the water.
>stand
You don't seem to be able to move your legs to do that.
>stand
You don't seem to be able to move your legs to do that.
>
You feel fully energetic again.
>stand
You don't seem to be able to move your legs to do that.
>
The last of your strength leaves you, as you give in to the desires of your failing body. Involuntary spasms wrack your muscles while your lungs fill with water, and a cool, serene darkness rapidly overwhelms your senses.

The light blue glow leaves you.
The deep blue glow leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your senses are no longer as sharp.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The very powerful look leaves you.
The white light leaves you.
The dull golden nimbus fades from around you.
The misty halo fades from you.
You feel your extra strength departing.
You become solid again.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The air calms down around you.
Your breathing becomes more shallow.
You notice your blood flow go back to normal.
The powerful look leaves you.
The dim aura fades from around you.
You lose your extra internal fortitude.
The silvery luminescence fades from around you.
A faint silvery glow fades from around you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The layer of protection fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

His work complete, a triton executioner releases your pallid corpse, allowing it to bob lazily to the surface of the water.
>
The Jenovadeath disk breaks up and dissolves in the water.
>
* Jenovadeath just bit the dust!




So, I get spelled up again, use my residue to fix my CON stat and head back out. The first creature I see is an executioner, and it instantly gets critted on my first cast. Then...

>
You channel at a triton executioner.
CS: +499 - TD: +396 + CvA: +20 + d100: +88 == +211
Warding failed!
A very painful blow.
... 35 points of damage!
Larynx swells and explodes, but the triton executioner won't be needing it anymore anyway.
The triton executioner collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.
The warm glow fades from around a triton executioner.
A triton executioner seems slightly different.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>loot
...wait 1 seconds.
>loot
>
You search the triton executioner.
You discard the executioner's useless equipment.
She had 572 silvers on her.
You gather the remaining 572 coins.
She had nothing else of value.
A triton executioner's body sinks into the water, quickly scattering and dissolving out of sight.
>go stair
A triton radical rushes forward at you with her silvery green trident and attempts a charge!
[Roll result: 125 (open d100: 33)]
A triton radical lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Amazing shot through your nose enters the brain!
The powerful look leaves you.
You feel less confident than before.
The deep blue glow leaves you.
Your breathing becomes more shallow.
The very powerful look leaves you.
The white light leaves you.
You lose your extra internal fortitude.
The tingling sensation and sense of security leaves you.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You notice your blood flow go back to normal.
The layer of protection fades away.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
A faint silvery glow fades from around you.
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
The light blue glow leaves you.
You feel your extra strength departing.
The bright luminescence fades from around you.
The air calms down around you.
Your senses are no longer as sharp.
The dim aura fades from around you.
The misty halo fades from you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Roundtime: 21 sec.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
The Jenovadeath disk breaks up and dissolves in the water and a scratched monir box sinks into the muck on the bottom.
>
* Jenovadeath just bit the dust!
>
A water elemental just went down some descending stairs.
>chat Oh, honestly.
You focus on transmitting your thought.



I had:

Constitution (CON): 68 (4) ... 68 (4)
Swimming...........................| 150 50
>encum
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
Your breathing becomes more shallow.
The misty halo fades from you.

I cry. Twice. :(

Asha
11-06-2006, 08:15 PM
Should probably try some RP into your mutual hate.
Try it.
I've found through PvP then RP the most memorable times I've had through GS came about.
Evarin, Perigourd and Dirik were what I thought would be real shit till I realised the killing was based on something more than cock Vs cock.

AestheticDeath
11-06-2006, 08:47 PM
How do you defend against the drown manuever?

Liberi Fatali
11-06-2006, 08:55 PM
How do you defend against the drown manuever?

Water Walking, Swimming ranks and Purify Air are supposed to be the main defense against it -- of course, I had all three of those and it was no use. Granted, that was the first time I've died by that. Typically I kick out after the first round, so it must have been bad luck.

If you're hunting with a partner, they just need to attack (and connect) against the executioner, which will make it release its victim.

Ignot
11-06-2006, 08:56 PM
That area looks hard, repeated deaths is frustrating.

AestheticDeath
11-06-2006, 10:46 PM
So would say, wasting enough points to get 100 swimming ranks be worth it for that area?

Necromancer
11-06-2006, 10:49 PM
Yes Xaerve and Huka share access (if they're not the same person). Xaerve was recently purchased, so I wouldn't be surprised if it was just Huka buying Xaerve and playing the roomate thing. But I also wouldn't be surprised if that weren't true at all.

And as for Revon...he got Quert twice. First time Quert had picked up an Ithzir staff instead of his own that was lying around the Dais (d'oh! bad for DS). Second time was dragging him out while I wasn't paying attention and attacking while in offensive (d'oh! I'm an idiot for being in offensive at all).

The silly thing about the whole situation is that this was Revon's way of dealing with an animation. Instead of RPing a single moment, he just went for constant kills. He ambushes Querthose on sight; I've only attacked in retaliation for each attack he's made and only one per attack. I'm getting peeved though, and I'm about ready to start using his tactics. Though to be fair, I didn't *have* to attack him on the Dais last night after killing him when he ambushed in the pawnshop. But I wasn't going for super kill, and half the Dais was helping him out so I didn't feel that bad.


