Rjex
01-30-2021, 07:33 AM
a curved chunk of bone
You analyze your chunk of bone and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This item is a language translator and is currently set to the sylvankind language. It can be changed to one of 10 different languages using PULL, which will initiate a 7-day cooldown. The cooldown will be applied once the item is WORN. Cultural languages are not available.
For alterations, long descriptions are allowed, but the item must remain something fairly small that makes sense to slip behind your ear. Because the item has a hard-coded show, custom show descriptions are not allowed.
CURRENT VERBS: PULL (change language), PUSH, REMOVE, TURN, and WEAR.
You get no sense of whether or not the bone may be further lightened.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the third hole. You sense that your bone is now calibrated for the darkelf language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the fourth hole. You sense that your bone is now calibrated for the elven language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the fifth hole. You sense that your bone is now calibrated for the dwarven language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the sixth hole. You sense that your bone is now calibrated for the halfling language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the seventh hole. You sense that your bone is now calibrated for the gnomish language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the eighth hole. You sense that your bone is now calibrated for the krolvin language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the ninth hole. You sense that your bone is now calibrated for the erithian language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the tenth hole. You sense that your bone is now calibrated for the aelotian language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the first hole. You sense that your bone is now calibrated for the giantman language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the second hole. You sense that your bone is now calibrated for the sylvankind language, and once worn, you will not be able to move the pin for seven days.
sold on generous BO offer
You analyze your chunk of bone and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This item is a language translator and is currently set to the sylvankind language. It can be changed to one of 10 different languages using PULL, which will initiate a 7-day cooldown. The cooldown will be applied once the item is WORN. Cultural languages are not available.
For alterations, long descriptions are allowed, but the item must remain something fairly small that makes sense to slip behind your ear. Because the item has a hard-coded show, custom show descriptions are not allowed.
CURRENT VERBS: PULL (change language), PUSH, REMOVE, TURN, and WEAR.
You get no sense of whether or not the bone may be further lightened.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the third hole. You sense that your bone is now calibrated for the darkelf language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the fourth hole. You sense that your bone is now calibrated for the elven language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the fifth hole. You sense that your bone is now calibrated for the dwarven language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the sixth hole. You sense that your bone is now calibrated for the halfling language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the seventh hole. You sense that your bone is now calibrated for the gnomish language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the eighth hole. You sense that your bone is now calibrated for the krolvin language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the ninth hole. You sense that your bone is now calibrated for the erithian language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the tenth hole. You sense that your bone is now calibrated for the aelotian language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the first hole. You sense that your bone is now calibrated for the giantman language, and once worn, you will not be able to move the pin for seven days.
>pull bone
With meticulous precision, you remove a tiny pin from its current position along the edge of your chunk of bone and insert it into the second hole. You sense that your bone is now calibrated for the sylvankind language, and once worn, you will not be able to move the pin for seven days.
sold on generous BO offer