Xaerve is just an idiot. He got himself in the middle of an RP session between Brielus, Querthose, and Nauriel and attacked Querthose for no reason. He got delimbed and ignored. Then he starts ambushing on the Dais afterwards and huffing around saying he's "a man". Not surprising that he wouldn't recognize RP when he sees it. Saw him come onto the Dais, and I knew he'd attack, but I figured it'd be good grounds to just warn interact him. Then he logs Huka in to circumvent. Silly.

BUT, I'd be lying if I said that the arrow in Quert's eye isn't sorta cool.

Just wish either of these kids were at leat somewhat capable of RPing *something* out (read: Brielus and Querthose who hate each other as characters while we laugh about it in OOC whispers). Though, to be fair, I did sort of sink to their level, har.

Revon1
11-07-2006, 01:25 AM
Please dont try to act like you're some innocent little child. And please dont cry about anyone lacking RP. At no point did I not RP the situation. Revon and Querthose shared a disgust for each other even before this situation. Animating Revon while he was dead AND boasting about it while making him dance off the dais was what pushed Revon to kill Querthose. Revon even warned Querthose and told him how he would handle the situation if Querthose animated him. By animating Revon, Querthose basically signed a contract for his death, so please dont act like I just woke up this morning and decided to kill the first person I saw.

Also, Revon did offer a truce to Querthose and he ignored him and logged off. He then answered later by logging on and killing Revon on the dais as everyone saw.

Necromancer
11-07-2006, 01:41 AM
Oh dear, I've made him mad =(

Never saw the truce offering you keep mentioning (though my computer did lock up when I left to take a shower, and I had to restart, so I'll give you the benefit), and RP is the art of knowing how to CvC without resorting to PvP/sniping my friend. The fact that this has to be brought to your attention about sums up your RP skill base.

But, again, though I RP'd out the animation I'm the first to admit that I tossed most RP out the window subsequently (though at least bothered interacting prior to and during our little "sessions"). Now play nice.

StrayRogue
11-07-2006, 01:41 AM
Instead of RPing a single moment, he just went for constant kills.

This is Revon at his finest. His "RP" involves riling someone up so a conflict can begin. Don't rise to it and he has nothing.

Necromancer
11-07-2006, 02:02 AM
that's the amusing part of it. He plots and brings in help and snipes because when it comes down to it, it's clear Querthose can mop the floor with him. On the other hand, I've got nothing to prove, so I just let him rack up his fines and then initiate play time later.

And yes his RP is hillarious. What he considers to be RPing the animation was him whispering something along the lines of "YOU BETTER NOT LET YOUR GUARD DOWN ON THE DAIS". I would've RP nominated, but I couldn't stop laughing =(

Revon1
11-07-2006, 02:06 AM
Oh dear, I've made him mad =(

Idiotic assumptions at its finest.



Never saw the truce offering you keep mentioning (though my computer did lock up when I left to take a shower, and I had to restart, so I'll give you the benefit), and RP is the art of knowing how to CvC without resorting to PvP/sniping my friend. The fact that this has to be brought to your attention about sums up your RP skill base.

Revon did say and I quote, "do not let your guard down because I will take full advantage of it." Querthose laughed him and didnt take his warning seriously. Now after Querthose gets his ass handed to him a few times you bitch and complain about lack of RP?

This is your way of bashing the player so that they may lose any form of credibility the GS community may have for them. Therefore justifying any actions Querthose may take to handle the situation against Revon. No matter how foolish and immature it may be.

Just because you didnt *enjoy* your experience with Revon doesnt mean there wasnt any RP involved. Your character wasnt suppose to enjoy his experience at all.

Revon1
11-07-2006, 02:08 AM
And yes his RP is hillarious. What he considers to be RPing the animation was him whispering something along the lines of "YOU BETTER NOT LET YOUR GUARD DOWN ON THE DAIS". I would've RP nominated, but I couldn't stop laughing =(

Revon has too much pride to whisper a threat and that sounds way too retarded to be coming out of his mouth. If your going to quote Revon or any of his actions then post a log. It'll hold a lot more water than your empty mug.


This is Revon at his finest. His "RP" involves riling someone up so a conflict can begin. Don't rise to it and he has nothing.

Do you still play GS or do you post to annoy those who are actually a part of the game?

Necromancer
11-07-2006, 02:21 AM
Whatever you gotta tell yourself to sleep Revy. Sorry but when you have to call in reinforcements, make specific trips to the pawnshop to buy items so you can PvP someone, and you have to rely on surprise (and an Ithzir staff and stance offensive) to get anywhere...that's not really handing someone their ass.

It's just kind of sad! Especially when you're the only one keeping the "fight" going

StrayRogue
11-07-2006, 02:41 AM
Do you still play GS or do you post to annoy those who are actually a part of the game?

Er, yes?

Revon1
11-07-2006, 02:46 AM
Whatever you gotta tell yourself to sleep Revy.

I like how you include at least one comment in all your posts in an attempt to irritate me. Im not trying to argue or have a battle of wits with you. I'm trying to make a point but you seem to be too ignorant to converse on a mature level.


Sorry but when you have to call in reinforcements, make specific trips to the pawnshop to buy items so you can PvP someone, and you have to rely on surprise (and an Ithzir staff and stance offensive) to get anywhere...that's not really handing someone their ass.

Who are these reinforcements you keep talking about? Revon never called in anyone to kill Querthose nor did he ask for any help. Is it hard to accept the fact that someone besides Revon doesnt like him?

Also, I could bitch and moan about how Querthose wears EVERY spell in the game. These are the cards that Revon was dealt with and instead of complaining about it, he figured out a way to get around it and that was to get Querthose off guard. Revon wears his share of spells but Querthose is definitely on another level when it comes to wearing outside spells.



It's just kind of sad! Especially when you're the only one keeping the "fight" going

By seeking revenge, Querthose is just as guilty as Revon. As I said before, Revon offered Querthose a truce and you claimed you never saw it. I, on the other hand, believe you ignored it because about a minute after Revon presented the offer, you said on psinet that you were off to take a shower. Querthose then rubbed his amulet, went invisible and logged off no more than a minute later. I could be wrong though. It definitely could have been your computer playing for you.

Necromancer
11-07-2006, 03:59 AM
Ha, this is entertaining enough for one last post, but then I'm done.

One day you'll be hunting OTF, and you'll understand the concept of outside spells (As V is known to quip, "Why on earth are you hunting OTF self-spelled?). And if you think for a second Quert nabbed 140 ranks of AS and all of those scrolls for you...you need to go back to Temple Wyneb =( And the vast majority of his outside spell bonuses are to TD, sorry.

Get over your offer little one, and then go check the logs. Check to see how much activity you saw from Quert on OOC or IG after events. As I announced on psinet, I was taking a shower (try it some time?), and then my next thought several minutes later was a comment about my computer locking up.


As for the invisibility attack...Quert logged in already invisible for one, and as I said before it was just an eye for an eye, one kill per unprovoked attack. Oh, and having Vistal's player log in as another character to set up a fake merchant deal just to get Querthose in one particular spot for you...funny, sad, and involving backup.

And I do find it interesting that Xaerve has come in on your behalf twice now.

Then again, fools run in packs <g>

Revon1
11-07-2006, 04:54 AM
W...T...F? Yea, im about done with Querthose now. Way too much of a hassle and headache to have him as an active enemy. Cant kill him without having to worry about his bitching and false accusations in game and out.

Word of advice, lose the panties and try wearing some pants.

Fallen
11-07-2006, 08:36 AM
Querthose, start sancting the Dais and look to RP it out with a few of your enemies. Force them to either RP or storm off and sit outside to wait invisible.

Necromancer
11-07-2006, 09:15 AM
Bah, you provide the scroll Keeper of Scrolls! I'm down to one minor sanct scroll =( OTF and blood collecting are hurting my scroll supplies in a bad, bad way.

PS Please sell more scrolls

PSS Congrats on the familiar item

PSSS Buy my crystals!

Necromancer
11-07-2006, 09:37 AM
>Word of advice, lose the panties and try wearing some pants.

heh, I love 18 year-old male humor. Word of advice, drop the homophobia and mysogeny and get a real opinion. (or just get laid! seriously, we'll all chip in and buy you something nice. It'll sort of be a gift to all of us)

Revon1
11-07-2006, 03:26 PM
>Word of advice, lose the panties and try wearing some pants.

heh, I love 18 year-old male humor. Word of advice, drop the homophobia and mysogeny and get a real opinion.


That wasnt a comment bashing your homosexuality. Why would you think it was? I dont think homosexuals wear panties but you could be an exception.

And for future reference, its spelled misogeny. And it means mistrust or hatred of women. This isnt a battle of wits we're having but the next time you decide to use the thesaurus, look up the definition afterwards to be sure.



(or just get laid! seriously, we'll all chip in and buy you something nice. It'll sort of be a gift to all of us)


Nice, I love gifts. The next time you're at Victoria's Secret be sure pick up one of those lace or satin panties. My fiance looks absolutely amazing in them.

Necromancer
11-07-2006, 05:41 PM
Actually, misogeny and mysogeny are both appropriate spellings with the latter being favored by feminists in academia and activism: I'm a homo with a BA in Feminist Studies and an MA in Feminist Cultural Anthropology.

And the heterosexism was your hunting "The first Queer" you could find in a previous post.

Take some ritalin, the stimulants help with memory (ask me how I know!)

Revon1
11-07-2006, 07:39 PM
So, no lace or satin panties? ::sad::

Asha
11-07-2006, 08:44 PM
DEATHS. For fucks sake.

Ignot
11-07-2006, 10:32 PM
It took me awhile to understand Revon. At first I thought he was just someone looking to pick a fight and throw his weight around on younger people. This is not the case, however, his character thrives on conflict and he will strike quickly. Words may not be so important to him. I don't see anything wrong with this. Could there not be people like this? In my opnion, if Revon did anything less then he did to you then he would be OOC. Just because you don't like Revon doesn't mean he wasnt RPing.

This is going off my experience with what he posts here and what i have seen from his character.

Kenn
11-07-2006, 10:52 PM
Back on topic: Anarquendi 1 Liannonuel 1
He won't go best 2 out of 3. :(

Winowyll quietly says, "3."

Winowyll quietly says, "2."

Winowyll quietly says, "1."

Winowyll quietly says, "Go."

608*** TypoHelp: Converted "608" to INCANT 608.

Liannonuel glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.
...wait 20 seconds.

Liannonuel glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 15 sec.

Liannonuel glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.

Liannonuel grins slowly.
Liannonuel's face contorts as he unleashes a guttural, deep-throated growl at you!
You are overcome with an irrational and terrible rage!

chuck
You chuckle.

Liannonuel removes a spherical mithril blue vial from in his black leather coat.

Winowyll smirks.
>Liannonuel seems a bit weaker than before.
>Liannonuel concentrates deeply for a moment.

Liannonuel gains a look of exceptional focus.

Winowyll seems to be waiting for something.

Liannonuel drops a spherical mithril blue vial.

Liannonuel removes a clear glass vial of light yellow acid from in his black leather coat.

A quick flick of Liannonuel's wrist sends a clear glass vial of light yellow acid into flight!
Liannonuel throws a clear glass vial at you!
AS: +415 vs DS: +252 with AvD: +97 + d100 roll: +81 = +341
The clear glass vial shatters upon impact!
... and hits for 13 points of damage!
Blow grazes your temple.
You are showered with acid!
... 10 points of damage!
Acid burn on the right ear!
You are stunned for 1 round!

A peak tiger slashes a paw at where Liannonuel's left leg was moments before. Liannonuel was nearly injured!


Liannonuel gracefully pulls a vultite handaxe from his harness.
A quick flick of Liannonuel's wrist sends a vultite handaxe into flight!
Liannonuel throws a vultite handaxe at you!
AS: +443 vs DS: +196 with AvD: +33 + d100 roll: +40 = +320
... and hits for 54 points of damage!
Your left leg is mangled horribly.
You are knocked to the ground!

The acid continues to sear your skin!
... 15 points of damage!
Burn to cheek. Not a pretty sight.

A quick flick of Liannonuel's wrist sends a vultite handaxe into flight!
Liannonuel throws a vultite handaxe at you!
AS: +443 vs DS: +97 with AvD: +33 + d100 roll: +65 = +444
... and hits for 106 points of damage!
Quick, powerful slash!
Your chest is ripped open!
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
You feel the gathering of nature's power leave you.
You no longer feel so dextrous.
The powerful look leaves you.
You are no longer moving silently.
You feel less nimble.
You feel the aura of confidence leave you.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
You return to normal color.
Your increased cognition fades away, returning your comprehension to normal.
The light blue glow leaves you.
You feel the inner strength leave you.
The air about you stops shimmering.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Revon1
11-07-2006, 11:15 PM
A quick flick of Liannonuel's wrist sends a clear glass vial of light yellow acid into flight!
Liannonuel throws a clear glass vial at you!
AS: +415 vs DS: +252 with AvD: +97 + d100 roll: +81 = +341
The clear glass vial shatters upon impact!
... and hits for 13 points of damage!
Blow grazes your temple.
You are showered with acid!
... 10 points of damage!
Acid burn on the right ear!
You are stunned for 1 round!



Revon and Liannonuel spar from time to time and this new trick of his is what always seems give him the upper hand in the bout.

unconcerned1
11-08-2006, 12:03 AM
The vials guarantee a lvl 2 wound w/out death. That means Anarquendi couldn't cast. Or hide. Which would make him pretty much defenseless, no matter what happened after that. Could've just used an axe.

And the last time Revon was killed by Lian, it was with a +12 imflass dagger. The time before that, a +20 vultite handaxe.

unconcerned1
11-08-2006, 12:22 AM
Jabee recites:

"Go"


Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Revon changes his tune, adding a new element to his song...

You say, "Heh."
Revon traces a simple rune while intoning a short, mystical phrase...
Revon gestures.
Nothing happens.

You come out of hiding.
You glare at Revon and let out a nerve-shattering bellow!
Revon is startled enough to lose initiative!

Roundtime: 3 sec.

Your face contorts as you unleash a guttural, deep-throated growl at Revon!
Revon is overcome with a terrible rage!

Roundtime: 3 sec.

You are now in an offensive stance.
>hurl revon left leg
With a quick flick of your wrist, you deftly send a black vultite handaxe into flight.
You throw a black vultite handaxe at Revon!
AS: +456 vs DS: +324 with AvD: +33 + d100 roll: +82 = +247
... and hit for 37 points of damage!
Smash to the kneecap.
The vultite handaxe flips over, landing behind Revon.
Roundtime: 4 sec.
Revon yawns.

You glare at Revon and let out a nerve-shattering bellow!
Revon is startled enough to lose initiative!

Roundtime: 3 sec.
A black vultite handaxe rises from the ground and flies back to your waiting hand!

[Roll result: 173 (open d100: 77) Penalties: 20]
You hurl yourself at Revon and connect!
You knock Revon flat and jump to your feet. Smooth!
Roundtime: 7 sec.

Revon deeply says, "Best keep me in rt."

You say, "It's all but over."
R>am revon left leg
You swing a black vultite handaxe at Revon!
AS: +464 vs DS: +280 with AvD: +33 + d100 roll: +92 = +309
... and hit for 58 points of damage!
Quick, powerful slash to Revon's left knee!
He is stunned!
Roundtime: 6 sec.
Revon's unnatural rage is once again replaced by his natural demeanor.

It is difficult to get a good look at Revon due to the number of mirror images of him nearby.
You see Lord Revon Delkarum the Battlechanter.
He appears to be a Giant of the T'Kirem Clan.
He appears to be in the prime of life and taller than average. He has red-rimmed amber eyes and fair skin. He has long, thick chestnut hair. He has a square-jawed face, a straight nose and a neatly-trimmed beard.
He has a pearl-inset black stone spike in his left eyebrow.
He has a fractured and bleeding left leg.
He is bleeding from the left leg.
He is holding a sonic warlance in his right hand.
He is wearing a swirling sonic barrier, a linen bandage wrapped around his chest, a massive battle-worn greatcloak, a black oilskin tucker-bag, an odiferous components sack, some durable trali hide gloves, some leather armor-backed gauntlets, some crossed rough canvas back-sheaths, a crystal amulet, a ruby amulet, some mithril plated leather boots, a peridot inset copper pin, a gold duelist's medallion, a blackened iron battle horn, a brass-bound linen Adventurer's Guild badge, and a gold ring.
Jabee rubs his chin thoughtfully.
Myrisa looks thoughtfully at Revon.
R>am revon left leg
...wait 1 seconds.
>am revon left leg
You swing a black vultite handaxe at Revon!
AS: +464 vs DS: +258 with AvD: +33 + d100 roll: +73 = +312
... and hit for 58 points of damage!
Left leg mangled horribly.
Roundtime: 6 sec.

You say, "And, legless."
R>hurl rev head
With a quick flick of your wrist, you deftly send a black vultite handaxe into flight.
You throw a black vultite handaxe at Revon!
AS: +456 vs DS: +201 with AvD: +33 + d100 roll: +16 = +304
... and hit for 52 points of damage!
Blow to head!
Glancing blow. Momentum carries a black vultite handaxe past Revon to land nearby.
Roundtime: 4 sec.
Morelean yawns.

You are now in a defensive stance.

A black vultite handaxe rises from the ground and flies back to your waiting hand!
You say, "Defenseless."

You take a quick appraisal of Revon and find that he has minor lacerations about the head and a possible mild concussion and a completely severed left leg.
He is bleeding slightly from the head and badly from the left leg.

You flash a quick grin.

Translucent streams of mana cascade across Revon's form as he lets loose with a rallying cry!
Revon breaks free from his senseless daze!
Revon rises smoothly to his feet!
Speaking to Revon, you say, "Get up."
Revon smiles.

You say, "Take your best shot."

Revon deeply asks, "With?"

It is difficult to get a good look at Revon due to the number of mirror images of him nearby.
You see Lord Revon Delkarum the Battlechanter.
He appears to be a Giant of the T'Kirem Clan.
He appears to be in the prime of life and taller than average. He has red-rimmed amber eyes and fair skin. He has long, thick chestnut hair. He has a square-jawed face, a straight nose and a neatly-trimmed beard.
He has a pearl-inset black stone spike in his left eyebrow.
He has a completely severed left leg, and minor lacerations about the head and a possible mild concussion.
He is bleeding slightly from the head, and badly from the left leg.
He is holding a sonic warlance in his right hand.
He is wearing a swirling sonic barrier, a linen bandage wrapped around his chest, a massive battle-worn greatcloak, a black oilskin tucker-bag, an odiferous components sack, some durable trali hide gloves, some leather armor-backed gauntlets, some crossed rough canvas back-sheaths, a crystal amulet, a ruby amulet, some mithril plated leather boots, a peridot inset copper pin, a gold duelist's medallion, a blackened iron battle horn, a brass-bound linen Adventurer's Guild badge, and a gold ring.

You ask, "That sonic warlance?"
Revon deeply says, "My armor screwed me."
Revon starts chortling.

You snicker at Revon.
You begin to lose touch with your internal sources of strength.

You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.

You say, "If you yeild, I'll let you live."
Revon deeply says, "Finish up."
Revon deeply says, "I'd never."

You shrug.


You stare down Revon and let out an eerie, modulating cry!
Revon looks at you in utter terror!

Roundtime: 6 sec.

Revon thrusts with a sonic warlance at you!
You evade the attack by inches!

You laugh softly, trying to hide your amusement.

You are now in an offensive stance.

You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a black vultite handaxe at Revon!
AS: +464 vs DS: +258 with AvD: +33 + d100 roll: +17 = +256
... and hit for 39 points of damage!
Right elbow smashed into a thousand pieces.

* Revon drops dead at your feet!

Revon's sonic warlance dissipates.
Revon seems a bit less imposing.
The glowing specks of energy surrounding Revon suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Revon.
The tingling sensation and sense of security leaves Revon.
The bright luminescence fades from around Revon.
The silvery luminescence fades from around Revon.
Revon's sonic barrier dissipates.
Revon glances around, looking a bit less confident.
Revon becomes solid again.

Daniel
11-08-2006, 12:36 AM
I'm a homo with a BA in Feminist Studies and an MA in Feminist Cultural Anthropology.



While that certainly explains alot, just saying you were just a homo would have sufficed.

mgoddess
11-08-2006, 01:04 AM
Revon deeply says, "Best keep me in rt."

Nice way to not stay IC...

Revon1
11-08-2006, 01:09 AM
whoops?

Kenn
11-08-2006, 03:18 AM
While we're posting past fights...

Ariond says, "Go."


[Roll result: 75 (open d100: 21)]
Liannonuel feints to the right, but you aren't fooled for a second.

You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

You notice Liannonuel slip into a hiding place.

609*** TypoHelp: Converted "609" to INCANT 609.

You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Sun Burst spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some golvern-edged chainmail with a sleeping tiger emblazoned on the left shoulder is 9% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.

Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

Liannonuel comes out of hiding.

You notice Liannonuel slip into a hiding place.

You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Sun Burst spell...
Your spell is ready.
You gesture.
A sudden burst of bright light emanates from your hand!
You reveal Liannonuel from hiding!
Cast Roundtime 3 Seconds.

Roundtime: 2 sec.
You see Liannonuel turn his head in your direction as you hide.
You attempt to blend with the surroundings, and feel somewhat sure that no one has noticed your doing so.

You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Call Swarm spell...
Your spell is ready.
>You gesture at Liannonuel.
Cast Roundtime 3 Seconds.

A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!
The swarm zips behind Liannonuel and charges into him, knocking him to the ground!

Roundtime: 2 sec.
You see Liannonuel turn his head in your direction as you hide.
You attempt to blend with the surroundings, and feel somewhat sure that no one has noticed your doing so.

You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Tangleweed spell...
Your spell is ready.

Liannonuel mutters something better left unheard.

You gesture at Liannonuel.
Cast Roundtime 3 Seconds.

Roundtime: 2 sec.
You see Liannonuel turn his head in your direction as you hide.
You attempt to blend with the surroundings, and feel somewhat sure that no one has noticed your doing so.

>A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The long thorny vine lashes out at Liannonuel, but is unable to grasp him.


You come out of hiding.
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
You gesture at Liannonuel.
You notice a small cloud form above Liannonuel.
Cast Roundtime 3 Seconds.

The swarm assaults Liannonuel from all sides, its droning creating a noisy distraction.

Roundtime: 2 sec.
You see Liannonuel turn his head in your direction as you hide.
You attempt to blend with the surroundings, and feel somewhat sure that no one has noticed your doing so.

Liannonuel points at you, ruining your hiding place.

You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Liannonuel.

Dozens of long thorns suddenly grow out from the ground underneath Liannonuel! Several of the thorns jab into him!
... hits for 11 points of damage!
... 15 points of damage!
Strike just below the jaw, nice shot to the neck!
He is stunned!
... hits for 17 points of damage!
... 10 points of damage!
Strike pierces thigh!
Cast Roundtime 3 Seconds.

>The swarm attacks Liannonuel savagely, inflicting venomous bites!

You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.

The long thorny vine lashes out at Liannonuel, wraps itself around his body and entangles him on the ground.
... 10 points of damage!
Leg grapple, twisted ankle but Liannonuel is not knocked down.

You notice the storm cloud begin to churn rapidly!

You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Liannonuel.

Dozens of long thorns suddenly grow out from the ground underneath Liannonuel! Several of the thorns jab into him!
... hits for 27 points of damage!
... 25 points of damage!
Elbow punctured, oh what pain!
... hits for 25 points of damage!
... 30 points of damage!
Deft strike to the back cracks vertebrae!

* Liannonuel drops dead at your feet!

Liannonuel seems a bit less imposing.
Cast Roundtime 3 Seconds.

Olanan
11-08-2006, 02:30 PM
Yeesh. Rangers have awesome annoyance spells.

Way to kill em without even attacking with a weapon once.

unconcerned1
11-08-2006, 04:15 PM
Yeesh. Rangers have awesome annoyance spells.

Way to kill em without even attacking with a weapon once.

Spikethorn would be his best method. Don't think arrows are too useful against HCP full plate.

mgoddess
11-08-2006, 04:47 PM
Well, that was a quick hunt. First time in Oteska's in River's Rest, and I get steam ewaved..

A swamp hag spits out a string of vituperative invective and points at you!
A roiling cloud of steam moves outward from a swamp hag.
You are buffeted by the roiling cloud of steam, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 20 sec.
... 50 points of damage!
Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone?
The brilliant luminescence fades from around you.
The misty halo fades from you.
The bright luminescence fades from around you.
You become solid again.
The light blue glow leaves you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
The powerful look leaves you.
You feel your extra strength departing.
Your SIGN OF STRIKING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The swamp hag cackles in wild triumph.

Necromancer
11-08-2006, 05:18 PM
best keep me in rt *groan*

unconcerned1
11-10-2006, 11:07 AM
<3 hurling + hiding.

H>h revon left leg
You need a free hand to pull one out.
H>
You are now in an offensive stance.
H>
With a quick flick of your wrist, you deftly send a stiletto into flight.
You throw a stiletto at Revon!
AS: +415 vs DS: +296 with AvD: +25 + d100 roll: +60 = +204
... and hit for 35 points of damage!
Strike pierces calf!
He is knocked to the ground!
He is stunned!
The stiletto is lodged in Revon's left leg!
Roundtime: 4 sec.
HR>def
You are now in a defensive stance.
H>unhide
You notice Belnia turn her head in your direction.
You fail to slip from hiding unnoticed.

Liberi Fatali
11-10-2006, 10:12 PM
With powerful strokes and kicks, you glide smoothly northwest.
[Ruined Temple]
A massive stone pillar from the upper level has crashed into the staircase, rendering it an unusable pile of rubble. Glints of silver flash through the water as fish dart by.
Obvious exits: southeast, up
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>swim u
With powerful strokes and kicks, you glide smoothly up and break the surface of the water.

You quickly scramble to your feet.
[Ruined Temple, Dais]
Gentle waves ebb and flow across the short dais, crashing into the carved staircase that leads to the floor above. Several large metal pots, etched with intricate wavy designs, rest at the base of the staircase, rusted and worn where submerged. You also see a water elemental and a carved marble staircase.
Obvious exits: down
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>
A water elemental pounds at you with its fist!
AS: +424 vs DS: +429 with AvD: +46 + d100 roll: +97 = +138
... and hits for 15 points of damage!
Blow raises a welt on your right arm.
>
A triton executioner leaps from hiding to attack!
A triton executioner swings a sharply curved black handaxe at you!
AS: +449 vs DS: +429 with AvD: +38 + d100 roll: +85 = +143
... and hits for 37 points of damage!
Whoosh! Several ribs driven into your lungs.
You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a sharply curved black handaxe towards a triton executioner and lashes out malevolently...
You stare at a triton executioner.
CS: +499 - TD: +430 + CvA: +25 + d100: +35 == +129
Warding failed!
The triton executioner looks at you in utter terror!
The triton executioner drops its curved black handaxe.
The triton executioner drops its heavy arbalest.
The triton executioner is frightened into utter immobility! It collapses to the ground.
>
A water elemental pounds at you with its fist!
AS: +424 vs DS: +406 with AvD: +46 + d100 roll: +37 = +101
... and hits for 1 point of damage!
Blow glances off your shoulder.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 2]
Shadowy ether attempts to rise up from your skin but is unable to free itself from under your armor.
>
A triton executioner staggers slightly, swaying about in a daze.
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 50 points of damage!
You try desperately to keep your footing, but fall on your rear instead.
Roundtime: 20 sec.
>
A triton executioner stands up with a grunt.
>
A triton executioner snatches up a short-prodded heavy arbalest!
The triton executioner gives a quick once-over of the heavy arbalest and nods with satisfaction.
>chat Holy fuck am I dead.
You focus on transmitting your thought.
A water elemental utters an incantation in an unfamiliar, bubbling language.
>
[Roll result: 184 (open d100: 58)]
A triton executioner lunges towards you, most likely intending to finish you off!
A triton executioner slams his heavy arbalest into the side of your chest with his might!
Rib bones are now visible. Bits and pieces of lung are too!
You feel less confident than before.
The powerful look leaves you.
Your senses are no longer as sharp.
Your breathing becomes more shallow.
The tingling sensation and sense of security leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around you.
You become solid again.
The white light leaves you.
The very powerful look leaves you.
The dull golden nimbus fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
You no longer feel so dextrous.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The air calms down around you.
The silvery luminescence fades from around you.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
The air about you stops shimmering.
The misty halo fades from you.
The layer of protection fades away.
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

A nearby water elemental looks a little bit more wary after that display!
>
* Jenovadeath just bit the dust!
>
The Jenovadeath disk breaks up and dissolves in the water.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A water elemental just went up a carved marble staircase.

Ignot
11-11-2006, 12:18 AM
A triton executioner slams his heavy arbalest into the side of your chest with his might!
Rib bones are now visible. Bits and pieces of lung are too!


Ouch....

Enceladus
11-11-2006, 03:04 PM
That coup de grace reminds me of the way people die in Fallout when you have the bloody mess trait.

ELO
11-11-2006, 03:35 PM
You leap from hiding to attack!
You swing a razor-sharp imflass greatsword at an Ithzir initiate!
AS: +500 vs DS: +313 with AvD: +44 + d100 roll: +87 = +318
... and hit for 119 points of damage!
Rapped the knuckles hard!
Left hand sounds broken.
The Ithzir initiate is stunned!
Roundtime: 8 sec.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!

I don't know why I bother sometimes.

Merzbow
11-11-2006, 06:02 PM
That coup de grace reminds me of the way people die in Fallout when you have the bloody mess trait.

+100 points for a Fallout reference.

unconcerned1
11-12-2006, 12:06 AM
You notice Twiggs moving stealthily southwest.
[Lower Dragonsclaw, Grasslands]
You are wandering through the grasslands of Lower Dragonsclaw. This area is hilly, but not enough to justify the mountain which juts out from the ground to the east.
Also here: Twiggs
Obvious paths: northeast, east, south
IHJ>
You become visible again.
[Roll result: 195 (open d100: 90) Bonus: 8]
You feint to the right, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
JR>feint
[Roll result: 174 (open d100: 69) Bonus: 8]
You feint to the right, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
JR>
A wide-eyed chestnut ferret saunters in.
JR>cman sunder
[Roll result: 232 (open d100: 132) Bonus: 8]
You swing your vultite handaxe at Twiggs's enruned shield and connect!
Twiggs's enruned shield emits an awful vibrating clanging sound!
Roundtime: 3 sec.
JR>
Twiggs grins.
JR>drop right
As you drop the vultite handaxe, it dissolves into vapor.
J>get vial
You remove a green-tinted vial filled with thick acrid smoke from in your dark linen robe.
J>hurl twi head
With a quick flick of your wrist, you deftly send a green-tinted vial filled with thick acrid smoke into flight.
The thorny barrier surrounding Twiggs blocks your attack on him!
The green-tinted vial flies past Twiggs, disappearing into the local environs.
Roundtime: 4 sec.
JR>
A rolton trots in!
JR>get vial
>hurl twi head
You remove a green-tinted vial filled with thick acrid smoke from in your dark linen robe.
J>
With a quick flick of your wrist, you deftly send a green-tinted vial filled with thick acrid smoke into flight.
The thorny barrier surrounding Twiggs blocks your attack on him!
The green-tinted vial flies past Twiggs, disappearing into the local environs.
Roundtime: 4 sec.
JR>
Twiggs makes a nearly imperceptible motion while whispering a soft phrase...
Twiggs gestures.
Twiggs blends into invisibility among the surroundings.
R>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>r
You pull a vultite handaxe gracefully from your harness.

H>
A rolton sniffs the air anxiously.

A rolton glances around, sure he has missed something...

H>
Jastan just arrived.
H>
Jastan just went south.
H>rub amu
Twiggs comes out of hiding.
Twiggs points at you, ruining your hiding place.
>
You rub your black mica amulet.
Feels smooth!
1d100: 47 + Modifiers: 84 == 131

You become invisible.
Cast Roundtime 3 Seconds.
I>feint twi
You become visible again.
[Roll result: 119 (open d100: 14) Bonus: 8]
You feint low, Twiggs buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
R>feint twi
[Roll result: 289 (open d100: 184) Bonus: 8]
You feint high, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>disarm
[Roll result: 106 (open d100: 41) Bonus: 8]
You swing your vultite handaxe at Twiggs's huntmaster's waraxe and connect!
Twiggs's huntmaster's waraxe is knocked to the ground!
Roundtime: 5 sec.
R>cman sund
A rolton trots northeast.
>
[Roll result: 130 (open d100: 30) Bonus: 8]
You swing your vultite handaxe at Twiggs's enruned shield and connect!
Twiggs's enruned shield emits an awful vibrating clanging sound!
Roundtime: 3 sec.
R>drop right
As you drop the vultite handaxe, it dissolves into vapor.
>get ivial
Get what?
>get vial
You remove a thick glass vial filled with murky red liquid from in your dark linen robe.
>
Twiggs picks up a fel-hafted huntmaster's waraxe.
>hurl twi head
With a quick flick of your wrist, you deftly send a thick glass vial filled with murky red liquid into flight.
You throw a thick glass vial at Twiggs!
AS: +415 vs DS: +320 with AvD: +99 + d100 roll: +83 = +277
The thick glass vial shatters upon impact!
... and hit for 5 points of damage!
Blow grazes cheek.
Twiggs is covered with globs of fiery goo!
... 10 points of damage!
Burst of flames to head catches ears on fire! Yeeoww!
He is stunned!
Roundtime: 4 sec.
R>
A wide-eyed chestnut ferret rushes towards you, but flies just wide and sprawls to the ground!

R>
The flames surrounding Twiggs flare up and sear his skin!
... 5 points of damage!
Minor burns to head. That hurt a bit.
>r
Frostmaker's group just arrived.
>
You pull a vultite handaxe gracefully from your harness.
>
Frostmaker's group just went south.
>feint
[Roll result: 138 (open d100: 23) Bonus: 18]
You feint low, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>feint
[Roll result: 184 (open d100: 79) Bonus: 8]
You feint to the left, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>m twi
You need a free hand to pull one out.
>
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a vultite handaxe at Twiggs!
AS: +451 vs DS: +295 with AvD: +32 + d100 roll: +86 = +274
... and hit for 47 points of damage!
Flesh ripped from back, muscles exposed.
He is stunned!
You swing a vultite handaxe at Twiggs!
AS: +451 vs DS: +269 with AvD: +32 + d100 roll: +2 = +216
... and hit for 33 points of damage!
Internal organs bruised.

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 5 sec.
R>
The flames surrounding Twiggs flare up and sear his skin!
... 5 points of damage!
Minor burns to head. That hurt a bit.
R>
A wide-eyed chestnut ferret scrambles back up onto her feet.
R>
Kildo just limped in.
R>h twi
>
Kildo just limped east.
>
You need a free hand to pull one out.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
The thorny barrier surrounding Twiggs blocks your attack on him!
The vultite handaxe flies past Twiggs, disappearing into the local environs.
Roundtime: 4 sec.
R>
Great Lady Nyxie just arrived.
R>
Great Lady Nyxie just went northeast.
R>
The flames surrounding Twiggs flare up and sear his skin!
... 10 points of damage!
Burst of flames to head catches ears on fire! Yeeoww!
R>
Twiggs just left.

>spell active

You currently have the following active spells:
Sign of Smiting
Sign of Defending
Sign of Shields
Sign of Dissipation
Sign of Swords
Sign of Striking
Sign of Deflection
Sign of Warding